Vithu Posted March 10, 2017 Share Posted March 10, 2017 The game should automatically enforce sleep clause. Link to comment Share on other sites More sharing options...
Lordnewbie Posted March 10, 2017 Share Posted March 10, 2017 Re: Enforing autmatically sleep clause <t>Yeah that requires engine rework Im guessing since nature cure doesnt activate until switch in, also using rest while holding lum berry the lum berry doesnt activate until you use a move. Gotta pay close attention while pvping. If you do put 2 pokemon asleep just pm them say sorry and ff the match</t> Link to comment Share on other sites More sharing options...
Dinaharison7 Posted March 10, 2017 Share Posted March 10, 2017 Re: Enforing autmatically sleep clause <t>It would be great but mb hard to do, i have a different suggestion, more like a sleep status reminder to prevent ppl from sleeping an another pokemon.</t> Link to comment Share on other sites More sharing options...
Prehax Posted March 10, 2017 Share Posted March 10, 2017 The sleepclause is more than just simple "putting two pokemon to sleep", for example spore breloom with effectspore, any other pokemon with effect spore OR natural cure blissey, any other natural cure pokemon and so on ♦ Spawn-Changelog ♦ | ♦ Pokémon Spawn related - Suggestions | Feedback | Requests ♦ ♦ Paradox Guild ♦ random number generation An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'. Link to comment Share on other sites More sharing options...
Tymerod Posted March 10, 2017 Share Posted March 10, 2017 360635 The sleepclause is more than just simple "putting two pokemon to sleep", for example spore breloom with effectspore, any other pokemon with effect spore OR natural cure blissey, any other natural cure pokemon and so on Coding the clause around effect spore is actually the only problem. Rest is a special type of sleep since it's defined with two sleep turns so there is a chance u get the information if it's rest induced. NC would be fine if it heals when switching out and we know it's working so it's ether only a visual bug or just some spaghetti code. Tbh it would be fine for me if u cant put a poke to sleep with a move if there is already a pokemon sleeping induced by a move or effect spore. Effect spore as an ability should still work. Would be 100 times better than the current state. Guides: Hoenn Excavation Sites Link to comment Share on other sites More sharing options...
Prehax Posted March 10, 2017 Share Posted March 10, 2017 360641 Tbh it would be fine for me if u cant put a poke to sleep with a move if there is already a pokemon sleeping induced by a move or effect spore. Effect spore as an ability should still work. Would be 100 times better than the current state. It is allowed if it wasn't done by spore afaik ♦ Spawn-Changelog ♦ | ♦ Pokémon Spawn related - Suggestions | Feedback | Requests ♦ ♦ Paradox Guild ♦ random number generation An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'. Link to comment Share on other sites More sharing options...
Tymerod Posted March 10, 2017 Share Posted March 10, 2017 360646 360641 Tbh it would be fine for me if u cant put a poke to sleep with a move if there is already a pokemon sleeping induced by a move or effect spore. Effect spore as an ability should still work. Would be 100 times better than the current state. It is allowed if it wasn't done by spore afaik The problem is the other way around the current rule allows u to put another pokemon to sleep with a move if the current sleep status is induced by the ability effect spore. That case is not that easy to cover. But i doubt that most players would be bothered by that Guides: Hoenn Excavation Sites Link to comment Share on other sites More sharing options...
Prehax Posted March 10, 2017 Share Posted March 10, 2017 360649 The problem is the other way around the current rule allows u to put another pokemon to sleep with a move if the current sleep status is induced by the ability effect spore. That case is not that easy to cover. But i doubt that most players would be bothered by that I think it is covered, SLP caused by effect spore is not included in the sleep clause iirc ♦ Spawn-Changelog ♦ | ♦ Pokémon Spawn related - Suggestions | Feedback | Requests ♦ ♦ Paradox Guild ♦ random number generation An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'. Link to comment Share on other sites More sharing options...
Tymerod Posted March 10, 2017 Share Posted March 10, 2017 360650 360649 The problem is the other way around the current rule allows u to put another pokemon to sleep with a move if the current sleep status is induced by the ability effect spore. That case is not that easy to cover. But i doubt that most players would be bothered by that I think it is covered, SLP caused by effect spore is not included in the sleep clause iirc that's not what i ment. An automated system wont be able to differentiate between sleep induced by effect spore and sleep induced by a move (except rest) because there is no difference in how they work. So u need additional algorithms/variabls to cover that. An easier/faster solution is possible if u change the sleep clause a little bit. Guides: Hoenn Excavation Sites Link to comment Share on other sites More sharing options...
Prehax Posted March 10, 2017 Share Posted March 10, 2017 360665 360650 360649 The problem is the other way around the current rule allows u to put another pokemon to sleep with a move if the current sleep status is induced by the ability effect spore. That case is not that easy to cover. But i doubt that most players would be bothered by that I think it is covered, SLP caused by effect spore is not included in the sleep clause iirc that's not what i ment. An automated system wont be able to differentiate between sleep induced by effect spore and sleep induced by a move (except rest) because there is no difference in how they work. So u need additional algorithms/variabls to cover that. An easier/faster solution is possible if u change the sleep clause a little bit. oh yeah you are right ♦ Spawn-Changelog ♦ | ♦ Pokémon Spawn related - Suggestions | Feedback | Requests ♦ ♦ Paradox Guild ♦ random number generation An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'. Link to comment Share on other sites More sharing options...
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