Purplemauth Posted January 7, 2018 Share Posted January 7, 2018 The sites feel empty and kind of lack excitement for hunting rares. All the pokemon that are in them (ferroseed, noibat, houndour, cacnea, nincada, timburr, riolu, clwitzer, bergmite, torkoal, sawk, throh, golett, yamask, drilbur, beldum...) either don't exist as shiny or there are only a couple across all the servers. It's not like excavation sites are an efficient way of farming these pokemon, as you average maybe 1 or 2 encounters per 24h, it should be unlocked to be shiny. After the item rework, which was great, it makes encountering pokemon that aren't what you're looking for by far the worst thing to get from each rock. I personally think the pokemon should be the highlight, and items be secondary. I don't know whether or not this is possible, but I think it would revitalize excavation sites, as I've been doing them lately again and they're largely ghost towns. If this is impossible, maybe just an explanation as to why it's impossible/not going to change. On Neroli's post about special counterparts, it just says shiny locked with no explanation. Thanks. Link to comment Share on other sites More sharing options...
Purplemauth Posted January 8, 2018 Author Share Posted January 8, 2018 Bump. Link to comment Share on other sites More sharing options...
Xmonts Posted January 8, 2018 Share Posted January 8, 2018 Agree with this^ Link to comment Share on other sites More sharing options...
Grandwarden Posted January 8, 2018 Share Posted January 8, 2018 :Smile: +1 http://www.pokemonrevolution.net/forum/index.php?account/signature Link to comment Share on other sites More sharing options...
Mexicannoob Posted January 9, 2018 Share Posted January 9, 2018 +1 great idea Useful Pokemon Discord Server! Click Me! | My YouTube Channel Click Me! Link to comment Share on other sites More sharing options...
Dreadrules Posted January 11, 2018 Share Posted January 11, 2018 Agree, I've spent so long in there and it would make me go back Link to comment Share on other sites More sharing options...
Starlight Posted January 11, 2018 Share Posted January 11, 2018 Back then the explanation was that NPC-triggered encounter can't yield a shiny, but yeah, we never get a real explanation for why it can't. Couldn't they just make it so that the NPC can spawn either a regular or a shiny, with the chance for spawning a shiny be the regular shiny chance? Link to comment Share on other sites More sharing options...
Purplemauth Posted January 14, 2018 Author Share Posted January 14, 2018 Bump. Link to comment Share on other sites More sharing options...
Purplemauth Posted January 16, 2018 Author Share Posted January 16, 2018 Bumping, would like some kind of answer or acknowledgement if possible! Also regarding the NPC-triggered encounters comment, wouldn't that make Safari Zone shiny locked as well then? (it's not) Link to comment Share on other sites More sharing options...
Purplemauth Posted January 22, 2018 Author Share Posted January 22, 2018 Bumppp Link to comment Share on other sites More sharing options...
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