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The game is slow


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Since the last client update, last week, the game is become very slower than before.

 

When I say slow, I mean the in game text (battle or dialogue), the npc (walking pokemon too), but not players npc, both me and others people npc are as fast as before.

 

Settings are the same I used before.

 

I also noticed that not everybody have this problem.

 

Any way to solve?

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Hello i tested this version in almost all platforms and i can tell that: (wash64/wash32/wash.apk)

 

in my tablet:(Lenovo tm - dolby atmos(1280x800 FHD) 2gb ram/ 16gb hdd cpu: qualcomm snapdragon 425)(wash.apk)

The game still stable, no lag at graphics , but i can see a transparent line , that easy fix by turning on the v-scyn . (npcs slow in some areas others not.) -is playable.- is not drop Fps.

 

in my x2 cellphone:(wash.apk)

Huawai y7 android 7.0 screen 5,5' HD- Game still stable, no lag . Is fine.

Galaxy j3 2016 dual 6.9 screen 5,0 HD- Game stable , no Lag.

 

In my labtop:(just for work-code/programming)(wash32)

Le novo - s100 screen 15'HD -windows 10, 4gb ram , celeron ,Intel graphics(216mbs). - game is stable , is fine (npc slow in some areas dialog only slow in same npcs.) - ps: Is not drop Fps.

 

Desktop:(wash64)

screen 22'FHD -windows 10 gtx 1060 Armour 3gbs Intel i7 , 8gbram - game stable, v-scyn needs to be active to not appear the "transparent line".-npc "issue" (npc slow in some areas dialog only slow in same npcs.)ps: Is not drop Fps.

 

 

My conclusion :

-NPCS in some area are to slow jsut in some affected areas, but that fact when they interact "talking with the player is kinda slow, battle still same speed is just a optical illusion by seeing that npcs walking in slow motion and talking in a slow motion.

-Example

Rt25 - Npcs walk in slow motion even in my best or slow platform, but the timing at dialog at full speed still the same, inside battle. About outside is kinda slow.

-This at saffron Dojo(chan/lee) , the npcs are still same speed and talk very fast, also battle same speed from rt 25.

 

So, is not a graphical problem but is a code/implementation that affected some trainers/npcs.

Edited by Voldis4

  - Battle Tower Sheet:

Battle Tower and Tactics (Google Drive Sheet)

 

- Oak's Newspaper:

 

 

 

 

 

 

 

 

 

 

 

 

 

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