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Ban Recoil moves, Life Orb, Rough Skin, Iron Barbs


Shyntil

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Ah, you're referring to people taking themselves out with recoil to place (presumably a Clefable) in range. This definitely does have a minor impact on the way Calm Mind Clefable (and other defensive setup) must play - against strong recoil attacks, it is best to conserve it for a few turns. If your team has already chipped the recoil Pokemon down to the % where it can knock itself out, and Clefable would otherwise sweep, Clefable will still sweep, just a few turns later.

 

Stealth Rock not going off is heavily impactful, but how often are Pokemon going to faint to Life Orb / recoil in the earlygame when it matters most? In Iron Barbs / Rough Skin's case, you chose to use those abilities knowing that they possess this weakness.

 

Chansey should never be in on Weavile anyways.

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Sometimes you won't have the choice of "preserving it" or "not staying in". There are crits, unexpected KOs, and a number of stuff that brings to different scenarios. You can't address it as a math formula that is always right. I don't want to warp my playstyle and choices to address a gamebreaking bug for any longer. And i don't want to keep seeing people abusing it.

The skill of a player is inversely proportional to the number of confuse ray users he runs on his team.

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You are warping your playstyle in any case. PRO's metagame is unique with the lack of megas, team preview, z-moves, landorus-therian, and all the things that make gen 7 gen 7. One small additional mechanical bug is no reason to ban the most fundamental offensive item in the game.

 

Stall is a math formula if built correctly. You should have answers upon answers upon answers to the point where it doesn't matter if you get crit. It's a slow grind which will inexorably end with you winning the game, provided the opponent cannot stop you by breaking open your defenses and winning point.

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Not having things implemented is pretty different from a bug on how the game is supposed to work mechanically. But i'm glad to see that you are fine with it.

The skill of a player is inversely proportional to the number of confuse ray users he runs on his team.

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That's not a bug, just another thing that's not implemented, and it should. You keep missing the point.

The skill of a player is inversely proportional to the number of confuse ray users he runs on his team.

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Just now a Gengar has used Explosion (lul) on a Chansey wich was unable to recover, allowing a Latios to come in and sweep. This shit is so easily exploitable and people actively do it

The skill of a player is inversely proportional to the number of confuse ray users he runs on his team.

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A taunt would have forced a switch, Presenting a new Pokèmon to his Gengar or his own new switch. Quite different than losing your check to a threat by a bugabuse, isn't it? You are just being intellectually dishonest right now :)

The skill of a player is inversely proportional to the number of confuse ray users he runs on his team.

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