Skip to content
View in the app

A better way to browse. Learn more.

Pokemon Revolution Online

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

All Activity

This stream auto-updates

  1. Past hour

  2. Haryashivan joined the community
  3. I want to buy Dive mask but mistake click to dig shovel then .... huhuh! I bought studry hiking boots before! I have all tools expect Dive Mask
  4. Ai13 joined the community
  5. Hello @Flowertea. We’re looking into your refund request. First, can you tell me approximately when you made the purchase and how it happened?
  6. Carkuzz joined the community
  7. Today

  8. Luvon joined the community
  9. Villebulk joined the community
  10. Respectfully, if "Ban Baton Pass" is the FIRST thing in the title of the thread, literally mentioned before Boss Rework and Make Battles Fun but that's not the suggestion, then the thread creator ideas and priorities are quite confused. It's also quite LITERALLY the only tangible solution he gave in this entire thread, all he did was suggest an idea that's highly difficult to implement, be vague about it by mentioning things everyone already knows including the devs, don't give any actual suggestion on how that should even work by sneaking in the convenient "that is for you to figure it out", then come up with his only personal SOLUTION which is the one you say it's not being suggested when in fact it's the only actual implementation it's being suggested here, which is to ban baton pass. In short words -1 from me cause I can read the entire thread and see where the priority lies.
  11. Wokiloki joined the community
  12. Hello again, You can try VPN or changing to different network. Still not working?
  13. Got all the data ready up to today, including the newest additions from Hoenn rework.
  14. Bocilmurka joined the community
  15. Savag3 joined the community
  16. Can I refund 100 coins :(((
  17. Gapongs joined the community
  18. Kaizenstorm joined the community
  19. +1 to general idea of boss rework or just adding more features such as different bosses to beat. I can't stand the fact that we're only using 1 team for all the "bosses". Each of them should be unique to their respective team composition to beat, not only is it more fun and creative, but more versatile. Also, banning batonpass may not be necessary since we could have use it to certain boss only. About the difficulty of the bosses, we could simply significantly decrease the evs and stats to a standard Pokemon, therefore we could defeat them.
  20. That last part is kind of the point of Lugario’s suggestion though, is it not? Nobody is saying bosses are impossible once you have a team and know how they work. The issue is that once you do, a lot of them become pretty similarly played out. The post isn’t suggesting changing them because they’re bad or because people can’t beat them. He’s suggesting changing where the difficulty comes from, not from 400EVs stats but more from team archetypes and strategy. So instead of following: get the boss team, learn the setup, rinse and repeat, it's instead: you could still have a reliable endgame money source, but with bosses that actually play differently from each other. The current system working doesn’t really argue against that. It just means the rework would be about making bossing more interesting and rewarding to figure out, not fixing something that’s broken.
  21. people use pretty much all the same pokemon in pvp too the boss teams are all basically the same because they work there are variations in the teams some people run klefki some whimsicott some run ninjask etc its a good end game way to pass the time and make money. they dont need to be changed once you get a boss team and figure out how each boss operates they arent bad.
  22. +1 to the general idea, the ban Baton Pass part probably could've been said in a better way, just judging from some of these replies. The suggestion isn't to ban Baton Pass and keep the bosses exactly like they are, it's to ban Baton Pass AND rework the bosses. The entire point of the rework Lugario is suggesting is to move some of that difficulty away from insane stats into actual team design and strategy. A lot of boss runs right now are just people using the same pool of proven teams, copying the same sets and following the same win path or setup somebody else already figured out, and there's nothing wrong with copying teams either, people are always going to use strategies that work. At the same time, I don't think it should go to the opposite extreme either, where every single boss needs 6 different expensive mons. Then we'd just go from everyone copying one general boss team to everyone copying one specific team for Boss A, another for Boss B, another for Boss C, etc. which is way more annoying and won't fix anything at all. What Lugario suggested about bosses having different team archtypes is already a good start. Weather, Trick Room, Stall, Hyper Offense, Terrain, antisetup, whatever, but there should still be multiple reasonable ways to beat them. You adapt to the boss teams without needing 60 different teams, and the new player concern is something I think a rework should consider. If a rework ends up having a new player needing a bunch of expensive, specific Pokémon just to clear bosses, then the rework failed. I don't think the current system is automatically beginner friendly just because there are established teams for it. Let's say a newer player sees a boss with crazy high EVs, gets destroyed, and eventually their solution becomes, after asking in All Chat, "Check the forum. Copy this team, copy the set, copy the setup, and hope you have the Pokémon required for it." Honestly, that's kind of become the default answer to a lot of boss questions anyway. Someone asks how to beat something and instead of explaining what the boss is doing or why a strategy works, they just get pointed toward the finished solution. That's not really the newer player's fault either. If that's how the content has been solved for years, of course people are going to get used to being given the answer instead of figuring out the battle itself. That doesn't really teach you much about the battle. With a well designed boss, a newer player could lose and actually understand why: "Oh, this is a Rain team." "Oh, they're using Trick Room." "Oh, this boss punishes setup." Then they can adjust around something understandable instead of just trying to brute force or cheese an NPC with 400 EVs. They can think about ways to answer that mechanic with Pokémon they already have instead of being told they need one exact counter. Maybe I change my lead. Maybe I bring weather control. Maybe I use Taunt. Maybe I use a slower Pokémon against Trick Room. Maybe I change an item or a move. Eventually people will adapt to the new bosses too, of course. That's unavoidable with repeatable PvE content. Give the community enough time and anything gets solved. The point isn't that bosses will somehow stay fresh or not tedious forever, it's that getting to solve it or to the point that it's been solved can involve more actual team building and understanding of the boss or mechanics than using basically the same setup across most or all of them. Even after they're solved, having different boss archetypes and multiple viable answers is still more variety than one general strategy working almost everywhere. I don't agree that this automatically makes it more painful for newer players either. It only does if the rework is designed badly and every boss NEEDS a different counter team every time. That's exactly what I'm saying should be avoided. A good rework should make the mechanics easier to understand, give players multiple ways to answer them, and let Normal / Medium act as a progression point before they try Hard difficulty. Also let's be real, people get attached to systems they've already solved and optimized around. We've seen it with changes like Surf PP, CC to Trainer Tower, hidden spawns, etc. Having to adjust doesn't automatically make a change bad. Obviously not every change is an improvement either. That's the suggestion I can agree with. New players are obviously going to have fewer options than veterans, that's normal. The system should give newer players room to learn and slowly expand their teams. Normal and Medium can give newer players room to learn these mechanics before Hard starts needing a better strategy or team. The difficulty should come more from what the boss is doing instead of every Pokémon having absurd stats. That's also why I think there need to be multiple solutions to each boss. If there is only one realistic counter strategy, the community will have it solved within a week and we're right back to everyone copying the same teams again. Again, there's nothing wrong with copying those teams. The difference is that copying should be an option because somebody found a good strategy, not because there's effectively one accepted answer to the battle. Not saying Lugario's exact solution is perfect, and I'm not saying Baton Pass has to be banned, but personally, reworking the bosses first and then see what Baton Pass looks like in the new system. If it still turns most bosses into basically the same setup sequence, then restricting it makes a lot more sense instead of just straight banning it. And yeah some of these -1s aren't really arguing against the suggestion being made. They're arguing against removing Baton Pass from the current bosses and making our weekly income harder, which isn't what was suggested. Disagree, but at least finish reading the idea before commenting 😂
  23. Golrath posted a topic in Suggestions
    i think a cool form to see would be a bugs bunny/lola rabbit space jam form for the male and female forms.
  24. Hey Gold, tried that too hasnt changed unfortunately. It logs me on as soon as i go onto silver but gold it just delays for so long
  25. +1 and bring back pokemon shops
  26. i think all the images died, can you fix pls
  27. can u online now?
  28. -1 , i like the tactical shifts involved in the boss battles, but my opinion -1 ban baton pass; you don't necessarily have to copy someone else's boss battle team,try creating team boss your own
  29. I like the novelty of bosses. I’d like they keep them and they add some new, harder PVE content

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.