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  2. START: 1m NO INSTA MIN BID: 100K AUCTION FOR 48 HOURS AFTER THE FIRST BID! accept only pokedollars GL all
  3. Hello @Slaaaark! First of all, apologies for the delay. And I'm sorry to hear about your issue. You should now be able to get Latias from Birth Island but I will ask to speak to the TV in your Hoenn Mom House at Littleroot to be able to trigger the Eon quest. Let me know if it's not the case. Waiting forward for a response. I wish you a wonderful day and fun time playing PRO! Very Respectfully, Zarachi
  4. @Agresivity @T1nkat0n You have 24 hours to get in contact and complete the trade. Best of luck -Opacity
  5. Unfortunately, this change will make the dungeon even harder Mainly for beginners (which is a pb imo) and teams run (3-4-5 people) and will probably discourage the few people who were already doing the dungeon, especially since the rewards weren't that great for a daily content to begin with (after getting hoopa and his unbound form which is a great reward ofc). for a 1 man run with 1 or 2 floors the impact is not the biggest problem (on clearing side but it is on the scoring one) for people who already know how the dungeon works but its very anoying and not on the good way especially if you're unlucky and don't have any Gravelers or Golems on your first floor but even these berry being only on these one is already anoying, which prevents you from getting Leppa Berries, since now a long time only these pokemons drop them. and treasure room can be very cool with you and offer you 2 full heal to be sure you dont have a way to restore PP before facing a Pressure dialga or/and palkia 4 times. I understand the infinite pp was probably way too strong but at the same time I think player should have at least full pp on the first learn because without HM a lot of pokemon become not viable anymore and Players criticism of the dungeon was already the lack of diversity in the usable Pokémon it was not completely true before but with this change this diversity has now been drastically reduced. I did a bit more testing on the dungeon since the update and yeah, like I said earlier, I can technically still reach around 2400 in solo runs like before the change. The difference now is that it’s way more room-dependent and RNG-dependent than before. Previously I could almost consistently reach that score, or something very close to it, regardless of the RNG or Rooms. My first run this patch was 2280, and that was while being completely slow and rusty since I hadn’t touched the dungeon for months. Even then the run itself just wasn’t enjoyable. It feels like the dungeon is becoming annoying for the sake of being annoying, and that’s coming from someone who knows the dungeon very well. I can’t even imagine how frustrating it must feel for newer players who don’t have that level of experience/Knowledge. A lot of the recent dungeon changes feel like they remove quality of life rather than fix actual problems. For example: Not being able to swap Pokémon during a Pokémon’s aggro travel. That wasn’t broken, it was simply QoL. Not being able to swap an item during the death animation at the end of a fight. Again, was not broken, just QoL. Relogging, which was actually broken and deserved to be nerfed. No issue with that one. Evolving a Pokémon making it lose HP because of base stat differences, which just feels unnecessarily annoying. Then you add the HM changes on top of that, and it just adds even more friction to a type of content that already struggles to keep players interested. There are already not many people actively investing time into dungeons, and these kinds of changes really don’t help with that. The Hoopa dungeon in team play is a good example. On paper it should be the best way to push for high scores (3k2+), but in practice these changes make it much more tedious and frustrating than it used to be. It limits team composition options and increases the importance of RNG when trying to get a good run. That’s the kind of thing that quickly demotivates players. Because of that, a lot of people end up running the content solo just to chase a high score which feels strange for an MMO, because now the team run is just so anoying and not enjoyable anymore. Ideally, the dungeon should encourage 5-player runs where everyone clears the 4 floors together and interacts with the mechanics. That’s still technically possible today, but RNG now plays such a big role that it removes a lot of the fun from it. The reality is that it was already difficult to find four other players motivated enough to run the Hoopa dungeon regularly. With the current changes, it’s becoming almost impossible to found people that want to invest time on this and that’s coming from someone in one of the most active dungeon guilds.
  6. Today
  7. hi, sry for late reply, i can do 1.1m
  8. ACCEPT PAYMENT: Coin_Capsule. CC - 500k, Reroll_Ticket. Iv reroll - 650k, nature rr. Nat reroll - 300k,PokeDollars Eevee timid hp fire - 2m start, min bid 150k, no insta, 96hrs
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  9. @Bicharizard @Gaabo You have 24 hours to get in contact and complete the trade for the Donphan. Best of luck -Opacity
  10. Yesterday
  11. ACCEPT PAYMENT: Coin_Capsule. CC - 500k, Reroll_Ticket. Iv reroll - 650k, nature rr. Nat reroll - 300k,PokeDollars Hydreigon timid epic - 400k start, min bid 50k, no insta 24hrs Kleavor Sharpness jolly good, start 500k, min bid 100k, insta 1m, 24hrs metagross adamant start 350k min bid 100k, no insta, 24hrs metagross good Jolly 450k min bid 100k, no insta, 24hrs Metang 31 spd start 1m500k min bid 150k, insta 6m, 48hrs
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