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Orihara

Former Staff
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Everything posted by Orihara

  1. I believe those are in, for months now. Correct me if I am wrong. Yup, they're in.
  2. One Island Total items found : 4 Supposedly items to be found : 16 (excluding rock smash and ruby) Based original game.
  3. "AHAH! I, Trick Master ...."
  4. Hiking with a suit should be hard i reckon. Change Diglett "image" With an overworld sprite Missing NPC's Invisible Item, needs overworld pokeball
  5. i'm in favor of sychronize having an Out-of-battle usage, combined on our data of encounters and rates, Some pokemons are too rare to left for chance also, given the fact of having no breeding. #Balance
  6. if you get a wipe, i need you to test entering the sevii islands after obtaining the 2nd badge. If not, 3rd (you can spawn them for comparisson) Sevii is available for Members ONLY after you defeat the Elite Four. There is no way to get there before the elite four during normal gameplay. Due to our lack of information with the matter, it had to be tested. Which already proved your statement yesterday.
  7. Pros outweight the cons of why fly shouldn't be in : Pros : 1- You can farm money while going from point X to Point Y. 2- You'll have more chance to encounter a shiny on your way rather than flying there faster. 3- There are some NPC mechanics that work based on your "been playing for" time. This will increase their chances on getting a proper reward. 4- You'll have a better chance to catch a suitable Pokemon for competitive use if you're using correct methods. 5- Once a player will realize this, they will try to find methods to exploit this for their use. The only one i have found is MS usage, doubles the payout & exp. Basically you will be promoting playing the game and every player will be rewarded the more they play. Cons : 1- Time consuming. Well... you are playing a game, you're basically consuming time already. People may disagree with what i'm saying, but they will find the reasoning behind once they realize how immensely they are being rewarded.
  8. Keen eye & Intimidate : From Pokémon Emerald onwards, if a Pokémon with Intimidate is leading the party, there is a 50% chance that a Pokémon that would be encountered will not appear if its level would be 5 levels or more below the leading Pokémon's. It shares this effect with Keen Eye. (based bulbapedia) White Smoke : From Pokémon Emerald onwards, if a Pokémon with White Smoke is leading the party, then White Smoke decreases the wild Pokémon encounter rate by 50%. (based bulbapedia) Why need repel when you can decrease encounters? Moves that their out-of-battle needs to be removed. Encounter increasing out-of-battle effects must stay but their %'s need to be halved to an MMO level.
  9. - Wont be making teleport to work out of battle. Reason; Well, kills point of Escape rope which is priced at 550pd I believe. Average usage of escape ropes per day is counted in hundreds at least given somewhat decent user online count. Say it is 300, which is funny low. 300x550=165000. 165k of a daily sinkhole over something that we don't need is good. Give it a year and you get 60225000 of pds. 60225000 millions of pds will be trashed away and it makes very good sinkhole. If we are to introduce the teleport outside of a battle, which takes 15 seconds we would simply give effortless money to people due to our fault as we make someone rich. Heavily against this. I can draw you graph I have in my head for this though. Can't beat the actual statistics and physics based on the true events. It does not fail. Fly being very dangerous and probably the worst thing anti-sinkhole is a logical conclusion everyone normal would make. However; I have every single formula and graph in my head done for this setup. For example, fly wouldn't be much of a issue because fly can't take you on exclusive and far away map, we have cable cars for it. Cable cars, boats and trains all cost money and they are supposed to take you there where fly wouldn't be able to, such as trainer valley, love island and so on. Fly being disabled or Enabled wouldn't make any difference. In fact, it would be counter productive. Why counter productive? Because you can't fast fly on the maps where you will spend pds for ferry, train or cable car to travel = more money spent, much faster. Walking on the foot or driving bike would bring up the time as a variable to determinate the sinkhole. Obviously you will need a lot of time to travel from point X to Y which means less money spent. Absorbing what I've just said; on the way to point Y, you may even get "lucky" and induce shiny or two into the economy. Fly itself will make sure that those chances are decreased because you don't need to walk around the grass and what not. That is the difference between sinkhole and affordable feature which won't result in a mess. Actually, this very affordable feature will turn into proper sinkhole. There is a difference between regular sinkhole and looping sinkhole that will always work and circulate things naturally. And as said, it can only make people to spend more. All it takes is designing a graph in your head and do the logical mathematics, probability and what ifs. LIST OF THINGS ARE NOT TO BE IN PRO SO FAR; [spoil]breeding payback Teleport outside of a battle sweet scent'[/spoil] I can see your reasoning behind Fly not being in and it has been confusing me for the longest time but now it makes sense, however i'll have a question on that matter. Will those "cable cars, boats and trains" will be available within every map. (example, players is in cinnabar mansion for hunting a certain pokemon and will go to johto after wards. Does he have to go through all the way from cinnabar to saffron to do so) IF the example above is with the answer "yes" I find that very, very uselessly time consuming regardless of having the Money Sink behind you for promoting the usage of repels. It will become irritating in the long run when other regions will start to be introduced. I have thought of a "teleporter" concept to go with Money Sink and save more time for players. Will have the base mechanics as Fly, that being teleporting you from one place to another.
  10. Welcome to PRO, hope you'll enjoy your time here :) Looking forward to see you around.
  11. if you get a wipe, i need you to test entering the sevii islands after obtaining the 2nd badge. If not, 3rd (you can spawn them for comparisson)
  12. Also, i'm giving you 4 days to get a tan and post a picture while holding a proper drink. :Heart:
  13. All MS Testers that have already used teleportation commands for sevii, ask for a progress wipe to search from start.
  14. Overseers : NPC Dialog and Interaction Errors : @RoyalHotness Missing Features : @Neltharion Incomplete Spawns and Wrong placements : @Neltharion @AztecWarrior Map and scripting errors : @Neltharion
  15. Commands and teleport locations for testers for Sevii Islands : -One Island Town : Treasure Beach Kindle Road Ember Spa Mt.Ember Mt.Ember Ruby Path 1F Mt.Ember Ruby Path B1F Mt.Ember Ruby Path B2F Mt.Ember Ruby Path B3F Mt.Ember Ruby Path B4F Mt.Ember Ruby Path B5F Mt.Ember Summit Path 1F Mt.Ember Summit Path 2F Mt.Ember Summit Path 3F -Boon Island -Kin Island Three Isle Path Berry Forest -Floe Island Icefall Cave Entrance Icefall Cave 1F Icefall Cave B1F Icefall Back Cave -Chrono Island Chrono Island Rocket Hideout Memorial Piller ( lol found a bug already, its "pillar" not "piller" :boot: :boot: :boot: ) Chrono Cross Water Labyrinth Resort Gorgeous Lost Cave Entrance Lost Cave 1F1 Lost cave 1F2 Lost cave 1F3 Lost cave 1F4 Lost cave 1F5 Lost cave 1F6 Lost cave 1F7 Lost cave 1F8 Lost cave 1F9 Lost cave 1F10 Lost cave 1F11 Lost cave 1F12 Lost cave 1F13 Lost cave 1F14 Lost cave 1F15 -Fortune Island Water Path Green Path Cave Entrance Green Path Cave B2F Green Path Cave B1F Green Path Cave Exit Green Path Outcast Island Altering cave (not fully implemented, can be ignored for now) Ruin Valley Dotted Hole Entrance Dotted Hole B1F Dotted Hole B2F Dotted Hole B3F Dotted Hole B4F Dotted Hole B5F Sapphire Room Dotted Hole Exit SpringDell Hideout SpringDell Hideout Lab -Seven Island Trainer Tower Trainer Tower Entrance Canyon Entrance Sevault Canyon Tanoby Key Tanoby Ruins Tanoby Ruins Monean Chamber Tanoby Ruins Liptoo Chamber Tanoby Ruins Weepth Chamber Tanoby Ruins Dilford Chamber Tanoby Ruins Scufib Chamber Tanoby Ruins Rixy Chamber Tanoby Ruins Viapois Chamber What to check : NPC Dialog and Interaction Errors : Missing Features : Incomplete Spawns and Wrong placements : Map and scripting errors. Note : MS Status given testers will focus on main questline and will travel there from Vermilion Port. Report every little detail that is keeping you from proceeding through the maps. Inform @Neltharion in-game for details, information and hints on where to go and how. Do not use and teleport, force and item commands before finding the requested questline item upon your journey. Note : Navel Rock and Birth Island are not of importance. Will be checked only if requested by staff. Note : Every map will be searched troughoutly. A few examples : 1 : Sevault Canyon sidequest for unlocking Tanoby Ruins is not working upon interacting. 2 : Qwilfish can be found in grass. 3 : Can walk between stones. 4 : Waterfall runs backwards. Every report will be in detail and be posted with their screenshots with /location added to them. Every report will be posted in their respective bug topic. Special note for encounters : Template is the same : 20-30 minutes, speed-on, mount-on. Have fun and good luck
  16. the name PRO is not just for show ;) hahah, hope you're enjoying it so far tho, see you ingame, cheers \o
  17. >knows from pmmo >still a noob :^) :boot: :boot: :boot:
  18. Not entirely sure if scripting or map... None of the entrances in orange island is working, including pokecenter and the cave.
  19. Greetings from Turkey and welcome to PRO :) Hope to see you around in live. Cheers
  20. how it currently works(disabled now) : You are given a pokemon to level it up based on your choosing. And will recieve coins accordingly. if not, ignore this post.
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