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Orihara

Former Staff
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Everything posted by Orihara

  1. Orihara replied to Goos3's topic in Suggestions
    1- This is not the sub-forum you should be suggesting in. 2- I am in belief that this is rather a scripting error than a missing feature. I'll be looking into this shortly which you will see the outcome of it. Pay attention to which sub-forum you're posting next time please :Smile:
  2. You can just type in their names to the pokedex and they will appear instantly, i don't see how this will benefit anyone in anyway.
  3. Orihara replied to Red's topic in Resolved Bugs
    That sign needs some space
  4. Orihara replied to Red's topic in Resolved Bugs
    Mr. Psychic's House @Engineer, do you mind using spoilers for huge pile of screenshots?
  5. Orihara replied to Red's topic in Resolved Bugs
    Empty Sign Sevault Canyon X: 36 Y: 97
  6. Orihara replied to Red's topic in Resolved Bugs
    Empty Sign. Location : Sapphire Room X: 14 Y: 9 Location : Water Path X: 21 Y: 91 Location : Water Path X: 27 Y: 17 Location : Water Path X: 19 Y: 14 Location : Water Path X: 5 Y: 15 Location : Water Path X: 16 Y: 30 Location : Water Path X: 16 Y: 27
  7. Slight changes with teleportation areas : Five Island Five Island Meadow Memorial Pillar (Lost Cave 1F15 is non-existant)
  8. Orihara replied to Red's topic in Resolved Bugs
    Memorial pillar empty sign location : Memorial Pillar X: 24 Y: 65
  9. I believe those are in, for months now. Correct me if I am wrong. Yup, they're in.
  10. Orihara replied to Red's topic in Resolved Bugs
    One Island Total items found : 4 Supposedly items to be found : 16 (excluding rock smash and ruby) Based original game.
  11. Orihara replied to Red's topic in Resolved Bugs
    "AHAH! I, Trick Master ...."
  12. Orihara replied to Red's topic in Resolved Bugs
    Hiking with a suit should be hard i reckon. Change Diglett "image" With an overworld sprite Missing NPC's Invisible Item, needs overworld pokeball
  13. Needs to happen
  14. i'm in favor of sychronize having an Out-of-battle usage, combined on our data of encounters and rates, Some pokemons are too rare to left for chance also, given the fact of having no breeding. #Balance
  15. if you get a wipe, i need you to test entering the sevii islands after obtaining the 2nd badge. If not, 3rd (you can spawn them for comparisson) Sevii is available for Members ONLY after you defeat the Elite Four. There is no way to get there before the elite four during normal gameplay. Due to our lack of information with the matter, it had to be tested. Which already proved your statement yesterday.
  16. Pros outweight the cons of why fly shouldn't be in : Pros : 1- You can farm money while going from point X to Point Y. 2- You'll have more chance to encounter a shiny on your way rather than flying there faster. 3- There are some NPC mechanics that work based on your "been playing for" time. This will increase their chances on getting a proper reward. 4- You'll have a better chance to catch a suitable Pokemon for competitive use if you're using correct methods. 5- Once a player will realize this, they will try to find methods to exploit this for their use. The only one i have found is MS usage, doubles the payout & exp. Basically you will be promoting playing the game and every player will be rewarded the more they play. Cons : 1- Time consuming. Well... you are playing a game, you're basically consuming time already. People may disagree with what i'm saying, but they will find the reasoning behind once they realize how immensely they are being rewarded.
  17. Keen eye & Intimidate : From Pokémon Emerald onwards, if a Pokémon with Intimidate is leading the party, there is a 50% chance that a Pokémon that would be encountered will not appear if its level would be 5 levels or more below the leading Pokémon's. It shares this effect with Keen Eye. (based bulbapedia) White Smoke : From Pokémon Emerald onwards, if a Pokémon with White Smoke is leading the party, then White Smoke decreases the wild Pokémon encounter rate by 50%. (based bulbapedia) Why need repel when you can decrease encounters? Moves that their out-of-battle needs to be removed. Encounter increasing out-of-battle effects must stay but their %'s need to be halved to an MMO level.
  18. - Wont be making teleport to work out of battle. Reason; Well, kills point of Escape rope which is priced at 550pd I believe. Average usage of escape ropes per day is counted in hundreds at least given somewhat decent user online count. Say it is 300, which is funny low. 300x550=165000. 165k of a daily sinkhole over something that we don't need is good. Give it a year and you get 60225000 of pds. 60225000 millions of pds will be trashed away and it makes very good sinkhole. If we are to introduce the teleport outside of a battle, which takes 15 seconds we would simply give effortless money to people due to our fault as we make someone rich. Heavily against this. I can draw you graph I have in my head for this though. Can't beat the actual statistics and physics based on the true events. It does not fail. Fly being very dangerous and probably the worst thing anti-sinkhole is a logical conclusion everyone normal would make. However; I have every single formula and graph in my head done for this setup. For example, fly wouldn't be much of a issue because fly can't take you on exclusive and far away map, we have cable cars for it. Cable cars, boats and trains all cost money and they are supposed to take you there where fly wouldn't be able to, such as trainer valley, love island and so on. Fly being disabled or Enabled wouldn't make any difference. In fact, it would be counter productive. Why counter productive? Because you can't fast fly on the maps where you will spend pds for ferry, train or cable car to travel = more money spent, much faster. Walking on the foot or driving bike would bring up the time as a variable to determinate the sinkhole. Obviously you will need a lot of time to travel from point X to Y which means less money spent. Absorbing what I've just said; on the way to point Y, you may even get "lucky" and induce shiny or two into the economy. Fly itself will make sure that those chances are decreased because you don't need to walk around the grass and what not. That is the difference between sinkhole and affordable feature which won't result in a mess. Actually, this very affordable feature will turn into proper sinkhole. There is a difference between regular sinkhole and looping sinkhole that will always work and circulate things naturally. And as said, it can only make people to spend more. All it takes is designing a graph in your head and do the logical mathematics, probability and what ifs. LIST OF THINGS ARE NOT TO BE IN PRO SO FAR; [spoil]breeding payback Teleport outside of a battle sweet scent'[/spoil] I can see your reasoning behind Fly not being in and it has been confusing me for the longest time but now it makes sense, however i'll have a question on that matter. Will those "cable cars, boats and trains" will be available within every map. (example, players is in cinnabar mansion for hunting a certain pokemon and will go to johto after wards. Does he have to go through all the way from cinnabar to saffron to do so) IF the example above is with the answer "yes" I find that very, very uselessly time consuming regardless of having the Money Sink behind you for promoting the usage of repels. It will become irritating in the long run when other regions will start to be introduced. I have thought of a "teleporter" concept to go with Money Sink and save more time for players. Will have the base mechanics as Fly, that being teleporting you from one place to another.
  19. Welcome to PRO, hope you'll enjoy your time here :) Looking forward to see you around.
  20. if you get a wipe, i need you to test entering the sevii islands after obtaining the 2nd badge. If not, 3rd (you can spawn them for comparisson)
  21. Also, i'm giving you 4 days to get a tan and post a picture while holding a proper drink. :Heart:
  22. All MS Testers that have already used teleportation commands for sevii, ask for a progress wipe to search from start.
  23. read the first Note lol

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