- Boss requirements (playtime, not having one poke in your team, ...): I can agree on playtime, I strongly dislike the "not have one poke in your team". On The Bright Side (For balancing if you guy do change like what I suggested), you may add requirements like lvl100 Pikachu (Boss: Jessie/James)
- Difficulty (would you mind getting tougher, more challenging bosses but for the same rewards?): No. After the last change happened last month, with bosses now with good natures and max evs, they are strong enough. And let's not forget that in pro rng is not really perfect, so they are always burning, paralizing, poisoning you. Not counting their moves never missing, and they perma-crits. They are so good enough that I even want some nerf on certain bosses~
- Cooldown (would you mind getting 4-5 days cooldowns, but with a lowered amount of rewards?): No, but I rather make certain bosses low cooldowns and certain bosses more cooldowns to make the game worth grinding
I also suggest to guaranteed $$ on all bosses but the amount you guy can tune it to make it balance. Like maybe easy bosses every reward guaranteed 30k-10k and little hard to hardest/complicated bosses every reward guaranteed 90k-40k (a lot of bosses are hard so there is that~)