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Marouflard

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  1. Um... it wasn't ragebait at all, I don't know what could have caused that feedback. I was just responding that it seemed more than difficult to qualify for a single player (even with multiple accounts) or two players. Regarding the scores you mention, 12 500 IVs per account "on average" is practically impossible (and certainly not "average"). Based on the averages we've observed over several weeks, going to the most optimal farming areas, we're are at about 10 rares per hour. With an average of 95 IVs per Pokémon, that's 950 IVs per hour. Knowing that you'll be farming for about 11+ hours out of 12 (the time it takes to submit your Pokémon, go to the bathroom, deal with life's little surprises, etc.), you'll reach 10,500 IVs per account. Depending on the RNG, you can indeed do much more, but talking about averages at these levels seems excessive to me. Getting back to the overall format of the event (12 hours, farming from Monday to Friday, etc.), are there any discussions underway among the staff? I saw that you found the idea of farming from Saturday to Friday (by blocking the teams that qualified the week before) interesting. Are there any discussions underway on this? That was the reason for my initial comment, not to revisit the ego war I saw in previous posts. Once again, I like competition between teams, and I think it's important to encourage improvement based on the best feedback!
  2. Hum... A solo player would never be able to qualify (and anyway, it's impossible according to the rules). After 12 hours of farming, an account can indeed reach 10k (and even then, only by doing that hardly). It would therefore enter the leaderboard. Following your theory, a team of two accounts of this caliber would therefore earn 20k. Except that they would be on the leaderboard, of course, but would not be able to qualify.... Currently, teams of two and three are useless.
  3. Thank you all for the suggestions, most of which I believe are made in a constructive spirit by players who enjoy farming and want to provide feedback to the staff about this new feature. The new update (50% of +10k qualifiers) certainly prevents the accumulation of small scores to artificially increase the number of qualifiers, but I don't think it will increase the appeal of this contest. I don't really know what direction the staff wants to take with this feature, so what follows is not a judgment on their intentions. From what I've seen in recent weeks, most teams that don't think they can reach 20k or 25k will no longer participate (no chance of qualifying). So we should end up with 8 or 10 teams (more on Silver than on Gold) participating, meaning 4 to 5 qualifiers (and they will often be the same from one week to the next). If that's what the staff wants, fine. Otherwise, I think the main point to revisit is the 12 hours (or the Monday-Friday farming period to revisit). The proposals that have been made so far seem interesting to me.
  4. Hi Swer, Overall, -1 (but because dungeons problems are not there). 1. Why not Dungeon shop: It depends on the cost of each reward, nothing to say about that. Shadow Form Legendary Pokémon: Could be available in the Nesting Grounds (with a very high rarity rate), or via dungeon currencies (Rings of Desires, etc.). 2. The first problem with Shadow spawns is that they are fundamentally buggy! For example, no Shadow Slowpoke were encountered between Valentine's Day and June. As soon as a forum post was made about this, “coincidentally,” Shadow Slowpoke reappeared! (Surely an incredible statistical coincidence!! ) The first step would be to fix the Shadow spawns, which seem to be affected by events, etc... The time limit in Nesting Grounds is fine as it is. 40 minutes max is great. Unlimited (or purchasable) time for Shadow Forms would make no sense. Their rarity is due to a performance that gives access to a reward. Even though some dungeons can be completed solo, the PvP Dungeons ranking system rewards team strategies for achieving the best scores, and that's what's great about it: teamwork ! (finding the best teams, the best synergies, the right interactions, etc.). And it's only natural to be rewarded for that. By the way, I think staff should have access to 20 minutes (or whatever) per day (as a staff reward), but should not be able to compete as members of competitive guilds in PvP Dungeons. 3. Changing spawns in Nesting Grounds could be an interesting idea, but it must be consistent with the Pokémon encountered in the dungeons! (but adding variety should be good) Even though I don't necessarily agree with these proposals, thank you for putting forward something well-argued and well-written. Have a nice day!
  5. Thanks for making a more reasoned reply than your first message, that's all I ask
  6. Best score vs dungeon mechanics.... >>> You really don't understand. (I guess Raika you're the crispiest chip in the pack ) The initial post talks about the randomness of regular ladder scores in the Hoopa dungeon, and you post high scores in this dungeon... We (our guild) don't have a scoring problem in this dungeon, we were just asking if it would be possible (eventually), to propose an update including less randomness (rooms, bonus/malus etc...). You can agree or disagree (and it's ok, but stay respectful). If you can't talk calmly without randomly pulling out your high scores and saying that everyone else is a loser or a bad player, there's no point (and really, congratulations, you're 8 years old).
  7. I still don't understand what this has to do with the original message. You got the best scores and you're amazing (and maybe deserve an NPC for your achievements : for the guilds Holydoof on Silver and GOAT on Gold), but you don't want to open the conversation about dungeon balancing. Instead of flexing the high scores (no problem with that, we've got enough time nesting ground at the moment), we could exchange calmly and without insults (that seems difficult for you, apparently).
  8. "I made a good score in the dungeon" =/= "Can we discuss the randomness of this dungeon"? In short, you've missed the point of the topic
  9. Could you please get back to the topic instead of calling people "bad" ? You're linking a score from 3 months ago... It's a very good score, I've already told you... I won't comment on your 'ladder' comment, you're apparently 2 years late. What does this have to do with the topic?
  10. It's the "Ctien factor", when he's in your guild you can make 2600+, when he's left, you're stuck at 2300
  11. GG That's a great score Which room ?
  12. Hey , From what I read, many don't make the distinction between finishing the dungeon (regardless of the Water / Psy / Fire / Steel rooms), which is rather accessible (indeed, some teams are able to manage all 4 rooms, including for Dungeon Service), and achieving good scores in this dungeon (which requires other strategies). I don't know if this thread is the best proposal, but it's clear that this is currently the only dungeon that relies so heavily on randomness (rooms, berries, dungeon map, positioning of fists in the final room, etc.). We can agree or disagree with the concept of this dungeon, but the question concerns runs at 2400/2500+ pts, which many of those who have commented here don't do (). The initial proposal in this post is to have access to an option to limit this randomness (whether justified or not). From there, the debate can clearly focus on the counterpart to this proposal. But could we possibly talk about this instead of talking about things that have nothing to do with it? ("I'm too strong, I'll finish the dungeon alone with just one team", which is clearly not the subject here). Hoping for more constructive debate, have a nice day!
  13. Hi, I hope you understand the code that even the devs don't understand. Thank you for you answer. Go farm dudes, we'll get them !!!
  14. Amazing OT collection GG!
  15. Players just chased the Fools forms without catching and submitting normal Bidoof. So this failure comes as no surprise !
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