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Make Hoopa's dungeon slightly less random

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Hello,

 

I think it would make sense to introduce 4 augments that allows the player to choose which one of the 4 different versions of Hoopa's dungeon you get, or at least to have a bigger chance to get a certain type of room. Right now, it is completely random (unless there is a hidden mechanic that I'm not aware of) and it's kinda frustrating because it's impossible to have an optimal team for all the rooms at once, which means most Hoopa runs are just "enter, check the room, not the room I like, bye".

 

I don't know if there are plans to release a dungeon anytime soon but when this happens the number of tries you get every day will be reduced to 1, which means you'll have to prepare a team that is competitive for 1 type of room, and have a 75% chance to just get out instantly and wait for the next day.

 

This makes the whole thing much less competitive because if you have a team that beats 2 of the 4 rooms, you have a 16.67% chance to get a 2-room run you can finish. I understand that RNG is part of the  game, but right now I think it is way too important.

 

Thanks for reading.

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  • +1 just because people are insulting you straight off the bat and I hope my comment annoys them 🙂

  • -1 Make it so that using the buff reduces your points drastically   It is possible btw to have an optimal team for all the rooms at once. Edit: Actually after reading the comment after

  • Marouflard
    Marouflard

    "I made a good score in the dungeon"  =/=  "Can we discuss the randomness of this dungeon"?   In short, you've missed the point of the topic 😉

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-1 this would remove the difficulty and pleasure of the dungeon.

 

Quote

because it's impossible to have an optimal team for all the rooms at once

Untrue, there's plenty of strategies that can handle all rooms at once, you just have to understand Game mechanics and form a good team. 

 

If you can choose everytime the room you fighting, you will develop a team to beat only 1 room + boss room, which makes no sense. It would lose the entire purpose of the dungeon.

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  • Author
18 minutes ago, Envymeister said:

If you can choose everytime the room you fighting, you will develop a team to beat only 1 room + boss room, which makes no sense. It would lose the entire purpose of the dungeon.

This is what people are already doing. They just get out if they don't get the room they want. The rooms are not balanced at all so if you want to get a good score you have no other option than trying every day until you get the good RNG. It would just make this process less tedious and more competitive.

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Quote

The rooms are not balanced at all so if you want to get a good score you have no other option than trying every day until you get the good RNG. It would just make this process less tedious and more competitive.

Allow me to disagree with you there.

 

The rooms are balanced, you just need the correct strategies. Do not blame the dungeon, there are good strategies that work just fine. Many guilds and solo players can accomplish that dungeon with extreme ease. Again, it all falls on the right strategy.

 

What you are suggesting will make the dungeon LESS competitive. Since it will be so easy to do, it will lsoe the entire fun of it + punish players that took hours on planing a team and develop a team that can accomplish the dunegeon (no matter what room you get). 

 

I can tell you, I have done that dungeon Solo more than 100 times (I provide services for it), and my success rates are like 99%. I can't think the last time I have lost a run. I have also ran with a group, which was also accomplishable. 

 

There are certain conditions ofc, but it all part of your team, and strategy you develop. 

 

This suggestion is, imo, not a viable suggestion. 

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  • Author
7 minutes ago, Envymeister said:

I can tell you, I have done that dungeon Solo more than 100 times (I provide services for it), and my success rates are like 99%. I can't think the last time I have lost a run. I have also ran with a group, which was also accomplishable. 

 

Respectfully, I don't think you fully understood my point. I didn't say anything about completing the dungeon in itself, I'm talking about completing the dungeon competitively, which means scoring at least 2300 if you have to have a serious chance to get a top 3 in this dungeon.

 

If your team can get this kind of scores in all 4 rooms, then you are right and we need to think more about our teams. But if you just complete the dungeon to get a rr shard, I don't think we are talking about the same thing. Of course, being able to just choose to permanently get the easiest room would be too much, but I think it would make sense to be able to buy a consumable augment that gives you a better chance to get the room you like most (like 50% instead of 25%), for a price of 3 or 5 rings for example.

 

I hope I made my point clearer. Of course, if you think it would kill the concept of this dungeon, I can somewhat understand.

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1 hour ago, Envymeister said:

If you can choose everytime the room you fighting, you will develop a team to beat only 1 room + boss room, which makes no sense. It would lose the entire purpose of the dungeon.

He's talking about competition, so the goal wouldn't be to do only one room I guess, and if you just want to do one room (for dungeon service or any other reason), there is already plenty of teams able to do it with 100% success whatever the room is.

 

 

20 minutes ago, Envymeister said:

I can tell you, I have done that dungeon Solo more than 100 times (I provide services for it), and my success rates are like 99%. I can't think the last time I have lost a run. I have also ran with a group, which was also accomplishable. 

As I just said, not really pertinent as the suggestion is in a competitive point of view

 

 

21 minutes ago, Envymeister said:

What you are suggesting will make the dungeon LESS competitive. Since it will be so easy to do, it will lsoe the entire fun of it + punish players that took hours on planing a team and develop a team that can accomplish the dunegeon (no matter what room you get). 

I don't understand how you can think that remove a random parameter would make something less competitive, it's the opposite, the dungeon already has a loooot of things that are random, obviously remove them all would just ruin the goal of the dungeon, but his suggestion would remove a random parameter that don't really change anything in a competitive run, and would allow anyone to do it equally i think

 

In the same way, of course you can think of teams that can handle the 4 rooms, as we already do, but if you do competitive runs, there will always be a room that you'll prefer begin with, or not end with, no matter the team

 

Honestly, don't know if it's a "good" thing to add, but it's definitely not something that would make the ladder less competitive, so probably +1 for me, but if it's added, it should cost a lot of rings so people already know the dungeon at a certain point before being able to use it, so it's only used for competitive run

+1 if the moment you activate such buff, you're automatically -200 points, in exchange for an 'easier' start.

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8 minutes ago, Mingrenpro said:

+1 if the moment you activate such buff, you're automatically -200 points, in exchange for an 'easier' start.

Then there would be no point? The only use for a bonus like that is to make competitive ladder less random, if you have -200, that's not competitive at all, and nobody would use it?

9 minutes ago, Mingrenpro said:

Regular player would, to farm the shard, and to the top one, just stop being bad if you really wanna be on top3

That's why i suggested it to be expensive in terms of rings, so only competitive players would use it, and not the people discovering it

And as already said, there is already plenty of teams that already do the dungeon with 100% success if it's just to farm reroll shard

And even if it's not pertinent, don't worry for us, we don't struggle at all to be in the top 3 🙂

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