Skip to content
View in the app

A better way to browse. Learn more.

Pokemon Revolution Online

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

Magikarpsh

Registered User
  • Joined

  • Last visited

Everything posted by Magikarpsh

  1. Hi do you still have security set for sale
  2. Hello, I was thinking about a new mechanic the other day regarding hunting : The PokeRecycler Most of us probably have hundreds if not thousands of mons that need to be binned or have been binned already, but what if you could make your hours / days (weeks?) of hunting worth ? As the name may induce it, it would work pretty like the item recycler but for pokemons. I've had two ways of use in mind but I don't know which one would be the most fair without hurting the current market too much. Idea 1 : I'll use arbitrary numbers for examples, but let's say you have 1500 OT binnable gligars, which would represent maybe a month or two of hunt I assume (I INSIST on the OT thing) if you bin 1500 OT gligars you have to pick a reward between : gligar lock iv ticket / nature change ticket / ability change ticket you could add thresholds like 10k gligar would allow you to transform one into a form gligar ( let's say for example 5m option + you must own an OT form before just like chroma's discount) and 100k gligars would allow you to transform one into shiny for example (also paying option) Obviously transforming them would make them untradeable. The main issue I have with this is that it could affect staff rewards to some extent, especially on the long run after people start to get more and more cool mons staff rewards would get less interesting, though it would still be an achievement to bin that many mons. Also I don't know dev wise if that couldn't cause many issues since if they have to create tickets for each huntable mons item list would be too big And last point I don't know if this should be limited to rare tier encounters or not. The idea would be to find a decent number to not make this impossible to reach without making it more worth than spending a few millions on a pvpable one in trade chat / auctions Idea 2 : Much closer to Item recycler, releasing 6 or 10 times the same species give you a reward ranging from hunting items (normal balls / pvp items / repels of each tier / rare balls / rarest items being master ball etc) This could be developped with new items like Poke Specific nature ticket or ability ticket (though that would face dev issues just like idea 1) or even a consumable that makes you encounter more of the mon you already dedicated hours hunting (that's evil) I'd love to get community feedback about those ideas, which one you prefer, which sounds realistic or not (most importantly why!!) I only posted this as a suggestion to make hunting a bit more rewarding for those who are keen on getting OT mons or giving chance to players that dont have a lot of money or connections to get cool stuff This may have already been suggested before I didn't go through every topics, sorry if it has been suggested already I didn't mean to copy anything.
  3. auction canceled this can be closed
  4. Selling this max speed mawile (219 max speed trained) S.O : 50k min bid : 50k end of auction 24 hours after s.o is met GL
  5. bump (i need my chople berries back for pvp 😓)
  6. Just noted that ropes and knock out drops disappeared too
  7. Hey, I just went in victini dungeon today, got dc as we entered when i relogged, got a message saying "come here for a sec, something went wrong with yours items" etc, saw that I was OUT of victini dungeon and had all my items capped to 5 (rare candies gone btw and most rare berries like enigma / rowap / iapapa gone too) Then I went back to the npc to re enter the dungeon and it just checked normally as if I didn't enter it prior to that bug Seems like any disconnection as you're in dungeon saves your bag as it was while you entered dungeon (for example in victini dung capping all my items to 5 copies) Is there any way to get the full list of what was lost somehow? i can't check if it affected other parts of bags like valuables or so through logs or something? Seems like a urgent bug to fix though
  8. on my screen when i posted it showed exactly 15min but yea i see it was 2min later now no probs gz to everyone
  9. if u take my bid into consideration, then vinier won, but idk if 15min rule implies 15min00s or 15min59s I still think saiyanji won because when you look at timestamps, it says 4.30pm gmt+1 for his bid and 4.47pm gmt+1 for my bid (idk why it said 15min between each posts, maybe server lag idk) Good luck, in any case i lost so i'm out haha

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.