Hello there guys. The Content Team wants to know your opinion about cooldowns across various activities in PRO. Firstly let me explain the terms.
Cooldown Types:
Expire Time Based: This is the traditional cooldown in PRO. After finishing an activity like Dig Spots, Bosses, Headbutt Trees, etc, a timer is triggered and set with certain amount of hours. When this timer reach zero, the activity is available to be done again. Usually the time to expire is less than the time said to allow the player to complete the activity more or less at the same interval than the previous time. For example: Is the expire date is said to be 1 day, the actual expire time is set to 22 hours, this gives the player more flexibility in their activities rotation.
Server Time Based: This type was used recently on the Advent Boss the past holidays. It worked by tracking the server time (Not to confuse with In-Game Time). You could still battle the boss once per day it didn't matter the time. For example if you defeated it at 23:55 you could battle him 5 minutes later because the next day starts at 00:00 but have to wait 24 hours to battle again and not 22 hours like the Expire Time Base standard for a day.
We are not replacing one for another. Both are useful in their own ways. Some activities may benefit more from certain type than the other. So keep this in mind.
If you have any comment or suggestion please let us know and post it here.