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Malbouffe

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Malbouffe last won the day on March 13 2024

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  1. I have to agree with Marouf here. Not only because he's the leader of my guild, but mostly because he is right. The fact that there is such a bug is very annoying, but it is made much worse by how hard it is to even enter Victini's dungeon. As a comparison : Forlorn : 1 free run a day, one can enter alone and farm strange glitters to be able to afford free runs for other days Pinkan : 2 free runs a day, one can enter alone and farm mythical notes to be able to afford free runs for other days Victini : 0 free run, impossible to enter alone, 1 twin dragon orb MANDATORY to even get inside the dungeon, about 20% chance to get one, twice a month. A single run nets about 20 vale ores, so basically 10 twin dragon orbs are necessary to get 1 free entry. This is completely unbalanced, and I know that you have been trying to balance things a little bit (by giving us 2 rr shards instead of 1, by adding vale ores) because Victini's dungeon was not popular enough, but the main issue is that it's way too difficult to get enough vale ores. There are several simple ways to balance things a bit more. 1. Give us any way to get twin dragon orbs or vale ores other than beating bosses. - a weekly quest, - an NPC that sells twin dragon orbs (or even vale ores) for pve coins or in-game money - a potential reward for Celadon or Solaceon's quest - the ability to trade them (probably a bad idea because that would give a huge advantage to guilds with many players) 2. Give us a free run once in a while : once a day, once a week... Right now it is next to impossible for a new guild to be competitive in Victini's dungeon, because it is by far the most complex and longest dungeon, and it is simply not possible for a new guild to become good at this with a handful of tries every month. Thank you in advance for reading this.
  2. Hello, First of all, I don't want to sound like I'm complaining. I'm mostly just being curious, and since it's something that is quite time-consuming, it is important to me. From October to January it felt like there was a reasonable amount of shadow mons (mostly slowpokes obviously), I would say 1 a week in average, which is completely fine and not really what I am going to talk about. However, during the last 2 months, it feels like there was dramatic decrease in terms of shadow spawns, especially for common pokémon (yeah, Slowpoke, we're talking about you, but also about Taillow and, in a way, Budew as well). So the first question I'm asking is : Was there a change of spawn chances for shadow pokémon, or are we just collectively avoiding shadow commons ? Note that rare spawns have not disappeared, I saw at least 1 Noibat, 1 Deino and 1 Houndour since January 1st - which is more than all shadow slowpokes I've heard about in the last 2 months and a half. Comparatively, this would mean at least 10 to 20 slowpokes, considering the relative rarity. This brings my second question : how do spawns live together in a map that has more than 2 pokémon counterparts potentially spawning in the same area ? I know that in Pinkan, only pink and shiny mons can spawn, and that in nesting grounds, shiny and event mons can spawn, but is it possible for a shadowpokes to spawn during an event when it already has a form ? In that case, does that mean shadowpokes are less likely to spawn, or just that normal slowpokes are slightly less likely to spawn ? And, last question, do the Crux of Melody bosses (Taillow, Swablu, Larvesta and Budew) have shadow counterparts ? I was expecting to see at least 1 of them in global encounters after 2 weeks of intense farming. Thank you for taking time to read this all, and thank you in advance for responding.
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