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Shizeria

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Everything posted by Shizeria

  1. Hello, I tried one more thing to fix your issue. Again, you will need to leave Distortion world and return if you are already in there. Please let us know if this worked.
  2. Hello~ All your variables for the Spear Pillar/Distortion World portion of the story appear to be normal. Despite this, I've attempted a fix for your problem. Can you try to reach Cyrus/Giratina once again in Distortion World? Note that if you are already in Distortion World, you will need to leave and return into Distortion World once again. Let us know if it worked. If the issue persists, please include a screenshot of the furthest you can get into the story.
  3. Hello~ This issue happens when disconnecting precisely right before getting teleported to Sinnoh. It's a really unfortunate timing. Anyway, I have fixed your variables. You should now be able to talk to Hannah once again, and she will let you go to Sinnoh. If she does not appear, she should appear after a client restart. Let us know if it worked!
  4. Hello, As the issue was handled and confirmed fixed over DMs, I will be closing the thread. Have a wonderful day!
  5. Hello~ The Moving Pokecenter Agent has recently been deleted and replaced with an actual Computer. This error happens because your client still has memory of the old version of the map, and attempts to load the script of an NPC that does not exist anymore. Closing and relaunching the client should solve the issue. If that does not work, try reinstalling the game. Let us know if the issue persists despite doing the solutions above.
  6. Hello people! Two big features of Pokemon Revolution Online have received Quality of Life changes! That is, their main features haven't changed, but they should be more usable to use! Bug Catching Contest - The cooldown is now server based, and resets at Midnight on server time. - You can now choose any Bug Pokemon for your Catcher Pokemon! Even a Pokemon available in the contest itself such as Parasect is allowed! Of course, you can't submit it as your caught Pokemon. - You also no longer need to deposit your Pokemon before entering the contest. The NPCs will take care of depositing Pokemon other than your chosen Catcher Pokemon, and restore them after you leave the contest. Caught Pokemons will thus automatically be deposited into your Boxes. - The Bug Pokemon Remover became the Bug Pokemon Manager. On top of releasing, he also allows you to withdraw up to the 5 latest Bug Pokemon that were sent to your Boxes due to full party. He is also present at the Contest Hall, so you don't need to spend precious Contest time speaking to him. - NPC Contestants now have more realistic catches. Each of them simulate a different catching strategy and have odds according to it. - Scoring a tie against an NPC gives you rewards for the position you have tied for. - Venipede is now a 1st place reward, while Kricketot is now a 2nd place reward. - Genesect requirements have been lowered to 500 hours and 140 total IV catch. Furthermore, the high IV catch requirement can be completed before the hour requirement, and you are now given time to fetch your Syncs! Transit NPCs -NPCs will always tell you if you have an active Transit Pass. No more "It's going to cost money unless you have a Transit Pass". -The ordering of locations is now always in story order. -Regional transits allow you to choose 3 Favorite cities that will appear on the main page. -The Saffron-Goldenrod Train now tells you before entering if you can go to Trainers Valley or not. -Inter-region ferry will grey out locations you are unable to access. Selecting them will of course explain why you cannot access them yet.
  7. I have personally never been a fan of expire time-based cooldowns. The reason being that in order to optimize your time on it, you have to keep track of when you last did it, and need to do it exactly at that moment. Therefore, you need to keep a schedule, and if for some reason, you're unable to follow that schedule, that's just a loss. If the cooldown is exactly 24 hours, you'll be adding minutes on top of it every day, until it falls on a time where you have to go to school, job or sleep, and lose many hours. If it's less and you always try to optimize, well you'll just arrive at a time where the first thing you have to do when arriving or waking up is to do your daily activities. It's really just bad, and it's the main reason why I personally stopped doing daily activities. On a server-based cooldown, you are simply given a time frame of 24 hours, you can choose whenever you want to do it, and it won't affect the time where you'll be able to do it again. If I'm too busy in the morning one day, while I'm too busy in the afternoon the next day, I can still do it whenever I'm available on both days and not lose any time. If I'm busy the whole day, well I miss the day, and I would have missed it anyway with an expire time-based cooldown. But at least, I just need one hour somewhere, and it's all good. The only problem I see would be that this uses the same server time for everyone. I've played in a japanese game that used server-based cooldowns, and since I live in the opposite side of the globe, the reset happened at around 4 o'clock in the afternoon, while it's supposed to happen in the middle of the night. It was still very enjoyable and not much of an issue. And if we really wanted, we could also allow a feature that allows the player to set their own reset time, although with a limitation to prevent abuse such as a 30 day cooldown on being able to change it again.
  8. Part 2 of Christmas event has arrived! Read the main post for more information.
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