Changelog 10.1.2019
The following bosses have been reworked:
- Lorelei
- Erika
- Chuck
- Koichi
- Oak
- Elm
This rework encompasses several things:
1. The bosses are now scripted in Python, meaning new variables. This means that any prior win streaks and cooldowns have been reset.
2. Because of this, the cooldown checkers in each region also do not work for these bosses, for the time being.
3. The bosses are now restricted to level 100 Pokemon.
4. To mitigate this drop in difficulty, three different selectable difficulty levels are available: Easy, Medium, and Hard.
- On Easy, bosses have no EVs and no hold items., as well as a weakened moveset. Consecutive win rewards are also not available.
- On Medium, bosses have 252 EVs in each stat and hold items. This should be about as difficult as bosses are currently.
- On Hard, bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as
Revives.
5. The bosses' teams have also been reworked. Reborn bot is no longer accurate for these bosses.
6. Crashing during these specific bosses' battles only should no longer start the cooldown! Python knows the difference between a
disconnect and a crash. Don't try to abuse this, you'll get put on cooldown and be a sad puppy.
7. Boss rewards have also been reworked, but the impact of this should primarily be more useful consumables and less TMs.
8. As always, if any bugs managed to sneak their way onto live server, please report them promptly so I don't get fired. Thanks!
9. Hour requirements are gone.
10. The requirement that you only have level 100s on your team is also gone. All bosses require now is to be champion of its respective region.
- Nikola updated to also not start cooldown on crash.