With the prices going up for Highly used In game consumables such as BMS and Coin capsules I think spawn updates are needed and feel as though the new spawn update does not hit the mark. The following is my thoughts and suggestion.
I am going to use Guild Island as a example to begin with and try to not make this post extremely long.
Guild Island Falls -
Abra- Timid
Alo Pix- Timid
Nidoran- Timid
Slowpoke- Bold/sassy/calm
Pidgey- Timid- Never used
Sneasel- Jolly/Adament
Clef- Bold/calm/modest
Ditto- Relaxed? (have not seen what most use for this mon)
Spots like this, it just feels like some wasted spots like the sneasel is pointless other than covering a common spawn rarity, the pidgey also on the same page. In my opinion spawns like this are just bad you have basically 3 defensive mons with offensive it would be much more appropriate to have purely offensive.
* Guild Island Cave-
Nidoran- timid
Abra- Timid
Shroomish- Jolly/Adament
Clef- Bold/calm/modest
Wooper- Relaxed
Piloswine- Adament/Jolly
Happiny- Bold
Hippo- Impish/Careful
* Same trend here random Jolly/Adament spawns with offensive timid and then a couple defensive mons even one being a random relaxed nature.
So what would a good spawn look like?
1. Bunnelby - Rare MS needed
2. Gible- Rare- Ms Needed
3. Buneary- Uncommon
4. Sneasel- Uncommon
5. Swinub - Common
6. Shroomish -Uncommon - MS needed
7. Marill/Mankey- Common
All Similar natures, most wanting H.A. This spawns makes BMS worth it and Membership
* Pinkan Island-
Pidgey- Timid
Rat- Jolly (no one cares)
Shroom- Jolly/ada
Tangela- relaxed/sassy
Foongus- Calm/Bold
Plusie- Timid
Minun- Timid
Again we are seeing basically 3mons no one uses in the timids, rat no one cares about and then we have 2 tank mons that do not even use the same natures.
It would take to long for me to go over every single map obviously so this is just referencing a couple.
So we want this game to be a slog and for you to keep hunting, Sure I get that but 500k Per CC BMS 260k(ish) and we are dealing with bad spawns with many random Pokemon that do not feel like a spot is viable to hunt there, so much RNG already let alone bad spawns where we could be using a sync and then get a shiny tank mon when we are hunting offensive. I understand changing spawns to how I have shown will decrease value of the shiny mons etc but as far as player base activity and morale I personally think this route is better.
Even just make a proper pvp island/area where you pay an entrance fee (not a mysterious ticket either) could be like safari zones (which also have a lot of bad spawn combinations) Like it just feels bad to have to go on the website just to check the most efficient spawn every time you're hunting a rare to see if any of the uncommon/commons use the same natures most of the time you're not even happy with it but its a well no choice really.
The game is seeing some decline in numbers/activity in general small fixes can/would do a lot the game is a very easy past time if spawns were fixed I do not want to go hunt a jolly/adament poke with a random Shuckle in the spawn.
TLDR: Spawns need a huge update, new update missed the mark hoping what I have wrote are fixes that will increase player activity and player morale.