I strongly disagree with your argument, as it seems to assume that new players have no outgoing expenses.
If a new player makes some poor choices early on, such as selecting an ineffective starter or not catching other Pokemon soon enough for training, or other mistakes. they start at a disadvantage.
This can lead to more frequent defeats resulting in money losses, and the need to buy items from the market more often, ultimately slowing down game progress.
Exactly!! that’s the whole point! The goal is to make it easier to obtain with minimal effort, instead of leaving players feeling helpless and having to ask others for money in the Vermillion PC, which many of us are experiencing.
I won't touch your second argument because, as I mentioned in my previous comment, its leading towards off-topic.
Yes, the idea is to set the cost at 20k, or perhaps 25k and adding a extra challenge catching a Ditto.