@Dextrax I like the concept. As others have said, I do see people abusing such a system too. If the honest / reasonable players outweighed the toxic / disingenuous players, that would be a nice world to live in. The first class of players mentioned would give people a fair rating, its just that percentage of people on the side that would spoil it. Would even be neat if a smart AI could individually assess each rating (weighing up mitigating factors, a players tendencies in-game and other data), without such a system being affected, by that second class of players