Jump to content

Shishagames

Registered User
  • Posts

    15
  • Joined

  • Last visited

  • Days Won

    1

Shishagames last won the day on May 13

Shishagames had the most liked content!

1 Follower

About Shishagames

  • Birthday September 21

Personal Information

  • Discord
    shisha
  • Career
    Data Scientist
  • Gender
    Male

Recent Profile Visitors

334 profile views

Shishagames's Achievements

18

Reputation

  1. Note: I have done what I think is appropriate to conceptually translate the story to existing maps and NPC placements / interactions within PRO. I have missed a few things here or there.
  2. This is a new content suggestion that follows the story of Molly and stretches across Kanto and Johto. Description: Inspired by the Pokemon movie “Pokemon 3: The Movie”, this quest begins in Pallet Town in the Kanto region. The player will interact with “Mom” in the Player House Pallet. Mom will be watching the Breaking News on the television and appear upset. After investigation, you learn that a family (Molly [the daughter] and Spencer [the father]) close to the players’ has had unfortunate situations unfold. You will then consult with Professor Oak in his lab and inform him of the situation, where you learn that Spencer was a researcher who went missing while researching the Pokemon “Unown” and Molly is being held up in a crystalized castle. The professor mentions that he must go quickly to Greenfield (located in between Goldenrod and Azalea in the Johto region). As he goes to leave, the player's mom interjects that she will also be going with them as she was super close. The player must assist Professor Oak and his mom by saving Molly and Spencer and sorting out this mysterious situation, but not without twists along the way. Requirements: Johto Champion + 6 level 100 pokemon Steps: Interact with Mom in Player House Pallet, Pallet Town, Kanto. Queues dialogue of mom upset Interact with television in Player House Pallet. Dialogue of the news story behind Spencer's disappearance and the castle coming to life. Interact with mom again Dialogue with mom instructing the player to go see Professor Oak Go to Professor Oak’s lab and interact with him. Dialogue explaining the situation with Spencer being a researcher who was investigating the Unown and Molly being alone in the newly constructed crystallized castle. Professor Oak then states he is heading to Greenfield, in between Goldenrod City and Azalea Town, in the Johto region to investigate. Mom interjects and demands that she also goes due to her close relation with the family. The player is then told to meet Professor Oak and Mom in Greenfield. The player goes to Greenfield where they will find Professor Oak and Mom and will need to interact with Professor Oak. Dialogue explaining that entrance to the city is blocked due to the expanding crystal and to have a look. The player is teleported to the new map, Greenfield Dream World. The player will interact with Professor Oak. Dialogue will come up explaining Molly is inside the castle but he tries to convince you not to go. Dreamworld Entei will appear and initiate a battle with the player. This battle is unwinnable Upon losing, Entei will take the player’s mom and take her into the castle. The player will then head to the castle. In order to get into the castle, the player will need to have 2 Pokemon with the move vine whip, 1 Pokemon with any fire type move, a Pokemon with any water move, and a flying type Pokemon in order to break through enough crystal to sneak in. Once you break into the castle the entrance is open and can be revisited (will need to get a team for battle) The player will then proceed through the first floor of the castle. A dialogue box will appear “It feels like I am being watched” Young Molly and Entei will appear and the player will interact with Molly. Dialogue asking what you are doing there, that your mom is actually her mom, and you are lying. A story based battle with Molly will commence. Upon victory, Molly tells you that Pokemon battles are fun and she wants more. She disappears and tells you to find her on the upper floors. The player will go up stairs where they will find, in the center of the room, a large group of unown. Upon interaction they chant their name in a ritual manner. The player will go up another level of stairs where they will encounter teen Molly. Upon interaction with Teen Molly, the player will be in another battle with slightly more difficult pokemon. Difficulty here scales due to the ‘years that have passed’ as Molly’s age increased, assuming an increase in knowledge and experience as a trainer. Upon defeating Teen Molly she will begin talking to Entei and give you the opportunity to slip up the next stairs, where the player will find Mom. The player will interact with mom who will, at first, be in a trance. Once she comes to she will remember she is your mom and not Molly’s. Molly and Entei will appear. The player will interact with Entei who will refuse that Mom goes anywhere and that she is Molly’s mother. After dialogue the player will enter the final ‘boss’ battle with Entei. This time Entei is beatable, with strategy (Similar to in-game boss battle). Upon defeating Entei, Molly will yell for the fighting to stop and that she just misses her real papa and momma and that she wants to be a real trainer. The player will talk to Molly to calm her down, which will trigger the undoing of the Greenfield Dream World. The player, Professor Oak, Mom, and Molly will be teleported to Greenfield in front of her mansion. Upon interaction with Mom she will tell the player thank you for saving her and her and Professor Oak will now head back to Pallet Town. She will also mention that Molly’s father, Spencer’s disappearance is still strange. Quest Completed Rewards: Access to Greenfield (Crystallized and Regular) Greenfield regular could open up new hunting areas. Spawns would be up to who ever handles the logistics there. Greenfield Crystallized could have the Molly fights as repeatable bosses (maybe a single boss with a rotating team and multiple bosses varying with her age). This could also open up the possibility of 'crystal' forms (based on the teams that molly uses and following with the appearance of Molly's Pokemon as they are taking shape) The crystal forms could also be extended to other mons as well (looking at you, crystal Onix) Development Team Effort: In my opinion it is difficult to estimate the effort required by the various teams for implementation as this would need artists for crystal mons (if accepted), npc design / altering, mapping for crystallized and regular greenfield, possible spawn inclusion, etc. I do believe that a good portion of what would be required for this already exist within PRO and could be 'plug-in-play'. Cheers --Shishagames
  3. After completing the first part of the valentines day quest series and having Jerome and Rose get married, the guide I was referencing had a second section referring to pink fire wings with the only requirement being that quest that I just finished. Upon trying to do this I noticed that the overworld Altaria is not present. Was this only available during the original year the quest was released?
  4. Rotom Wash cause nothing beats surfing in a washing machine that has a "just happy to be here" grin.
  5. With that being said, may this list adds concepts not previously though about to what the rework could include.
  6. @Norex OH! I missed that when I was reading through that list. Thank you for point that out!
  7. @Codexed Look forward to it, don't be a stranger!
  8. The Idea: The Pokemon storage PC has a single job, to store Pokemon, and it performs that job very well. In the PC there are very limited options and features. Currently you can search through the entire PC and sort with a single box (based on limited criteria). I think this functionality has a lot of room for improvement. Sorting The sorting via box could be expanded to sorting through the whole PC (applying your sorting schema to the boxes with respect to the box number) Additional sorting options could be added such as, but not limited to: Pokedex number, Primary typing (with a "baked-in" ordering), etc. Filtering Current filtering could be expanded to allow for filtering on a wider variety of criteria such as ability, specific move, etc. Pokemon Placement Current Pokemon placement is lenient enough to allow a player to to swap places with another pokemon, only if it is a true swap (no blank space is left between two pokemon). I imagine this is done with reason (maybe to keep boxes from growing in memory, I am not sure). With that being said I think that it is a major quality of life improvement to be able to set mons anywhere within the boxes, assuming this does not introduce a performance problem with the game. Pokemon Marking Within the PC it would be nice to mark pokemon with some notation that either sticks out the the player enough to noticed they don't want to delete that pokemon OR a notation that prohibits the pokemon from being deleted until the mark is removed (exactly the same as Favoriting them) Benefits: In my opinion, the proposed changes would increase the player experience when handling PC interactions (from player specific box organization to being able to quick find one of your HM users that you keep reassigning because you forget which one was the last one) Drawbacks: The only drawback I can think of with this proposed change would be server side. At the proposed filtering / sorting changes I believe this could cause an increase in processing time within the PC; however, there are numerous efficient sorting and filtering algorithms available in various modules that could alleviate this concern. Looking at the placement change the issue I could see would be game storage space. Currently it appears that the PC for each player has boxes that have their memory dynamically allocated to allow for minimum storage space required across all players. Implementing this proposed change would, I believe, require the memory to be statically allocated and thus taking a toll on total storage space which would scale by a constant size for every account made. Effort Required: I believe the effort required for the sorting changes to be implemented / tested would be low - moderate as you could likely add extra logic where the game currently checks for the in-box name sorting (assuming the pokemon data is stored in some format such as JSON, u could just filter by the key that the information falls under). I believe the change to Pokemon placement would require much greater effort as you have to mess with how the game storing player data. These are but a few changes that I think could benefit the current PC system. Thank you your time. --Shishagames
  9. Thanks for the warm welcomes. @Fusionflair feel free to reach out if u have any questions regarding either the data scientist or python programmer industry. Never opposed to spreading knowledge and helping those trying to get in the area. No worries, I am not one to break things I am not paid to break! Have a good day!
  10. Oi! Returning player but never did an intro. 31 as of this year but been playing Pokemon since 1997 (feels older when I say it). Currently 163 hours in game with all regions complete. Current occupation is Data Scientist and python programmer. Work primarily in cyber related affairs. Aside from that I am a collector and am currently working towards epic/godly of all final form mons in game (also collecting event forms as they didn't exist when I last played). In-game name "Shishagames". Nice to meet you all.
  11. The Idea: To have a counter that is shown in the users pokedex for each pokemon. This counter would increment on both catch and evolution and could be displayed on the pokedex entry (possibly in the black box shown in the screenshot). Difficulty and Estimated Time Invested: This suggestion I would imagine would be very easy to implement. In the current game I imagine the logic flow follows something along the lines of an on_action() that is triggered on catch or evolution. Once the action is triggered it checks the pokemon's data against the user's pokedex data and then either updates the pokedex or exits this particular logic block. This would be where (I believe) the counter could be implemented and that value stored off with the users pokedex data. With that being said I think difficulty is very low and the time invested is also low. Benefits: I believe this could have various in-game benefits from community bragging amongst each other to potentially expanding content. The community bragging I do not believe needs to be elaborated on as it is more or less a 'who has the most' as well as a way to really see how much of a pokemon you have grinded. As far as content goes, I believe this could open up content paths with the "Pokemon Fanatic" NPC. Coming at it from a quest perspective, the Pokemon Fanatic could request a certain number of a particular pokemon caught to begin some story line. Could instead be something corresponding with end-game where we are working with the Professors of the different regions to 'research' different pokemon (through catching). This could be a weekly event or monthly event (given the rarity of the rewards, number of mons caught, etc). Drawbacks: I believe the only drawback to this would be that it gives the most analytical players a bit more information to use when it comes to hypothesizing spawn rates. Which could have some influence on the market (either good or bad). That influence would be based on the trust of the numbers from a player though, of which could be just the luck or unlucky in their individual statistics. If further expansion on this topic is required reach out on forums or I can communicate through Discord. Regards
×
×
  • Create New...