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Hangather

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  1. in Viridian in Viridian Forest Can anyone confirm this one: in Vermilion Graveyard? (needs confirmation)
  2. Some were already reported, but here's more video evidence: in Oldale Town in Route 116 in Route 117 and in Mauville City in Route 112 in Route 111 North in Route 113 and in Route 115 Thanks!
  3. I've spawned an exeggcute in Pallet Town Thanks for the awesome thread! I was wondering if it is possible to stratify the spawns in rarity. Any future plan for it?
  4. That's right, it was a mistake in my part. Thank you for your answer Is there a way to erase the thread?
  5. Hello there I fully raised my Furret (all the way from Sentret) as a Baton Passer role for story-mode team, but when I checked on the Move Relearner NPC, Coil wasn't among the list of learnable moves. I would really appreciate if you add it, as it's extremely necessary for my Furret's current move pool. Thanks in advance
  6. I tried again while I was downloading CCleaner and my client didn't show the "cannot connect to destination host" messege anymore; it patched normally and logged in successfully. I'm not sure what solved the problem but thanks a lot for the solution suggested, I'll try that in case of any other similar problem. And thanks for the quick answer! Have a wonderful day
  7. I'm having the same error messege, but it's preventing my client from updating or loggin in at all. It was running normally until two days ago. Tried downloading client zip folder and extracting files again but it didn't work and now it's stuck in a previous version of the client Also grateful for help
  8. Trainer: Hangather Server: Silver My haunter at 2nd spot is stuck Thanks in advance
  9. I've found it confusing how to optimize my chat too. Here's how I deal with it as for now: I continuously leave and rejoin channels according to what subjects I want to keep track of, using the Local channel for the reading. When I want to write something, i go to the desired channel, send the message and go back to Local to continue reading. As example, I sometimes activate the channel from my country, sometimes the Help channel (when I have some spare time to answer questions from players or when I get my own questions), I personally don't get into trade chat often and sometimes I stick with only the All chat. The downside is that you can't read anything that has been sad before you rejoin a channel. Anyway, as the way the chat is designed right now it's important for you to manage the priority of what you want to read. Also, make use of the color system. Regardless of the advices I gave you, this is indeed a good suggestion. It would be awesome to have more tools on optimizing the in-game chat to suit your needs. Thank you for your post and I hope mine has helped.
  10. I totally agree with you in this part. Ratings take over main channels like "all" and "help" and I have seen many players diverge regarding where it should be posted. In this scenario newcomers get even more confused than experienced PRO players on where to get advices on this. Naming a channel as "Rating" should add clarity to this matter; it will create a place where it's easy to get the hints you're looking for and also a place for players willing to test/practice their mechanics knowledge by advising other trainers; and it should alliviate the flood of messages from the others channels as it is the main issue right now. Rating is an important function in a pokemon MMO and I am very open-minded to more discussions on it. Thanks for the post!
  11. Indeed, it isn't listed here: https://www.pokemonrevolution.net/Forum/viewtopic.php?t=15351. So let's wait a staff's answer here to suggest in that topic the addition of this bug, since it's bad for PvP.
  12. I was about to report this issue too. I leveled my Paras from lvl 66 to lvl 100 in Victory Road's Gravaler/Onix and NONE resisted one-hit knock-outs from Mega drain, but they resisted other moves in about the right ratio for sturdy spawn. Anyway, I'm saying this only to support your information. Thanks :Grin:
  13. That's a known issue, as you can find in this topic created by the GM: https://pokemonrevolution.net/forum/viewtopic.php?t=15351. It's updated nonstop so that every subsequent correction/new bug gets registered, but this topic only focuses on bugs inside battle. That's as far as I can inform you, because only staff members could say something about the estimated time of correction and so on. Hope it has helped you.
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