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Dastoks

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  1. Hey man sorry, busy days at work. Would you be available anytime soon?
  2. hey are you available now?
  3. Hey are you ingame? I want to buy the red party hat
  4. I'd love to buy these when tradable month: Flying nimbus Gold Cappy How much would you go about selling each? In addition: ghost Outfit 15 - 100k? red party hat - 150k?
  5. From the game rules: 5. Using any kind of unauthorised software, hacking or editing the PRO game/ client is prohibited. Unauthorised software includes: Any kind of automated software. (Bots, Macro). Software which injects into PRO's files to give unfair advantages. (Speed hacking). External software that gives unfair advantages, which is not endorsed by PRO. This means that using a macro to grind automatically for you, even if you still do half of the work, is illegal. It is obviously gives you advantage over other players, and is an automated software. so you could say it is 2/3 of the illegal aspects of it.
  6. Hey guys! i am looking to buy white and black angel wings who were on coin shop on the last event. Let me know price Thank you very much !
  7. Dastoks

    Sailors

    I'd say i can understand why as a player this suggestion seems logical and more QoL one and why many would want it.. But honestly? from a game developer point of view, this is a bad implementation and shouldn't happen. With games like this, that doesn't have a huge base-player, spreading the main teleportation npc's into all regions would cause few issues: 1. Main Pokecenter will dillute in playerbase, and will make it seem like less players are on. one psychological influence of making a player feel like the world is alive and filled with players, is seeing others.. imagine what would it feel like if every place you will go will have less then 2-3players in it.. it will feel most of the time like you play a community-dead game. this will cause less enthusiasem from the game to the player and will make players lose interest. 2. Money sink. not all players use travel ticket, and those who don't , go back and forth to verm to use main transportation npc's. every game needs a GOOD money-sink, or else economy-inflation will occur. traveling fee's is by far one of the best money-sink games can have, that you don't feel too much and doesn't feel like it matters, but makes a big difference. (I'm sure if staff can output statistics on how much money spent on traveling in a week you will understand.) if the npc's will be at Every main town on all regions, you are minimizing one of the biggest money-sinks in the game by 40% ATLEAST. both of this points are major points that must be taken into consideration when creating and changing in-game content. now, I know I am not a staff member, nor I am trying to speak for them, but as a fellow game developer and one who's in the business for years now, i can't see how your suggestion will be implemented without dealing with those 2 issues, imho atleast.
  8. I'd love to see this ingame: Toshiro Hitsugaya: Ichimaru Gin: Kenpachi Zarkai grimmjow jaegerjaquez Wonderweiss Margela
  9. Hey link! I would love to know prices on the following: Looking forward to do business with you !
  10. Ill bid starting offer, 800k !
  11. Hey! Ill start the offer with 1m.
  12. Enjoyment: I enjoyed the event very much! the overall mixture of bosses, hunt, mini-quests and duration was fun and challenging. finding out everything there is find, getting all the minigames finished, it really spiked my interest when I played the event. Quest Difficulty: I believe there should be at the very start of the event some sort of ranking system, when we first initialize the quest lets say, the npc should ask if we are intermediate players or newcomers, and make the bosses harder\easier depending on the outcome. Why? because the boss gauntlet on some part of the xmas was harsh, and even me as a semi-veteran player, couldn't pass it without lending OP poke's and knowing the exact strategy to kill them. I know events should be hard, but I don't even want to think about the fresh players who joined lately and couldn't finish the event because of this. Story: Nothing to say about it, I enjoyed the story. don't have any criticism. Effort\Reward Ratio --> I think the final gift (below the Xmas tree) the full one, was very rewarding and felt fruitful in terms of the work we did! I personally didn't do Elmer because I just started bossing this last few days, but I understood the reward was a RR Tick, and I think a reward for a timed-event boss its a perfect reward! I enjoyed the fact that the rewards weren't just Choice items or poke items for pvp but clothes as well, a mount could have been awesome Overall, I really enjoyed the event. don't have much con's to say about it. Though, is it finished already? I was sure there's a 3rd part, that wasn't released yet? Edit: Honestly, there is one Con id love to talk about. I fully understand why the event forms were super low spawn rates. you dont want to lessen their rarity, and keep them unique. i really do understand that. However! I'm a B.Cs student and I dont have 10 hours to play each day. I farmed for quite awhile, pushed whenever i can because i really wanted to find an Xmas Snorlax or Mudkip or a few more cool event forms. unfortunately, i couldn't event find one. I understand its part of the way to maintain their rarity, but honestly --> a trash iv event form shouldn't cost 3m just because its event form. I would have loved to see an easier rate on the next event forms because it really lowers the drive (for me atleast) to event try and grind for event forms.
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