Jingos
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Jingos last won the day on March 8 2018
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About Jingos
- Birthday 01/19/1995
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https://www.instagram.com/jingoss/
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Automatic engineer student
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Jingos
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Automatic engineer student
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I guess guild pvp ladder should be the major end game content in PRO. Something in which players will compete to make their guild triumph Here below there are few ideas to reward best guilds in game, to make the guild ladder more interesting and also different from single player ladder. - To the first guild in ladder, a statue with guild logo in Vermilion City, resetting every season of course. - A guild pvp shop. Said shop will have discounts on many pvp items or cosmetics. Only the first 3 or 5 guilds will have access to it during the new season. After that, they will need to place again in top ladder to gain a new access. Actually said shop may include exclusive items like pve items (torch, a better rod and so on) or even rerolls and such. - Guild Banner Challenge. If a guild places 1st 2 seasons in a Row, they can choose a city in which their banner will be placed. Said banner will last one season and if said guild will manage to place 1st for the third time, they will also receive a Guild Boss in that city. This boss will be made from the staff, cooperating with guild wishes, and all players will be able to challenge it in order to win some prizes (just as all bosses in game). After this three seasonal challenge will end, from the fourth season, both banners and boss will be removed and the guild will receive a statue in the hall of fame building (there is one in game, dont remember where tho..). - Add a guild shop. With a new currency introduced (guild gold or dunno, smth similar), guilds will earn golds from their placements, every single place of the ladder will be rewarded. Of course the higher you place, the more you earn. Said currency will be used to add features to guild island, or buy pvp items. - Add Guild Archievements. Guilds will earn money from reaching goals (actually we can just make the guild leader earn those money, after all, if he will be greedy enough to keep the money, is that a real leader?). Example of goals: Reach 20 / 50 / 70 members Place 10 / 7 / 5 / 3 / 2 / 1 on ladder Place 2/3/4/5 times consecutively on ladder And so on... - From january to june, the guild with the most placements in first place in ranked ladder, will receive during the summer event, a custom pokemon skin. Same goes for the guild that archieves the same goal from september to december, during the Christmas event, will receive a custom skin pokemon. Said pokemon will be chosen by staff group and will be available only during the summer or the Christmas events (imagine a red orsea with flames on his back for blaze, or an arcanine with chaos guild colors, or a smeargle customized for summer with a cocktail instead of the classic brush for cocktail bar... well you got what i meant with these examples) - Placing in first 5 ladder places will grant those guilds a discount on some features in guild island (as example, a new spawn, instead of 5M, will be 4M) Hope you guys will like these suggestions, keep up the good work!
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@onkar hahahaha mate, well, when it is matter of writing posts for events and such, CCs are the best!
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implemented Several suggestions about little changes / spawns and others..
Jingos replied to Jingos's topic in Suggestions
@PreHax thanks for fast reply and patience readying all way down the post Appreciated the work around the spawns too, ive just read the reply on the spawns main post -
Hi everyone, looking at recent updates related to spawn role addition (loved it) and to the game itself, i wanted to give a deeper look into the game to look for some useful but also small changes that can be brought live. Any feedback is welcome, thanks in advance if you find time for leaving a comment or just a like. SPAWN CHANGES - Add chikorita (t8) to Johto Safari Zone - Give both cyndaquil and chikorita an additional spawn (t9) to have same number of spawn locations with totodile (i feel like it could be quite fair to have every starter with same number of spawns) - Give Treecko, Mudkip and Torchic an additional MS Spawn - Give Tepig, Oshawott and Snivy a temporary Tier 9, MS only spawn. The idea behind this is to make them catchable only during one weekend per month in Trainers Valley (Snivy), Valley of Steel (Tepig), Pinkan Island Sea Zone (Oshawott) . Its fair enough to ask for it since they can only be obtained with Boss rewards and to preserve their rarity adding them as high tier, ms only and in a "pay to access" area. Also said areas havent been chosen randomly but are actually some areas that are not highly populated. Adding only one spawn for 2 days per month (1 per weekend and the 4th weekend no one is available) seems like a quite fair idea in my opinion. - Chespin, Fennekin and Froakie may be added as Daycare reward pokemon. - Treecko and Torchic T8 instead of T9 in Hoenn Safari Zone - Cryogonal spawn @Snowpoint Temple - Sneasel spawn @Acuity Lakefront - Add Larvesta and Foongus (MS) in Safari Exclusive area (Kanto) - Add Spawns to Snowpoint Temple (written below) MOUNTABLE LOCATIONS - Make Sprout tower mountable - Make Sky Pillar mountable - Cinnabar Mansion mountable - Power Plant Mountable QUESTS & BOSSES - Revamp Daycare quests with new pokemon - Give Sage a completely random team so players will have to adapt everytime to the eeveelutions random order - Catchable Castform at Weather Research Institute MAP CHANGES - Make a dig entrance and exit between Sinnoh Victory Road and Route 227 - Open Snowpoint Temple ( http://prntscr.com/jy2i5x here it is how every floor is made, they are easy to map and quite small so it shouldnt be too much a deal) - Snowpoint Temple Spawns: 1P Golbat / Graveler / Onix / Steelix / Sneasel (N) / Smoochum (M/D) 1PS Golbat / Graveler / Onix / Steelix / Sneasel (N) / Jynx (M/D) 2PS Golbat / Graveler / Onix / Steelix / Sneasel (N) / Snorunt (M/D) 3PS Golbat / Graveler / Onix / Steelix / Sneasel (N) / Delibird / Spheal 4PS Golbat / Graveler / Onix / Steelix / Sneasel (N) / Swinub / Piloswine / Cubchoo (M/D) 5PS Regigigas MiniBoss Golbat / Graveler / Onix / Cryogonal (M) / Sneasel (N) / Weavile (N) / Vanillite (D) / Bergmite (D) MINI BOSSES - Shiny Gyarados @Lake of rage - Giratina (Origin Form) @sinnoh victory road - Victini @Fight area - Shaymin @resort area - Regigigas @Snowpoint temple LEGENDARY ITEM EXCHANGER NPC This suggestion is related to the possibility to add "end game quests" and link them to legendary pokemon (that of course can be banned from pvp). Ho-oh: Charmander, Cyndaquil, Torchic, Chimchar, Fennekin, Tepig, Larvesta , Fletchling, Fletchinder, Rufflet, Hawlucha have 5% chance of holding Rainbow Feather. Collect 70 feathers and give them to the NPC to have a chance to battle and catch Ho-oh Lugia: Beldum, Elgyem, Solosis, Sigilyph, Espurr, Gothita, Ralts, Mantine, Ducklett have 5% chance of holding Abyssal scale. Collect 70 Scales to battle and catch Lugia Mewtwo: Every Clone pokemon has 5% chance of holding Psychic Shard. Collect 30 shards to battle and catch Mewtwo. Kyogre and Groudon: Squirtle, Lapras, Omanyte, Kabuto, Totodile, Mudkip, Feebas, Piplup, Froakie, Oshawott, Numel, Hippopotas, Magby, Darumaka, Heatmor, have 5% chance of holding Primal Fragment. Collect 80 fragments to receive the possibility to choose between Kyogre and Groudon and catch them. Well i guess you got the thoughts behind this idea and how this should work, it can be applied to every other legendary pokemon we are not able to catch so far, plus its obvious that those items shouldnt be released in a single update, but with few months of distance, in order to not make it too easy (ppl would be able to hunt every rare pokemon and go for that 5% chance). Also, since high tier pokemon are not hundreads, it could be nice to make them temporary available, and give a rotations between legendaries, so it will be harder to collect all shards (fragments or whatever) in a short period. To be honest, in my opinion, theres no reason to keep these pokemon uncatchable. Every trainer is also a collector and they can be banned from pvp in any case. It just contributes to give more things to do in a endgame stage... NATURE AND IV REROLLS FOR NON LEGENDARY POKEMON This is something we should have but in "must have" conditions. 1 The ticket is not tradable. This is meant to prevent richest players to become even richer. 2 The NPC usage has a Cooldown, so we prevent players to spam it 3 Tickets are only meant to be obtained in 3 ways: - Bosses - Game Time (every 500hrs you get a new one) - Events (events are meant to be in game, like Summer event, or out from the game, like Discord and such) These conditions will prevent a way too large number of tickets around, protecting the "rarity" of some pokes, but also rewarding players for their hard work. Lets keep in mind that rerolls are meant to be random, so even if a player gets more than one, it is possible they wont be enough to make his pokemon perfect. By the way, to not lose the "semiperfection" of a pokemon, it's fair to consider that the IV ticket should affect only selected ivs (the system have already been coded by Shane months ago), and the Nature should be chosen in a pool of 5-6 natures. Thanks so much to everyone paying enough patience to read this wall of text! Have you all a great day and an enjoyable game. Much love
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GOD TANK VENUSAUR 1h left (B/O & INSTA 600K)
Jingos replied to Taipouz's topic in Selling Pokémon - Silver
400k ^^ -
So many things we have shared during staffship, so many emotions will be kept with me forever, thanks for being an amazing person and, as i will always see you like this, a trusted friend to talk with. Best of luck for your future, this time i guess the most cute thing i can do for you is to spare a wall of text, for once... Love you Lil Otter
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[mention]Calahan[/mention] looooool i got numbers :Heart: :Heart: :Heart:
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[mention]Calahan[/mention] be my Valentine
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Re: ► Boss Guide - updated 27/01/18 - All movesets added! - All bosses/rewards/requirements <r><QUOTE author="Sabo" post_id="506584" time="1518194945" user_id="901275"><s> </e></QUOTE> <QUOTE author="PurpleMauth" post_id="506585" time="1518195475" user_id="738044"><s> </e></QUOTE> Updated guys <E>:thanks:</E> <E>:Heart:</E> <br/> <br/> Saphirr boss still is Work In Progress, but soon we will have all info</r>
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Scyther used False Swipe more than once, so we are sure golbat has only 1 HP left. Also Golbat didnt use any hp recover ability so when oddish comes in we are still sure he only has 1 HP left. Now it doesnt matter how much effective the move is, if it deals damage, it is at least 1hp. This seems a bug to me too
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boop bump