Jump to content

Jorogumo

Registered User
  • Posts

    408
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by Jorogumo

  1. Jorogumo

    PRO Speed Tiers

    First of all, I would like to thank @Gio and @Nornornor444 for substantial contributions to this project. Speed stats are an important defining characteristic of each Pokémon species. They determine the order of moves made by Pokémon during a battle. Assuming an equal level of priority, Pokémon with a higher Speed stat at the start of any given turn will make a move before those with lower Speed. In the case of a Speed tie, which occurs when two Pokémon have the same Speed, one of them will randomly go first. Speed-altering moves, like Dragon Dance or Hammer Arm, only start affecting a Pokémon’s speed on the following turn. You should first identify the maximum Speed of the Pokémon of your choice. You must take into account its Speed IVs and, based on the Pokémon that you want it to outspeed, distribute its EVs accordingly. For example, if your Jolly Gliscor has 31 Speed IVs, you can give it 112 EVs to reach 279 Speed and outspeed any non-Choice Scarf Timid Heatran with max Speed IVs and EVs (i.e., 278 Speed). If your Jolly Gliscor only has 26 IVs, you can give it 132 Speed EVs to achieve the same feat. When you do this, it is best to assume perfect IVs for opposing Pokémon. This thread will only provide the Speed stats of currently viable Pokémon, so it will not cover every single Pokémon in the game, since it primarily is a PvP-focused resource. The updated Viability Rankings can be found here. For PvP sets that detail moves and EVs for each viable Pokémon, you may check out this (outdated) resource, which will be updated in the future with more accurate and relevant information. Since there are far too many viable Speed tiers and Pokémon sets, some will understandably be missing from the list. For example, you may encounter a Bold Volcarona with 240 or 241 Speed or a Pokémon not even mentioned in this thread. Similarly, you may also run into a Zapdos with a Speed number that is not listed below. Many players do not have perfect Speed IVs on all their Pokémon and some opt for unusual or custom EV spreads tailored according to the needs of their teams. The following Speed Tier list is separated into six different tiers: Pokémon with 500+ Speed, those with 400+ Speed, those with 300+ Speed, those with 200+ Speed, those with 100+ Speed, and those with less than 100 Speed. The items within each tier are arranged in descending order, that is, from the fastest Pokémon to the slowest. In some cases, specific scenarios or boosts are taken into account. For example, Trace Mega Alakazam using its ability to copy Sand Rush or Swift Swim becomes twice as fast as normal when the relevant weather is up. Only 2 additional Speed stages will be counted at most for Pokémon that can boost their own Speed thanks to Quiver Dance, Dragon Dance, Speed Boost, etc. 500 and above Pokémon Base Nature EVs IVs Stage Total Mega Alakazam 150 Positive 252 31 +2 876 Mega Alakazam 150 Neutral 252 31 +2 798 Ribombee 124 Positive 252 31 +2 762 Hawlucha 118 Positive 252 31 +2 736 Scolipede 112 Positive 252 31 +2 710 Mega Diancie 110 Positive 252 31 +2 700 Mega Metagross 110 Positive 252 31 +2 700 Mega Sharpedo 105 Positive 252 31 +2 678 Hawlucha 118 Neutral 252 31 +2 670 Thundurus-T 101 Positive 252 31 +2 662 Mega Charizard X 100 Positive 252 31 +2 656 Salamence 100 Positive 252 31 +2 656 Volcarona 100 Positive 252 31 +2 656 Scolipede 112 Neutral 252 31 +2 646 Mega Diancie 110 Neutral 252 31 +2 638 Mega Metagross 110 Neutral 252 31 +2 638 Landorus-T 91 Positive 252 31 +2 618 Mega Sharpedo 105 Neutral 252 31 +2 618 Excadrill 88 Positive 252 31 +2 604 Thundurus-T 101 Neutral 252 31 +2 602 Mega Charizard X 100 Neutral 252 31 +2 598 Volcarona 100 Neutral 252 31 +2 598 Kommo-o 85 Positive 252 31 +2 590 Gyarados 81 Positive 252 31 +2 574 Mega Gyarados 81 Positive 252 31 +2 574 Ribombee 124 Positive 252 31 +1 571 Dragonite 80 Positive 252 31 +2 568 Mega Altaria 80 Positive 252 31 +2 568 Landorus-T 91 Neutral 252 31 +2 562 Excadrill 88 Neutral 252 31 +2 550 Kingdra 85 Neutral 252 31 +2 538 Serperior 113 Positive 252 31 +1 535 Scolipede 112 Positive 252 31 +1 532 Mega Tyranitar 71 Positive 252 31 +2 530 Gengar 110 Positive 252 31 +1 525 Latias 110 Positive 252 31 +1 525 Latios 110 Positive 252 31 +1 525 Cloyster 70 Positive 252 31 +2 524 Mega Swampert 70 Positive 252 31 +2 524 Keldeo 108 Positive 252 31 +1 519 Dragonite 80 Neutral 252 31 +2 518 Mega Altaria 80 Neutral 252 31 +2 518 Venusaur (HP Fire) 80 Neutral 252 30 +2 516 Mega Sharpedo 105 Positive 252 31 +1 508 400-499 Pokémon Base Nature EVs IVs Stage Total Garchomp 102 Positive 252 31 +1 499 Jirachi 100 Positive 252 31 +1 492 Mega Charizard X 100 Positive 252 31 +1 492 Salamence 100 Positive 252 31 +1 492 Staraptor 100 Positive 252 31 +1 492 Volcarona 100 Positive 252 31 +1 492 Hydreigon 98 Positive 252 31 +1 486 Scolipede 112 Neutral 252 31 +1 484 Cloyster 70 Neutral 252 31 +2 478 Mega Swampert 70 Neutral 252 31 +2 478 Landorus-T 91 Positive 252 31 +1 463 Mega Sharpedo 105 Neutral 252 31 +1 463 Excadrill 88 Positive 252 31 +1 453 Mega Charizard X 100 Neutral 252 31 +1 448 Volcarona 100 Neutral 252 31 +1 448 Rotom-W 86 Positive 252 31 +1 447 Kommo-o 85 Positive 252 31 +1 442 Mega Aerodactyl 150 Positive 252 31 +0 438 Mega Alakazam 150 Positive 252 31 +0 438 Gyarados 81 Positive 252 31 +1 430 Mega Gyarados 81 Positive 252 31 +1 430 Mega Beedrill 145 Positive 252 31 +0 427 Mega Sceptile 145 Positive 252 31 +0 427 Chandelure 80 Positive 252 31 +1 426 Dragonite 80 Positive 252 31 +1 426 Mega Altaria 80 Positive 252 31 +1 426 Togekiss 80 Positive 252 31 +1 426 Diggersby 78 Positive 252 31 +1 420 Heatran 77 Positive 252 31 +1 417 Mega Altaria 80 Neutral 28 31 +2 406 Mega Lopunny 135 Positive 252 31 +0 405 Mega Manectric 135 Positive 252 31 +0 405 300-399 Pokémon Base Nature EVs IVs Stage Total Mega Alakazam 150 Neutral 252 31 +0 399 Mega Tyranitar 71 Positive 252 31 +1 397 Aerodactyl 130 Positive 252 31 +0 394 Magneton (HP Fire) 70 Positive 252 30 +1 391 Dragonite 80 Neutral 252 31 +1 388 Mega Altaria 80 Neutral 252 31 +1 388 Weavile 125 Positive 252 31 +0 383 Ribombee 124 Positive 252 31 +0 381 Mega Pidgeot 121 Positive 252 31 +0 375 Tornadus-T 121 Positive 252 31 +0 375 Alakazam 120 Positive 252 31 +0 372 Hawlucha 118 Positive 252 31 +0 368 Tyranitar 61 Positive 252 31 +1 364 Azelf 115 Positive 252 31 +0 361 Mega Absol 115 Positive 252 31 +0 361 Mega Houndoom 115 Positive 252 31 +0 361 Raikou 115 Positive 252 31 +0 361 Starmie 115 Positive 252 31 +0 361 Magnezone (HP Fire) 60 Positive 252 30 +1 358 Serperior 113 Positive 252 31 +0 357 Serperior (HP Fire) 113 Positive 252 30 +0 356 Scolipede 112 Positive 252 31 +0 355 Thundurus-I 111 Positive 252 31 +0 353 Gengar 110 Positive 252 31 +0 350 Latias 110 Positive 252 31 +0 350 Latios 110 Positive 252 31 +0 350 Mega Diancie 110 Positive 252 31 +0 350 Mega Gallade 110 Positive 252 31 +0 350 Mega Latias 110 Positive 252 31 +0 350 Mega Latios 110 Positive 252 31 +0 350 Mega Metagross 110 Positive 252 31 +0 350 Alolan Ninetales 109 Positive 252 31 +0 348 Infernape 108 Positive 252 31 +0 346 Keldeo 108 Positive 252 31 +0 346 Mega Pinsir 105 Positive 252 31 +0 339 Mega Sharpedo 105 Positive 252 31 +0 339 Hawlucha 118 Neutral 252 31 +0 335 Garchomp 102 Positive 252 31 +0 333 Thundurus-T 101 Positive 252 31 +0 331 Celebi 100 Positive 252 31 +0 328 Jirachi 100 Positive 252 31 +0 328 Manaphy 100 Positive 252 31 +0 328 Mega Charizard X 100 Positive 252 31 +0 328 Mega Charizard Y 100 Positive 252 31 +0 328 Mega Gardevoir 100 Positive 252 31 +0 328 Mega Medicham 100 Positive 252 31 +0 328 Mew 100 Positive 252 31 +0 328 Salamence 100 Positive 252 31 +0 328 Staraptor 100 Positive 252 31 +0 328 Volcarona 100 Positive 252 31 +0 328 Zapdos 100 Positive 252 31 +0 328 Hydreigon 98 Positive 252 31 +0 324 Scolipede 112 Neutral 252 31 +0 323 Haxorus 97 Positive 252 31 +0 322 Mimikyu 96 Positive 252 31 +0 320 Mega Diancie 110 Neutral 252 31 +0 319 Mega Metagross 110 Neutral 252 31 +0 319 Gliscor 95 Positive 252 31 +0 317 Kyurem 95 Positive 252 31 +0 317 Mega Garchomp 92 Positive 252 31 +0 311 Alolan Golem 45 Positive 252 31 +1 310 Landorus-T 91 Positive 252 31 +0 309 Mega Pinsir 105 Neutral 252 31 +0 309 Mega Sharpedo 105 Neutral 252 31 +0 309 Lucario 90 Positive 252 31 +0 306 Mega Altaria 80 Neutral 28 31 +1 304 Excadrill 88 Positive 252 31 +0 302 Thundurus-T 101 Neutral 252 31 +0 301 200-299 Pokémon Base Nature EVs IVs Stage Total Manaphy 100 Neutral 252 31 +0 299 Mega Charizard X 100 Neutral 252 31 +0 299 Mega Charizard Y 100 Neutral 252 31 +0 299 Mega Gardevoir 100 Neutral 252 31 +0 299 Mega Medicham 100 Neutral 252 31 +0 299 Staraptor 100 Neutral 252 31 +0 299 Volcarona 100 Neutral 252 31 +0 299 Rotom-W 86 Positive 252 31 +0 298 Gliscor 95 Positive 176 31 +0 297 Heracross 85 Positive 252 31 +0 295 Hydreigon 98 Neutral 252 31 +0 295 Kommo-o 85 Positive 252 31 +0 295 Nidoking 85 Positive 252 31 +0 295 Suicune 85 Positive 252 31 +0 295 Toxicroak 85 Positive 252 31 +0 295 Mimikyu 96 Neutral 252 31 +0 291 Kyurem 95 Neutral 252 31 +0 289 Gyarados 81 Positive 252 31 +0 287 Mega Gyarados 81 Positive 252 31 +0 287 Suicune 85 Positive 216 31 +0 286 Chandelure 80 Positive 252 31 +0 284 Dragonite 80 Positive 252 31 +0 284 Mamoswine 80 Positive 252 31 +0 284 Mega Altaria 80 Positive 252 31 +0 284 Togekiss 80 Positive 252 31 +0 284 Mega Garchomp 92 Neutral 252 31 +0 283 Landorus-T 91 Neutral 252 31 +0 281 Diggersby 78 Positive 252 31 +0 280 Gliscor 95 Positive 112 31 +0 279 Lucario 90 Neutral 252 31 +0 279 Heatran 77 Positive 252 31 +0 278 Excadrill 88 Neutral 252 31 +0 275 Mega Heracross 75 Positive 252 31 +0 273 Mega Scizor 75 Positive 252 31 +0 273 Heracross 85 Neutral 252 31 +0 269 Kingdra 85 Neutral 252 31 +0 269 Mega Tyranitar 71 Positive 252 31 +0 265 Tentacruel 100 Positive 16 31 +0 264 Togekiss 80 Positive 176 31 +0 264 Celebi 100 Neutral 108 31 +0 263 Garchomp 102 Neutral 92 31 +0 263 Bisharp 70 Positive 252 31 +0 262 Breloom 70 Positive 252 31 +0 262 Cloyster 70 Positive 252 31 +0 262 Mega Swampert 70 Positive 252 31 +0 262 Volcanion 70 Positive 252 31 +0 262 Chandelure 80 Neutral 252 31 +0 259 Dragonite 80 Neutral 252 31 +0 259 Mamoswine 80 Neutral 252 31 +0 259 Mega Altaria 80 Neutral 252 31 +0 259 Venusaur (HP Fire) 80 Neutral 252 30 +0 258 Diggersby 78 Neutral 252 31 +0 255 Pelipper 65 Positive 252 31 +0 251 Scizor 65 Positive 252 31 +0 251 Mega Heracross 75 Neutral 252 31 +0 249 Mega Scizor 75 Neutral 252 31 +0 249 Celebi 100 Neutral 32 31 +0 244 Gliscor 95 Neutral 72 31 +0 244 Jirachi 100 Neutral 32 31 +0 244 Mew 100 Neutral 32 31 +0 244 Zapdos 100 Neutral 32 31 +0 244 Tyranitar 61 Positive 252 31 +0 243 Manaphy 100 Neutral 20 31 +0 241 Tentacruel 100 Neutral 20 31 +0 241 Clefable 60 Positive 252 31 +0 240 Gliscor 95 Neutral 56 31 +0 240 Kommo-o 85 Neutral 136 31 +0 240 Zapdos 100 Neutral 16 31 +0 240 Bisharp 70 Neutral 252 31 +0 239 Breloom 70 Neutral 252 31 +0 239 Closyter 70 Neutral 252 31 +0 239 Magnezone (HP Fire) 60 Positive 252 30 +0 239 Mega Swampert 70 Neutral 252 31 +0 239 Volcanion 70 Neutral 252 31 +0 239 Crawdaunt 55 Positive 252 31 +0 229 Pelipper 65 Neutral 252 31 +0 229 Scizor 65 Neutral 252 31 +0 229 Excadrill 88 Neutral 40 31 +0 222 Landorus-T 91 Neutral 16 31 +0 222 Mega Heracross 75 Neutral 144 31 +0 222 Mega Scizor 75 Neutral 144 31 +0 222 Rotom-W 86 Neutral 56 31 +0 222 Tyranitar 61 Neutral 252 31 +0 221 Clefable 60 Neutral 252 31 +0 219 Azumarill 50 Positive 252 31 +0 218 Magnezone (HP Fire) 60 Neutral 252 30 +0 218 Diancie 50 Positive 252 31 +0 218 Landorus-T 91 Neutral 0 31 +0 218 Heatran 77 Neutral 80 31 +0 210 Crawdaunt 55 Neutral 252 31 +0 209 Rotom-W 86 Neutral 0 31 +0 208 Kommo-o 85 Neutral 0 31 +0 206 Suicune 85 Neutral 0 31 +0 206 Mega Altaria 80 Neutral 28 31 +0 203 Clefable 60 Neutral 176 31 +0 200 Mandibuzz 80 Neutral 16 31 +0 200 Mega Altaria 80 Neutral 16 31 +0 200 Mega Scizor 75 Neutral 56 31 +0 200 Mega Tyranitar 71 Neutral 88 31 +0 200 Mega Venusaur (HP Fire) 80 Neutral 20 30 +0 200 Tyranitar 61 Neutral 168 31 +0 200 100-199 Pokémon Base Nature EVs IVs Stage Total Azumarill 50 Neutral 252 31 +0 199 Togekiss 80 Neutral 0 31 +0 196 Clefable 60 Neutral 136 31 +0 190 Heatran 77 Neutral 0 31 +0 190 Conkeldurr 45 Neutral 252 31 +0 189 Klefki 75 Neutral 0 31 +0 186 Mega Scizor 75 Neutral 0 31 +0 186 Azumarill 50 Neutral 164 31 +0 177 Mantine 70 Neutral 0 31 +0 176 Skarmory 70 Neutral 0 31 +0 176 Uxie 95 Negative 0 01 +0 176 Jellicent 60 Neutral 44 31 +0 167 Alomomola 65 Neutral 0 31 +0 166 Pelipper 65 Neutral 0 31 +0 166 Scizor 65 Neutral 0 31 +0 166 Chesnaught 64 Neutral 0 31 +0 164 Clefable 60 Neutral 16 31 +0 160 Conkeldurr 45 Neutral 136 31 +0 160 Cresselia 85 Negative 0 01 +0 158 Tyranitar 61 Neutral 0 31 +0 158 Clefable 60 Neutral 0 31 +0 156 Blissey 55 Neutral 0 31 +0 146 Tyranitar 61 Negative 0 31 +0 142 Mega Heracross 75 Negative 0 01 +0 140 Alolan Muk 50 Neutral 0 31 +0 136 Azumarill 50 Neutral 0 31 +0 136 Chansey 50 Neutral 0 31 +0 136 Mega Aggron 50 Neutral 0 31 +0 136 Hippowdon 47 Neutral 0 31 +0 130 Tangrowth 50 Negative 0 31 +0 122 Gastrodon 39 Neutral 0 31 +0 114 Crawdaunt 55 Negative 0 01 +0 104 Gastrodon 39 Negative 0 31 +0 102 99 and below Pokémon Base Nature EVs IVs Stage Total Mega Slowbro 30 Neutral 0 31 +0 96 Reuniclus 30 Neutral 0 31 +0 96 Slowbro 30 Neutral 0 31 +0 96 Slowking 30 Neutral 0 31 +0 96 Amoonguss (HP Fire) 30 Neutral 0 30 +0 95 Quagsire 35 Negative 0 31 +0 95 Avalugg 28 Neutral 0 31 +0 92 Alolan Marowak 45 Negative 0 01 +0 86 Amoonguss (HP Fire) 30 Negative 0 30 +0 85 Ferrothorn 20 Neutral 0 31 +0 76 Torkoal 20 Neutral 0 31 +0 76 Reuniclus 30 Negative 0 01 +0 59 Shuckle 5 Neutral 0 31 +0 46 Ferrothorn 20 Negative 0 01 +0 41
  2. Thank you for bringing this up, idkup. After extensively using both Lati twins last season, I can safely say that they are both worthy of an A placement. I did encounter several KeldTar teams, but even those did not particularly hinder the performance of either one of the Lati twins. Weavile teams have to play risky games and either sacrifice a Pokémon to bring in their Pursuit trapper or hope that Latios or Latias is clicking Defog or Recover/Roost. Latias' utility and bulk is always appreciated and, unlike Latios, it does not always have to heal up after switching into Mega Charizard Y, Keldeo, Volcanion, etc. Healing Wish Latias is particularly good on dedicated offensive teams that appreciate having a check to specific dangerous threats (such as the ones I just mentioned) that also happens to possess Defog and the ability to give one of its teammates a second chance. As for Latios, I have been an avid user of the Life Orb variant, as I do appreciate its ever so slight increase in power (in comparison to Soul Dew variants). It still manages to chunk Heatran and Ferrothorn quite nicely while obliterating the likes of Zapdos, which might attempt to Roost up on its powerful Draco Meteor, if they happen to be faintly weakened. Choice Specs sets are quite prediction-reliant but can wallbreak rather effectively and are a threat to all teams. I am less sold on Choice Scarf Latios, because I would then prefer using Latias, but I can acknowledge the occasional worth of such a set. I do not particularly find Mega Alakazam to be overrated. I only faced it a couple of times, but it managed to land all its hits while sometimes lowering the Special Defense of my main checks for it. I think it is still dangerous in a metagame where many teams (mostly balanced ones) are relying on their defensive Mega Alakazam checks without necessarily having any priority move in the back to handle it if it ever gets out of hand (e.g., Calm Mind, Substitute...). From personal experience, Mega Scizor was also surprisingly uncommon last season, at least on Silver server. Oftentimes, players find themselves in a position to have to hope that Mega Alakazam misses Focus Blast against something that could KO it back. As for Mega Medicham, I was not impressed by its performance. I think its frailty and relatively lackluster Speed are definitely holding it back. Slowbro has been increasing in usage and I have even encountered some Mew sets that can always survive its hits. Overall, I do think it might be the weakest Mega in A+, but I am open to other opinions. Finally, we get to Mega Diancie... I still find that it struggles far too much against all archetypes to be considered on par with other A+ threats. Chansey is still one of the most used Pokémon in the metagame and Ferrothorn gives it too much trouble on balanced builds. I will admit, however, that it makes it easier to anticipate certain switch-ins to try to take advantage of them. Protect is also a double-edged weapon, as it allows the player to scout for Choice-locked users while leaving the outplay door open for both parties.
  3. You know, Bash... I never thought I needed a Lanturn in my life until I saw yours. Maybe we can negotiate.
  4. The auction is over. @GCheik is the winner. Please message me either on the forum or on Discord (Jorogumo#1523) to arrange the time and location of the trade.
  5. Sorry, the thread hasn't been updated since December when both Greninja and Aegislash were still allowed. I'll mark it as outdated until I update it. I would like to add team descriptions as well, but it would be a lot of individual work. I will try to include a small paragraph for each team once I update the thread. Many of the current Sample Teams are unusable and outdated. I will archive them soon.
  6. Excluding potential delays caused by the 15-minute rule, the auction will run for 72 hours starting from the first bid. The start price is 3 million Pokédollars. There will be no insta. The min. raise must be 200K Pokédollars. The only accepted payment will be cash (Pokédollars). Good luck!
  7. Let it be known in this small tome That Silver server is my home. We shall fight with honor and pride Against (G)old foes, against the tide. A solitary sword we wield With no guard and with no King's Shield. Though made of silver, we have gold And our luxuries are two-fold. Now behold the blue deity, The symbol of aureity. Such wonders rest in one server: The one we proudly call Silver.
  8. Yes, soon... Sorry, I've been quite busy lately, so I never updated the teams. I will try to update them before the end of the season!
  9. The PRO PvP Viability Rankings have been updated to be more representative of the current metagame, although future changes are still highly possible due to its relative recency. Because of last season's short-lived metagame, I was unable to update the Viability Rankings. As such, this is the first time that Wave 3 Megas and Mega Diancie are included in the VR. Explaining some of the rankings: Alakazam (Mega): A+ (New entry) Sporting 438 Speed, Mega Alakazam is the fastest Mega in the current metagame—a distinction only shared with Mega Aerodactyl. Its high Special Attack and its access to coverage moves such as Focus Blast, Shadow Ball, Calm Mind, Substitute, Hidden Power Ice, Recover, Knock Off, Energy Ball, and Encore make it an extremely potent threat to many Pokémon and playstyles. Even though it is very frail on the physical side and falls to many priority moves, its Speed and coverage make it hard to revenge kill with conventional options, such as Pursuit or powerful Dark-type attacks. Some of its (limited) reliable answers include Mega Scizor, Chansey, specially defensive Jirachi, and Assault Vest Alolan Muk on the defensive side and Mega Metagross, Choice Scarf Landorus-T, Bisharp, and some Tyranitar variants on the more offensive end of the spectrum. Mostly held back by the inaccuracy of Focus Blast, which is crucial to OHKO Pokémon that would otherwise KO it, Mega Alakazam is able to threaten offensive, balanced, and defensive teams alike. Trace drastically improves its match-up against weather teams, while allowing it to Trace useful abilities, like Flash Fire and Regenerator, in order to let it switch into certain threats more easily. While Mega Alakazam is a powerful and fast offensive Pokémon that every player must prepare for properly because it has the potential to sweep many teams if it does not miss Focus Blast, it still misses out on many OHKOs and 2HKOs—some of which require it to hit Focus Blast twice against key targets—without proper hazard support. Mega Alakazam also struggles to be a dominant force in a metagame characterized by the prevalence of Megas like Mega Metagross and Mega Scizor. Medicham (Mega): A+ (New entry) Thanks to Pure Power and 100 Base Attack, Mega Medicham is an extremely hard-hitting wallbreaker with just enough Speed to Speed tie many relevant threats sitting at 100 Base Speed. Its powerful—albeit inaccurate—STAB moves complement its offensive toolkit nicely and its access to useful coverage options like Ice Punch and Thunder Punch allows it to wallbreak more efficiently. Fake Out is a useful priority move that guarantees its safe Mega evolution while aiding it in revenge killing certain threats, although its Speed is somewhat lackluster against speedier, more offensive teams against which it can choose to run Bullet Punch to be less of a liability. Its relative frailty means that it can sometimes faint if it fails to KO a specific target (e.g., Clefable's Moonblast has a chance to OHKO it from full). Incredibly difficult to switch into for defensive and balanced teams, its (limited) defensive answers include Psychic-type Pokémon able to withstand both its STABs, such as (regular or Mega) Slowbro, Mew, and Reuniclus, and some Ghost-type Pokémon with limited viability, such as Cofagrigus and Doublade. Due to the nature of its kit, Mega Medicham can prove to be quite prediction-reliant, thus allowing Pokémon that would normally fall to one or two of its moves, like Landorus-T, Latias, Latios, Tornadus-T, and Clefable, to switch into it and force it out. It faces competition from Mega Lopunny, which has a better match-up against more offensive teams, but Mega Medicham's assets against other playstyles make it one of the most potent wallbreakers in the current metagame. As a wallbreaker with middling Speed, it also faces competition from Mega Gardevoir, which has an easier time muscling past its checks and counters on defensive and balanced teams, while Mega Medicham struggles to break something like (regular or Mega) Slowbro if it does not carry the appropriate coverage. Metagross (Mega): A+ (New entry) Despite barely escaping the banhammer, Mega Metagross continuously comes up in PvP discussions as the strongest Mega in the current metagame or even the most likely threat to be banned. It has incredible stats across the board, including a usable 105 Base Special Attack. Its 145 Base Attack, further enhanced by Tough Claws on many of its damaging moves, makes it incredibly difficult to switch into. It also sits at 350 Speed, thus Speed tying or outspeeding many potent threats, such as Gengar, Latias, Latios, Mega Diancie, Keldeo, and Garchomp. Mega Metagross has access to many viable moves that can be tailored to whatever its team needs. It can choose from Meteor Mash, Zen Headbutt, Hammer Arm, Ice Punch, Earthquake, Thunder Punch, Grass Knot, Bullet Punch, Pursuit, Stealth Rock, Rock Polish, Hidden Power Fire, Toxic, and even Shadow Ball. Slightly held back by the loss of coverage if it opts for a luxury or utility move, thus leaving it walled by Pokémon that it would otherwise be able to defeat, Mega Metagross still has some reliable answers—and even a few counters—that prevent it from being outright overpowered: Mega Scizor, Alomomola, Skarmory, Hippowdon, (regular or Mega) Slowbro, Mew, Tangrowth, Suicune, etc. Because it is prediction-reliant, Mega Metagross tends to struggle against certain cores centered around common Pokémon, such as Ferrothorn, Rotom-Wash, Landorus-T, TankChomp, and Heatran. While Mega Metagross has incredible physical bulk, it is relatively prone to chip and hazards, which wears it down throughout the course of a match and somewhat mitigates the fear of needing to OHKO it from full. In the current metagame, Mega Metagross is able to function extremely well as a wallbreaker—and, more rarely, as a set-up sweeper—, although it struggles to get past some extremely common Pokémon (e.g., Mega Scizor) without additional team support (e.g., Magnezone). Diancie (Mega): A (New entry) Last season, Mega Diancie was arguably worthy of A+ for its coveted ability to get Stealth Rock up against Mega Sableye teams. The current metagame is, unfortunately, less friendly towards it, perhaps because it is better prepared to face it. On paper, Mega Diancie seems to be a devastating mixed wallbreaker, sporting 160 Base Attack and Special Attack, as well as a crucial 110 Base Speed and powerful STABs in Diamond Storm and Moonblast. So, why does it no longer belong in A+? In practice, Mega Diancie runs more often than not into Pokémon that halt it in its tracks. Defensive teams usually carry at least one Mega Diancie counter: Chansey is the most common one, but Mega Venusaur, mixed Alomomola, Hippowdon, and specially defensive Gliscor are all decent countermeasures. Offensive teams typically pressure it enough to prevent it from switching into much, thus exacerbating the disadvantages of Mega Diancie's Fairy/Rock dual typing, its extremely low base HP, and the impracticality of abusing its ability against those teams. Moreover, they commonly run faster Pokémon, such as Choice Scarf Landorus-T, Serperior, and Mega Lopunny, that force it out, while sometimes opting for the likes of Mega Scizor and Mega Metagross, which can switch into most of its moves and proceed to threaten to OHKO it. Balanced and bulky teams now run sufficient (defensive and/or offensive) counterplay to Mega Diancie, including the common Ferrothorn and more uncommon—but available—answers, like Assault Vest Tangrowth, Hippowdon, Jirachi, Gliscor, Amoonguss, mixed Clefable, and Mew. In reality, Mega Diancie rarely runs Hidden Power Fire—mostly for practical reasons—, which worsens its overall match-up against Ferrothorn and Mega Scizor and makes it less self-sufficient than some of the offensive threats in A+, which require less team support. Protect is also a double-edged sword that lets Mega Diancie Mega evolve and scout for Choice-locked moves for free, although it can be taken advantage of in the same way that it tries to take advantage of opposing Pokémon, since Protect is relatively easy to punish. Because it heavily benefits from running such a move to circumvent its relative frailty and common weaknesses to Grass, Ground, Water, and Steel attacks, Mega Diancie struggles to vary its moves and choose other options, like Rock Polish, Calm Mind, and Stealth Rock, which are all nice on paper but nigh impossible to fit on Mega Diancie's tight-knit moveset. I will continue later...
  10. Hey! Thank you for showing me your Alakazam, but I already have a good one without HP Ice. That's why I'm only looking for Modest or HP Ice. Thank you for letting me know and good luck, though!
  11. The purpose of this post is to provide the playerbase with the reasoning behind each recent ban – and the unbanning of Mega Metagross. Further details can be found in the PvP Council Discord server. I will not focus on generic traits or stats unless prompted to do so by a specific argument. Likewise, I will avoid referencing other metagames (think: XY/ORAS OU or SM/USUM OU) and I invite you to do the same. We should solely focus on what is in the metagame. Why is Protean Greninja banned? 1. Greninja controls the hazard game to a suffocating degree. 2. Greninja has almost no guaranteed (offensive or defensive) switch-ins. 3. Greninja gives its user the knowledge advantage. 4. Greninja objectively hinders the development of certain playstyles and archetypes. 5. Greninja pairs up too well with too many Pokémon, including Megas. 6. Greninja has had a profoundly negative impact on the metagame. 7. Greninja restricts team building and limits innovation. Relevant replays from the latest PRO Ladder Tour Replay #1 Replay #2 Replay #3 Replay #4 Why is Mawilite banned? 1. Mega Mawile only has a handful of checks and counters. 2. Mega Mawile is extremely difficult to prepare for in a sufficient manner. 3. Considering its toolkit, Mega Mawile tends to perform too well against all playstyles. 4. Mega Mawile constantly pressures the opponent to avoid giving it a free turn or a set-up opportunity. 5. There is a massive disparity between the low cost of running Mega Mawile and supporting it properly and the high cost of running Pokémon like Will-O-Wisp Heatran, Moltres, Arcanine, etc. while also covering their many weaknesses. Relevant replays from the latest PRO Ladder Tour Replay #1 Replay #2 Why is Sablenite banned? Mega Sableye tangent: 1. Mega Sableye controls the hazard game to a suffocating extent. 2. Mega Sableye is centralizing to an unhealthy extent in terms of teambuilding and metagame development. 3. Thanks to Magic Bounce and its overall toolkit, Mega Sableye is able to remove many ways of crippling Stall and defensive teams in general. 4. Mega Sableye promotes unhealthy match-up reliance. Relevant replay from the latest PRO Ladder Tour Replay Why was Metagrossite unbanned? Mega Metagross tangent: 1. It has yet to show any signs of breaking the metagame. 2. It has its fair share of checks – and even some counters. 3. It suffers from “4-Moveslot Syndrome,” which limits it to 4 moves out of all the ones it would like to run. 4. It does not yet restrict teambuilding to an unhealthy extent. 5. It can be dealt with by all major playstyles within reason, although some must sacrifice more. I did not look for any replays from the latest PRO Ladder Tour because I understand that some players still wish to use those Mega Metagross teams – while Greninja, Mega Mawile, and Mega Sableye are already banned. Instead, let me briefly address the “Greninja vs Mega Metagross” comparison from the Greninja petition thread. If you are genuinely curious about why usage stats and win percentages should never be the sole determining factor when it comes to bans, you may watch BKC’s recent video: “The Widespread Misinterpretation of a Pokemon’s Winrate.”
  12. I messaged 47 players (all Council members and as many top 25 players as I could find on Discord). 5 did not reply, while 8 out of 42 mentioned unbanning Greninja, as opposed to 29 for Mega Metagross. Is that not good enough for you? I think that says a lot about the qualifications of those who are signing this petition. If Walross (or Keita) allows me to mention their names, I also can.
  13. I buy Klefki for the indicated price of 1.7m.
  14. I think the auction had already ended before the last bid. I am going to sleep right now but I will message you in the morning, @CloysterFace.
×
×
  • Create New...