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Jorogumo

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Everything posted by Jorogumo

  1. Sorry, the thread hasn't been updated since December when both Greninja and Aegislash were still allowed. I'll mark it as outdated until I update it. I would like to add team descriptions as well, but it would be a lot of individual work. I will try to include a small paragraph for each team once I update the thread. Many of the current Sample Teams are unusable and outdated. I will archive them soon.
  2. Excluding potential delays caused by the 15-minute rule, the auction will run for 72 hours starting from the first bid. The start price is 3 million Pokédollars. There will be no insta. The min. raise must be 200K Pokédollars. The only accepted payment will be cash (Pokédollars). Good luck!
  3. Let it be known in this small tome That Silver server is my home. We shall fight with honor and pride Against (G)old foes, against the tide. A solitary sword we wield With no guard and with no King's Shield. Though made of silver, we have gold And our luxuries are two-fold. Now behold the blue deity, The symbol of aureity. Such wonders rest in one server: The one we proudly call Silver.
  4. Yes, soon... Sorry, I've been quite busy lately, so I never updated the teams. I will try to update them before the end of the season!
  5. The PRO PvP Viability Rankings have been updated to be more representative of the current metagame, although future changes are still highly possible due to its relative recency. Because of last season's short-lived metagame, I was unable to update the Viability Rankings. As such, this is the first time that Wave 3 Megas and Mega Diancie are included in the VR. Explaining some of the rankings: Alakazam (Mega): A+ (New entry) Sporting 438 Speed, Mega Alakazam is the fastest Mega in the current metagame—a distinction only shared with Mega Aerodactyl. Its high Special Attack and its access to coverage moves such as Focus Blast, Shadow Ball, Calm Mind, Substitute, Hidden Power Ice, Recover, Knock Off, Energy Ball, and Encore make it an extremely potent threat to many Pokémon and playstyles. Even though it is very frail on the physical side and falls to many priority moves, its Speed and coverage make it hard to revenge kill with conventional options, such as Pursuit or powerful Dark-type attacks. Some of its (limited) reliable answers include Mega Scizor, Chansey, specially defensive Jirachi, and Assault Vest Alolan Muk on the defensive side and Mega Metagross, Choice Scarf Landorus-T, Bisharp, and some Tyranitar variants on the more offensive end of the spectrum. Mostly held back by the inaccuracy of Focus Blast, which is crucial to OHKO Pokémon that would otherwise KO it, Mega Alakazam is able to threaten offensive, balanced, and defensive teams alike. Trace drastically improves its match-up against weather teams, while allowing it to Trace useful abilities, like Flash Fire and Regenerator, in order to let it switch into certain threats more easily. While Mega Alakazam is a powerful and fast offensive Pokémon that every player must prepare for properly because it has the potential to sweep many teams if it does not miss Focus Blast, it still misses out on many OHKOs and 2HKOs—some of which require it to hit Focus Blast twice against key targets—without proper hazard support. Mega Alakazam also struggles to be a dominant force in a metagame characterized by the prevalence of Megas like Mega Metagross and Mega Scizor. Medicham (Mega): A+ (New entry) Thanks to Pure Power and 100 Base Attack, Mega Medicham is an extremely hard-hitting wallbreaker with just enough Speed to Speed tie many relevant threats sitting at 100 Base Speed. Its powerful—albeit inaccurate—STAB moves complement its offensive toolkit nicely and its access to useful coverage options like Ice Punch and Thunder Punch allows it to wallbreak more efficiently. Fake Out is a useful priority move that guarantees its safe Mega evolution while aiding it in revenge killing certain threats, although its Speed is somewhat lackluster against speedier, more offensive teams against which it can choose to run Bullet Punch to be less of a liability. Its relative frailty means that it can sometimes faint if it fails to KO a specific target (e.g., Clefable's Moonblast has a chance to OHKO it from full). Incredibly difficult to switch into for defensive and balanced teams, its (limited) defensive answers include Psychic-type Pokémon able to withstand both its STABs, such as (regular or Mega) Slowbro, Mew, and Reuniclus, and some Ghost-type Pokémon with limited viability, such as Cofagrigus and Doublade. Due to the nature of its kit, Mega Medicham can prove to be quite prediction-reliant, thus allowing Pokémon that would normally fall to one or two of its moves, like Landorus-T, Latias, Latios, Tornadus-T, and Clefable, to switch into it and force it out. It faces competition from Mega Lopunny, which has a better match-up against more offensive teams, but Mega Medicham's assets against other playstyles make it one of the most potent wallbreakers in the current metagame. As a wallbreaker with middling Speed, it also faces competition from Mega Gardevoir, which has an easier time muscling past its checks and counters on defensive and balanced teams, while Mega Medicham struggles to break something like (regular or Mega) Slowbro if it does not carry the appropriate coverage. Metagross (Mega): A+ (New entry) Despite barely escaping the banhammer, Mega Metagross continuously comes up in PvP discussions as the strongest Mega in the current metagame or even the most likely threat to be banned. It has incredible stats across the board, including a usable 105 Base Special Attack. Its 145 Base Attack, further enhanced by Tough Claws on many of its damaging moves, makes it incredibly difficult to switch into. It also sits at 350 Speed, thus Speed tying or outspeeding many potent threats, such as Gengar, Latias, Latios, Mega Diancie, Keldeo, and Garchomp. Mega Metagross has access to many viable moves that can be tailored to whatever its team needs. It can choose from Meteor Mash, Zen Headbutt, Hammer Arm, Ice Punch, Earthquake, Thunder Punch, Grass Knot, Bullet Punch, Pursuit, Stealth Rock, Rock Polish, Hidden Power Fire, Toxic, and even Shadow Ball. Slightly held back by the loss of coverage if it opts for a luxury or utility move, thus leaving it walled by Pokémon that it would otherwise be able to defeat, Mega Metagross still has some reliable answers—and even a few counters—that prevent it from being outright overpowered: Mega Scizor, Alomomola, Skarmory, Hippowdon, (regular or Mega) Slowbro, Mew, Tangrowth, Suicune, etc. Because it is prediction-reliant, Mega Metagross tends to struggle against certain cores centered around common Pokémon, such as Ferrothorn, Rotom-Wash, Landorus-T, TankChomp, and Heatran. While Mega Metagross has incredible physical bulk, it is relatively prone to chip and hazards, which wears it down throughout the course of a match and somewhat mitigates the fear of needing to OHKO it from full. In the current metagame, Mega Metagross is able to function extremely well as a wallbreaker—and, more rarely, as a set-up sweeper—, although it struggles to get past some extremely common Pokémon (e.g., Mega Scizor) without additional team support (e.g., Magnezone). Diancie (Mega): A (New entry) Last season, Mega Diancie was arguably worthy of A+ for its coveted ability to get Stealth Rock up against Mega Sableye teams. The current metagame is, unfortunately, less friendly towards it, perhaps because it is better prepared to face it. On paper, Mega Diancie seems to be a devastating mixed wallbreaker, sporting 160 Base Attack and Special Attack, as well as a crucial 110 Base Speed and powerful STABs in Diamond Storm and Moonblast. So, why does it no longer belong in A+? In practice, Mega Diancie runs more often than not into Pokémon that halt it in its tracks. Defensive teams usually carry at least one Mega Diancie counter: Chansey is the most common one, but Mega Venusaur, mixed Alomomola, Hippowdon, and specially defensive Gliscor are all decent countermeasures. Offensive teams typically pressure it enough to prevent it from switching into much, thus exacerbating the disadvantages of Mega Diancie's Fairy/Rock dual typing, its extremely low base HP, and the impracticality of abusing its ability against those teams. Moreover, they commonly run faster Pokémon, such as Choice Scarf Landorus-T, Serperior, and Mega Lopunny, that force it out, while sometimes opting for the likes of Mega Scizor and Mega Metagross, which can switch into most of its moves and proceed to threaten to OHKO it. Balanced and bulky teams now run sufficient (defensive and/or offensive) counterplay to Mega Diancie, including the common Ferrothorn and more uncommon—but available—answers, like Assault Vest Tangrowth, Hippowdon, Jirachi, Gliscor, Amoonguss, mixed Clefable, and Mew. In reality, Mega Diancie rarely runs Hidden Power Fire—mostly for practical reasons—, which worsens its overall match-up against Ferrothorn and Mega Scizor and makes it less self-sufficient than some of the offensive threats in A+, which require less team support. Protect is also a double-edged sword that lets Mega Diancie Mega evolve and scout for Choice-locked moves for free, although it can be taken advantage of in the same way that it tries to take advantage of opposing Pokémon, since Protect is relatively easy to punish. Because it heavily benefits from running such a move to circumvent its relative frailty and common weaknesses to Grass, Ground, Water, and Steel attacks, Mega Diancie struggles to vary its moves and choose other options, like Rock Polish, Calm Mind, and Stealth Rock, which are all nice on paper but nigh impossible to fit on Mega Diancie's tight-knit moveset. I will continue later...
  6. Hey! Thank you for showing me your Alakazam, but I already have a good one without HP Ice. That's why I'm only looking for Modest or HP Ice. Thank you for letting me know and good luck, though!
  7. The purpose of this post is to provide the playerbase with the reasoning behind each recent ban – and the unbanning of Mega Metagross. Further details can be found in the PvP Council Discord server. I will not focus on generic traits or stats unless prompted to do so by a specific argument. Likewise, I will avoid referencing other metagames (think: XY/ORAS OU or SM/USUM OU) and I invite you to do the same. We should solely focus on what is in the metagame. Why is Protean Greninja banned? 1. Greninja controls the hazard game to a suffocating degree. 2. Greninja has almost no guaranteed (offensive or defensive) switch-ins. 3. Greninja gives its user the knowledge advantage. 4. Greninja objectively hinders the development of certain playstyles and archetypes. 5. Greninja pairs up too well with too many Pokémon, including Megas. 6. Greninja has had a profoundly negative impact on the metagame. 7. Greninja restricts team building and limits innovation. Relevant replays from the latest PRO Ladder Tour Replay #1 Replay #2 Replay #3 Replay #4 Why is Mawilite banned? 1. Mega Mawile only has a handful of checks and counters. 2. Mega Mawile is extremely difficult to prepare for in a sufficient manner. 3. Considering its toolkit, Mega Mawile tends to perform too well against all playstyles. 4. Mega Mawile constantly pressures the opponent to avoid giving it a free turn or a set-up opportunity. 5. There is a massive disparity between the low cost of running Mega Mawile and supporting it properly and the high cost of running Pokémon like Will-O-Wisp Heatran, Moltres, Arcanine, etc. while also covering their many weaknesses. Relevant replays from the latest PRO Ladder Tour Replay #1 Replay #2 Why is Sablenite banned? Mega Sableye tangent: 1. Mega Sableye controls the hazard game to a suffocating extent. 2. Mega Sableye is centralizing to an unhealthy extent in terms of teambuilding and metagame development. 3. Thanks to Magic Bounce and its overall toolkit, Mega Sableye is able to remove many ways of crippling Stall and defensive teams in general. 4. Mega Sableye promotes unhealthy match-up reliance. Relevant replay from the latest PRO Ladder Tour Replay Why was Metagrossite unbanned? Mega Metagross tangent: 1. It has yet to show any signs of breaking the metagame. 2. It has its fair share of checks – and even some counters. 3. It suffers from “4-Moveslot Syndrome,” which limits it to 4 moves out of all the ones it would like to run. 4. It does not yet restrict teambuilding to an unhealthy extent. 5. It can be dealt with by all major playstyles within reason, although some must sacrifice more. I did not look for any replays from the latest PRO Ladder Tour because I understand that some players still wish to use those Mega Metagross teams – while Greninja, Mega Mawile, and Mega Sableye are already banned. Instead, let me briefly address the “Greninja vs Mega Metagross” comparison from the Greninja petition thread. If you are genuinely curious about why usage stats and win percentages should never be the sole determining factor when it comes to bans, you may watch BKC’s recent video: “The Widespread Misinterpretation of a Pokemon’s Winrate.”
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  8. I messaged 47 players (all Council members and as many top 25 players as I could find on Discord). 5 did not reply, while 8 out of 42 mentioned unbanning Greninja, as opposed to 29 for Mega Metagross. Is that not good enough for you? I think that says a lot about the qualifications of those who are signing this petition. If Walross (or Keita) allows me to mention their names, I also can.
  9. I buy Klefki for the indicated price of 1.7m.
  10. I think the auction had already ended before the last bid. I am going to sleep right now but I will message you in the morning, @CloysterFace.
  11. Does the winner have to transfer to Gold server or can you transfer to Silver server if necessary? Also, 3m.
  12. Hey, thank you for posting! I'm not really looking for a Mild Altaria, but those IVs are great. Good luck!
  13. 9.4m.
  14. 9m.
  15. 7m.
  16. 6m.
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