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New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
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Lugario

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  1. Hey there, you deliberately move the focus on something else rather on what's important. The fact that macros already exist, does not mean it should be made easier for cheaters to automate hunting. Especially if it would be difficult to recognize them. Even tho they know the risk of getting punished when they do it, it doesn't prevent them from doing it. If anything it will increase the workload of staff members who deal with those cases. And it would probably depend a lot more on players to help report those cheaters. Binding the keys is more than enough control support, it doesn't need more. If you get exhausted hunting, maybe you should take a small break and then continue playing again later.
  2. -1 With the way controller features have evolved over the years, this could make it easier to use turbo or macro functionality to automate hunting, which is against the rules.
  3. -1 sometimes buyer or seller may not be able and do the transaction for some reason, especially during working days. Having 7 days it's secured that there is a weekend included for players to find the time to complete the trade. Otherwise when that period is like 3 days and the trade may not be able to be completed because it's too short, it wouldn't be fair to have to pay 10%/10k for the forced trade due to the small window. Also it would increase the workload of Trade Moderators by a lot but staff members are volunteering in their free time. It's the player's responsibility to try and complete the trade since they were interested in that transaction.
  4. -1 what if the owner put the bid too late and the auction ends before the owner uploads that bid.
  5. +1 Nurse Joey acknowledges your birthday in the handheld games as well, so it could be added in PRO too. The way it could be done is you set once your birthday, then at your birthday you interact with her and she wishes you happy birthday, there are birthday sounds too, and in in the game chat it announces that it's your birthday. At the end of the interaction you receive a small collectable and untradeable gift, or maybe something from the coin shop available at that time.
  6. Lugario replied to Lugario's topic in Suggestions
    I do understand that alt accounts and story services could be affected. However, people should be motivated to finish the story themselves, or alternatively, the price for story services could increase. Implementing this would also have a positive side effect. It would reduce alt accounts farming event islands without even having finished half of the story. It was intentional that I didn't mention that part initially, but overall, the benefits heavily outclass the negatives in my opinion. For me, the shortcut "PRO" refers to the fact that the game should be challening, not easy. "If you don't want your Astrella Day 1 experience ruined, then simply don't look up a guide for it, such things will always exist." yes, but the game shouldn't be designed arround making rushing the default. Astrella was just an example, since it will be the new region for those of us who have already finished all the currently available regions. But for brand new players, that initial experience starts in Kanto, Johto, Hoenn and Sinnoh. In the past, there used to be play time requirements before you could obtain specific things, though those were eventually removed. I assume the staff members who originally implemented them envisioned an environment where players would actually spend time in the game rather than rushing through everything. As I have said many times, for me, this is an actual game, and not just a battle simulator where you want to skip the story and use shortcuts or purchases to immpediately get the Pokemon or Items you want. Doing that removes the entire point of the gameplay and the grinding aspect, it takes away the hard player experience.
  7. Lugario posted a topic in Suggestions
    Hello everyone, I would like to suggest the addition of level caps. The idea is that people should not be using overleveled Pokemon that are not their OT to rush through the gyms and finish the story. Some players, after unlocking the 4th gym, they lend or buy level 100 Pokemon and go through the whole game in a very short time, which is sabotaging the effort staff members spend to create that content. Over the years, it has become easier and easier for new players to complete the story. Difficult requirements and grinding milestones (like the level 80 Rattata) were removed, leaving only a fraction of that original challenge (like unknown Pokemon levels in some battles). But it's supposed to be challenging, not effortless. When Astrella releases, I wouldn't want the experience ruined by Day 1 guides explaing how to rush through it, or a Day 1 Astella Story Service either. That would undermine years of hard work by the staff team and destroy the thrill of experiencing content for the first time. If some player wants to grind their OT Pokemon to level 100 it is okay, but if it is not their OT and they do not have the corresponding badge for the corresponding level range, then the Pokemon should not obey their Trainer. It is like that in the handheld games as well, and it feels like something that PRO should have always had. Players should spend some time in the game, enjoy it and expore not just skip it. It would also be a learning experience for them for the post game, which can be challenging for some people, so they could learn and get used to it. It makes the game more interesting. Kind Regards, Lugario
  8. +1 but about the points system is not really needed, just a rework of the Pokemon and Items you can encounter. Maybe some new places as well, so we would have to explore and find that that area had added a dig spot or headbutt. Also an exclusive battle background for headbutt and an exclusive battle background for dig spots, that doesn't appear anywhere else. And maybe the trees and dig spots could use a rework of how they look in the overworld, to be more alive and nice.
  9. I like the first idea about the monthly task, but not the rewards because they are too much OP and it's not needed to be shown in trainer card. But I don't like that much the second idea.
  10. Lugario replied to Codyful's topic in Suggestions
    Hey, it wouldn't affect the grinding part at all, since new excavation sites would probably need X amount of points as requirement before players can access them. New excavation sites are wanted from the community for a long time, and probably would be added at some point. But idk if that would be in the near future since we already got an excavation rework recently.
  11. Hello everyone, I would like to suggest that similar to how when we use the Inspect command with Reborn Bot and it shows the duration of MS, that it would also please show if we have active BMS and how much time it is left. This would save us some time from going to check with the NPC , which is immportant since BMS lasts only 72 hours. That way we could organize and plan our hunts better as well. It would not affect players who do not have discord, since they could still check at the NPC. Thanks in advance! Kind Regards, Lugario
  12. I don't think this will ever be implemented because it's players responsibility to tracker their encounters and there are already many trackers out there. But yes I agree that it would be cool to have an in-game tracker encounter that would track in which map how many encounters with percentage we encountered or otherwise as well to select a Pokemon and see your encounters with that Pokemon for which map and have accurate results because probably if it will be in-game integrated it won't need ocr screen reader, and the data to be saved in your account and be able to see them on whatever device you logged in. But I don't agree with the link in chat thing.

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