
Dangdung
Registered User-
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Everything posted by Dangdung
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Right. thank you. Wonder how that piece of information left my mind..... Nevermind this post.
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by amoonguss
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I read that Confuse was always working as intended. But everyone who plays pvp and read that knew it was BS. Yesterday I played pvp, and I noticed it. HELL YEAH! Confuse wouldn't always go for 4 turns. Sometimes I got out of it after 2 turns. Weha! Thank you for finally fixing it.
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welcome to the club friend. This bug is well knows by me. I coulnd't manage to reproduce it yet, but it happaned 4 times to me so far. You have 2 options. log out and take the loss or be more presistent than your opponent and outlast him in the attrition game. Considering your screenshot i'd advice you to just quit.
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After fixing the red things i'd try the team in pvp and see how it performs. I didn't put any thoughts composition wise but apart from the chandelure these pokemon are commonly used. If you fight with the team you'll expirience its limitations and can make changes accordingly.
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shoot an offer,auction will last till i find an acceptable offer.
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The first 2 listed here are just visual bugs, close to irrelevant. Could you provide video evidence of the last 2 bugs happening? Or process for reproducing them. Also if someone else is aware of some other bugs other than the ones listed here, please say so, this will be looked into. mute video, latter half. You'll notice how a 1 PP of belly drum is used, but the Move itself not.
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Would be actually useful, if you notice something that isn't in the bug list already, that list can be presented to Shane when he has the time to fix :) Also, seems pretty obvious, Hazards won't be banned ever :) Sadly. In 3 of the 4 times i got stuck a Weavile was on either side. In 2 of them a Togekiss was. One match i can't recall correctly.
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There's no way to deal with it. When you get stucked in a match you have options. Waste your time or give up on a match. The current problems with Hazards that I know are: Double death of pokemon when killed by them -Messes up pokeball display -Steals turns (Imagine Belly drumming on Azumarill, Opponent sacrifice one of his Pokemon to hazards and Belly Drum doesn't go through. This doesn't happen with other sacifice moves). -Can make turns never end.
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Yes. I'd rather have it fixed too as i rely on Stealth Rock and rapid Spin. But so far my complaints about this have been ingored by admins or met with "oh its not a big deal" responses by fellow players.
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Hazards lead to a very crucial and matchbreaking bug. When Pokemon die to hazards their death animation is played twice. This messes up the Pokeball display and can lead to turns getting stuck. I was stuck in a turn 4 times in total, only way out is to disconnect. And guess what, right on this very moment im stuck again.
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How come admins/mods ignore this? since i created this threat this same thing happaned to me 2 more times. Plus one time befor this to a total of 4. This bug is clearly related to Stealth rock Visual bugs as it only happanes when a pokemon gets killed by those.
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I was ranging from #1-3 mostly. I think i finished #3 last season and I'd be pretty salty if #1 got something special because the end wasn't announced and I didn't play at the end.
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calm mind on slowbro can make you win that
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nope, idling gets you disconnected.. pff /edit That bug trapped me for 1h, lost me 26 ranking and put a 45 min ban on me. bs
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can i disconnect if i idle? i really dont wanna give up on my points because of this.
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are you a bot? i think this is more related to the stealth rock kill bug display than server stability. server seems fine. im just stuck in a turn. had this befor. but can't remember if a stealth rock kill happaned befor. and yes. im still looking at this:
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still waiting
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This is the situation: Im fighting Woobiemosia and he was 2 poke down. one of my pokemon was low so i used to to as a safe swap and let it die to rocks. After that my weavile is up against his Togekiss. And im looking at "Please Wait.." for 10 minutes. I doubt this is gonna end untill one of us disconnects.
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It just makes sense to use 2 walls at least. Say you have sweeper that kills an opposing pokemon. They take one in that beats yours. It's much better to switch to a tank that can take that hit instead of losing that sweeper.
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Nothing wrong with Confuse Ray. What's wrong with confused status, rather than confuse ray is that it always lasts 4 turns, which makes it overpowered. You spend 1 turn and get 2 turns return in avg. Could you give a confirmation if this is like it's intended to be?