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Miles

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Posts posted by Miles

  1. It's not purely cosmetic, because some Pokemon's evolutionary paths are affected.

    "B-but you can implement the request if you just filter out those Pokemon!"

     

    It's not a sensible request, because it involves effort for something the staff would likely agree is completely unnecessary.

    "But m-muh preferences!"

     

    Just deal with it.

  2. Re: Mt. Goon: Economics Edition

     

    <r><QUOTE author="SirChancelot"><s>

    </s><POST content="39780"><s></s>39780<e></e></POST> Fan of Graduisics pricing calc so i would like to join you guys.<e>
    </e></QUOTE>

     

    W-whaaat? If you said that to get on Gradi's good side and definitely get in, I deeply regret to inform you that

    <SPOILER><s>

    </s>it might actually work<e>

    </e></SPOILER></r>

  3. At some point in this thread, someone may or may not advise that you make a completely new account if you're not satisfied with your base avatar anymore.

     

    I'm face-punching that person in advance.

     

    At the moment, that's your only option, but that doesn't mean it should be. That isn't a solution, it's a work-around. As a matter of fact, this would be a great opportunity to introduce another money sink for in-game currency.

  4. 39196 As this has already been denied by Arnie, this creates a money sink, which is a good thing in the long run for the economy. Many other Pokemon MMO's/games have a problem where prices of Pokemon and the such become super inflated making it hard for newer players to obtain things.

    I just claimed this could be alleviated by raising the price of TMs in return for unlimited uses, but okay.

    And Miles your comment makes 0 sense, in handheld there is NO economy, you do everything yourself. The fact is in handheld games you just farm money or cheat it in, or cheat the item/pokemon in which makes it 10x easier.

    Uh, what? That statement is untrue; there's no MONETARY economy, but Pokemon and items do hold value. Ever heard of a little mainstay called GTS? If you didn't know, it stands for Global Trade Station, and it's where you trade one thing for another. That's basically the definition of economy.

     

    An economy (Greek οίκος-household and νέμoμαι - manage) or economic system consists of the production, distribution or trade, and consumption of limited goods and services by different agents in a given geographical location.

     

    Much like most MMOs, but for different reasons, the handheld economies are arguably better when they're fresh compared to later on in its life when people can just "print" money (Pokemon) by cheating. If you ignore that one completely unnatural element, it's pretty clear that the handhelds do have a form of economy.

  5. Chrono Cross isn't accessible, is it? If not, then the only Pokemon in all of PRO that we don't have complete information on is Frillish (unless I'm missing something). We're almost up to date! I want to show my appreciation one last time for everyone who contributed again, whether it was only one small correction or a ton of data; no one made you help, but you did anyway, and for that you have my utmost thanks. Together, we've accomplished something for the good of the community.

     

    And now I can focus entirely on formatting, so expect some aesthetic changes next!

  6. 39157 This is an MMO, things arent supposed to be easy to obtain

     

    TMs will be staying as they are

    Do you think that how TMs are currently obtained is anything other than "easy?" There's a clear distinction between annoying and difficult, and TMs are currently the former--and only when you have to backtrack to a Gym in another region to stock up. If your argument was that it's a better money sink, then that wouldn't lend itself to debate, but you didn't use that as your point at all. Note that, by pointing this out, I'm not saying I think they should be more difficult to get.

     

    It's possible to make TMs infinite use and mark up the prices so that they still function as a money sink.

     

    In addition, your whole "this is an MMO" logic doesn't fly when the handhelds are simple MMOs nowadays, you just don't see the other players' avatars walking around and you don't communicate with them outside of microphone-enabled battles. You can trade items and Pokemon, grind, compete, and do most of the same stuff you already do in PRO, minus a couple of garnishes.

  7. Five Isle

    Hoppip M-D-N

    Horsea M-D-N

    Krabby M-D-N

    Magikarp M-D-N-C

    Psyduck M-D-N

    Shellder M-D-N

    Slowpoke M-D-N

    Staryu N-C

    Tentacool M-D-N

    Tentacruel M-D-N

     

     

    Five Isle Meadow

    Hoppip M-D

    Meowth M-N

    Persian N

    Pidgeotto M-D-N

    Psyduck M-D-N

    Ralts M-D-N

    Sentret M-D

    Slowpoke M-D-N

    Horsea M-D-N

    Krabby M-D-N

    Magikarp M-D-N-C

    Tentacool M-D-N

    Tentacruel D

     

     

    Memorial Pilar

    Hoppip M-D

    Pidgey M-D-N

    Spearow M-D-N

    Wingull M-D-N

    Horsea M-D-N

    Kingler M-D-N

    Krabby M-D-N

    Magikarp M-D-N-C

    Psyduck M

    Qwilfish M-N-C

    Remoraid D-C

    Seadra M-D-N

    Slowpoke M-D-N

    Tentacool M-D-N

    Tentacruel M-D-N

     

     

    Chrono Cross

    Gyarados M-D-N

    Hoppip M-D

    Horsea M-D-N

    Krabby M-D-N

    Magikarp M-D-N-C

    Seadra M-D-N

    Shellder M-D-C

    Slowpoke M-D-N

    ??? C

     

     

    Water Labyrinth

    Goldeen M-D-N

    Gyarados M-D-N-C

    Hoppip M-D

    Horsea M-D-N

    Magikarp M-D-N-C

    Psyduck M

    Shellder D-C

    Tentacool M-D-N

    Tentacruel M-D-N

     

     

    Resort Gorgeous

    Gyarados M-D-N

    Hoppip M-D

    Horsea M-D-N

    Krabby M-D-N

    Magikarp M-D-N-C

    Remoraid M-C

    Seadra M-D-N

    Slowpoke M-D-N

    Staryu M-N-C

     

     

     

    Lost Cave

    Gyarados M-D-N

    Magikarp M-D-N

    Tentacool M-D-N

    Tentacruel M-D-N

     

    Lost Cave Entrance

    Golbat M-D-N

    Zubat M-D-N

     

    Lost Cave 1F1-1F14

    Gastly M-D-N

    Golbat M-D-N

    Haunter M-D-N

    Misdreavus M-D-N

    Murkrow N

    Zubat M-D-N

     

     

     

     

    Water Path

    Bellsprout M-D-N

    Fearow M-D-N

    Gloom N

    Meowth M-N

    Oddish M-N

    Persian N

    Psyduck M

    Sentret D

    Slowpoke D

    Spearow N

    Weepinbell M-D-N

    Flabébé D

    Gyarados M-D-N_C

    Kingler M-D-N

    Krabby M-D-N

    Qwilfish M-D-N-C

    Remoraid M-D-N-C

    Seadra M-D-N

    Tentacool M-D-N

    Tentacruel M-D-N

     

     

    Ruin Valley

    Fearow M-N

    Meowth M-N

    Natu M-D-N

    Psyduck M-D-N

    Slowpoke M

    Spearow M-N

    Wobbuffet N

    Wooper N

    Yanma M-D

    Gyarados M-D-N-C

    Krabby M-D-N

    Magikarp M-D-N

    Marill M-D-N

    Poliwag M-D-N

     

     

    Green Path

    Horsea M-D-N

    Krabby M-D-N

    Lapras M-D-N

    Magikarp M-D-N-C

    Psyduck N

    Qwilfish M-N-C

    Slowpoke M-D-N

    Tentacruel M-D-N

     

     

    Outcast Island

    Gyarados M-D-N-C

    Horsea M-D-N-C

    Kingler M-D-N-C

    Krabby M-D-N-C

    Magikarp M-D-N-C

    Psyduck M-D-N-C

    Qwilfish M-D-N-C

    Remoraid M-D-N-C

    Seadra M-D-N-C

    Slowpoke M-D-N-C

    Tentacool M-D-N

    Tentacruel M-D-N

     

     

    Altering Cave

    Aipom D

    Houndour N

    Mareep M-D-N

    Pineco M-D

    Sandshrew M-D-N

    Shuckle M-D-N

    Smeargle M

    Stantler M-D-N

    Teddiursa M-D-N

    Zubat M-D-N

     

     

     

     

    Trainer Tower

    Horsea N

    Krabby M-D-N

    Magikarp M-D-N

    Mantine M-D-N

    Qwilfish M-N

    Seadra N

    Tentacool M-D-N

    Tentacruel M-D-N

     

     

    Canyon Entrance

    Fearow D

    Meowth N

    Persian N

    Phanpy M

    Psyduck M

    Sentret M-D

    Slowpoke M-D-N

    Spearow M-N

     

     

    Sevault Canyon

    Cubone M-D-N

    Fearow M-D-N

    Geodude M-D-N

    Larvitar M-D-N

    Marowak M-D-N

    Meowth N

    Onix M-D-N

    Phanpy M

     

     

    Tanoby Ruins

    Gyarados M-D-N

    Horsea M-D-N-C

    Kingler M-D

    Krabby M-D-N-C

    Magikarp M-D-N-C

    Mantine M-D-N

    Psyduck M-C

    Remoraid D-C

    Seadra M-D-N-C

    Slowpoke M-D-C

    Tentacool M-D-N

    Tentacruel M-D-N

     

    Tanoby Ruins Drilford Chamber - Scufib Chamber

    Unown M-D-N

     

    Thank you so much for your help!! One small request though: to make adding this to my guide simple, would you mind also tagging Pokemon by how they're encountered? For example you already use C for fishing Pokemon; I'd like you to separate walking Pokemon and surfing Pokemon too. If you do, I'll update the guide right away and credit you by name for your extraordinary contributions.

  8. You can't use your own brain to weighs the pros and cons?

    Pros:

    Auction house - easier to trade/sell pokemon to a wider audience and buy/seller safety measures.

    Cons:

    Monopolization, pricing wars, irregular economic based prices.

     

    Correct Miles?

     

    Oh! Sorry, it's hard to concentrate when you're breathing down my neck so loudly. Well, all I can say is it's not my job to define or argue his/her position for him/her; I'm not the original poster and I don't necessarily agree with the core suggestion at this time. Don't mind me, I'll wait until Phunny has a chance to speak.

     

    [insert Pinky and the Brain joke]

     

  9. No, I understood the central message, but a whole is not greater than the sum of its parts; one of yours was broken. Did you really have to space everything out and stretch the page? Then double post? Thanks for bumping my friend's thread, but I really wish you would've condensed it into neat paragraphs. I'm also incredibly satisfied with the personal reaction and kneejerk conclusion that I've never dealt with a player-run economy before--I kind of get off on it. With that, I know exactly the kind of person you are, so you'll probably be surprised to hear that I'm not fundamentally disagreeing with your message, if you'd just let me clarify before you have at it again.

     

    Yes, eventually players can and will monopolize any free player-run economy; the most important word in that sentence was eventually. It's actually even possible and likely that there are already small monopolies, as you've stated. I'm not disagreeing with that. Granted, you're making it seem a lot easier than it actually is at this point in PRO's economic development; the economy is still very young, and it takes a lot of money to buy out all of your competition and efficiently monopolize. Once any monopolies considerably pervade throughout the macroeconomic level, his calculator will inevitably be bound by those forces.

     

    It's also worth pointing out that the title itself states "Mostly for Fun." Either you missed that as you leaped at the chance to flex your MMO economics degree, or you noticed and wanted to point out something self-evident anyway.

  10. 38663I believe that an auction house would be overall damaging to the community

     

    Okay.

     

    Why?

     

    All of that is no better than an auction house if you don't actually present an argument of when, why, and how an auction house is objectively damaging and then successfully defend it.

  11. 38698 Yeah, and then you'll also need to compare a market price.

    Say a sneasel thats worth 100k - is being sold by a player for 70k.

    Anyone selling a sneasel worse than it for 70k will be judged harshly and the entire market will have to adjust downward to make room for that ONE players choice of price.

    Now Say that player is KNOWN for insanely cheap prices and spends all their time collecting rare/good pokemon and selling them for less than the market.

    Nobody but him will be truly making a profit because everyone will buy from him over anyone else.

    That's why things like this don't go very far in a community based economy.

    You can fork up a calculator, but all your doing is separating smart businessmen from dumb ones.

     

    I'm sorry, did you just imply the actions of ONE outlier's sale systemically pervades throughout an entire economy? Because in your example, it's just one person, and if so, it discredits the entire point you're trying to make. It takes much more than one person to permanently influence an economy like this one. For having played with markets before, you couldn't have chosen a more incomplete example, which puts all of your logic into question.

     

    Consider this: Like money, Pokemon are a resource and the seller that sells for cheap will not always have them in stock. You said everyone buys from that seller, right? That means the demand increases for those Pokemon sold by that seller; now a sizable number of buyers are now competing for these cheaply market-adjusted Pokemon, of which the seller only ever has a limited amount, looking for deals. Naturally, the price increases because buyers are much more likely to outbid each other at lower prices (I refuse to use a citation for what should be common sense here). The point at which most buyers choose not to compete for the Pokemon is probably around whatever the average market price for that Pokemon is at the time. For numerous reasons, not all buyers will absolutely drop out there, and any that don't will raise the bid for that Pokemon even more. At any point down the relative line of cheap/average/expensive, the Pokemon is sold. Once the person doesn't have that specific Pokemon, what now? Buyers have no choice but to wait or purchase from other sellers, whose prices can and will vary, thus reinforcing those seller's prices within the economy on an individual level.

     

    That's the other side to the coin which you've completely neglected, and both sides certainly influence the economy to an extent on a microeconomic level... but microeconomics are not the same as macroeconomics, and you're clearly conflating the two in your example.

  12. Updated! Thanks for all the corrections.

     

    Don't worry about double posting, it's fine. Some of the things you said were missing are there and correct according to you, for example Poliwag's time of day in Grass and Swamp and Magikarp at Bond Bridge. You might have skimmed over them.

  13. Re: Mt. Goon: Keyblade Edition

     

    <r><URL url="https://replay.pokemonshowdown.com/ou-275905515">https://replay.pokemonshowdown.com/ou-275905515</URL><br/>

    <br/>

    Under our careful tutelage, young grasshopper Ahzu is on the road to becoming a Pokémeme Master. They grow up so fast ;_;<br/>

     

    <QUOTE author="sardanapalos"><s>

    </s><POST content="37264"><s></s>37264<e></e></POST> Dearly beloved remix intro-video, where do I sign up?<e>
    </e></QUOTE>

    You just did! I'll PM you shortly.</r>

  14. 37136That is why i am just giving out my opinion as stated, i really didnt mean to offend you.

    I just find the map to be a little bit messy.

    I apologize

    Uh... what? You didn't offend me. I just think your "suggestion" is terrible because it's an opinion and it doesn't actually affect gameplay. You want to tailor the game's aesthetics to suit your own personal tastes, but aren't providing anything logically substantial for your argument. That is why I'm opposed to this. Sorry for the confusion.

  15. Re: Mt. Goon: Keyblade Edition

     

    <r><QUOTE author="Gradiusic"><s>

    </s><POST content="36746"><s></s>36746<e></e></POST> <QUOTE author="sickkitten"><s>
    </s><POST content="36680"><s></s>36680<e></e></POST> <QUOTE author="Gradiusic"><s>
    </s><POST content="35988"><s></s>35988<e></e></POST> <br/>

    <br/>

    Who are you? :O<e>

    </e></QUOTE>

     

    Soon to be the cutest in guild / game ~<e>

    </e></QUOTE>

     

    Oh really?<e>

    </e></QUOTE>

     

    How do you not know Mariah? Have you been living under a rock?!</r>

  16. 36564 Let me know if you need help in finding any pokemon on routes that are not fully covered yet. i will try to get either information from our hunters or set up hunting parties in order to help you finish your guide.

    Any help is welcome and greatly appreciated! The missing Pokemon on Route 12 has been eluding me and everyone I've asked for some time, if you'd like to look into it.

  17. 35646 Keep Working! Looks good!

     

    You can make the Routes thicker, to make it easier to find the Routes.

    I mentioned this in the original thread, but for those who may have missed it: once I complete the Sevii Islands, I'll format everything so it looks nice. For now, use Ctrl-F if you don't see it right away... I used as few spoilers as possible specifically so you can Ctrl-F through the regions and find whatever you need quickly.

    35922 Nice work! i love it!! :y: :Heart-eyes:

     

    but can I ask what is the meaning of those in pink font color??

    Membership only in that location.

    This is what I wanted to see. Players deciding where is what and what is the rarity. However, it would be nice if you can decide the rarity for those. Good luck.
    Thanks. I'd like to include rarity, but it'd be waaaaaay more annoying and difficult to find out precisely; according to the post you made which detailed them, PRO has an arguably excessive number of levels of rarity. The best I would manage without losing my mind is probably a very general rarity (something like Very Rare - Rare - Uncommon - Common). I'll consider working on this once I complete Sevii.

     

    Thank you everyone for your interest and support.

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