Botspam
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honestly i couldn't care less about raising mons for repels, if repel hunting was removed from the game i wouldn't lose my sleep over it what i care about is training my load of mons that i have in my pc and no way i'm going to train a different gyarados everytime i want to train something, it would be beyond stupid having the 3 gyarados and slapping the asked item on them to prevent them from levelling up would be a big help another thing that could be done would be just letting us go to the tower with a lvl100. some would say that it would be broken, that it would be a very big boost to exp gaining, i ask, is that a bad thing? we're paying for fast levelling, why is it a bad thing that we level up fast? for me, either going in with a lvl100 or the item asked by the op would be a great addition, the way exp is now is terrible and i don't want to train anything under this system, and i didn't. i never trained 1 single mon since the exp system has changed and just the thought of doing it makes me want to close the game rather than getting bothered by it.
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nobody agrees, or has anything to say?
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i think there should be a change in what the mysterious ticket does, more specifically for birth island i get that when these tickets were introduced, there was only 1 usage for it, going to birth island as the time went by, there were introduces more uses for these tickets, namely reroll service, mirage island and guild island (don't remember if there are other uses) what i suggest is that we simply remove the pseudo legendaries from birth island and my reasons are: some of us do the wq because we want to fill our dexes and in many cases, like mine, the only mons we're missing are the legendaries. doesn't seem rewarding that we do all the legendary quests (some of them very annoying), then we do wq and when we finally go get our reward we get... not what we want at all wq have some timezones that don't fit into everybody's availability. i know it's impossible to fit into everybody, i'm not asking for the impossible, however, it would be fair that the effort that we put intofinishing wq can be rewarded by giving us the legendary that we need in birth island wq almost always asks us to hunt some rare mons. let's say that the next wq will require us to hunt deino. we hunt it for a few/many hours and it gets completed. then we get to birth island and a possible reward from farming deinos for so long is a hydreigon, how is this in any way rewarding? to me it's nothing but a middle finger right in the face some might say that by removing the pseudos makes the tickets less valuable but, does it really? it would it was like before, where birth island was the only use for it but, even after we get all the legendaries, the ticket will still have value for reroll service and unlocking the other islands so, in conclusion, i can't see the presence of pseudos in birth island in any way but being a nuisance and something that deeply demoralizes me from doing the wq, since my main goal is to get the missing legendaries, which are still quite a few.
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absolutely agree with this. im not gonna talk about how much i hate this exp system but if there's anything that can make it even a little better then im giving it a +1000 at least this way it would remove the lending nonsense that is "required" to train it in the most efficient way
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it's working now. appretiate it.
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the npcs in r226 apparently are battling with us. however i could never battle with them even once. don't know if it's a general bug for everyone or if it's just me but i appreciate if someone could look into this as it's an area that could give us a good ammount of exp.
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agree with everything iriz just said, tbh the moment i heard about guild island i was immediately hyped. from that moment i started saving almost every penny i had so i could help with any money i could in order to get us that island (of course by today's standards, some players could buy the island alone, they said something about costing 20m which was a huge ammount back then). anyway, it really got myself hyped to see that there was gonna be a place where we could spend our time doing stuff with our guild mates, maybe creating a couple of npcs and even a boss based on one of us, creating our own spawns, getting our team logo on buildings and all that good stuff. from what i read here that would take a huge ammount of work and i totally can understand why it can't be created that way. the thing is, when i thought that guild island was no longer going to be a thing, since it has already been too long without any news regarding the feature, suddenly i saw that guild island not only was going to exist, it was already implemented. the hype was back... but only for about 5 minutes, until i saw it was a top3 pvp guilds reward... tbh i almost quit the game right on that moment but i already had played for so long thinking that guild island wouldn't exist, i just needed to keep thinking that way, and i still do, i completely forget all the time that this exists. many points raised here were obviously going to be said. by making a reward for top3 pvp guilds, it was more than obvious that this would happen to the ladder. doesn't even need to be given much thought. why would top players fight to be in top3 if they can merge their guilds to secure top3? the change was almost immediate because it was the most obvious way to ensure that pvp players would get the reward, even if they don't even need/want that. also, why only pvp players get this reward? most people are just here to have some good time in the game, others can't get high ratings enough, wether because they don't have the mons/items to be competitive, others just aren't good enough and others like me just think that the meta is so boring and battles usually take such a long time that we just don't want to bother with it. i get that pvp players should get some nice rewards that separates them from the casual players but an entire feature for them? what about people who dedicate big ammounts of time doing something else than pvp? things like farming, daily quests, bosses, battle tower, bcc, excavas, daycares (improve daycares please and add one in sinnoh), or simply are there to welcome new players and teach them the mechanics of the game?or spend time in help chat answering questions from new players... those players get nothing? like iriz say, non-top3 guilds have a tough time recruiting people, if i'm a new player why would i want to join a guild that doesn't give bonuses as good as other guilds do? honestly, i don't know what should be done now to make up for this huge let down , maybe open guild island for all guilds would be asking for too much, giving it to the top10 ranked guilds would bring the same issue of it being given only based on pvp mode, and any other way to unlock it would probably need to take some serious remodelations on its code, so really no idea what could be done now to make this better for all the player base but the issues are here and are shared by a lot of people. still appreciate the work devs are doing on the game, a lot, but this feature, honestly was implemented in one of the worst possible ways.
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the same happened to me more than a month ago on gold when we had to catch chatots, 2 days later there was another quest and since i didnt collect the ticket from 1st quest i ended up with nothing. this week a mod told me this isnt supposed to happen and the issue was solved now, which apparently it isnt. just saying, if you have the same luck as me, dont get your hopes high about getting your ticket.
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come on guys, i know staff has a lot going on but it's been over a month now... and it seems there's even a new world quest about to start which makes me wonder, should i even bother taking part in it?
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thanks for the reply. nevertheless i need to bump this. i understand that there has been an issue with these tickets for many people but i also got told that people were already handed out their tickets. meanwhile i got nothing. is it possible to take another look at my situation? usually i wouldnt be too annoyed but since i spent too many repels to end up with literally nothing it gets really frustrating. thanks in advance.
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hi everyone i'm making this post hoping to get the ticket from the last world quest (the one which we had to catch chatots last saturday). i dont know if the mods have a way to check if we have fulfilled the requested ivs for us to get the ticket, hope there is because i sadly dont have any printscreen from that. i got 630 ivs (a bit over 0.6%) which should be enough for me to get the ticket but when i talk to either the mysterious cultist and the cult accountant neither of them gives me the ticket. cultist tells me the master doesnt need my assistance and the accountant tells me i didnt help at all. i heard that there was another world quest after this one but got cancelled, that's probably why i cant get the ticket now. hopefully there is a way to still claim our tickets from previous world quests, and if there isnt then may this post work also as a suggestion to add something to let us claim tickets from quests in case we have to stay away from a long time from the game and not losing these tickets.
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nice to see a tournament without the same mons we see all the time in pvp. should really be interesting to see what kind of shenanigans people are gonna use. i'm in.
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i was battling boss misty when this happened my cradily has storm drain ability as it can be seen on the right picture but when i checked its stats on my team it had no ability. if it was just a visual bug it wouldn't be much problem but the thing is that it was hit by kingdra's waterfall, rocky helmet worked in this case btw. dont know if it's a one time glitch or something that got bugged but it seems worthy to be taking a look.
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Just joining yellow server's 300's club... Its my 1st time posting something so i apologize if i'm doing something wrong.