Jump to content

Mcschitter

Registered User
  • Posts

    297
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Mcschitter

  1. C.O. 3.5m Min raise 100k Insta 6m Auction ends 24 hrs since this was posted CC valued at 380k and IV rr at 750k
  2. Thanks for your interest but you would likely struggle to meet the monthly goal of 100 minimum rating. You might want to progress more before you are ready and there are lots of guilds to do that. Have a good day.
  3. hey man, i did not realize this was scarlet forum. We merged into Trinity guild a couple months ago I do not know why they did not update the discord sorry about that. Anyways even for trinity application we do require 100 rating so it would make things easier if you get rating before you join so you do not struggle with the requirement and just end up getting kicked. You can look on the forums for easier guilds to get into that are more relaxed on requirements. Thank you for applying.
  4. Your a little new to the game. We have a monthly requirement for 100 rating and you would likely struggle at the moment. If you do want serious consideration though we take all applications serious but you must follow the application rules as asked and answer accordingly.
  5. Showdown timer is pretty perfect, allows for time to think on turns that matter and helps prevent time stalling. Easy +1 even if people have issues with the showdown timer it is a sure improvement to our current timer. Honestly anyone who disagrees probably does not play showdown very much because i take time to think so the old timer honestly was to my benefit and I truly think it should not exist the way it does either.
  6. Hello Giuseppelv, Make sure to follow the formate of the application such as posting your trainer card so that we can verify you meet the requirements for the guild.
  7. My discord is McSchitter#2703 let me know when you are available for pickup
  8. S.O. 50m 1m Min Raise 1 week duration after a starting bid Insta 65m
  9. Username: McSchitter Server: Silver Country/Timezone: US Eastern / GMT - 4
  10. Think this a very accurate depiction of my issue with the current process. We can be different from showdown and not ban the pokemon but we need a real test. Honestly do not think it is even possible in the current state because of rerolls to get any real data. If we were serious about this we should track rerolls used after a certain point and revert rolls if a player wants to for this pokemon so that people who already had a landorus T they were happy with are not punished for rolling an incarnate with better spatk. If it would not end up banned you took the risk rerolling anyways or if it is maybe you liked the lando you rolled into anyways. People have hated this suggestion but it ensures people are not as scared that this being banned is a money waste.
  11. I think you did not understand some of the things said in my reply. I said trick room does suffer because of the common moves in the meta but the archetype is not weak to particular teams it is weak to moves. I am going to say that skill comes from team building as well, I can guarantee that trick room is trash because people do not run the good pokemon for it. How many people even own Uxie which is basically trolling not to have on the team. When I see dusclops trick room, I do not even count that as playing a real trick room team. That is just someone having fun and none of the players understand how to use it. That said, people knowing something is OP is meaningless. I think I get asked from guildees at least 5 times a day for a good team and I keep saying use zapdos and heatran they are stupid strong. They have a higher requirement and cost for sure but Greninja is similar in hunting to Scolipede and is also in contention for one of the most under utilized pokemon in the game for how absurdly strong it is even with battle bond missing. Manaphy was unbanned in gen6 is the exact same thing that I said. It was unbanned the moment the new generation introduced limited weather durations. Megas may be a contributing factor if weather was still unlimited then, but that is just extra incentive and might mean nothing. Gen6 had no zmoves by the way that is the following generation so that has no application to this. Before I name the long list of manaphy counters and checks I think we should be careful to say PRO is nothing like showdown and then try to follow in their footsteps for arguments made for showdown. Seems like a hypocritical point and should be avoided, we cannot have it both ways. Manaphy is countered by many pokemon and although you can tech for certain sets, it is not perfect by any means: Checks: -AV Amoongus -Tangrowth (depending on leaf storms tech you might just even be a hard answer) -Gastrodon -Ferrothorn (hard cripples but you can be RNG'ed) -AV tentacruel (can haze, speed tie at max speed, or it does not matter psychic cannot kill except for a roll at +6) -AV Magnezone (magnet pull can chance a KO and/or paralyze with tbolt and analytic flat out kills. You can additionally slow volt switch to priority if you are magnet pull and feel like not chancing) -Focus sashers (can soften the pokemon for the finisher) Hard Answers: -Mantine which doubles as the rain answer too and can run defog support (Ice beam can cheese you but you can easily cripple its boosts and toxic it, if someone has rain dance, rest, setup, and ice beam then I guess they deserve to win lol) -Chansey (rain dance means they drop 2 move slots for the rest so if you cannot answer it then you deserve the lost imo) -Sap Sipper Azumarill (if they do not have psychic and still has toxic anyways if you are playing the better set since it beats rotom pretty well) *run both Azu and Chansey if you really want to beat it that badly both pokemon are plenty good in this meta (sap sipper azu has a plethora of threats if you look into it) If you are going to say that they can just cripple you and switch out, the amount of setup required and the fact that the premiere switcher in Scolipede is weak to rocks means that you absolutely can widdle them down. The archetype can be strong but it has counter play which is more than I can say when weather had extra turns in the game and etc. A lot of the things listed do end up dying often to deal with this pokemon, but that is exactly how you deal with a threat that has succesfully setup. Dragonite is a prime example of this style of dealing with a threat.
  12. I think honestly you sold the point on number one because that is a very good reason but there is a lot of holes with the rest once it is fixed honestly. 2) We only have manaphy at the moment so I am not to sure how this is relevant as Showdown did not ban fully baton pass as a clause until gen7 even if controversial. 3) Blaziken is busted because self abusing speed boost is nuts on a good pokemon, you do not see nincanda being banned for a good reason. Yes baton passing speed boost can be powerful, so can SD on bisharp or other pokemon, counters do exist and players should have to be able to play around this. 4) Trick Room in general is not weak to an entire meta its weak to particularly powerful counter like taunt, protect, and knock off (without z-crystals, mega stones, or abundant sources of colbur berries). All of these are frequently common and are the reason why the archetype suffers. I have beaten plenty of meta teams when they do not have it with my trick room. 5) Manaphy is not banned because it never was banned when weather was not permanent. Manaphy is strong agreed but so are plenty of other pokemon in this meta. 6) This is a repeat of an earlier point and mons do have counters, lati literally hard loses to Muk, Togekiss to Bisharp, and etc. 7) Sun counter or not is whatever just here like you to talk about it I do not play the archetype much I do not really care what happens to it but I would rather push diversity than the opposite until the game can get more regular fixes to PvP content.
×
×
  • Create New...