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  1. SUMMARY I. Introduction II. What is Hidden Power and why should I use it? III. What Pokemon can learn Hidden Power and where can I find it? IV. How works Hidden Power Type? V. Percentage distribution of different variations of Hidden Power VI. The Odd/Even Method VII. Calculator Hidden Power on Excel VIII. References I. Introduction We often see in chat a lot of people ask « what is HP ? » or want to sell, for example, a PKM HP Fire when it’s not. So, this guide has been created for all people: Newbie who want to know what is Hidden Power and regular player who want to chase a PKM with a specific Type for Hidden Power. It’s the player diabo123 with his guide who gave me the idea to create this guide. I will try to explain what is Hidden Power, why we should use it, and how to recognize the HP Type of a PKM. In this guide, I will use some abbreviation: HP = Hidden Power hp = health points PKM = Pokemon II. What is Hidden Power and why should I use it? The ingame description of Hidden Power is : Hidden Power appears as a Type move but the actual Type of Hidden power varies with the IVs of the PKM. So, Hidden Power Type can be: You notice that Hidden Power can’t be Type or Type. Hidden Power hits in category Special with a Base Power of 60. So, why should I use Hidden Power? Hidden Power is a very good move to surprise your opponent, indeed, you will have the choice between 16 Type for HP, so your opponent will never know what did you choose. It’s an excellent move for PKM with a poor movepool (Lilligant, Manectric). It can be used for PKM with the Ability Technician, Hidden Power will hit at 60*1,5 = 90 for any Type (Roserade, M. Mime, Persian). Or, to allow a better cover of types: Electric PKM with HP Ice/Grass/Water to hits Ground PKM. Hidden Power is often used in PVP, the perfect example is Magnezone with the Ability Magnet Pull: you will trap Steel PKM with Magnet Pull and use HP Fire to hit Steel PKM. III. What Pokemon can learn Hidden Power and where can I find it? You can find on Bulbapedia what PKM can learn Hidden Power by Leveling up: https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move) By TM, all Pokemon can learn Hidden Power. (except: Wobbuffet, Wynaut, Kricketot, Tynamo, Spewpa and Pyuhumuku according to Bulbapedia) The TM 60 can be find in Slateport Outdoor Market for $4 000: IV. How works Hidden Power Type? I will start the mathematics part, it’s really easy, so don’t stop read now :Sleeping: To determinate the HP Type, we use the formula: Formula from https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation With: It’s a binary system, if the IV hp is equal to 29, it’s an odd number so a = 1, if the IV hp is equal to 28, it’s an even number a = 0. And we do the same with the rest. In the end, we truncate the result of this formula and we find a number from 0 to 15. And this value give the HP Type: I will take an example to understand in practice: I just catch this Magnemite, and I want to know what his HP Type is. In first, find the value of a, b, c, d, e and f: or Now, I have the value of a, b, c, d, e and f, I just have to fill the formula : HP Type = floor [ ( a + 2 b + 4 c + 8 d + 16 e + 32 f ) * 15/63 ] HP Type = floor [ ( 1 + 2 * 0 + 4 * 0 + 8 * 0 + 16 * 1 + 32 * 1 ) * 15/63 ] HP Type = floor [11,67] HP Type = 11 So, I look what is number 11, and it’s Electric. This Magnemite is HP Electric. In practice, to know what is your HP Type, you can use a calculator find on google : https://www.psypokes.com/dex/hp.php You will see a Base Power for Hidden Power given by the calculator, in previous generation, the Type was determinate by the IVs with a Mod 4 in the formula. In PRO, it fixes to 60, so you don’t need it. Or use the Calculator i made : http://fsogame.free.fr/tools/calchptype.php V. Percentage distribution of different variations of Hidden Power Now, you know what Hidden Power is and how recognize the HP Type, you want to chase a PKM with a Specific Type. But stop! You have to know some probabilities before spend some hours of farm. I can link you Bulbapedia with his Percentage distribution, but this one is wrong for PRO. Indeed, for official game, the IVs are from 0 to 31, in PRO, the IVs are from 1 to 31. It means the distribution odd-even is not equitable. So, the percentage distribution will not be the same. How can I calculate that? It’s easy, there are 2^6 = 64 different combination of HP Type, for each, I just have to calculate the probability and affect it to the Type: To resume the percentage distribution of different variations of Hidden Power : This distribution means that if you want to chase Magnemite HP Fire, you will catch only 6,04% of HP Fire when you will look in PC. Or, before you chase Bulbasaur H.A. HP Fire, you had to know that H.A. is only 5% and HP Fire is 6,04%, so only 0,3% of Bulbasaur will be H.A. HP Fire :devil: VI. The Odd/Even Method This part of the guide has one goal : make you gain time when you check your PKM. For each Type, I will explain a method to recognize it. No need to learn all in practice, you will learn only the method for the HP Type you want. But, this methods are not perfect, so i make a note for each: Method note: Good => This method can be used easy. Method note: Moderate => This method can be used but it's harder. Method note: Bad => This method need to use a calculator after. By the way, if you find a better method than the one i post, you can tell me. I am only human after all, i can need so help :) Before anything, I will take an example to explain how it works. Imagine I just catch 450 Magnemite (I did it in practice so it happens :p), I want to see what Magnemite are HP Fire. But I don’t want to enter all IVs in the calculator, what should I do? I will learn only this: How to use it? I will look 2 Magnemite : ATK + DEF= 8 + 29 = 37 = odd => Ok SPD = 24 = even => Ok SPATK = 18 = even => Ok SPDEF = 3 = odd => Ok hp = 27 => Ok So this Magnemite is HP Fire, it takes 3 seconds with only head. And my other Magnemite : ATK + DEF = 8 + 20 = 28 = not odd => Not HP Fire. It takes less than 1 second. So with the Odd/Even method, in 3 seconds, you will see for a PKM if he is HP Fire or not :y: It's nice but it's for a good method, why should i use a bad method? Even if a bad method is not perfect because you will have to use a Calculator, this method will reduce the number of PKM you will check. Imagine i want a PKM HP Dragon and i just catch 200 of this PKM, i don't want to check all. So, with the bad method, i will saw 8 combinations on the 64 combinations that can be HP Dragon. I will know that the 56 others combinations can't be HP Dragon so i can release this others combinations. 56/64 means 87,5% of PKM, so i only need to check 12,5% ! So, for 200, i need to check only 25 PKM in average, not 200. Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : VII. Calculator Hidden Power on Excel I share the Excel i use for Hidden Power. When i chase a PKM with different HP Type possible, i prefer use Excel than an Internet Calculator. You can download it with this link: https://www.dropbox.com/s/f9bbnaqobwa89kc/CALCULATOR HIDDEN POWER.xlsx?dl=0 In the right top, you can click on download. If something is wrong with the Excel or the uploader, tell me. To use it, just fill cells with the IVs, my excel gives you the TOTAL 6 IVs and the Hidden Power Type: VIII. References Diabo123’s guide: https://pokemonrevolution.net/forum/topic/52838-url/ Bulbapedia Hidden Power (Move) : https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move) Bulbapedia Hidden Power (Calculation) : https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation HP Type Calculator : https://www.psypokes.com/dex/hp.php HP Type Calculator by Kaminokage : http://fsogame.free.fr/tools/calchptype.php Thanks you for reading, if you see some errors or want to add something to this post, don't hesitate to contact me :) And sorry for my english, it's not my native language :(
  2. I have created a spreadsheet that will calculate how long until certain time phases occur (Morning, Day, and Night), and what time that will be, in your local time or Poké Time. You either need to be logged into Google Drive to create a copy for personal use, or download some other spreadsheet software to create your own copy (e.g. Microsoft Excel). https://docs.google.com/spreadsheets/d/17Nl0X2xJuJnvzL-SgcgeIWqUtDlNwQxouEPbY2jFWpM/ Any suggestions for improving this would be appreciated.
  3. I actually made myself the bet to actually do this guide for newbies and get it done before tomorrow. I wanted to cover this topic because it feels dumb, but there's actually a lot of ways to make the process easier. I'm going to post most of the information borrowed from my other guide: Welcome to hunting abilities and how to make your life easier avoiding capturing any unnecessary pokemon! There are hundreds of abilities in Pokemon, almost thousands. A lot of pokemon share abilities: Metagross, Registeel and Tentacruel share Clear Body. This ability prevents them from having their stats lowered by an opponent move or ability. Sentret and Rattata share Run Away which allows them to always run away from battles, Nidoking and Feraligatr share Sheer Force... you get the point. There's a lot of abilities in pokemon, all pokemon come with atleast one ability, some with two, some with three. But, what is an ability? An Ability is an inherent power all pokemon have. All pokemon have an ability. Some of them only have one (Gastly with Levitate), others only have two (Bulbasaur with Overgrow and Chlorophyll) and sometimes they have three (Bronzong with Heatproof, Levitate and Heavy Metal). All pokemon come with an ability when captured. If a pokemon only has one ability, it will always have that one. There's no going around it. If a pokemon has two abilities, it will have these two, and if a pokemon has three, then three. Some abilities are more useful than others. The ability Levitate, for example, makes a pokemon immune to Ground Type attacks. Lightningrod does the same to Electric moves, but also increases your Spatk by one stage after being hit by one. Flash Fire does the same but for Fire Types. Volt Absorb and Water Absorb make a pokemon immune to Electric, Motor Drive does the same... you see the point. Some abilities are insanely good because they help out a lot of pokemon to defend against their weakness. Some abilities make them immune to certain status (Limber, Immunity, Own Tempo, Insomnia). However, there are also some abilities that are completely useless. Truant is an ability that makes you only be able to attack once every two turns (you attack, you do nothing, you attack, you do nothing, you attack, you do nothing), Illuminate literally does NOTHING in battle, and so on. There are really broken abilities like Sturdy or Mold Breaker, and there are stupid abilities that you wonder how they even exist. So, how are we going to hunt for the right ability for our pokemon? Well, we need to study which of the abilities can our pokemon have, and which one helps it better. For example, Guts in Rattata is way better than Run Away, Levitate is way better in Bronzong than Heatproof, Lightningrod is way better than Static in Pikachu. Search and look at what each ability in your pokemon can do and choose which one you want to use. So, how do we hunt for abilities? The first thing we have to do is investigate what abilities the pokemon has. It can be either simple and perfectly easy (Gastly, for example, only has one ability. Thus, we don't need to worry. It will always have the same ability), a bit hard (one ability and one ha) and a nightmare (two abilities + ha). If a pokemon only has one ability, it will always have it (it can change when it evolves though, Gastly's Levitate becomes Cursed Body on Gengar.) However, if we're trying to hunt anything else, we will have to check if it's a normal ability or a hidden ability. If it's a normal ability, we have to check if the pokemon has two, or just one. One single ability. 100% chance! One ability and a hidden ability. 95% chance and 5% chance! Two abilities and a hidden ability. 47.5% chance for both and 5% chance for the last one. Then, we factor in the chances. The normal chances of finding a Hidden Ability pokemon are just a measly 5% of the times you'll encounter the pokemon. Thus, if the pokemon has just one more normal ability, it will have a 95 % of having the normal ability and a 5% of having its hidden one. If it has two normal abilities and a hidden one, each normal ability will have a 47.5% chance, and the hidden one will still have a 5% chance of appearing. You can check the abilities of each pokemon in the pokedex. The normal abilities will be found in the first two slots in a blue font, while their hidden ability is found on an orange font. Then, how do we increase our chances? Well, we can purchase a Black Medallion (or BMS) from the Coin Shop for just 40 Coins so that for the next 72 hours we use the item, we will have a 25% chance of finding a hidden ability on any wild pokemon we find. However, this is bad if we actually want to hunt the normal ability of a pokemon, since we will decrease the normal abilities' chance to get a higher chance of hunting a hidden ability. We can buy a Coin Capsule from other players to purchase a Black Medallion or we can also donate to the game to keep it going Premium Coin Shop. Black Medallion: consumable item, lasts 72 hours. Icon to show Black Medallion's effects are active. It's time to hunt pokemon! So, where do we start? We first check what pokemon we want to hunt. I'm going to check for Spearow, for example. I want to hunt a Sniper Spearow. Since Spearow only has two abilities (a normal one and his hidden ability), we have a 95% chance of finding a Keen Eye Spearow and a 5% chance of finding a Sniper Spearow. That's a bit low! If we had a Black Medallion active, we could use it to have a better chance of finding one. We can find out if a pokemon has a certain ability using the Role Play move. Role Play is a move learned by Kadabra upon level-up that, when used, will show what ability the opposing pokemon has. We can use this move to know what ability the pokemon has. If the wild pokemon does not have the ability we want, we can simply flee and find another one. Kadabra with the move Role Play. After using Role Play, we find out that Rattata's ability was Guts. The other easy option to use is to get a pokemon with the Trace ability. Ralts and his evolutionary line have this ability. Once a Trace pokemon is switched into battle, he will copy the opponent's ability. Ralts is really hard to find and this ability is his HA. Thus, I suggest you just get any Abra, evolve it into Kadabra and learn this move. (Thanks to Atdhe, Trickypork, 700ruoham and Dorota for showing their Trace pokemon since my client was bugged) What if we're so poor we can't even capture these? We'll use our brain with no resources! How do we know if Spearow has the Keen Eye ability? If we study both abilities, we only have one way to discern one from the other: if he has Keen Eye, he will not have his precision lowered when we use Flash or a precision lowering move against him. Thus, we just have to use Flash against him to know he has Keen Eye. This Spearow has Keen Eye, as you can see in the picture. Thus, we can't lower its accuracy with Flash. We instantly know that he does not have the ability Sniper. Mmm... I feel like capturing a Diglett with Arena Trap. How can I find out what ability it has? Well, we know that Arena Trap will prevent us from fleeing. Thus, we just need to know that if we try to escape, he won't let us. Thus, it will be Arena Trap! We can flee from this one. Thus, it doesn't have Arena Trap. We can't* run away from this one. Thus, this Diglett has Arena Trap. Man... I really want a Sturdy Geodude. I guess I should try and get one. We know Sturdy protects him from being KO'd in a single move. Thus, we know that, if we are able to KO it with a single move, it didn't have Sturdy. Thus, we didn't want it anyway. I hit him extremely hard and he did not faint. We also get the pop up message. Mmm... I feel like getting a Clear Body Tentacool. That ability prevents stat lowering by the opponent. Thus, I'll use an Intimidate pokemon to know if it has Clear Body! Clear Body will prevent Intimidate from working. This one doesn't have it. No pop up message appears after this. This means Tentacool DOES have Clear Body. Same happens with Krabby Hyper Cutter. I hope with this guide you've understood how to calculate the probabilities of each ability, how to check a pokemon's abilities (or use bulbapedia for it), how to find out what ability they have, what tools can you use, and how to find them out without any tools: just using intelligence. I hope it helps you newbies too! (Ignore the part below, it's bugged and I can't fix it) Potato.
  4. Welcome, everyone! I was asked a few times on how to exactly train a Pokemon and fix their EVs, how does EV training work and how much do EVs work to improve a pokemon. Everyone always wants to have their pokemon as strong as possible. EV training will max the capabilities of a pokemon: whether it's a tank, a fast pokemon, a sweeper, or just a garbage pokemon you want to train for fun (why, though?), EV training is a requirement for the PRO lategame. However, EV training can be done anywhere, as soon as you start the game, from any point. Even if you're a newbie and you're in the third badge, you can still EV train that Gastly you always wanted to use for the story because that random dude in help chat told you to do so. Why should we EV train? We EV train to improve our pokemon to their full capabilities. Pokemon's stats severely increase when they're EV trained, to points where fights go from being impossible (Giovanni's Mewtwo) to being an easy oneshot from Gastly. For example, imagine we have a Gastly at level 90, with a Modest Nature, that has 200 Speed and 200 Special Attack. It's slower than the Mewtwo and, even if he manages to Shadow Ball it somehow, Mewtwo still survives. However, if we EV train that Gastly, it will gain atleast 50 Speed and 50 Special Attack. Now, it will outspeed Mewtwo and oneshot it before he can react. A legendary pokemon powered by a machine fainted in a single hit by a ghostly poisonous fart. Imagine! What are EVs and how do they work? How do we train them? What can we do with them? How do we modify them? What can I do if I trained EVs wrong? How can I fix this mess of a pokemon? To understand how EVs work, we can read the other forum guide I did covering this topic, or we can copy paste it here. However, I'll do both: https://pokemonrevolution.net/forum/topic/152671-natures-abilities-ev-iv-and-stats-for-newbies-the-guide/?tab=comments#comment-840375 In this guide, we cover the topic of EVs and how do they work and how do we train them. However, I didn't go in depth into it, since I wanted to make a guide on how to train them as I train one of my pokemon so you can see the progress and the ways we can use it. You can check the theory there, but I will copy the basic definitions we need to understand here. EVs or Effort Values are the blue numbers in any pokemon you see. These values can be modified, increased, reset, reduced, fixed, changed... they're amazing. They work as a modifier for all of your pokemon in order to improve them as much as you want. You gain EVs for defeating wild pokemon, trainer pokemon, using proteins or vitamins in your pokemons. Every 4 EV in one stat, your stat will get increased by 1 at level 100. You can have a max of 510 EV between all stats of your pokemon. In a single stat, the maximum amount of EV you can allocate is 252. Thus, at level 100, if you allocate 252 EV in that stat, it will increase by 63. (252 divided by 4). You can decide how to change these whenever you want. You can modify them as you wish by using EV Reducing berries. These can be found in any route, in Viridian Maze and in the Safari EV Zone. These are: Pomeg Berry, which will reduce your HP EV by 10. Qualot Berry, which will reduce your Defense EV by 10. Kelpsy Berry, which will reduce your Atk EV by 10. Grepa Berry, which will reduce your Spdef EV by 10. Hondew Berry, which will reduce your Spatk EV by 10. Tamato Berry, which will reduce your Speed EV by 10. All wild Pokemon, once defeated, will grant you 1, 2 or 3 EV in one stat. Some grant 1 EV in 1 stat and another one in another. There are really weird combinations. They always give an EV of their highest overall Base Stat. For example, Snorlax gives HP EVs, while Gengar gives Spatk EVs. Evolved forms usually give more EVs than unevolved forms. As I said, these 2 give 3 HP EVs and 3 Spatk EVs, respectively. If you hold a Macho Brace, the EVs you gain will be doubled. If the EV in one stat is 99 or below, you can use a vitamin to increase that stat's EVs by 10. However, if you try to use a vitamin once that stat's EV are atleast 100, or the Pokemon already has the maximum amount of EVs (510), you will not be able to. They can be purchased in department stores. These vitamins are: HP UP, which will increase your HP EV by 10. Protein, which will increase your Atk EV by 10. Iron, which will increase your Def EV by 10. Zinc, which will increase your Spdef EV by 10. Calcium, which will increase your Spatk EV by 10. Carbos, which will increase your Speed EV by 10. First of all, we have to find a suitable pokemon to EV train. My personal recommendation is that you do not EV train anything that cannot be used in Bosses, low rating PVP (friendly pvp with friends, basically), or serious ranked PVP. Do not waste time, resources or money into training something that you will literally never use again, because it will mentally burn you out. For this guide, I'll train a pokemon that I believe is useless unless you equip it with a certain item. Pikachu with the Light Ball. This is one of the Pikachus I hunted for a newbie who lost his, so I decided to use it as an example. As you can see, this Pikachu has some decent Spatk, Speed and a good nature. Its ability might not be the best, but I wanted to train this little guy for fun and he has good enough stats to be trained. We want to level our pokemon first from a low level to atleast 40-50 to do the EV training properly. So, since we see he has EVs under 100, we will try and using some leftover vitamins we have in our bag. It does not increase its base Speed stat, but its Speed EVs. Pokemon's base stats cannot be changed, ever. Just to clear misunderstandings We want to train this Pikachu with 252 Spatk EVs, and 252 Speed EVs. I will first check for vitamins in my bag. I see I have some, and the Speed EV of this pokemon is 0 (check the blue number next to Speed). Thus, I can use all of the 10 Carbos to increase it to 102. We can train it however we want: we could train 102 EV into each stat, but that's stupid. Pikachu does not need defenses, only offensive stats. Pokemon like Bronzong can be trained by splitting EVs into each defensive stat. Now that we increased its Speed, we will use some Calcium to increase its Spatk stat. Since I have a lot of them, I'll use 10 of them to increase his Spatk EVs to 100. Voilá! Now our pokemon has 100 EV in Spatk and Speed. However, we can't increase it with vitamins anymore, so we have to manually train them both. Now, we have to fight wild pokemon to gain EVs. Each pokemon gives a specific EV. We can check each pokemon in a website like bulbapedia to know what EV it gives once we defeat them. For example, I will train this Pikachu in Cerulean Cave. I will only fight Golbat because it gives 2 Speed EV and I will fight Golduck because it gives 2 Spatk EV. I will avoid everything else because Gravelers give Defense EVs, which I do not want (Because Pikachu is a sweeper that does not care about being tanky). As you can see here, each Golduck will give us 2 Spatk EV once we defeat them. Let's get some! We found a Golbat. Let's get some nice Speed EVs! As expected, we got 2 EVs into Speed. Nice! We can keep fainting pokemon until we get some more levels. We will now fix the Def and HP EVs, since we do not want them. We can obtain these berries in the EV Wald in Fuchsia Safari or inside the gigantic Viridian Maze. These respawn from every 24 to every 96 hours. Pick them up every single time you find them! We will now use a Pomeg Berry and a Qualot Berry to remove the Defense and HP EVs Pikachu has. Berries in Viridian Maze. Now it is cleared of all unwanted EVs. Since we want to train it 252 in Speed, 252 in Spatk and 6 in Atk, we are ready to now fully train it. We will avoid fighting any wild pokemon that gives undesired EVs so as to avoid training him in the wrong way. We can look up in the website mentioned above which pokemon gives each EV. If you do not have money to use the Safari EV Wald, you can use the EV Zones spread around the regions. These are placed in specific routes and are amazing zones to EV train your pokemon for free. You'd only have to pay 5k to travel to each region or just use your legs and walk there! Since I want to make the process faster and I can afford it, I will go and train him in the EV Wald in Fuchsia. Remember you can train EV anywhere, doesn't matter when, how or where. All pokemon you fight (including trainers) will give you EVs. Just remember to avoid fighting unneeded or unwanted pokemon or you'll have to fix the wrong EVs later using berries. Safari EV Wald inside. You can obtain a Macho Brace by trading a Drowzee for a Machop holding this item in Goldenrod. The NPC is in front of the Pokecenter. It's the Motorbiker dude. This Macho Brace will double all EV gains, but will make you slower in battle. However, this will make us gain EVs incredibly fast. This dude will give us Macho Brace. I will now choose EV Training Area. I will use the next 20 minutes before I'm forced to leave wisely and I will EV train it to its fullest potential. You can pick up a Kelpsy Berry which reduces ATK EVs by 10 each time you use it. They're all in the Wald, in both zones. Here we'll find fully evolved forms at very low levels. In this exact part, I fight wild Pidgeots which give me 3 Speed EVs per pokemon. Since I've equipped Macho Brace, I will gain 6 Speed EVs per pokemon. Speed is now done. Now we're going for Spatk! Here we find the Spatk berries in the Spatk training zone. Vileplumes give each 3 Spatk EV, so we get 6 Spatk EV with Macho Brace equipped. Our Pikachu is now fully trained and ready to be leveled up to 100. We've successfully EV trained our pokemon and now we only have to level it to 100. Yey! If you want to make your training process faster, you should disable battle animations and increase Text Speed to the fastest so that you gain a few seconds each fight, which will add up quickly and allow you to fully train a pokemon in exactly 18 to 19 minutes, just shy of the 20 limit from Safari. As you can see, I have animations toggled off and Dialogue Speed at the max. I hope you have all enjoyed this quick guide on how to train any pokemon. I hope all doubts are cleared and you can check my other guide linked above to understand the theory better!
  5. Hello! Today im here to show you the team that i use to defeat bosses on the hard dificulty, the reason im making this post is that i hope to find more help for my team to get higher success as, even with a pretty good win ratio, there are still some imperfections in it that i believe some people, who have more experience than me in boss fights, can potentially help me out. Since i started fighting against bosses i realized that with all the buffs they give to them so the AI can someone even out the for the lack of cognition, i knew it couldnt be beaten in a fair fight, odds are if youre bringing your pvp HO team, youll get overwhelmed by the insane amount of bulk and power these pokemon can dish out. Even your tankiest walls from the fatter stalls will struggle taking hits from these freaks, making stall while more possible to beat bosses than any offense could, its still an unreliable way to beat them, not to mention its slow as well. While im sure most players have already realized this, the question now comes, how can we circunvent this? Well one thing the AI will never do that is definitely exploitable is the fact it never switches, no matter how bad the situation is for the pokemon in front of them, they just keep using moves with it, and thats why i believe memento with stat passing is the most efficient way to beat bosses. Knowing what i wanted to use, all i missed now was the pokemon themselves. Just a heads up, im a bit of a slacker when it comes to geting good pokemon, so mostly what you see here is by no means the optimal choice of either ability/nature or ev spreads, however ill be posting down whats i believe to be the best options for each member, in regards to my experience using this team. Starting with the memento users, its pretty obvious why they are so essencial to any boss team, as a big part of setting up against them is all possible due to the fact we incapacitate them, and no better move does that than memento, yes your pokemon dies but the trade off is way worth it. Duggy is used, as he is one of the few pokemon that provides rocks while learning memento as well, not to mention its really good speed stat allows it to outspeed most boss leads on hard dificulty, which means there is no need to use a focus sash, i cant exactly pinpoint the stat but what i can say is that its fast enough to outspeed neroli's celebi (100 speed) while being slower than pewdie's starmie (115 speed). You only want to use focus sash if you either get outsped or you want rocks, which should only come necessary to pokemon who get avoided of getting ohko'd like with link's sturdy donphan/skarmory and chuck's or koichi's (dont recall which one is it lol) sashed hitmons and other instances like sash zard with oak, tho it has defog on his lead rotom-w so it might not be worth there. Attacking isnt even gonna be a thing with this guy so you might as well slap as many hms you can so you can access some of the bosses. All you basically want is speed, and speed nature, which it shouldnt be hard to get by since diglett are one of the easiest mons to grind. Luckily for me i got the best possible amount where i was only going for 25+. Whimsicott is hands down the best memento user for this, as with prankster it pretty much guarantees it, you only need to give it memento and lvl him up to 100 so it can be used in bosses, no ev train or nature is required. Cottonee is used to for the third memento and drop the pokemon stats one final time, to its lowest, no reason to use cottonee over whimsicott, its just cooler over having 2 whimsicotts, plus who knows if they might implement a species clause for this boss fights. Baton pass chain With the bosses offensive stats reduce to its maximum, it comes to these three last slots to overtake and open the doors for one of the pokemon to sweep with all of the stats buffed. With that said there is one move i wanted to abuse in particular, stored power. With its recent addition (move didnt work properly before) this gives an insane buff to stat passing raising its viability against bosses even higher. The idea was to raise as many stats as possible with two of the members and give all the buffs to the pokemon dedicated to sweep, the one who carries stored power. With some thinking and looking at the resources at hand i came up with the core that i believe does this job pretty effectively, all limitations considered. Venomoth is without a doubt one of the best stat passers in the game, as not only it covers 3 stats buffs with just one move, it also gets reliable recovery making it much more consistent to setup against various pokemon and to cap it all off, its ability shield dust protects it from any secondary effect, so no freezes, no paras, no confusions, no flinches etc. unfortunately mine is tinted lens which is definitely not the ability that you want but i didnt want to grind for a shield dust venomoth so i just go with this one. That isn't say they are hard to get, because they certainly arent, having plenty of routes where its tier 1. QD, roost and bp are obivious for its moves, bug buzz isnt bad if you dont wanna put all the pressure to one pokemon to do the sweeping, tho sleep powder or stun spore might be smarter just so it guarantees a potential turn where the mon doesnt get an oportunity to hax you once you bp out. Evs are a bit up to you, max speed is certainly not the most optimal choice but it does mean you outspeed most pokemon just after one qd up, which might've not been the case if you didnt invest in speed and its always nice to be faster than your opponent and take control ASAP. Tho defense investment is wise, as it is the one stat venomoth doesnt coverwithh boosts, i dont really have an exact value or optimal spread for this so just try to go for what you think its better. Leftovers/black sludge is the best item, tho a super effective berry might be worth considering or a sitrus, tho lefties is just consistent hp so its the best item overall. Since there is only one usefull stat that venomoth cant buff, this leaves the job for vaporeon who is curiously, the only pokemon that learns the combination of acid armor and baton pass outside the accelgor line, which doesnt leave us with a lot of options and vaporeon is clearly the better one as its much bulkier and has a much better defensing typing on top of that. I usually like to bring this pokemon to start the stat buffs as it gives more bulk to venomoth if necessary. Moveset seems pretty self explanatory and evs just make it that much better at setting the stat it needs, lefties is used for the same reasons as venomoth however since that vaporeon isnt protected by shield dust another to take in consideration is lum berry, as it would suck really bad to potentially lose to a para/freeze/confusion. Clef seems to me like the best choice to abuse stored power as it covers whatever doesnt get affected by it pretty well with moonblast and further coverage with fire that hits steels who resist both typings, but as you might realize, with stored power being as strong as it is, its almost unnecessary to use it beside some very specific scenarios like metagross, bronzong, jirachi or shedinja. If you successfully setup all stats to max you've got in your hands a stored power with a grand total 500 base power, which means there is also no chance to get walled by things like unaware as for example neroli's unaware clef gets easily 2hko'd and toothless' quag simply gets ohko'd. Life orb further boosts the power of your attacks should give it a last push to pretty much one shot everything that comes in on you, links heatran for example gets one shotted by stored power. I would say nature wouldnt matter in this case but it actually does, dont be like me and use -speed on your clefs because it actually means your slower than pewdie's scarf jirachi even at +6 which is super annoying as you can probably guess. Exceptional scenarios: There are some bosses who like to make my life a bit more dificult with their leads, examples of these are misty and its mirror shot milotic, lorelei with its blizzard ninetales-a, letrix with togekiss, sage's glaceon with blizzard as well and terminator's phazing moltres. To which i have the following answers: Magnezone beats everything but terminator's moltres. Heatran is used to beat moltres. Obviously there are easier ways to deal with these things other than having the need to use pvp ready pokemon, its up to you on how you and what you have to deal with it. Threats: While the team has mostly a favourable position compared to other bosses, there are still ways that they can slip through the cracks, things like setupfrom the opponent, phazing or venomoth being at the mercy of a crit or simply getting overwhelmed like in some cases with saphirr's primal groudon. There might be some other flaws some of you may have caught on and if so i would appreciate a lot if you mentioned what those were. Conclusion: Thank you for taking the time to read this whole mess, i understand this isnt the most organized post (sorry about that lol) but i hope you enjoyed and could help me out pointing either things i could do to make my team better or things that threaten it in general and if you have learnt something from this threat, im glad i couldve been helpful in any way and wish you the best of luck for the bosses.
  6. Welcome to the mini-guide on how to create your private room for you and your friends! This small guide will try to teach you how to make a small chat room for you and your friends to talk privately ingame without needing to message them individually in private and having to close and open your conversations twenty times a minute. What many PRO players don’t know is that there are custom secret chats like the French channel where you can join them and find people from different nationalities, or you can make a private chat with you and your friends to talk ingame! Have you ever wanted to talk to your friends about how your hunting luck sucks and show them your pokemon without having random people in chat rating them as garbage? Have you ever wanted to speak your emotions open to your friends and tell them how much did you love the pizza or kebab you just ate but you don’t like All chat’s opinions on pizza because they like pineapple pizza which tastes so damn disgustingly bad? Well, fear not then, you’ll be able talk to your friends in private with this guide! I will be teaching you how to fix and modify your ingame chat, how to order it around and how to make private chat groups with your friends. There is an old guide from Seibuza from December of 2015, so I’m making an updated version, as it has no pictures and it’s kinda hard to follow. Basic rules and understanding each chat's function. First of all, we will look at the ingame chat. When we open our chat, we will see the Battle, Other, Help, All, Trade and Local chats. This is if we don’t have a guild or if we have modified it, of course. We first should analyse what each chat does: Battle chat is commonly used to trashtalk your opponents in PvP (which is kinda against the rules, but whatever), to talk about PvP stuff and to ask for rates on your pokemon. Other chat is commonly used to talk in other languages than English (Si si son muy grandes jaja) like Spanish, Philipino, French, or whatever weird language is spoken in your area. Help chat (it’s where I live in Gold Server answering questions basically) is the chat where you can ask for help (but not beg, for the love of god), ask any needed questions, doubts, anything you may ever need. Just ask for help! Help chat is there to help you out. All chat is basically the global chat where everyone can speak about whatever they want (as long as it’s within the rules) and it’s everyone’s room, the place where almost all players speak to each other. Trade chat is the chat where you can sell, buy and trade your stuff and Local chat is a chat that functions like All chat but only works within the same area you are in, it’s not global. Guild chat is the extra chat that will only appear if you’re in a Guild, where you’ll be able to speak to your guildmates. First of all, you should read the rules on the ingame chats before you try to use them or create a custom chat for you and your friends. Remember that making a private chat DOES NOT EXEMPT YOU FROM FOLLOWING THE RULES. If you break rules in a private chat and there’s a moderator there, you’ll get slapped in the wrist for it (by slapped I mean muted). Don’t be stupid and try to be funny hiding and saying really messed stuff in private chats. https://pokemonrevolution.net/forum/forum/161-pro-rules/ https://pokemonrevolution.net/forum/topic/62159-in-game-chat-rules/ https://pokemonrevolution.net/forum/topic/119859-how-to-use-our-in-game-chats-according-to-our-chat-rules/ Here are all the In-game chat rules. Private chat rules are the same as Other Chat: Thus, General Chat rules apply. No deplorable behaviour, you can speak in other languages than English, don’t discuss Report related things in private chats, don’t spam your 5 subscriber youtube channels (whose subscribers are your parents’ gmail accounts and your multiaccounts because your content is so bad that no one wants to subscribe), don’t spam, don’t talk about sensitive topics, no mini-modding. Everything else is allowed. Not mocking my hair loss or me being fat, though. That’s bad Creating our custom chat! First, we’ll take a look at the chat below. You will see there are six chats below. If you haven’t modified any chats, you can press the wrench on the bottom right. Here, we can modify which chats we want to see and which chats we want to remove. Remember we can have as many open chats as we want, but we can only see up to six different chats at the same time. If we have any more, we won’t be able to see the messages being sent in them. We will now remove any chats we’re not interested in to make space for our custom chat. Since I am not interested in PvP Talks nor am I interested in trashtalking other players for playing stall and Togekiss all day, I will remove Battle Chat. Since I don’t speak Philipino or other languages than English (I do, but it’s an example), I’ll also remove Other chat. Now I have 4 chats: Help, All, Local and Trade Now, we’ll start creating our custom chat! We will enter the command /cgcreate channelname, password. We will substitute channelname for the channelname we want to make, and the password for any password. As an example, I’ll create a channel named potato and the password will be noob. Thus, I’ll enter: /cgcreate potato, noob Now, the chat will have appeared in your screen. You can now message in it. You’re a moderator too! (Only in that chat, and only to kick and remove players, not to do anything else lol). Remember you have to press the ENTER key after each command so you can activate these commands. If you’re a normal user and you want to join a channel, you can do so by using the command /cgjoin channelname, password. For example: /cgjoin potato, noob If you want to leave, you can do it by using the command /cgjoin channelname. For example: /cgleave potato If you want to make someone else a moderator so that they can invite and kick people, you will have to enter the command /cgmod channelname, username. For example, I’ll give my other account privileges. /cgmod potato, Bhimaso If I ever want to remove his powers, I just have to reenter the same command and it will remove them. You can also kick them from the channel to remove them. If you want to change the channel name, you can do so by using the command /cgname channelname, newname. For example: /cgname potato, noobs The chat will become noobs. If you want to change the password from the channel, you can use /cgpassword channelname, newpassword, newpassword You have to repeat the new password to change the channel’s password. For example: /cgpassword potato, noobmaster, noobmaster Now, if you’re a moderator, you can also kick someone from the channel and invite new people. You can invite with the command /cginvite channelname, username. For example: /cginvite bhim, Bhimaso You can also kick people with the command /cgkick channelname, username. For example: /cgkick potato, Bhimaso I hope this guide has helped you guys and you can now create a custom channel with your friends to enjoy your stay!
  7. An introduction to Bosses in PRO for Newbies: The Guide! Welcome to the basic Boss Guide adapted for Newbies! This guide will aim to explain what Bosses in PRO are, how do they work, what kind of rewards can you expect, and some examples of Boss Pokemon and teams you can use to defeat these Bosses. This guide will also try to keep in mind that most people who will read this guide are newbies and thus, we will try to keep it simple, obtainable by them, but also encompass the entire playerbase as a whole. I will provide budget teams, budget options, and high budget ones too. Special quick thanks to: MoltenM3tal, who helped me with bosses, gave me teamcomps to try, gave some theorycrafting and recorded videos for this guide. Same goes for Jimmicha, who also worked hard to develop this monster of a guide by recording videos and finding possible bugs that interfered with our strategies! (Although I had to write this entire thing myself). Also, special mini thanks to Meruem, always helping me out with ideas regarding guides and on forums The aim of this guide is to just teach and help out theorycraft teams, compositions, what each role should fulfill, possible additions, and teach newbies the basics needed for the PvE farm in the lategame. As a disclaimer: I’ve only named a few options for each role in the guide. If we went through all options, considering there’s more than 800 or 900 pokemon, I’d probably die before I finished this guide. I’ve tried to only mention the easiest to farm or the most effective that will work for any boss fight in the game. There are other guides like HustleBank’s which focus more on the practical side. However, the point of this big wall of text is to teach you and learn how to work on Bosses from 0, when you have NO idea of what Bosses are. Imagine you don’t know anything about competitive pokemon, or what team compositions you should use for bosses. We will start from there, as the other boss guides all assume that you already know the basics and the advanced stuff. Thus, I’ll try to guide you around from the beggining! Fun facts: This guide took a month. It is bigger than most thesis as a final project in universities, it took a lot of testing, and I loved doing it. In the future, this guide will be edited with pictures, memes and videos displaying these strategies. For now, I solely want to focus on it as a textbook for you to learn how to do bosses from 0. It’s a monster of a project, but I’m so damn proud of it. Ready? Let’s get into it! Big note here: if you are either an experienced player and want to directly test out teams that are 100% safe in Easy & Medium and 95% safe in Hard, properly tested teams by me and other experienced players, or you are a newbie and want to directly search up the teams I have been using, press the F3 key in your Keyboard and search the words Newbie Section to reach the teambuilding part of this guide. If you are a complete newbie to PRO/Pokemon in general, PLEASE FIRST READ THE INTRODUCTION AND THEORY PART OF THIS GUIDE. Then, you can start teambuilding. If you believe you know the basics or have read enough of this guide, please check the bottom part on how to teambuild. Then, read the sample teams I have on Baton Pass and Mega Slowbro teams for bossing. Click on the two highlighted guides below to check them out! Baton Pass Mega Slowbro Introduction What are bosses? Bosses in PRO are NPCs available to fight once you meet specific requirements to battle them. These NPCs will ask you to fulfill different missions: some will ask you to train a level 100 Pikachu you caught, some will ask you to obtain the dex data of other pokemon, some will ask you to unlock a specific place after having defeated another boss (for example, to battle Naero we need to previously beat Lance), some require you to not use specific pokemon types and so on. They simply ask you for high level pokemon to fight them and each one may have extra requirements. The rewards from bosses vary: some give a lot of berries, some give PVP items, some give Coin Shop stuff such as medallions, mounts, accessories… these are just some of the rewards. We mainly do Bosses due to the money we get from them. The money reward from some of the bosses is incredibly high and will help us sustain through our stay in PRO, as the MMO’s economy demands we engage in C A P I T A L I S M. However, we can also obtain really rare pokemon and shinies from them, too! You can find these NPCs in the overworld, in any region, in different places. Some of them are super easy to find and are placed in really common locations, whereas others will be hidden more secretly than the possible cure for my evolving baldness. They will have a red coloured name over them and will ask you if you’re menacingly approaching them and want to fight them or not. They’ll also ask what difficulty you want to choose. How do Bosses Work? Bosses have 6 pokemon at level 100 divided into three difficulties. In these three difficulties, you may choose to fight the Easy difficulty version of the boss with 6 pokemon at level 100 with no EV investments, no held items and no good movesets (these are basically a joke and can be defeated by any player without too much strategy). They will reward almost nothing after you defeat them and you will have to wait some time before you’re able to refight them. They’re a good difficulty setting to practice bosses with, but… wasting a 12 day cooldown for these is just bad. Just ask a friend to practise on showdown with you using the same team as the boss and simulating a boss encounter under the same circumstances if you want to practice boss teams. The easy difficulty should only be chosen in bosses that unlock other areas or quests so that you can easily beat them. For example, we should only fight Naero in the Easy difficulty so that we gain access to daycare quickly and we don’t have to bother with him anymore. We can also fight Pumpkin Boss in Easy Difficulty to unlock the Goldenrod Berry Shop. The Medium difficulty setting starts making bosses hard to pretty high levels. This is the standard difficulty setting, where you realise things actually are hard. Pretty hard. And they hit hard. And they tank attacks they normally shouldn’t be able to. The pokemon will have 252 EV in each stat (yes, you read that right, 252 in EACH STAT. That means they have a total of 6x252 EV. Which means they are pretty illegal and extremely overpowered). If you mess up here, you might get your butt kicked. Medium is the difficulty I recommend starting bosses in because it introduces you into an unfair disadvantage fight where you still have opportunities to learn and win. Not only that, but the pokemon will also have hold items such as Choice Specs, Band, Scarf, Life Orb, Expert Belt and so on. This also means they hit like trucks, they are tanky, and they’re fast. You can more or less calculate what stats they have by using an online calculator. It’s a good idea since they literally have illegaly high stats. These start giving out good rewards and it’s the recommended difficulty if you’re still afraid of doing hard bosses and you want to practise more against them. And then there’s the Hard difficulty setting. In this mode, you cannot use Revives or any items on your pokemon. Thus, once you sacrifice one pokemon, there’s no going back. You will have to continue with the others and pray that your strategy succeeds. That’s not the only problem though. The issue is that now, their pokemon have 400 EV in each stat. FOUR HUNDRED. If you read that right, you’ll realise that’s 2400 EV total compared to the normal 510 EV total cap you can reach. Nearly five times the pokemon limit, while having no restrictions per stat. They’re nightmares if it falls out of control, you get paralysed in the wrong turn or you get a crit. You might just give up since you won’t be able to regain control. Imagine a Chansey with Eviolite and 400 EV onto every single stat. Following the latest update, in an attempt to fix the multiple AI exploits by users, Bosses now cannot have 2 pokemon be put to sleep at the same time, they will switch whenever their pokemon run out of PP, are Encored into a bad move, and more conditions. However, they are now Choice Locked. You can counter some Boss pokemon by making them Choice Lock on purpose so that they use ineffective moves until they switch out. They will reward you with money, items (they can be a bit bad and just give berries, or give you really rare pokemon, PvP items which can later be sold for some nice money, or just completely troll you), and more stuff. You can check the cooldowns for each region’s bosses in Celadon Office Floor 2 Cooldown Checker, Goldenrod City House 1, Slateport City House 1 and Canalave City House 1. If you disconnect in the middle of a boss battle, it will count as a loss. Same if the server crashes. So press F if you crash. Before you battle each boss, check out their information on the PROWiki to know what teams they have and how to prepare your team, structure, build it and itemize against them. https://prowiki.info/index.php?title=Bosses What Team should I use for Bosses? Well, boy. The simple answer would be to tell you: “Come on, this is Pokemon! There’s millions of possible team combinations! You can use anything you want!” But that would be lying. There’s a massive amount of pokemon that are simply too weak, have no useful movesets, no recovery, no boosting moves, are unevolved, or simply are wrongly trained to function against bosses. You can make a Magikarp sweep bosses by baton passing +6 on every stat onto him, and you could do the same with literally almost pokemon in existence. However, this does not mean they’re viable. It simply means that some pokemon require way too much work to function. They’re not worth training at all. Don’t waste your time on them. (I mean, if you’re willing to sweep bosses with a +6 Caterpie, go for it I guess lol) This guide will constantly be updated with new additions or possible options onto the teams and strategies I want to present. We could add literally every single pokemon in Gens 1 and 2 because they can all learn Curse and we can make cheese strategies with that but… This doesn’t work like that. I will cover a section on gimmick picks that might be fun to use, but only work under specific conditions. Disclaimer: before we start, we have to keep it clear. There’s no single “six pokemon team” that works for EVERY boss and is super godly, super cheap or extremely good, and that will SURELY make you a MULTIMILLONAIRE like that nigerian cousin prince from Africa who e-mails you at 3 in the morning telling you that you’ve earned an inheritance for 15 million dollars and wants to know all your bank details. There's always going to be changes. Teambuilding: The Process Any guide that tells you “helo wiz dis team you wil bit eberi boss team omg dis is the best team eva!!! subscrib to my iutub chanel!!!” is just lying. You have to use your brain and adapt to every situation. You can’t just spam the same six pokemon for all bosses in the game. Most guides that argue “you only need six pokemon” start making exceptions like “ah well yea you need to change one member of your team for this one, and then you have to change these two for the other one...”. You get the point. There’s no definitive six members to your boss team, and if you just wanted to not learn and stupidly get 6 pokemon and immediately start bossing without using strategy, please drop this guide. You’re here to learn, not to spam 6 pokemon nonstop. What if you use a Dragon pokemon to sweep and try your luck against a boss with Fairy types? You’ll miserably fail. If your plan was to simply break through 6 pokemon with brute force: You can already give up. You can’t. You’re fighting illegaly high stat pokemon with absurdly hard to fight builds that can suddenly outspeed you and oneshot you nonstop. You need a way to stop them from literally obliterating you in a single move. You have two options: either you build an entire team based around sweeping as many bosses as possible, or you just run gimmick pokemon that will try to cheese as many bosses as possible. (Rattata pls) We will go over three main strategies in this guide. They’re the most common, cheap and easy to execute strategies for bosses currently in PRO. These are pretty common choices, and I will give you both a walmart low cost version that can be obtained by someone in Kanto with just three or four badges and a more expensive but still obtainable version for newbies that will be explained throughout the guide. I will try to explain the function of each team member, possible substitutions and give example movesets and items and builds that will work for your boss choices. We want to cover setup sweeping, baton passing and gimmick teams to fight them. You will see that there are common team members that repeat throughout all strategies: that’s because they’re needed to break through specific possible problems that most bosses share. I might edit this guild in the future to add new extra strategies, video proof, and new additions to each team. Related/Important guides you can/should read before making a Boss Team. EV, IV, Nature, Ability, Stats: These are extremely common terms you should already be familiar with if you want to get into bossing, since it’s the lategame. If you still don’t understand how they work… what are you doing? Get into reading more guides to understand how do they work! You can’t start from the top of your house if the pillars are not built! It’s like going to the gym and skipping leg day. https://pokemonrevolution.net/forum/topic/152671-natures-abilities-ev-iv-and-stats-for-newbies-the-guide/?tab=comments#comment-840375 This guide explains how do they work, what you need to know and how to know if your pokemon is fit for bosses or not. I’ll try to provide more specific examples later on so you understand if your team is ready to do bosses or not. If you need to learn the basics, check these! https://pokemonrevolution.net/forum/topic/153453-how-to-hunt-specific-abilities-guide-for-newbies/?tab=comments#comment-845477 https://pokemonrevolution.net/forum/topic/157347-how-to-start-hunting-any-pokemon-the-newbie-guide/?tab=comments#comment-871144 If you need to learn how to hunt for specific abilities for specific pokemon in this team that require them, you should check out this one. It explains how to hunt for specific abilities. https://pokemonrevolution.net/forum/topic/153443-how-to-ev-train-your-pokemon-for-newbies-and-safari-ev-wald-guide/?tab=comments#comment-845437 You might have to use this guide when you have to EV train your pokemon for Boss Battles. Common terms we need to learn for this guide Memento and Mementoers Memento is a move that will sharply decrease the opponent’s Attack and Special Attack when used and will then faint the user. For example, Whimsicott will use Memento and Goodra will have its Physical and Special Attack decreased by two stages, then Whimsicott will faint. This move is essential for bossing as it will severely cripple the opponent’s attacking capabilities (and their will to live). Since bosses do not switch pokemon, they have no way to remove the stat drops (unless they use Haze or have abilities like Clear Body). We will exploit this to setup any pokemon we want to. Before you use Memento: keep in mind that some enemies are way too strong and can’t be handled even after a single Memento. Destiny Bond a threat if they’re too annoying (haha Air Slash go brrrr) or if they’re too strong (Mewtwo on steroids). Also, don’t be stupid and Memento a Clear Body Pokemon, for the love of god. Also, keep in mind that if you have the ability Prankster and you are facing a Dark Type opponent, most Status moves will be disabled and have no effect on the opponent. Memento is one of them. Be careful when you use Cottonee and Whimsicott! Accuracy/Precision Debuffing Flash/Sand Attack/Any accuracy decreasing move and Debuffers. Flash will simply lower the opponent’s accuracy by one stage, dropping his chances to hit any move drastically. We will use these moves to lower the opponent’s chance to hit us in any way. This is essential for bosses, since if we get hit and crit, we’re probably dead with no way to recover from disaster. We want bosses to miss as much as possible. Keep in mind we’re running completely on a 100% luck factor here. Other Debuffing Moves Charm/Featherdance, Eerie Impulse, Scary Face, Screech, Metal Sound/Fake Tears: These moves go together with the moves mentioned above. These attacks are needed in bosses to cripple the opponent’s attack so that they do not destroy us, their special attack, their defenses, or their speed. They’re quintessential to avoid being oneshot without any way to react to it. While there are more debuff moves, these are the ones that will help us the most. Calculating Stat Drops Now that you’ve read this, you should take a look at how stat increases and drops work. Each stat drop or increase in Attack, Defense, Special Defense, Special Attack, Speed is a 50%. If your stat is lowered or increased, it’s by one stage. If it says sharply, it’s by two stages (whether down or up) and drastically by three stages. Growl would lower our Attack by one stage (50%), but then we could Swords Dance, which would increase our Attack by two stages. Our Attack would go first to 0% (neutral) and to 50%, since it would’ve gone from -50% to 50% increase. Still confused? Well. let’s explain it better. You start at 0 stage drops or increases. Moves or abilities such as Intimidate can lower or increase your stats in battle (Defiant, Intimidate, Lightninrod, Speed Boost, Weak Armor, etc). The limits are 6 stage drops or 6 stage increases. Thus, you can have your stats lowered or increased up to 6 stages. For example, if I growl an opponent 6 times, his Attack will be decreased by 75%. However, if he uses Swords Dance once, his Attack will go back to having been decreased only 4 stages (50% decrease in Attack, or -4, as we can say it). If he uses it once more, he’ll be at -2 stages, and if he uses it again, he’ll be back at 0 stage drops. It’s quite easy to understand if you just count up and down. They don’t work on real percentages: Stage Drops (and %) are not very real. If your stat is increased by a stage, each stage is a multiplier or a divider by .5. So you can understand it properly: +6 stages = x4 to the stat that has been increased by that amount of stages. +5 stages = x3.5 to the stat that has been increased by that amount of stages. +4 stages = x3 to the stat that has been increased by that amount of stages. +3 stages = x2.5 to the stat that has been increased by that amount of stages. +2 stages = x2 to the stat that has been increased by that amount of stages. +1 stages = x1.5 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = x2/3 to the stat that has been decreased by that amount of stages. -2 stages = x2/4 to the stat that has been decreased by that amount of stages. -3 stages = x2/5 to the stat that has been decreased by that amount of stages. -4 stages = x2/6 to the stat that has been decreased by that amount of stages. -5 stages = x2/7 to the stat that has been decreased by that amount of stages. -6 stages = x2/8 to the stat that has been decreased by that amount of stages. Imagine Golem has 100 Speed. He uses Rock Polish once. He goes to 2 Stages, and his Speed goes to 200. (x2 multiplier). Now the enemy uses Mud Shot and drops your Speed by one stage. He goes at 150 Speed (x1.5 multiplier, you went from 2 stages to 1 stage). Now he Rock Polishes again and he jumps to 3 stages (x2.5 multiplier). His Speed is now 250. See? % don’t apply properly. If it was a %, a 100% increase would’ve meant that his Speed would’ve gone from 150 to 300. It works by Stages, so it goes to 250 instead. % only work based on the TOTAL STAT you see in the numbers in your pokemon’s description. The multiplier will always work on that stat, and it will not work as a %. If it worked on percentages, the 100% increase (or x2 in our real world) would’ve made 150 go to 300, instead of 250. Otherwise, we could abuse this repeatedly to grow our stats in battle infinitely. Now comes the stupid part. Stages DON’T HAVE THE SAME EXACT MULTIPLIERS WHEN IT COMES TO Evasion and Accuracy. I put it in caps SO YOU READ IT BETTER. Probably because Evasion and Accuracy are pure RNG based mechanics and they’d be WAY too broken with classic stat changes (we would abuse Fissure lol). Stages in these two stats work like this: +6 stages = x3 to the stat that has been increased by that amount of stages. +5 stages = x2.6 to the stat that has been increased by that amount of stages. +4 stages = x2.3 to the stat that has been increased by that amount of stages. +3 stages = x2 to the stat that has been increased by that amount of stages. +2 stages = x1.6 to the stat that has been increased by that amount of stages. +1 stages = x1.3 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = x0.75 to the stat that has been decreased by that amount of stages. -2 stages = x0.6 to the stat that has been decreased by that amount of stages. -3 stages = x0.5 to the stat that has been decreased by that amount of stages. -4 stages = x0.42 to the stat that has been decreased by that amount of stages. -5 stages = x0.375 to the stat that has been decreased by that amount of stages. -6 stages = x0.33 to the stat that has been decreased by that amount of stages. https://bulbapedia.bulbagarden.net/wiki/Statistic I suggest you give the entire thing a read. Setup Moves Dragon Dance, Quiver Dance, Nasty Plot, Agility, Swords Dance, Tail Glow, Iron Defense, Amnesia, Calm Mind, Cosmic Power, Minimize, Double Team, Coil, Curse, Autotomize: These moves are the moves we will use to set up. The issue with these moves is that most pokemon that have access to amazing moves (Butterfree literally learns some of the most overpowered moves for Bosses, legit, EVER) completely SUCK. They increase our stats (each one has a different function) and allow us to defeat bosses easily. We cannot defeat bosses without these moves and a clear strategy. For example, we could use Dragon Dance on an Inner Focus Dragonite, but we would not be able to stall a Boss via Roost and Dragon Dance since we need the extra Multiscale protection to get a few extra dances before we start sweeping. Hazards (no, not the football player) Hazards are moves that will cause effects upon the opponent once they switch in. Most hazards cause damage upon the opponent’s switch, they will deal a % of the opponent’s max HP (for example, Spikes, Stealth Rocks, Toxic Spikes). They’re essential to make bosses easier, as they ignore their defenses and just deal maximum HP % damage. For example, placing three Spikes will make all the opponent’s non-Levitate pokemon or non-Flying pokemon lose 25% of their max HP. Spikes and Toxic Spikes have issues, though. Since they can be avoided by some of the boss pokemon (and, specifically, we NEED to break Multiscale ability in some bosses, as it will allow them to survive hits they should NOT be able to, as it halves all damage dealt by the first hit they receive upon being at full HP), we have to utilise Stealth Rocks to their fullest potential. However, it is also recommended that you carry a Forretress with all three hazards to first set up Stealth Rocks and then try to spread as many Spikes and Toxic Spikes as possible. We want to use Stealth Rocks because nothing is immune to Stealth Rocks unless they have the ability Magic Guard active. This will allow us to lower the bosses incoming max HP, break stuff like Focus Sash and Sturdy (which only work if the user is at full HP) and allow us to score extra kills we normally would not be able to. Sticky Web is also considered a hazard, but we don’t really need that one. For this guide, we will mainly abuse Stealth Rocks. Screens The moves Light Screen and Reflect reduce incoming damage and last for 5 turns (or 8 turns if we hold the item Light Clay). These two halve special damage received (Light Screen) and physical damage received (Reflect). They will protect us from getting oneshot while we setup our sweeper or while we setup our Baton Passer. We will try to use them with a tanky screener so we can also try to stall the Boss if we deem it necessary. Weak Screeners are not recommended, as they could get oneshot by priority moves before we set them up, and that’d be disastrous (Alakazam I’m looking at you.) Status Inducing Moves Status effects are: Burn (deals a % of the opponent max’s HP per turn, also halves their physical attack, enables abilities such as Guts which increases your physical attack and negates the downside of Burn, except for the % damage per turn). Paralysis (slows the opponent by 75% and has a chance of 25% every turn to paralyse the opponent so they won’t do anything, also enables Guts). Sleep (will completely disable the opponent for one to three turns unless they use Sleep Talk or Snore). NOTE: You can only put ONE Boss pokemon to sleep. The Sleep Clause prevents more than one being put to sleep at once. Poison (same as Burn, but does not reduce their attack. There are two types of poison, the normal one deals 1/8th of the opponent’s max HP every turn and the other one (badly poisoned status) escalates from 1/16 per turn to 16/16 per turn as time goes by. It will increase by 1/16th every turn. Thus, the first turn will be 1/16, then 2/16, then 3/16, and so on. There’s also Freeze, which will completely paralyse a pokemon without any way to escape it other than using certain Fire type moves or waiting each turn for a chance to thaw out. (You could use healing items, but not in PvP). You can thaw out by being Scalded or using Flame Wheel. We mainly will only use Paralysis (Thunder Wave, mainly) to cripple a boss pokemon’s to make it be unable to attack sometimes to setup on them or to make them slower so that they always attack last. We could use Burn or Poison, but we don’t want the opponent’s pokemon to faint while we’re setting up. Counter / Mirror Coat Counter/Mirror Coat: These moves will counter the opponent’s attack by dealing twice as much damage as you were dealt in the same turn. Counter will deal double of the physical damage you took and Mirror Coat will deal double of the special damage you took. A few pokemon can exploit certain mechanics in these bosses (Wobbuffet, Golem and Magnezone mainly, but also other pokemon such as Ampharos or Clefable) to oneshot any boss pokemon and take it out instantly without having to resort to strategy. The only thing we have to calculate is the maximum possible HP amount our pokemon can reach, and multiply it by 2 to see how much damage we can deal. If you’re too lazy to do it: Sudowoodo and Magnezone with max HP investment at level 100 with 31 IV in HP and 252 EV in HP will do 343 x 2 damage with Counter and Mirror Coat, which can only be survived by atleast 221 HP Base Stat pokemon with 400 EV in HP (thus, base 221 HP stat, 31 IV in HP and 400 EV in HP, which will give them 100 HP into their Total Stats.) However, with higher max HP pokemon, since we can take more damage (for example, Magnezone can only take up to 343 damage, while Chansey with a Focus Sash using the same strategy can take more than 650 damage, can Counter for over ONE THOUSAND THREE HUNDRED POINTS OF DAMAGE. 1300. Do you realise how monstruous this is? We can abuse this in bosses to literally wipe them out in existence. However, this won’t work on Boss Tanks, as they normally don’t deal enough damage to oneshot them in retaliation. Destiny Bond This move will faint the opponent if the opponent faints you in the same turn you used this move. This move is often used to take out a Boss Pokemon in the same turn as you are fainted, so as to remove something extremely dangerous from the boss team that you cannot tank even after two Memento. Destiny Bond will fail to work if you use it two consecutive turns. However, if you use it in the first turn, don’t take out the opponent, but in the next turn the opponent takes you out BEFORE you can use it in that turn for the second consecutive time, you will faint the opponent. Example: Gengar is faster. He uses Destiny Bond, opponent does not faint you, thus no one faints. Turn 2, he uses Destiny Bond. However, since he went first before your opponent and he managed to use it twice, Destiny Bond will now FAIL and will not work. Wobuffet is slower. He uses Destiny Bond after surviving an enemy hit. Next turn, your opponent hits first and faints you. Since you used Destiny Bond this turn again BUT WERE NOT ABLE TO USE IT TWICE, it WILL work and faint the opponent too. The problem is that, with the AI strategy, pokemon may now switch when they would instead die from Destiny Bond. Be careful! Baton Pass This move will allow you to switch between two pokemon while retaining the stat boosts you got in the pokemon that is using the move. We will use this to carry boosts towards our sweeping pokemon that we obtained from setup moves. This move is essential to clearing Bosses while using Baton Pass or setting up our whole strategy. For example, if our Furret uses three Amnesia, six Coil and three Agility, he will be at +6 Attack, Defense, Speed, Special Defense. We can now use Baton Pass and all the boosts will be placed upon the pokemon we will switch on. We will take a hit in that turn, so we have to hope the opponent does not roll a roulette at -6 accuracy, -6 decreased attacking capabilities and criticals us at +6 in all stats. (It can happen, but it will approximately be one in a few thousand chances). Perish Song Once used, this move will faint all pokemon in the field after 3 turns unless you switch out. This is an optional strategy to use, still added it in. We can use this strategy if we can stall the game long enough. However, I consider it sub-par, because we will need to switch pokemon in the last turn before the opponent faints, and we will run the risk of having a pokemon faint stupidly. We also need to survive atleast three turns per Perish Song usage. We can easily get through this by using a Perish Song Politoed with Protect and Dive with Lagging Tail (… Bhimoso, what are you even writing at 4 in the morning and what are these strategies you’re coming up with. You need to sleep). Sturdy/Focus Sash The ability Sturdy and the item Focus Sash will prevent your pokemon from fainting in a single hit if your pokemon is at full HP. These will be exploited in order to ensure you can setup your strategy. Endeavor + Quick Attack/Sucker Punch: We will combine the move Endeavor and these two moves to cheese some bosses completely without using any strategy. If a pokemon has the move Endeavor and uses it when he’s at 1 HP (after the Focus Sash he holds activates), the opponent’s HP will be reduced to 1. Then, we can Quick Attack to outspeed and get a free kill before the boss pokemon can even react. This can be used 6 times per team to cheese some bosses in PRO completely and beat them in one or two minutes. We will also exploit this on Kangaskhan since he is immune to flinches, Donphan since he has Sturdy + Priority, Golem for the same reasons, Raticate, etc. BIG NOTE: This strategy will not work on pokemon that have Sitrus Berry or Leftovers equipped. After you use Endeavor on them, they will immediately heal a big % of their Max HP. Thus, you won't be able to kill them in one hit. Weathers There are four weathers in pokemon: Sun, Sand, Rain and Hail. These four have different effects, different abilities interact with them. Sun increases fire type damage moves, reduces water damage power moves, increases Morning Sun’s healing power, enables Chlorophyl, Solar Power, and more. Rain does the opposite and enables Rain Dish and Swift Swim. Sand powers up the Special Defense of all Rock Types in battle, enables Sand Veil and Sand Rush. It will also damage all non Rock, Steel or Ground types each turn. Hail only deals damage to non Ice Types each turn and enables abilities like Slush Rush. We can go deeper onto this topic but we will only explore the basics. The reason why we don’t go super deep into Weather teams is because they’re borderline useless in Bosses. Pure Weather teams struggle to set up strategies as more often than not their coverage is kinda limited. We can, however, make a semi weather balanced team + outside components to fix the team. The main issue is that not many weather pokemon are good sweepers for bosses, as they either lack power or the bulk to be able to survive while you set up. Not only that, but 8 turns isn't enough. Item Removing Moves Knock Off, Trick, Switcheroo: Knock Off is used to disable the boosts that the bosses gain fro[m Choice Items so that they hit way softer and we can stall them out easily. We only use this strategy against extremely powerful bosses such as Thor, who hit absurdly hard and have almost no counterplay. Against the less powerful bosses, we can avoid this. Trick and Switcheroo can also work, just exchange an Oran Berry. Oran Berries are obtainable everywhere and they’re worth 1 pokedollar in trade chat, since you’ll easily stock up 999 of them in your inventory. This will leave them with a useless item. We can exploit these moves with really fast attackers to steal the opponent’s Choice item and trade them something useless that will either only harm them or not work at all. I’d suggest Alakazam, since he’s extremely fast and he can Trick anything you want onto the opponent. In some bosses, it is very important to Switcheroo or Trick or remove their Life Orb, because if we don't remove it, it will be impossible for us to set up properly as they will die before we can set up our strategy. Recovery Moves Synthesis, Softboiled, Morning Sun, Roost, Moonlight, Slack Off and other moves like Rest that heal up your pokemon’s HP by different amounts depending on certain conditions. We could also add Leech Seed into the mix, Ingrain, Aqua Ring, and more. These are required for Stallers in order to get through bosses safely. Some of them are heavily unreliable though. Ingrain would keep us stuck in battle without being able to switch, Leech Seed depends on the opponent’s max HP and not on percentages, and we depend on them instead of our own % HP. Some also rely on weather conditions and that can potentialy cripple us. Roost can also be a troll sometimes, making us eat accidental Earthquakes for breakfast. Wonder Guard Wonder Guard is an ability which only Shedinja has which will make him immune to almost all attacks in existence. This ability can be abused against certain bosses since they are limited by the 4 move syndrome and they have no way of bypassing this immunity. The issue is: If Shedinja is hit once, he faints. Any status that damages each turn, hazards, weather conditions, abilities that allow bypassing other abilities (haha Mold Breaker go brrrr) and certain moves will ignore this ability completely. Thus, we have to plan out and check each boss moveset before we go and fight them. We will also look over the names for each role in any possible team. Keep in mind any of these roles can be fulfilled by ANY pokemon in the game that has access to these. Team Roles Debuffer This is the pokemon in your team who will spam stat decreasing moves onto the opponent. He has to either be tanky, or fast. We will normally use a Memento pokemon and a debuffer next to ensure we can cripple the boss pokemon to exploit it. This position can be filled by ANY pokemon with really good stat-lowering moves, specially if they have recovery options and are bulky. We’ll only use budget options in this guide (Pidgeot and Electrode mainly). While there are other options (Ampharos and Clefable), we normally want to focus on the best pokemon for each role, or the cheapest and easiest to farm, as we don’t want to elongate our suffering further. We already have to farm a LOT of pokemon for bosses. Thus, we’ll mainly stick to Pidgeot and Electrode, unless we face Electric-immune pokemon. We will also use Jumpluff, Cottonee, Whimsicott and others. Memento Mentioned above. He just uses Memento. That’s it. The position can be filled by ANY Memento pokemon, but the two main ones are Jumpluff (budget option) and Whimsicott. The third optional one is Dugtrio together with Mismagius. However, Jumpluff and Whimsicott have way more utility options than these two. We can also run Weezing as an optional budget option that can also stall and damage at the same time. However, he’s slower than my brain’s processing time. Hazard Setter The guy that spams Hazards like a madman. This position can be filled by ANY pokemon that has Hazard moves (Spikes, Toxic Spikes, Stealth Rocks and Sticky Web). The most notable is Forretress, who can learn the first three. We will use Golem as a budget option. We NEED to set up Stealth Rocks, ALWAYS (By the way, I’m fully aware it’s spelled Stealth Rock. I’m just lazy to fix it at this point). Then, we’ll set up three Spikes and two Toxic Spikes if possible. We don’t care if our hazarder faints as long as he sets up one Stealth Rocks. Screens The member that just sets up Light Screen or Reflect according to the enemy. We preferably want him to be tanky to avoid being oneshot by a Shadow Sneak or a Sucker Punch, unless we 100% believe in a really fast screen setter that will instantly faint so as to enable the next pokemon to be switched in without receiving a single free hit. (If you get fainted, you can switch without losing a turn). Baton Pass The one that will setup as much as possible and Baton Pass onto the Sweeper/Staller. The Baton Passer should have a reliable recovery, overpowered boosting moves (Swords Dance + Speed Boost, Quiver Dance, Dragon Dance), a reliable bulk to go along with it (Ninjask can’t tank anything even with the opponent at -4 or -6 stats…) and the appropriate moveset for it. We need to boost our sweeper as much as possible. Smeargle can also be used, however, it requires a LOT of skill. Staller An incredibly tanky pokemon with absurd defensive capabilities and recovery options that will slowly wear down the bosses’ pokemons until the boss loses. This is normally an emergency option if everything goes wrong. We will normally use this with Chansey and Clefable, who are extremely disgusting and tanky pokemon, obnoxious to deal with and barely unkillable (unless you get accidentally crit, in that case, you’re screwed). We can also do this with other reliably tanky pokemon with recovery options such as Roost or Softboiled. Sweepers and Setup Sweepers An incredibly strong and hard-hitting pokemon that will hit the opponent as hard as possible to defeat them in a single hit if possible. There’s also the variant of Setup Sweepers who do not depend on Baton Passing because they’re so good that they require barely any assistance. We can also add weather dependant sweepers. We will only use Setup Sweepers that are easy to hunt (mainly, unless needed). Any pokemon with high Attack, Special Attack (one of the two or both) and decent Speed can be used as a Sweeper in Baton Pass teams. Thus, we don’t really have to worry too much in Baton Pass about specific sets or pokemon. Destiny Bond This guy just comes in and takes out an opponent’s pokemon to ensure he can’t sweep you without any way to stop him. They are used to stop anything that is way too strong to stop once it gets going. We will use Gengar 100% of the time, since he’s almost guaranteed to almost always pull it off. However, we can use any Destiny Bond +Speed nature fast pokemon with Choice Scarf to Destiny Bond any threat we see and we don’t want to deal with. We can also use Wobbuffet, but we need to have a functioning brain to properly use him, and spoilers: I don’t have one. BEWARE THAT, after the AI changes, sometimes the AI will switch and your Destiny Bond attempt will fail. Weather Setter Only in weather related teams, there will be a weather setter with an ability such as Drought, Drizzle, Snow Warning or Sand Stream to set up the weather appropriate for the team. These teams are not very good in bosses since they often suffer from type disadvantages against many overpowered boss pokemon. Their strategy is also dependant on the turns the weather will last for. We could use Tyranitar, Hippowdown, Politoed, Pelipper, Ninetales, Torkoal, or Abomansnow. The issue with weather teams is that we run on limited turns where the weather will last, but stat changes will never run out due to turns going by, unlike weather, which ends at 5 turns (or 8 with the correct weather rock item equipped). Thus, we’re running a strategy on a limited time to set up (spoilers: it’s not going to be enough time 99% of the time to fully set up and getting it going) and we can’t even waste a single turn or we’ll have to repeat the whole strategy again. Status Setter While it normally falls onto the responsibility of either the Light Screener, the Hazarder or the Staller, there can be a pokemon that is exclusively dedicated to Yawn to make the opponent sleep, Thunder Wave to paralyse it, and so on. I don’t recommend wasting an slot just for it though. We will use an Electric pokemon like Electrode for this. We can also use a Klefki to do the job, but I’m not a fan of the guy. He’s not the… key… to our success… get it… because he’s a key… ha ha I’m such a comedian please don’t beat me I swear I won’t tell bad jokes again. Counter/Mirror Coat User (Wobbuffet go BRRRR) It forms part of the cheese strategy to just oneshot a pokemon by using Counter or Mirror Coat while holding a Focus Sash or having the ability Sturdy. This strategy can be used to cheese some bosses entirely (used to be used with Hannah, rip Hannah though). We will abuse this with Magnezone and Golem, since they have a free Focus Sash as Sturdy. We can also abuse this with Sudowoodo, as he has an incorporated Sucker Punch (priority to break Focus Sashes and Multiscale). We will use this to cheese some bosses without having to use anything else than pressing a single button. Disabler Very optional, pokemon that will use the move Disable to protect us from a specific move we don’t want the boss to use. Any pokemon that can use the Disable move is useful for this strategy. We would use this if the boss kept spamming a move which would otherwise not allow our strategy to work (Air Slash Togekiss or Shaymin, for example). Since the AI changes, this position is nerfed, as bosses may now change when disabled. Roarer / Whirlwind Also extremely optional, we’d only include a pokemon with the moves Roar or Whirlwind (also Dragon Tail, but this can be blocked by Fairy Types) if the opponent’s boss pokemon has setup moves and starts setting up and removing its worsened stats. The issue with these moves is that you’ll almost always move last since they have negative priority (the opposite of moves like Quick Attack or Extremespeed, basically). You’re taking extra risks here. Wonder Guard This deserver a special mention: we can use Shedinja vs certain bosses if we know he is immune to everything they will use against us and if they do not have Hazards, Weather, Status Moves or Abilities that will go through Wonder Guard. We can use Shedinja with Toxic and certain moves to quickly wear down and solo some bosses like madmen. Now that we’ve covered all of these terms and roles, it is finally time to start building a team! Before you start and fight any boss, check their teams in https://prowiki.info/index.php?title=Bosses Sample Teams! Newbie Section, easy teams for newbies/ideas you can try, fully built and ready to use! In this section I will provide a few Sample Teams that newbies can easily try out, hunt for and experiment with. The cores of the teams are easy to hunt and can be modified according to your budget. I will tell you what positions each member does, what should you try in a team and what you can experiment with. The teams I will provide are RISK FREE, SAFE AND NEWBIE FRIENDLY. We will not play with risks here, we will play it slow, safe and 100% success rate (that's what she said). We do not want something fast but not something super slow either. The aim of these sample teams will be for newbies to build a safe to use team they can replicate against bosses. Self Setup Based Teams In Self Setup Based teams, the point of the team is to make the Boss weak through debuffing it with stat drops, status and other moves we can use to then set up a Sweeper and faint every single one of the Boss pokemon in (if possible) a single hit. A Self Setup sweeper is a sweeper that does not need help from a Baton Passer. It can boost by itself. These are extremely rare to find, as they require either access to very good setup moves or a varied movepool. These pokemon should also have great Base Stats to begin with, as otherwise they will be very weak against Bosses, even when boosting +6 on all stats. Self Setup sweepers are somewhat weak to Status Ailments (burn, poison and paralysis specially, the most common status found in Bosses), to Taunts, Critical Hits (as they ignore stat boosts) and Roar/Whirlwind/Dragon Tail. There are multiple ways we can avoid these. Now, we will try to build a team based on a Self Setup pokemon. I recommend that, for any Self Setup Based Team, use pokemon that can learn the following moves: -Cosmic Power -Quiver Dance -Dragon Dance -Work Up These three moves are some of the best and more accessible Boosting moves. Cosmic Power and Quiver Dance are the best as they will allow you to run over entire Boss Teams without any issue. We will first make up 6 team slots. Team Slot 1 Team Slot 2 Team Slot 3 Team Slot 4 Team Slot 5 Team Slot 6 If we are playing in Easy Difficulty, against just level 100 pokemon with no useful items or EV training, we barely need any help. Thus, the only important core is: Memento user here. Jumpluff/Whimsicott/Cottonee/Dugtrio. Hazard Setter. Golem/Bronzong/Forretress. Setup Sweeper. Team Slot 4, 5 and 6 are available. If we want to ensure our Setup Sweeper can do the job, we can fll in Team Slot 4 with another Debuffer. For example, Team Slot 1 and Team Slot 4 are Whimsicott and Jumpluff. If we feel we need another Setup Sweeper if our Setup Sweeper accidentally dies, we can fill Team Slot 5 with another Setup Sweeper like Clefable. Team Slot 6 is now available. We could for example use a Shedinja if we are sure the opponent's team cannot hit us supereffectively. This Shedinja would be our last resort. I will make a sample team for Easy Difficulty. This sample team will be a low cost team. Sample Team - Easy Difficulty This Sample Team is entirely possible to capture and train in Kanto, without leaving the region. However, for full access to all moves, you will need access to Johto / a friend can give you TMs or help you out. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Golem. Adamant/Brave. 252 EV Atk, 252 HP. 20+ IV HP ATK DEF SPDEF recommended. Brightpowder equipped. Sturdy. Moveset: Stealth Rock (obligatory), Counter (optional but recommended), Explosion (very recommended), the last move is up to you. Golem's only functions are to either set up Stealth Rock to break the Sturdy ability and Sash of the opponent, or to use Counter against the boss first pokemon to take it down in a single hit. Golem allows you to faint any physical attacker for free in an emergency. Slot 3 - Dugtrio. Jolly/Naive/Hasty nature. 252 EV Speed, 252 EV ATK. 20+ IV Speed and ATK recommended. Brightpowder/Focus Sash equipped. Any ability. Moveset: Memento (obligatory), Stealth Rock (optional), any two other attacking moves. If any accidents happen with Jumpluff, we will use Dugtrio to debuff instead. It can also set up Stealth Rock if needed. With this, we have ensured that our next 3 slots can be occupied by anything. The Boss will be VERY debuffed and weak after two Memento + other debuffs. I will give you an example of three Self Setup Sweepers we can fit in a single team. Slot 4 - Slowbro/Slowking (NON MEGA, if you are a newbie with no budget for now to beat the Megaquest Boss.) Slowbro - Calm/Sassy. 252 EV SPDEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Any ability. Leftovers. Moveset: Slack Off (obligatory)/Rest (optional), Calm Mind (option 1), Amnesia (option 2, if you have no access to Hoenn / nobody can sell you a TM). Iron Defense (obligatory, unless you're a poor newbie, then Withdraw), Surf (if you're poor and have not reached Hoenn). Example: Slack Off - Amnesia - Withdraw - Surf (very newbie friendly moveset) Slack Off - Calm Mind - Iron Defense - Surf (not so newbie friendly). Slowbro sets itself up, boosts its DEF, SPDEF and (if you have Calm Mind) SPATK to +6. It heals with Leftovers + Slack Off. It is almost impossible to faint with this combo. Slowbro is the best Boss Self Setup Sweeper. It is extremely easy to farm, very accessible for newbies, easy to understand too. We need to set up our DEF and SPDEF to +6 stages, then our Spatk, then sweep. Slowking - Bold/Relaxed. 252 EV DEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Any ability. Leftovers. Copy the entire explanation I mentioned above. The only difference between both is that Slowbro has more DEF, Slowking has more SPDEF, and Slowbro has a Megaevolution but Slowking doesn't (I never understood why). The nature choice is to balance their DEF and SPDEF differences. Note: Slowbro and Slowking ONLY HAVE ONE SLOT TO USE AN ATTACKING MOVE. Some bosses have Water Type immune pokemon (ability Water Absorb, Storm Drain). Before you begin the boss, write down if any pokemon is immune to Surf. Slowbro and Slowking have access to other moves such as Flamethrower, Psychic and once again, Surf. You can train multiple Slowbro/Slowking for bosses and switch around them as you need. You copy the same moveset, but instead of Surf, you replace the attacking move. Beware that Flash Fire grants an immunity to Fire Type attacks and Dark Types are immune to Psychic. Slot 5 - Clefable Bold/Relaxed, 252 EV DEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Magic Guard. Leftovers. Moveset: Cosmic Power (obligatory), Softboiled (obligatory)/Rest (optional)/Moonlight (optional), Moonblast (obligatory), Calm Mind (optional, if you want SPATK boosts)/Toxic (if you want to take the Boss safe but slow, you can Toxic it and keep attacking while you heal up constantly. Note: Clefable only has one slot for your attacking move as Cosmic Power + Softboiled are normally required. Clefable learns an absurd amount of attacking moves: Shadow Ball, Psychic, Flamethrower, Ice Beam, Thunderbolt, Moonblast and so on. It is a good choice to train multiple Clefable for Bosses as you will be able to switch around them depending on the boss lineup. For example: Softboiled - Cosmic Power - Toxic - Moonblast Softboiled - Calm Mind - Cosmic Power - Moonblast Softboiled - Calm Mind - Cosmic Power - Flamethrower Softboiled - Calm Mind - Cosmic Power - Ice Beam. Softboiled - Calm Mind - Cosmic Power - Psychic Softboiled - Calm Mind - Cosmic Power - Shadow Ball Clefable has the same exact strategy as Slowbro/Slowking. Slot 6 - This slot is completely up to you. However, I will add another low tier Setup Sweeper that is also a good option for bosses. Gyarados Adamant, 252 EV ATK, 252 EV Speed/HP (preferably Speed). 20+ IV ATK, DEF, SPEED, SPDEF, HP recommended. Intimidate. Leftovers. Moveset: Dragon Dance (obligatory), Waterfall (obligatory, however, if you do not have access to the HM, use Aqua Tail, but it has a 10% chance to miss). Earthquake (optional), Crunch (optional but recommended), Ice Fang (optional and not recommended). Gyarados is an emergency sweeper. It is also slightly frail and dangerous to use, but it is an incredible PvE sweeper to farm and use. Dragon Dance - Waterfall/Aqua Tail, Crunch/Ice Fang, Earthquake Sample Team - Medium Difficulty This is now a serious fight. You are now going to fight an AI that cheats and has an illegal EV Spread. Thus, we are not going to use completely low cost options, we are going to give preference to properly built teams. Slots 1, 2 and 3 are going to be dedicated to properly set up our entire team. Slots 4 and 5 are going to be slightly flexible. Slot 6 must be an extremely strong Self Setup Sweeper that can 100% safely set up. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 3 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 4 - Pineco. Copy exactly what I said in the section mentioned above with Forretress. Something that you might've not realised by now is that you can carry a PREEVOLUTION together with an EVOLUTION in the same team. The point of bringing a Pineco in your team aside from a Forretress is to be able to set up extra Hazards that Forretress was not able to as it probably fainted while in the process. Slot 5 - Optional free slot. Most of the time, I bring a Cottonee here, copy everything I said on Whimsicott and bring it as an emergency Debuffer. Sometimes I carry a Shedinja (regardless of nature and IVs) with Toxic and any attacking moves as an emergency to finish off some Bosses that cannot hurt Shedinja at all. I recommend using a Naive/Hasty Shedinja with Dig and Protect so that, if needed, you can stall out a few Boss pokemon by spamming Protect, then using Dig, surviving with Focus Sash, then Dig again and to keep stalling. Sometimes I bring a Bold Chansey with all IV at 20+, Seismic Toss, Toxic, Softboiled, Counter. Sometimes a Wobbuffet, Sometimes an Impish/Careful Drapion Battle Armor 20+ with Acupressure, Rest, Cross Poison and Night Slash. This slot is free. Slot 6 - The best Self Setup Pokemon in PRO: Mega Slowbro. There is quite literally NOTHING that compares to it. Mega Slowbro wants a Calm/Sassy Nature, 20+ IV DEF SPDEF HP SPATK, any ability (and obviously the Slowbronite Megastone). 252 EV SPDEF, 252 EV HP, 4 DEF. Mega Slowbro will always have the same 3 moves, then a different attacking move depending on the boss: Slack Off, Iron Defense, Calm Mind + Attacking move: Surf/Flamethrower/Ice Beam/Psychic. Depending on the boss, you need to change the attacking move (if the opponent is immune to it), or stall the opponent out spamming any move until they die from Toxic Spikes (which you should've set up earlier with Pineco + Forretress. Sample Team - Hard Difficulty The real challenge begins here. You now fight Bosses who cheat with 400 EVs around all stats. You now NEED to cheese as much as possible. Your plan changes. This section is a copy and paste from Medium Difficulty, however, there are some changes. The plan here is to Memento THREE CONSECUTIVE TIMES with Whimsicott, Cottonee and Jumpluff on the first pokemon of each boss. Then, Pineco and Forretress must set all possible hazards and then use Explosion. Finally, Slowbro will Megaevolve, set up against the opponent and sweep the 6 pokemon alone. The only possible weaknesses Slowbro has is Taunt (never used by Bosses), Mold Breaker (this bypasses Shell Armor and gives the opponent a chance to crit, has the same effect as Zekrom and Reshiram's abilities) and Toxic Poison. There is NOTHING ELSE that can take Mega Slowbro down. If you play it intelligently, you should win 90% or higher of all your Boss Fights. If preferred, DON'T Memento immediately always but instead Switcheroo Lagging Tail so that Slowbro will be able to go first against the Boss' first pokemon to set up easily. However, against Hard Bosses, 2 out of 3 of your Memento users should always Memento so that Slowbro runs NO risks while setting up. Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Pineco. Copy exactly what I said in the section mentioned above with Forretress. Something that you might've not realised by now is that you can carry a PREEVOLUTION together with an EVOLUTION in the same team. The point of bringing a Pineco in your team aside from a Forretress is to be able to set up extra Hazards that Forretress was not able to as it probably fainted while in the process. Slot 6 - The best Self Setup Pokemon in PRO: Mega Slowbro. There is quite literally NOTHING that compares to it. Mega Slowbro wants a Calm/Sassy Nature, 20+ IV DEF SPDEF HP SPATK, any ability (and obviously the Slowbronite Megastone). 252 EV SPDEF, 252 EV HP, 4 DEF. Mega Slowbro will always have the same 3 moves, then a different attacking move depending on the boss: Slack Off, Iron Defense, Calm Mind + Attacking move: Surf/Flamethrower/Ice Beam/Psychic. Depending on the boss, you need to change the attacking move (if the opponent is immune to it), or stall the opponent out spamming any move until they die from Toxic Spikes (which you should've set up earlier with Pineco + Forretress. Baton Pass Setup Teams Baton Pass revolves around the self named move that allows you to Switch onto another pokemon WHILE RETAINING ALL STAT BOOSTS. We will try to debuff the Boss Team, then set up with a single pokemon, then Baton Pass onto another pokemon. The advantage of Baton Pass is that you can use ALMOST ANY POKEMON as the sweeper of the team. The pokemon will receive a +6 in all stats (if possible). Sample Team - Easy Difficulty The Sample Team for Easy Difficulty will try to remain only Kanto / Johto if possible. Thus, the following pokemon will only need these 2 regions. I will provide a list for all possible PRO Baton Passers and best Sweepers at the end of this section. However, I will show you the CORE of each Team and Difficulty. For Easy Difficulty, ANY Sweeper works. For Medium Difficulty, MOST Sweepers will work. For Hard, ONLY USE THE BEST. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Golem. Adamant/Brave. 252 EV Atk, 252 HP. 20+ IV HP ATK DEF SPDEF recommended. Brightpowder equipped. Sturdy. Moveset: Stealth Rock (obligatory), Counter (optional but recommended), Explosion (very recommended), the last move is up to you. Golem's only functions are to either set up Stealth Rock to break the Sturdy ability and Sash of the opponent, or to use Counter against the boss first pokemon to take it down in a single hit. Golem allows you to faint any physical attacker for free in an emergency. Slot 3 - Dugtrio. Jolly/Naive/Hasty nature. 252 EV Speed, 252 EV ATK. 20+ IV Speed and ATK recommended. Brightpowder/Focus Sash equipped. Any ability. Moveset: Memento (obligatory), Stealth Rock (optional), any two other attacking moves. If any accidents happen with Jumpluff, we will use Dugtrio to debuff instead. It can also set up Stealth Rock if needed. Slot 4 - UP TO PERSONAL CHOICE. I generally recommend a Screen Setter if you want such as Electrode so you can Baton Pass easily for a few turns. Electrode - Calm, 252 EV SPDEF, 252 HP. Otherwise, Timid, 252 EV HP, 252 SPEED. Any ability. 20+ IV everything except ATK. Light Clay equipped (afaik this item is obtainable in Kanto). Moveset: Light Screen (obligatory), Reflect (obligatory), Thunder Wave (optional), Debuff move (Flash, Eerie Impulse, etc). Slot 5 - Baton Passer Slot 6 - Sweeper Sample Team - Medium Difficulty Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Baton Passer Slot 6 - Sweeper Sample Team - Hard Difficulty Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Baton Passer Slot 6 - Sweeper List of Baton Passers (Note: I will be assuming that, from this list onwards, all your Baton Passers have 20+ or higher IV AND your Sweepers also do. BECAUSE IT'S REALLY, REALLY NEEDED AND RECOMMENDED). For Physical Attackers Furret. Careful/Impish. If Careful, 252 HP, 252 SPDEF. If Impish, 252 HP, 252 DEF. Leftovers. Any ability. 20+ IV DEF SPDEF HP Moveset: Coil (obligatory), Agility (obligatory), Baton Pass (obligatory), Amnesia (obligatory) Furret is the first and easiest Baton Passer to obtain in the game. Furret learns all these 4 moves via Level Up. You can literally get a good one in the first route of the game, Route 1. You will spam Coil or Amnesia first, then Agility, then Coil, then Baton Pass onto a physical sweeper. Ninjask/Scolipede/Blaziken. Jolly/Adamant (tbh even Hasty/Naive/Lonely/Naughty work) 252 ATK 252 HP (your speed is already insane). Leftovers. Speed boost. 20+ IV HP ATK SPEED. Moveset: Substitute, Swords Dance, Protect, Baton Pass. These 3 do the same thing: Protect to stack Speed Boosts, Substitute, Set up Swords Dances, then Baton Pass them. All Difficulties Viable For Special Attackers Venomoth. Bold. 252 HP, 252 DEF. Shield Dust. Leftovers. Moveset: Quiver Dance (obligatory), Substitute (obligatory), Roost (obligatory), Baton Pass (obligatory) Similar to Furret, Venomoth is the second and easiest Baton Passer for SPATK users to get in the game. However, there's a very big problem with Venomoth. Venomoth DOES NOT HAVE ACCESS TO DEF RAISING MOVES. Thus, you MIGHT die if hit by a physical move. If you fail to OHKO a pokemon, there is the chance you might accidentally lose due to not having your DEF stat raised. Note: There's actually more Baton Passers that can Baton Pass Quiver Dance (such as Ribombee). However, none is as easy to obtain and hunt as Venomoth is. They all also don't have a DEF raising move. All Difficulties Viable Lunatone & Solrock Lunatone: Bold. 252 HP, 252 DEF. Leftovers. Levitate. Moveset: Cosmic Power, Rock Polish, Calm Mind, Baton Pass. (obligatory, I'll just write it once from now on because my fingers hurt) Lunatone. Yes, surprising as hell. I didn't know it learned these things either. Solrock: Careful, 252 HP, 252 SPDEF, Leftovers, Levitate. Moveset: Cosmic Power, Rock Polish, Calm Mind, Baton Pass. Easy & Medium Viable, Hard is risky. For Both (flexible) Leavanny. Impish/Careful. 252 HP, 252 DEF if Impish. 252 SPDEF instead if Careful. Leftovers. Any ability. Moveset: Calm Mind/Swords Dance (obligatory), Iron Defense (obligatory), Agility (obligatory), Baton Pass (obligatory). This is the most expensive Spatk Baton Passer by far, hardest to find too. Not recommended at all because it's a big headache. But well, if you want to try it... Easy & Medium Viable, not recommended on Hard. Lopunny. Impish/Careful, 252 HP, 252 DEF Impish, 252 SPDEF Careful. Leftovers. HAS TO BE LIMBER OR CUTE CHARM. Moveset: Cosmic Power (obligatory), Work-Up (obligatory), Agility (obligatory), Baton Pass (obligatory) YES, YOU ARE SEEING THIS RIGHT. IT CAN LEARN ALL THESE MOVES. DON'T ASK ME HOW OR WHY. It's actually an amazing baton passer. All Difficulties Viable. Medicham & Dodrio Medicham: Impish/Careful. 252 HP 252 DEF Impish, 252 SPDEF Careful. Leftovers. Pure Power is nice to level up faster. Acupressure, Substitute, Recover, Baton Pass. You basically spam Acupressure untill all your stats are +6 hiding behind a Substitute. Then, you Baton Pass. Dodrio: Same natures, EV spread, item, any ability. Same moveset, however, Roost and not Recover. Same strategy. (Would you ever figure out these two were actually broken Baton Passers?) All Difficulties Viable. Not a joke, they're insane. Mew. Bold/Calm, 252 HP, 252 DEF if Bold, 252 SPDEF if Calm. Leftovers. Any ability: Moveset: Bulk Up/Iron Defense (if the sweeper is a physical attacker, prioritise Bulk Up), Rock Polish, Calm Mind, Baton Pass. If you're somehow up to do an entire Legendary Quest just for this, you can also use Mew lmao. List of Sweepers by Type Below I will provide a list of the Pokemon I would recommend the MOST for each Type. THIS DOES NOT MEAN THEY ARE EACH THE BEST OR THAT THEY ARE THE ONLY OPTIONS. THERE'S MORE POKEMON THAT MIGHT BE VIABLE TOO. However, I will try to keep it for the best options in each case. Note: I will be assuming your pokemon below have 20+ IV in all IMPORTANT stats. Example: Gengar all stats are important but ATK is irrelevant. Snorlax all stats are important but SPATK SPEED are irrelevant. Note 2: Normally, you need 4 VERY strong attacks of different types to cover as many pokemon as possible, on each pokemon. You're trying to use each Sweeper in a Baton Pass team to cover as many bosses as possible. I recommend Focus Sash, Expert Belt, Life Orb, Muscle Band, Wide Glasses, Scope Lens, Lum Berry as held items. If you need to activate specific abilities, use the right item (Scope Lens - Sniper, Guts - Flame Orb, Toxic Boost - Toxic Orb) I will skip the worst options. However, if you wish to use a Magikarp to sweep bosses, do it. Normal Ambipom - Skill Link / Technician - Adamant - 252 ATK 252 SPEED Bouffalant - Reckless - Adamant - 252 ATK 252 SPEED Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED Lopunny (Mega) - Adamant - 252 ATK 252 SPEED Cinccino - Skill Link / Technician - Adamant - 252 ATK 252 SPEED Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED Exploud - Scrappy - Rash/Modest - 252 SPATK 252 SPEED Fearow - Sniper - Adamant - 252 ATK 252 SPEED Kangaskhan (mega or not, I even forgot this gets a mega in gen 6 lol) - Scrappy - Adamant - 252 ATK 252 SPEED Kecleon - Protean - Adamant - 252 ATK 252 HP Miltank - Scrappy - Adamant - 252 ATK 252 HP Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED Persian - Technician - Naughty/Rash - 252 ATK/SPATK 252 SPEED Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Porygon Z - Adaptability - Modest - 252 SPATK 252 SPEED Raticate - Guts - Adamant - 252 ATK 252 SPEED Sawsbuck - Serene Grace - Adamant - 252 ATK 252 SPEED Snorlax - Immunity/Thick Fat - Adamant - 252 ATK 252 HP Staraptor - Reckless - Adamant - 252 ATK 252 SPEED Stoutlant - Scrappy - Adamant - 252 ATK 252 SPEED Swellow - Guts - Adamant - 252 ATK 252 SPEED Swellow - Scrappy - Modest - 252 SPATK 252 SPEED Ursaring - Guts - Adamant - 252 ATK 252 SPEED Zangoose - Toxic Boost - Adamant - 252 ATK 252 SPEED Fighting Blaziken (Mega or not) - Speed Boost - Adamant - 252 ATK 252 SPEED Breloom - Technician/Poison Heal - Adamant - 252 ATK 252 SPEED Chesnaught - Bulletproof (YOU'RE BULLETPROOF, NOTHING TO LOSE, FIRE AWAY FIRE AWAY) - Adamant - 252 ATK 252 HP Conkeldurr - any abi - Adamant - 252 ATK 252 HP Emboar - Reckless - Adamant - 252 ATK 252 HP Gallade (mega or not) - Adamant - 252 ATK 252 SPEED Hariyama - Guts - 252 ATK 252 HP Heracross (mega or not) - Adamant - 252 ATK 252 SPEED Hitmonchan - Iron Fist - Adamant - 252 ATK 252 SPEED Hitmonlee - Reckless - Adamant - 252 ATK 252 SPEED Hitmontop - Technician - Adamant - 252 ATK 252 SPEED/HP Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED Infernape - Blaze - Modest - 252 SPATK 252 SPEED Keldeo - Justified - Modest - 252 SPATK 252 SPEED Kommo-o - Bulletproof - Adamant - 252 ATK 252 SPEED Kommo-o - Bulletproof - Modest - 252 SPATK 252 SPEED Lopunny (Mega) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED Machamp - No Guard/Guts - Adamant - 252 ATK 252 SPEED Medicham (Mega or not) - Pure Power - Adamant - 252 ATK 252 SPEED Mienshao - Reckless - Adamant - 252 ATK 252 SPEED Pangoro - Mold Breaker - Adamant - 252 ATK 252 SPEED Sawk - Sturdy/Mold Breaker - Adamant - 252 ATK 252 SPEED Throh - Guts/Mold Breaker - Adamant - 252 ATK 252 HP Flying Aerodactyl (Mega or not) - Rock Head - Adamant - 252 ATK 252 SPEED Altaria (Mega or not, but if possible Mega) - Adamant - 252 ATK 252 SPEED Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED Fearow - Sniper - Adamant - 252 ATK 252 SPEED Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Staraptor - Reckless - Adamant - 252 ATK 252 SPEED Charizard (mega X if possible) - Blaze - Adamant - 252 ATK 252 SPEED Charizard (mega Y if possible) - any abi - Modest - 252 SPATK 252 SPEED Dragonite - Any abi - Adamant - 252 ATK 252 SPEED (I don't recommend the special version) Honchkrow - Super Luck - Adamant - 252 ATK 252 SPEED Landorus - Adamant - 252 ATK 252 SPEED Ledi-HHAHAHAHA JUST KIDDING DON'T, or Iron Fist - Adamant - 252 ATK 252 SPEED. If someone records themselves beating a boss by punching it with a Ledian, I will give them a prize. Moltres - Modest - 252 SPATK 252 SPEED Pelipper - Drizzle - Modest - 252 SPATK 252 SPEED Salamance (mega or not) - Adamant - 252 ATK 252 SPEED Pinsir (mega) - Adamant - 252 ATK 252 SPEED Scyther (if you're a gigachad) - Technician - Adamant - 252 ATK 252 SPEED Shaymin Sky - Modest - 252 SPATK 252 SPEED Sigylph - Magic Guard - Bold - 252 DEF 252 HP Thundurus - Modest - 252 SPATK 252 SPEED Togekiss - Modest Super Luck/Serene Grace- 252 SPATK 252 SPEED Unfezant (why in the f...) - Super Luck - Adamant - 252 ATK 252 SPEED Vespiquen - any abi - Impish/Careful - 252 HP, 252 DEF if Impish, 252 SPDEF if Careful Zapdos - Modest - 252 SPATK 252 SPEED Poison Beedrill Mega - Adamant - 252 ATK 252 SPEED Drapion - Battle Armor/Sniper - Adamant - 252 ATK 252 SPEED Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Muk/Alo Muk - Poison Touch - Adamant - 252 ATK 252 HP Nidoking/Nidoqueen - Sheer Force - Modest - 252 SPATK 252 SPEED Roserade - Technician - Modest - 252 SPATK 252 SPEED Scolipede - any abi (Speed Boost is better) - Adamant - 252 ATK 252 SPEED Seviper - Infiltrator - Rash/Modest - 252 SPATK 252 SPEED Venomoth - Tinted Lens - Modest - 252 SPATK 252 SPEED Venusaur Mega - Relaxed - 252 DEF 252 HP Vileplume - any abi - Modest - 252 SPATK 252 HP Ground Camerupt Mega (not recommended much) - Modest - 252 SPATK 252 HP Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED Donphan - Sturdy - Adamant - 252 ATK 252 HP Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP Dugtrio - any abi - Adamant - 252 ATK 252 SPEED Garchomp - any abi - Adamant - 252 ATK 252 SPEED Golem - Sturdy - Adamant - 252 ATK 252 HP Golurk - No Guard - Adamant - 252 ATK 252 HP Hippowdown - Sand Stream - Adamant - 252 ATK 252 HP Krookodile - any abi - Adamant - 252 ATK 252 SPEED Mamoswine - any abi - Adamant - 252 ATK 252 SPEED Marowak - Battle Armor - Adamant - 252 ATK 252 HP Nidoking/Queen - Sheer Force - Modest - 252 SPATK 252 SPEED Rhyperior - Reckless/Solid Rock - Adamant - 252 ATK 252 HP Steelix Mega - Adamant - 252 ATK 252 HP Swampert/Mega - Adamant - 252 ATK 252 SPEED/HP Rock Aerodactyl/Mega - Rock Head - Adamant - 252 ATK 252 SPEED Aggron - Rock Head - Adamant - 252 ATK 252 HP Mega Aggron - Careful - 252 SPDEF 252 HP Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP Aurorus - Snow Warning - Modest - 252 SPATK 252 SPEED Barbaracle - Tough Claws/Sniper - Adamant - 252 ATK 252 SPEED/HP Carracosta - Sturdy - Adamant - 252 ATK 252 SPEED/HP Cradily - Storm Drain - Relaxed - 252 DEF 252 HP Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP Diancie Mega - Rash - 252 SPATK 252 SPEED Gigalith - Sand Stream - Adamant- 252 ATK 252 HP Golem Alolan - Galvanise - Adamant - 252 ATK 252 SPEED/HP Kabutops - any abi - Adamant - 252 ATK 252 SPEED Lycanroc - any abi and form - Adamant - 252 ATK 252 SPEED Omastar - any abi - Modest - 252 SPATK 252 SPEED Rampardos - Mold Breaker - Adamant - 252 ATK 252 SPEED Relicanth - Adamant - Rock Head - 252 ATK 252 SPEED/HP Rhyperior - Reckless/Solid Rock - Adamant- 252 ATK 252 HP Sudowoodo - Rock Head - Adamant - 252 ATK 252 HP Tyranitar (mega or not) - Sand Stream - Adamant - 252 ATK 252 SPEED/HP Tyrantrum - Rock Head/Strong Jaw - Adamant - 252 ATK 252 SPEED Bug Accelgor - any abi - Modest - 252 SPATK 252 SPEED Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP Ariados (DUDE, WHY) - Sniper - Adamant - 252 ATK 252 SPEED Beedrill Mega - Adamant - 252 ATK 252 SPEED Butterfree - Modest - Tinted Lens - 252 SPATK 252 SPEED Escavalier - Adamant - Shell Armor - 252 ATK 252 HP Heracross (mega or not) - Adamant - 252 ATK 252 SPEED Kricketune (NO, JUST NO) - Technician - Adamant - 252 ATK 252 SPEED Leavanny - any abi - Adamant - 252 ATK 252 SPEED Pinsir - Mold Breaker - Adamant - 252 ATK 252 SPEED Pinsir - Mega - Adamant - 252 ATK 252 SPEED Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP Scyther (if you're a gigachad) - Technician - Adamant - 252 ATK 252 SPEED Shedinja (DON'T RELY ON THIS THING, BUT IT'S GOOD TO CHEESE) - Adamant - 252 ATK 252 SPEED Venomoth - Modest - Tinted Lens - 252 SPATK 252 SPEED Yanmega - Modest - Tinted Lens - 252 SPATK 252 SPEED Volcarona - Any abi - Modest - 252 SPATK 252 SPEED Ghost Golurk - No Guard - Adamant - 252 ATK 252 HP Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Aegislash - Rash - 252 SPATK 252 SPEED Mega Banette - Adamant - 252 ATK 252 HP Chandelure - Flash Fire/Infiltrator - Modest - 252 SPATK 252 SPEED Dhelmise - Steelworker - Adamant - 252 ATK 252 HP Dusknoir - any abi - Adamant - 252 ATK 252 HP Froslass - any abi - Modest - 252 SPATK 252 HP Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP Mimikyu - Adamant - 252 ATK 252 SPEED Rotom (any form) - Modest - 252 SPATK 252 SPEED Spiritomb - Quiet - 252 SPATK 252 HP Trevenant - Adamant - 252 ATK 252 HP Steel Aegislash - Rash - 252 SPATK 252 SPEED Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP Aggron - Rock Head - Adamant - 252 ATK 252 HP Mega Aggron - Careful - 252 SPDEF 252 HP Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP Steelix Mega - Adamant - 252 ATK 252 HP Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED Metagross (Mega or not) - Clear Body - Adamant - 252 ATK 252 SPEED/HP Bisharp - Defiant - Adamant - 252 ATK 252 SPEED/HP Empoleon - Modest - 252 SPATK 252 HP Magnezone - Modest - Sturdy - 252 SPATK 252 HP Mawile Mega - Adamant - 252 ATK 252 SPEED/HP Heatran - Modest - 252 SPATK 252 SPEED Fire Arcanine - Adamant - 252 ATK 252 SPEED Blaziken mega or not - Speed Boost - Adamant - 252 ATK 252 SPEED Camerupt Mega - Quiet - 252 SPATK 252 HP Chandelure - Modest - 252 SPATK 252 SPEED Chari X - Adamant - 252 SPEED 252 ATK Chari Y - Modest - 252 SPEED 252 SPATK Darmanitan - Adamant - Sheer Force - 252 ATK 252 SPEED Delphox - Modest - Blaze - 252 SPATK 252 SPEED Emboar - Reckless - Adamant - 252 ATK 252 SPEED/HP Flareon - Guts - Adamant - 252 ATK 252 SPEED Houndoom Mega (or not) - Flash Fire - Modest - 252 SPATK 252 SPEED Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED Infernape - Blaze - Modest - 252 SPATK 252 SPEED Magmortar - Modest - 252 SPATK 252 SPEED Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP Ninetales - Drought - Modest - 252 SPATK 252 SPEED Rapidash - Adamant - Flash Fire - 252 ATK 252 SPEED Typhlosion - Modest - 252 SPATK 252 SPEED Volcarona - Modest - 252 SPATK 252 SPEED Water Azumarill - Adamant - Huge Power - 252 ATK 252 SPEED/HP Barbaracle - Adamant - Tough Claws - 252 ATK 252 SPEED/HP Blastoise Mega - Modest - 252 SPATK SPEED/HP Carracosta - Adamant - Sturdy - 252 ATK 252 SPEED/HP Clawitzer - Modest - 252 SPATK 252 SPEED/HP Cloyster - Skill Link - 252 ATK 252 SPEED/HP Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP Empoleon - Modest - 252 SPATK 252 HP/SPEED Feraligatr - Adamant - Sheer Force - 252 ATK 252 SPEED Gorebyss - Modest - 252 SPATK 252 SPEED Greninja Protean/Battle Bond - Modest or Rash - 252 SPATK 252 SPEED Gyarados Mega - Adamant - 252 ATK 252 SPEED Kabutops - Adamant - 252 ATK 252 SPEED Keldeo - Modest - 252 SPATK 252 SPEED Kingler - any ability (all 3 are amazing for this dude) - Adamant - 252 ATK 252 SPEED/HP Manaphy - Modest - 252 SPATK 252 SPEED/HP Octillery - Modest - Sniper - 252 SPATK 252 HP/SPEED Omastar - Modest - 252 SPATK 252 SPEED Pelipper - Modest - Drizzle - 252 SPATK 252 SPEED Politoed - Modest - Drizzle - 252 SPATK 252 SPEED Sharpedo (mega or not) - Adamant - Speed Boost - 252 ATK 252 SPEED Slowbro Mega - Calm/Sassy - 252 SPDEF 252 HP Slowking - Bold/Relaxed - 252 DEF 252 HP Starmie - Modest - 252 SPATK 252 SPEED Swampert (mega or not) - Adamant - 252 ATK 252 HP/SPEED Wailord - Modest - 252 SPATK 252 SPEED/HP Grass Abomasnow Mega - 252 SPATK 252 HP - Quiet Abomas Mega 2 - 252 ATK 252 HP - Brave Breloom - Technician - 252 ATK 252 SPEED Cacturne - Brave/Adamant - 252 ATK 252 HP Celebi - Modest - 252 SPATK 252 SPEED Chesnaught - Adamant - Bulletproof - 252 ATK 252 SPEED/HP Dhelmise - Adamant - Steelworker - 252 ATK 252 HP Exeggutor - Modest - 252 SPATK 252 HP Alolan Exegg - Modest - 252 SPATK 252 HP Leafeon - Adamant - 252 ATK 252 SPEED Roserade - Technician - Modest - 252 SPATK 252 SPEED Sceptile Mega - Modest - 252 SPATK 252 SPEED Serperior - Modest - Contrary - 252 SPATK 252 SPEED Shaymin Sky - Modest - 252 SPATK 252 SPEED Sunflora - Modest - 252 SPATK 252 HP Torterra - Adamant - Shell Armor - 252 ATK 252 HP Venusaur Mega - Relaxed - 252 DEF 252 HP Electric Ampharos (Mega or not but I recommend Mega) - Modest - 252 SPATK 252 SPEED Elektross - Modest/Quiet (weird af pokemon) - 252 SPATK 252 HP Electivire - Adamant/Naughty - 252 ATK 252 SPEED Golem Alola - Galvanise - Adamant - 252 ATK 252 SPEED Heliolisk - Modest - 252 SPATK 252 SPEED Jolteon - Modest - Volt Absorb - 252 SPATK 252 SPEED Luxray - Adamant - Guts - 252 ATK 252 SPEED Magnezone - Modest - Sturdy - 252 SPATK 252 SPEED Manectric (mega) - Modest - 252 SPATK 252 SPEED Pikachu - Modest - 252 SPATK 252 SPEED Psychic Alakazam (mega or not) - Modest - 252 SPATK 252 SPEED Delphox - Modest - 252 SPATK 252 SPEED Espeon - Modest - 252 SPATK 252 SPEED Exeggutor - Modest - 252 SPATK 252 SPEED Gallade/Mega Gall - Adamant - 252 ATK 252 SPEED Gardevoir / Mega Garde - Modest - 252 SPATK 252 SPEED Jynx - Modest - 252 SPATK 252 SPEED Medicham / Medicham Mega - Pure Power - Adamant - 252 ATK 252 SPEED Metagross / Mega Meta - Clear Body - Adamant - 252 ATK 252 SPEED/HP Reuniclus - Magic Guard - Modest - 252 SPATK 252 HP Slowbro / Mega - Calm/Sassy - 252 SPDEF 252 HP Slowking - Bold/Relaxed - 252 DEF 252 HP Starmie - Modest - 252 SPATK 252 SPEED Ice Abomasnow Mega - Quiet/Brave. Quiet 252 SPATK, Brave 252 ATK, rest 252 HP Aurorus - Modest - Snow Warning - 252 SPATK 252 SPEED Beartic - Adamant - 252 ATK 252 SPEED Cloyster - Adamant - Skill Link - 252 ATK 252 SPEED/HP Glaceon - Modest - 252 SPATK 252 SPEED Glalie Mega - Adamant/Modest/Naughty/Rash - 252 ATK Ada Naughty, 252 SPATK Modest Rash, 252 SPEED rest Jynx - Modest - 252 SPATK 252 SPEED Mamoswine - Adamant - 252 ATK 252 SPEED Vanilluxe - Modest - Snow Warning 252 SPATK 252 SPEED Weavile - Adamant - 252 ATK 252 SPEED Dragon Altaria Mega - Adamant - 252 ATK 252 SPEED Ampharos Mega - Modest - 252 SPATK 252 SPEED Sceptile Mega - Modest - 252 SPATK 252 SPEED Charizard X - Adamant - 252 ATK 252 SPEED Dragonite - Adamant - 252 ATK 252 SPEED Druddigon - Sheer Force - 252 ATK 252 HP Exegg Alola - Modest - 252 SPATK 252 HP Garchomp - Adamant - 252 ATK 252 SPEED Haxorus - Mold Breaker - Adamant - 252 ATK 252 SPEED Goodra - Modest - Sap Sipper - 252 SPATK 252 SPEED Hydreigon - Modest - 252 SPATK 252 SPEED Kommo-o - Modest - Bulletproof - 252 SPATK 252 SPEED Kommo-o - Adamant - Bulletproof - 252 ATK 252 SPEED Salamance - Adamant - 252 ATK 252 SPEED Tyrantrum - Adamant - 252 ATK 252 SPEED Dark Absol Super Luck/Absol Mega - Adamant - 252 ATK 252 SPEED Bisharp - Defiant - Adamant - 252 ATK 252 SPEED Cacturne - Adamant - 252 ATK 252 HP Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP Drapion - Adamant - Battle Armor/Sniper - 252 ATK 252 SPEED Greninja / Ash Greninja - Modest - Protean (Gren) - 252 SPATK 252 SPEED Gyara Mega - Adamant - 252 ATK 252 SPEED Honchckrow - Adamant - Super Luck - 252 ATK 252 SPEED Houndoom Mega - Modest - 252 SPATK 252 SPEED Hydreigon - Modest - 252 SPATK 252 SPEED Krookodile - Adamant - 252 ATK 252 SPEED Muk - Alola - Adamant - Poison Touch - 252 ATK 252 HP Pangoro - Adamant - Mold Breaker - 252 ATK 252 SPEED Sharpedo Mega - Adamant - 252 ATK 252 SPEED Spiritomb - Quiet - 252 SPATK 252 HP Weavile - Adamant - 252 ATK 252 SPEED Fairy Altaria - Mega - Adamant - 252 ATK 252 SPEED Azumarill - Huge Power - Adamant - 252 ATK 252 SPEED Clefable - Magic Guard - Bold - 252 DEF 252 HP Diancie Mega - Rash - 252 SPATK 252 SPEED Gardevoir/Mega - Modest - 252 SPATK 252 SPEED Granbull - Adamant - 252 ATK 252 HP/SPEED Mawile Mega - Adamant - 252 ATK 252 SPEED/HP Mimikyu - Adamant - 252 ATK 252 SPEED Sylveon - Pyxilate - Modest - 252 SPATK 252 SPEED/HP Togekiss - Modest - Super Luck/Serene Grace - 252 SPATK 252 SPEED Mini cheese Team (for PvE Quests, but also Bosses) Endeavour + Priority abuse. Too lazy to even think? Do you want to abuse an absurdly stupid and cheap strategy by just spending a few Focus Sash? Alright. The below strategy is used to cheese specific bosses that are giving you a headache or PvE quests that you otherwise cannot beat. Sometimes, these bosses WILL ALLOW YOU TO USE 6 OF THE SAME POKEMON. Train a Lonely/Naughty Rattata, Raticate, Kangaskhan (Inner Focus if the enemy pokemon has flinching moves, Scrappy if they're a Ghost type), Taillow, Swellow (Scrappy if possible) Buneary, Lopunny and Corphish/Crawdaunt. Teach them Endeavor. Then, to Rattata and Raticate, teach them Sucker Punch and Quick Attack. To Kangaskhan, teach it Sucker Punch. To Buneary and Lopunny, teach them Quick Attack. To Crawdaunt, teach it Aqua Jet. To Taillow/Swellow, Quick Attack. Train them 252 ATK 252 SPEED EV (just to make them level up faster), Lonely nature, with trash IV (to faint in a single hit). Equip them a Focus Sash. Use Endeavor, then use a priority move. Free wins! Weaknesses: Endeavor does not work on Ghost Types unless you have the ability Scrappy. Endeavor makes Contact so be careful with Rough Skin/Rocky Helmet/Iron Barbs. Already Built Sample Teams Mega Slowbro and its guide Baton Pass and its guide
  8. Welcome to my guide;; This guide is basically for those who doesn't have discord OR those who have discord but doesn't have access. for some time. ____________________________________ REQUIREMENTS 1. Have completed at-least 3 regions ( Kanto Johto & Hoenn) ___________________________ I am also adding Alternative Place for those whose best location is not in kanto and johto. These alternative locations will have GREEN colour. __________________________________ For those pokes who can be caught by repel I will add one more section but pokes who can't be repeled I will only add best spawn area. ________________________________________ NOTE - This Guide doesn't Contain any event map / Area. ____________________________________ For Repelable Pokes the details will be written with yellow colour whereas for non repels details will be written in orange colour. ____________________________________ As this guide may contain minor mistakes , feel free to contact me if you found any. You can contact in forum DMs or in discord ( Superb#3564). _________________________ GEN - 3 ________________________ TREECKO Best Area - Petalburg Woods _______________________ TORCHIC Best Area - Hoenn Safari Zone Area 6 ________________________ MUDKIP Best Area - Hoenn Safari Zone Area 5 ________________________ POOCHYENA / MIGHTYENA Best Area - Eumi Island Town / Route 121 ________________________ ZIGZAGOON / LINOONE Best Area - Route 101 / Route 119A ________________________ WURMPLE / SILCOON / BEAUTIFLY Best Area - Petalburg Woods / Petalburg Woods / Route 229 ________________________ CASCOON / DUSTOX Best Area - Petalburg Woods / Eterna Forest ________________________ LOTAD / LOMBRE Best Area - Route 204 ( For both ) Alt. Area - Route 102 / Route 31 ________________________ SEEDOT / NUZLEAF Best Area - Route 101 / Route 114 ________________________ TAILOW / SWELLOW Best Area - Route 101 ( Heatbutt ) / Route 115 ________________________ WINGULL / PELIPPER Best Area - Route 104. ( Both ) ________________________ RALTS / KIRLIA Best Area - Route 102 / Route 212 North Repel Area - Route 102 (5-7) ________________________ SURSKIT Best Area - Route 102 ________________________ SHROOMISH Best Area - Petalburg Woods Repel Area - Amity Square ( 21-24 ) ________________________ SLAKOTH Best Area - Pal Park Alt. Area - Petalburg Woods ________________________ NINCADA Best Area - Route 116 ________________________ WHISMUR / LOUDRED Best Area - Rusturf Tunnel / Victory Road Hoenn B2F ________________________ MAKUHITA / HARIYAMA Best Area - Oreburg Gate 1F Alt. Area - Granite Cave 1F / Victory Road Hoenn B2F ________________________ AZURILL Best Area - Jura Cave ________________________ NOSEPASS Best Area - Granite Cave B2F ________________________ SKITTY Best Area - Eumi Island Theme Park 1 ________________________ SABLEYE Best Area - Sky Piller 1F Repel Area - Jura Cave (M/D) (25-29) ________________________ MAWILE Best Area - Iron Island B2F L Alt. Area / Repel Area - Hoenn Victory Road B1F (49-54) ________________________ ARON / LAIRON Best Area - Victory Road Hoenn 1F ( Før Both ) Repel Area - Victory Road Hoenn 1F (49-55) ________________________ MEDITITE / MEDICHAMP Best Area - Mt. pyre exterior / Iron Island B1F L Alt. Area - Victory Road Hoenn B1F ( Only medichamp ) ________________________ ELECTRIKE / MANECTRIC Best Area - Route 110 / Route 118 Repel Area - Route 110 (16-19) ________________________ PLUSLE / MINUN Best Area - Route 15 (Both) Repel Area - Route 29 (5-7) Note - For Minun Repel trick is only works on Morning and for plusle it works only on Day and Night. ________________________ VOLBEAT / ILLUMISE Best Area - Route 229 (Both) Alt. Area - Route 117 (Both) ________________________ ROSELIA Best Area - Route 221 Alt. Area - Route 117 ________________________ GULPIN Best Area - Route 3 ________________________ CARVANHA / SHARPEDO Best Area - Jura Cave / Mossdeep City Repel Area - Love Island (D) (18-22) ________________________ WAILMER / WAILORD Best Area - Route 123 / Route 223 Alt. Area - Route 129 ( For Wailord Only ) ________________________ NUMEL / CAMERUPT Best Area - Fiery Path / Eumi island burner tower ________________________ TORKOAL Best Area - Fiery Path ________________________ SPOINK Best Area - Jagged Pass ________________________ SPINDA Best Area - Route 113 ________________________ TRAPINCH / VIBRAVA Best Area - Route 111 Desert / Route 228 Repel Area - Route 111 Desert (25-29) / Route 228 (57-65) (M/N) ________________________ CACNEA / CACTURNE Best Area - Route 111 Desert / Route 228 ________________________ SWABLU Best Area - Nap Shore Repel Area - Route 115 (27-42) _________________________ ZANGOOSE Best Area - Mt. Silver Exterior _________________________ SEVIPER Best Area - Route 114 _________________________ LUNATONE Best Area - Moon _________________________ SOLROCK Best Area - Moon _________________________ BARBOACH / WHISCASH Best Area - Mt. Coronet South / Etherna City Alt. Area - Route 114 / Victory Road Hoenn B2F _________________________ CORPISH / CRAWDANT Best Area - Dragons Den / Route 123 Repel Trick - Route 40 (22-24) / Route 123 (34-39) ___________________________ BALTOY / CLAYDOL Best Area - Route 111 Desert / Sky Piller 3F ___________________________ FEEBAS Best Area - Route 119B Repel Area - Jura Cave (25-29) ___________________________ CASTFORM Repel Area - Route 111 Desert ___________________________ KECLEON Best Area - Route 123 Repel Area - Route 119B (23-28) ___________________________ SHUPPET / BANETTE Best Area - Mt. Pyre Summit / Route 226 Alt. Area - (for banette) Sky Piller 1F ___________________________ DUSKULL / DUSCLOPS Best Area - Mt. Pyre Summit / Sky Piller 5F Repel Area - Trainers Valley (N)(51-56) ___________________________ TROPIUS Best Area - Route 119A Repel Area - Route 119A (23-28) ___________________________ CHIMECHO Best Area - Mt. Pyre Summit ___________________________ ABSOL Best Area - Cave Of Justice Repel Area - Route 213 (N)(29-33) Alt. Area - Route 118 ___________________________ WYNAUT Best Area - Love Island Repel Area - Lake Verity (6-9) ___________________________ SNORUNT Best Area - Low Tide Enterence Room Repel Area - Acuity Lakefront (M)(36-39) ___________________________ SPHEAL / SEALEO Repel Area - Route 125 / Route 226 Alt. Area ( for sealeo ) - High Tide Enterence Room ___________________________ CLAMPERL Best Area - Amity Square ___________________________ RELICANT Best Area - Route 126 ___________________________ LUVDISC Best Area - Ever Grande City ___________________________ BAGON / METANG Best Area - Route 228 / Hoenn Safari Zone Area 2 Repel Area ( Only For Metang ) - Hoenn Safari Zone Area 2 (33-36) ___________________________ If you want to hunt in pair of two pokes with Same sync and can be used in PvP You may check This guide. Hope this Guide will help you; Thanks for taking a look here;
  9. Welcome to my guide;; This guide is basically for those who doesn't have discord OR those who have discord but doesn't have access. for some time. ____________________________________ REQUIREMENTS 1. Have completed at-least 2 regions ( Kanto & Johto ) ___________________________ I am also adding Alternative Place for those whose best location is not in kanto and johto. These alternative locations will have GREEN colour. __________________________________ For those pokes who can be caught by repel I will add one more section but pokes who can't be repeled I will only add best spawn area. ________________________________________ NOTE - This Guide doesn't Contain any event map / Area. ____________________________________ For Repelable Pokes the details will be written with yellow colour whereas for non repels details will be written in orange colour. ____________________________________ As this guide may contain minor mistakes , feel free to contact me if you found any. You can contact in forum DMs or in discord ( Superb#3564). _________________________ GEN - 2 ________________________ CHIKORITA Best Area - Route 226 Alt. Area - Safari Johto Grass Area ________________________ CYNDAQUIL Best Area - Safari Johto Mountain Zone ______________________________ TOTODILE Best Area - Safari Johto wet zone ____________________________ SENTRET / FURRET Best Area - Route 1 ( Both ) ____________________________ HOOTHOOT / NOCTOWL Best Area - Route 119 A/Route 210 North Best alt. - Route 37(M/N) / Route 8 (N) ______________________________ LEDYBA / LEDIAN Best Area - Forest Pit / BCC ______________________________ SPINARAK / ARIADOS Best Area - Route 1 / BCC ______________________________ CROBAT Best Area - Dragons Den ______________________________ CHINCHOU / LANTURN Best Area - Pallet Town / Route 40 ______________________________ PICHU Best Area - Love island ______________________________ CLEFFA Best Area - Mt. coronet Alt. Area - Secret Nap Area ______________________________ IGGLYBUFF Best Area - Moon 1F Alt. Area - Love Island ______________________________ TOGEPI / TOGETIC Best Area - Route 5 / Sendoff Spring Repel Area - Route 210 ( 22-26 ) Alt. Repel area - Route 5 (18-23) ( M/D) ______________________________ NATU Best Area - Route 28 ______________________________ MAREEP / FLAAFY / AMPHAROS Best Area - Route 43/Route 43 / Route 120 ______________________________ BELLOSSOM Best Area - Love Island ______________________________ MARILL/AZUMARILL Best Area - Route 104 / Route 114 Alt. Area - Lake Cave / Route 31 ______________________________ SUDOWOODO Best Area - Route 26 ______________________________ POLITOAD Best Area - Fuchsia City Repel Area - Route 120 ( 27-30 )(M) ______________________________ HOPPIP / SKIPLOOM Best Area - Route 33 / Route 14 ______________________________ AIPOM Best Area - Route 44 Repel Area - Route 33 (12-17 level ) ______________________________ SUNKERN Best Area - Forest Pit ______________________________ YANMA Best Area - Route 35 ______________________________ WOOPER / QUAGSIRE Best Area - Violet City / Route 10 ______________________________ UMBREON Best Area - Safari Exclusive ______________________________ MURKROW Best Area - Lost Cave Repel Area - Route 18 (M/N)(27-32) ______________________________ SLOWKING Best Area - Dragon Shrine ______________________________ MISDREAVUS Best Area - Mt. Silver 3F ______________________________ UNOWN Best Area - Ruins Of Alph Puzzle - 1 ______________________________ WOBBUFFET Best Area - Lave Valor ______________________________ GIRAFARIG Best Area - Route 43 ______________________________ PINECO Best Area - Route 48 Repel Area - Route 43 ( 21-25 ) ______________________________ DUNSPARCE Best Area - Forest Pit ______________________________ GLIGAR Best Area - Route 45 Repel Area - Route 45 ( 37-42 ) ______________________________ STEELIX Best Area - Mt. silver 2F Repel Area - Mt. Mortar northern (23-30) ______________________________ SNUBBULL Best Area - Leev town Port Alt. Area - Route 2 (N) ______________________________ QWILFISH Best Area - Route 12 ______________________________ SHUCKLE Best Area - Cianwood city ______________________________ HERACROSS Best Area - Route 47 Repel Area - Route 33 (12-17) _________________________________________ SNEASEL Best Area - Mt. Silver exterior _________________________________________ TEDDIURSA / URSARING Best Area - Rock tunnel 2 / Acuity Lakefront Alt. Area Ursaring - Mt. Silver expert Belt _________________________________________ SLUGMA / MAGCARGO Best Area - Route 18 / Route 113 _________________________________________ SWINUB Best Area - Ice Path 1F _________________________________________ CORSOLA Best Area - Route 14 _________________________________________ REMORAID / OCTILLERY Best Area - Route 44 / Route 222 _________________________________________ DELIBIRD Best Area - Ice Path 1F _________________________________________ MANTINE Best Area - Route 40 _________________________________________ SKARMORY Best Area - Route 45 Repel Area - Route 113 ( 19-24 ) _________________________________________ HOUNDOUR Best Area - Route 7 Repel Area - Route 7 ( 21-26 ) _________________________________________ KINGDRA Best Area - Dragons Den _________________________________________ PHANPY / DONPHAN Best Area - Route 45 / Mt. Silver lower mountainside Repel Area - Route 46 (M) (7-9) _________________________________________ STANTLER Best Area - Hoenn Safari Zone area 5 Alt. Area - Route 36 (N) _________________________________________ SMEARGLE Best Area - Route 212 North Alt. Area - Amazon Forest Repel Area - Ruins Of Alph ( 26-33 ) _________________________________________ TYROGUE Best Area - Route 112 Alt. Area - Mt. Mortar B1F _________________________________________ SMOOCHUM Best Area - Seafoam Island B2F _________________________________________ MAGBY Best Area - Fiery Path _________________________________________ MILTANK Best Area - Route 39 _________________________________________ LARVITAR / PUPITAR Best Area - Forest Pit / Mt. Silver Expert Belt Repel Area - Mt. Silver expert belt ( 55-59 ) ( For both ) _________________________________________ If you want to hunt in pair of two pokes with Same sync and can be used in PvP You may check This guide. Hope this Guide will help you; Thanks for taking a look here.
  10. Welcome, everyone! This will be an extremely quick guide on how to get a Rattata to level up quickly to 80 to travel to Hoenn. Let's begin! This is going to be a really mini guide so as to get your Rattata ready for Hoenn, to be able to fight Youngster Joey. If you want to go to Hoenn, you need to capture any Rattata (it has to be yours) and you have to train it to 80 (or ask a friend to do it). However, I'll assume you have no friends you want to train it yourself without having to pay anyone else. If you want to level up Rattata safely, I will leave you a few steps that will be very useful for you. 1.- Capture a Rattata with the ability Run Away. This isn't obligatory but it will ensure 100% success rate when you want to flee a wild pokemon battle. You can hunt one in Route 1 as in a single fight it will ALWAYS level up to level 38 or so. 2.- Visit the Bug Catching Contest in Johto and participate in it. Try to finish in the first 3 spots. You will obtain some PvE Coins. 3.- Visit the PvE Coin Exchanger in Saffron or Goldenrod City. Purchase an Air Balloon. 4.- Visit Fuchsia Gym. Purchase a TM Toxic. 5.- Travel to Mt Silver 1F, 2F or 3F. Equip Air Balloon to Rattata and teach it TM Toxic. Mt Silver 2F requires fighting some trainers but it's the easiest place to train it. Mt Silver 1F is also fine. 6.- Flee from all wild pokemon using Run Away and when you find a Quagsire which is level 52 or below, use Toxic on them. Then, keep attacking until they die. If you have Air Balloon equipped, you will be immune to Earthquake, which is their only attacking move. Free and easy experience! Before the method. After only two fights. We will repeat this process until our little Rat is at level 80 and we can fight Youngster Joey! All his Rattata are level 120. Job is done! (keep in mind I used a different Rattata for this screenshot) If you need a Video Guide on this method, please use this link. We can easily destroy him by using a low level Geodude with Sturdy and Stealth Rocks (to ensure we can use it once), and then a Machamp with No Guard can oneshot his entire team with a single Dynamicpunch per Rattata. Unleash your STAND Dynamic Punches to defeat Joey! He will be waiting there, between the two Elite Four buildings. After you defeat Joey, you can now talk to the Hoenn Traveler and travel to Hoenn! Big warning: Once you go inside, THERE'S NO GOING BACK UNTIL YOU BEAT HOENN'S ELITE FOUR. Good luck! Pack up your things , get ready, purchase anything you may need and go there! I hope you enjoyed the guide and I hope you newbies are successful in your Hoenn Adventure!
  11. Welcome to my guide;; This guide is basically for those who doesn't have discord OR those who have discord but doesn't have access. for some time. ____________________________________ REQUIREMENTS 1. Have completed at-least 2 regions ( Kanto & Johto ) ___________________________ I am also adding Alternative Place for those whose best location is not in kanto and johto. These alternative locations will have GREEN colour. __________________________________ For those pokes who can be caught by repel I will add one more section but pokes who can't be repeled I will only add best spawn area. ________________________________________ NOTE - This Guide doesn't Contain any event map / Area. ____________________________________ For Repelable Pokes the details will be written with yellow colour whereas for non repels details will be written in orange colour. ____________________________________ As this guide may contain minor mistakes , feel free to contact me if you found any. You can contact in forum DMs or in discord ( Superb#3564). _________________________ GEN - 1 _________________________ BULBASAUR Best Area - Safari Area 2 ( Kanto ) ____________________________________ CHARMANDER Best Area - Cinnebar Mention 3F ____________________________________ SQUIRTLE Best Area - Vermilion City ____________________________________ CATERPIE / METAPOD / BUTTERFREE Best Area - Route 2 / Route 2 / Bug catching Area ____________________________________ WEEDLE / KAKUNA / BEEDRILL Best Area - Route 2 / Route 2 / Amity Square Beedrill ( Alt ) - Viridian Forest ____________________________________ PIDGEY / PIDGEOTTO Best Area - Route 2 / Route 13 ____________________________________ RATTATA / RATICATE Best Area - Route 3 / Tohjo falls ____________________________________ SPEAROW / FEAROW Best Area - Route 45 / Route 45 ____________________________________ EKANS / ARBOK Best Area - Mt. Summer exterior / Cerulean cave 1F ____________________________________ PIKACHU Best Area - Viridian Forest BEST REPEL AREA - Power plant 1F ( M ) ( 23-26 level ) ____________________________________ RAICHU Best Area - Cerulean Cave 1F ____________________________________ Sandshrew / Sandslash Best Area - Mt. Moon 1F / Desert Lagoon ____________________________________ NIDORAN-F / NIDORINA / NIDOQUEEN Best Area - Route 10 / Route 13 / Safari Efford Ward - 2 ____________________________________ NIDORAN-MALE / NIDORINO / NIDOKING Best Area - Route 10/Route 13 / Route 120 ____________________________________ CLEFAIRY/CLEFABLE Best Area - Mt. Coronet B1F / Moon ____________________________________ Vulpix Best Area - Mt. Pyre Exterior Alt Area - Route 7 ____________________________________ JIGGLYPUFF / WIGGLYTUFF Best Area - Secret Nap Area / Cerulean Cave 2F Alt. Area - Route 4 / Moon 1F ____________________________________ ZUBAT / GOLBAT Best Area - Mt. Moon 1F / Dragons Den enterance ____________________________________ ODDISH / GLOOM / VILEPLUM Best Area - Route 25/Route 119A / Safari effort Ward 2 Gloom Alt. - Route 15 (M/N) ____________________________________ PARAS / PARASECT Best Area - Mt. Moon. 1F / Mt. silver 2F _________________________________________ Venonant / Venomoth Best Area - Route 13 / Cerulean cave B1F ____________________________________ DIGLETT / DUGTRIO Best Area - Digglets Cave ( Both ) ____________________________________ MEOWTH // PERSIAN Best Area - Route 39 / Route 7(N) ____________________________________ PSYDUCK / GOLDUCK Best Area - Cerulean Cave ( Both ) ____________________________________ MANKEY / PRIMAPE Best Area - Route 9 ( Both ) ____________________________________ GROWLITHE Best Area - Route 7 ____________________________________ Poliwag / Poliwhirl / Poliwrath Best Area - Ecruteak City / Cerulean Cave 1F / Safari Efford Wald 2 ____________________________________ ABRA / KADABRA Best Area - Granite Cave B2F / Cerulean Cave 1F Repel Area - Route 25 ( 15 - 17 level ) [ For both ] ____________________________________ Machop / Machoke / Machamp Best Area - Fiery Path / Route 227 / Victory Road Kanto 2F Alt. For machoke - Mt. Silver 2F ____________________________________ BELLSPROUT / WEEPINBELL / VICTREEBELL Best Area - Route 12 / Route 12 / Safari Effort Wald 1 ____________________________________ TENTACOOL / TENTACRUEL Best Area - Route 11 / Pallet town ____________________________________ GEODUDE / GRAVELER Best Area - Route 46 / Victory Road 1F _________________________________________ PONYTA / RAPIDASH Best Area - Route 22 / Mt. Silver exterior _________________________________________ SLOWPOKE / SLOWBRO Best Area - Fuschia City / Cerulean cave B1F _________________________________________ MAGNEMITE / MAGNETRON Best Area - New Mauville / Cerulean Cave 2F Magnemite Alt. - Route 6 _________________________________________ FARTHFETCH Best Area - Route 14 _________________________________________ DODUO / DODRIO Best Area - Route 17 / Route 26 _________________________________________ SEEL / DEWGONG Best Area - Seafoam B1F / Sinnoh victory road B1F deep _________________________________________ GRIMER / MUK Best area - Cinnebar mension 1F ( Both ) _________________________________________ SHELLDER Best Area - Route 126 _________________________________________ GASTLY / HAUNTER Best Area - Vermilion Graveyard / Bell tower _________________________________________ ONIX Best Area - Mt. silver lower mountainside _________________________________________ DROWSEE Best Area - Route 34 _________________________________________ HYPNO Best Area - Route 11 _________________________________________ KRABBY Best Area - Ecruteak City _________________________________________ VOLTORB / ELECTROD Best Area - Route 10 / Power Plant _________________________________________ EXEGGUTE Best Area - Route 39 _________________________________________ CUBONE / MAROWAK Best Area - Iron island 1F / Iron island 1F Repel Area - Rock tunnel ( 26-30 ) / Route 10 ( 24-27 ) _________________________________________ HITMONLEE Best Area - Mt. Silver lower mountainside Repel Area - Mt. silver lower mountainside ( 53-58 ) _________________________________________ HITMONCHAN Best Area - Mt. Silver lower mountainside Repel Area - Mt. Silver lower mountainside ( 56-59 ) _________________________________________ LICKITUNG Best Area - Route 144 _________________________________________ KOFFING / WEEZING Best Area - Amazon Forest / Eumi island Burned tower _________________________________________ RHYHORN / RHYDON Best Area - Cerulean cave 1F ( Both ) _________________________________________ CHANSEY Best Area - Route 13 Repel Area - Safari Exclusive ( 26-31 ) _________________________________________ TANGELA Best Area - Mt. silver exterior _________________________________________ KANGASKHAN Best Area - Safari Area 1 _________________________________________ HORSEA / SEADRA Best Area - Route 20 / Cerulean Cave 1F _________________________________________ GOLDEEN / SEAKING Best Area - Cerulean City / Tohjo falls _________________________________________ STARYU Best Area - Route 19 _________________________________________ MR. MIME Best Area - Route 21 _________________________________________ SCYTHER Best Area - Safari Exclusive Repel Area - Safari Area 1 ( 33-34 ) _________________________________________ JYNX Best Area - Ice Path B1F Repel Area - Safari johto snow zone ( 24-26 ) _________________________________________ ELECTABUZZ Best Area - Route 10 Repel Area - Power Plant (24-26) (N) _________________________________________ MAGMAR Best Area - Fuego Ironworks Alt. - Mt. Ember _________________________________________ PINSIR Best Area - Route 229 Repel Area / Alt. - Kanto Safari Area 2 (29-32 ) _________________________________________ TAUROS Best Area - Route 39 _________________________________________ MAGIKARP Best Area - Route 4 _________________________________________ GYARADOS Best Area - Route 213 Alt. - Route 20 _________________________________________ LAPRAS Best Area - Seafoam B4F Repel Area - Union Cave B2F ( 11-15 ) _________________________________________ DITTO Best Area - Route 13 Repel Area - Route 8 ( 23-27 ) _________________________________________ EEVEE Best Area - Kanto Safari Area 3 Repel Area - Kanto Safari Area 3( 23-24 ) _________________________________________ SNORLAX Best Area - Route 12 Repel Area - Route 11 ( 19-20 ) ( D ) _________________________________________ DRATINI Best Area - Guild Island Repel Area - Love island ( 18-22 ) (N) _________________________________________ DRAGONAIR Best Area - Dragons Den _________________________________________ If you want to hunt in pair of two pokes with same sync and can be used in PvP You may check This guide. Hope this Guide will help you; Thanks for taking a look here.
  12. Hi Guys, im here to show you the steps to complete the Gyaradosite Stone Quest :D 1 -> To start this quest you need to talk with Lorelei, she is walking on the front off Cerulean GYM and she will give you the ticket to participate in the Misty Trial in Route 19. 2 - > Talk with Misty, she is walking on the route 19 , south of Fuchsia. 3 - > Complete the 3 trials, all the guys are very close to Misty. Trial of Patience Show one magikarp with 120 TOTAL IVS or a Shiny Magikarp . **YOU DON'T NEED TO CATCH IT NOW, IF YOU HAVE AN OLD MAGIKARP WITH 120 TOTAL IVS, IT'S FINE! ** GYARADOS DON'T WORK ** ! The NPC don't take your Pokémon, you only need to show him ^^ ! Trial of Adaptation Win the NPC 6x6 Battle with a full water team, here i recommend to use an electric/water Pokémon like Lanturn to have access to Thunder Wave/Flash moves and a Water Sweeper with buffs like Gyarados, my strategy here was: LVL 100 or 80+ Bold Lanturn alt=170213https://pokemonrevolution.net/forum/index.php?attachments/1597536988122-png.170213/[/img] One Gyarados fully trained to sweep all the boss team alt=170214https://pokemonrevolution.net/forum/index.php?attachments/1597537022266-png.170214/[/img] Move Sequence Lanturn Start with lanturn and use Aqua Ring, now use 6 flash and sweep to Gyarados Gyarados 6 Dragon Dance 5 Crunch 1 Iron Head In this trial, all the 6 pokes of your water team CAN BE Dual Type, any level or form and don't need to be your OT Trial of Wisdom In this trial the NPC Wisdom give you a riddle and you need to encounter him in one location, this location aren't same to all characters, but with the hint we can get a clue for this enigma. The NPC says: Saying that they evolve to royalty -> The pokes that can evolve with royalty names are Nidoking And Nidoqueen they have the same name - > "Nido"! and then he is where they both are - > ** So a place with both nido Male and Female, that where the NPC can spawn!** Now with this we have some options here, the NPC Wisdom can spawn in any KANTO route that have a spawn for both Nidoran male/female, here i will give you a list, just search all the locations and find the NPC Wisdom, he has the same sprite when you saw him on route 19. Route List: - Route 3 - Route 9 - Route 10 - Route 22 - Safari Entrance - Safari Area 1 - Safari Area 2 After talk with the last NPC, you need to talk with Misty again, she tells us that one more person have finished the trials too, so you and him need to battle to select who will have the stone! **Special Thanks to @g3n3r4l , he shared with us the correct info about trial of Wisdom! ** Juan Battle Boss ( LVL 100 TEAM) This time you don't need to use a full water team, you can use your normal Baton Pass team, or other team you like, my strategy is: He First Poke is an Empoleon and this man constantly use ROAR so we need to kill him fast, for this we have some options 1 -> Use DESTINY BOUND + MEMENTO to kill it 2 - > Change his Pokémon with Whirlwind 3 - > Hit him with an insane Ground Attack, one lvl 100 pokemon with Earthquake is enough. After beat the annoying Empoleon, you can change to Klefki ( or use your's strategy baton pass btw ), and start the Baton Pass Strategy. He Second Poke is a Greninja with Water Shuriken Attack, here i used my baton pass team DEF setup. Klefki Whimsy Gliscor And the Sweeper, Conky boy alt=170218https://pokemonrevolution.net/forum/index.php?attachments/1597538342195-png.170218/[/img] Move Sequence - After beat Empoleon, switch your first pokemon to Klefki. Klefki: Reflect, Thunder Wave, Spikes 3x. -> After This Switch Klefki to Whimsy Whimsy: Charm 2x , Memento. -> After Whimsy death ( Sad Feelings here :c ), change to Gliscor Gliscor: Rock Polish 3x, Swords Dance 3x , Stealth Rock, Baton Pass -> SELECT CONKELLDUR! Conky Sweep Sequence Drain Punch all his pokemon's xD. -- Remember, this is just an example, you DON'T HAVE to use same Pokémon's, move set's , items etc. You are FREE to use your boss team and strategy!!! -- Final Boss Misty To the last part of the quest, we need to defeat Misty on a 6x6 duel, here you can use any team to defeat her, the battle is very easy, her final pokemon is the Mega Gyarados! Strategy: SPECIAL DEF BATON PASS classic team, setup in slowpoke ( First Pokemon ) don't need to use Knock Off. Here i use the same strategy we use to defeat Juan, but you can setup the debuffs and use baton pass on her first Pokémon! ( Oh Lord Thanks... ) Conky Sweep Move Sequence: - Knock Off - Poison Jab - Drain Punch - Drain Punch - Drain Punch - Drain Punch After win, she gives you the Gyaradosite Stone. So this is it Guys, fast guide to help people with Mega Gyarados Quest, have fun with your mega. -
  13. Welcome to the Mini-Guide on optimising your Dig Spots, Pokestops and Monetary Items route! This guide will aim to provide newbies, advanced and expert players a way to route their Dig Spots, Pokestops and some of the respawnable monetary items that you can pick up each week or every two weeks. This guide will also showcase the fastest (in theory) route to do this. I have done dig spots hundreds of times over the last years (four accounts, two times a week, you can start doing the maths) and while I believe starting from Viridian instead of Cerulean feels awkward, it’s still the best place to do so. The topic was covered in my money guide, but I guess it’s better to make a separate guide about it. This guide was requested due to popular request (not really, just Gore asked me to do it because he was too lazy to find it out himself and I could just pump this quick and add it to my Guide list, basically) as newbies throughout Kanto can use this to quickly do their dig spots and pokestops round, grab their hidden items and get their bike, old rod, thief tm to get smoke ball, etc etc. You get the point. This guide is just aimed to help you out and do these tasks twice a week while not taking too long and just doing it as fast as possible. It should only take you from 30 minutes to 1 hour to do all of them, once every 3 days per account. It takes me up to 4 hours as I do it in four accounts while I answer questions in Help Chat. It should take you just an hour as a max. I will try to also provide calculations at the end of how much money can you theoretically make at a minimum from these dig spots. However, I’ve estimated that the minimum amount of money you can get can be as little as 10k, but have a LOT of value in recyclable items or sellable items in help chat, or you get something as absurd as 200k but no recyclable items at all. Thus, the money gain from dig spots is very unstable and RNG base. However, as long as you know how to economise (haha rare candy selling go brrrr), you’ll be fine. Stock up on recyclable items, sell monetary items and then sell everything you got from it to get a few hundred thousand pokedollars a week if done properly. Only keep what is really needed! This guide will NOT cover all monetary items, just a few we can pick up (such as the Nugget in route 210, for which we have to detour). These items are already covered in two other forum guides (which, coincidentally, I made too). I’ll link them below. This guide also does not cover Tanoby Key and Water Path because you are forced to use a Membership and an entire Quest to get there, They’re not worth it at all. Shall we now begin? Let’s go! Minimum requirements for Kanto: Move Dig on a Pokemon with 150+ Happiness or a Shovel. Cut on any Pokemon or the tool to Cut trees. Flash or a Flashlight. Surf or a Surf mount. Remember that you also require the minimum badges for each HM. Also, you should have a HM Slave that can do most of these (Nidoking can Surf, Dig, Cut and Rock Smash for later regions, if needed, Parasect can use Cut, Flash, Dig, False Swipe, Spore, etc. He can be used if you go to Hoenn’s Petalburg Forest and grab the Shrooms there.) Minimum badge to do all of Kanto things: 5th badge (As you need Surf to access one Pokestop and the Hidden Items in Seafoam). 8th (to access Sevii Islands dig spots if you have a membership active for Tanoby Key and Water Path) or Cerulean Cave unlocked (there’s a weekly rare candy there and a biweekly nugget). Minimum requirements for Johto: Apply the same HM usages as before. However, we have to add in Rock Smash, as if we don’t have a Rock Smash pokemon we would have to travel around Blackthorn three times (Which is just beyond stupid). Dark Cave is REALLY annoying to go through. Minimum badge: We need the 8th badge as we cannot talk to Pokestops for items until the 8th badge. Minimum requirements for Sinnoh: Same HM usages as before. ROCK SMASH IS OBLIGATORY. We can’t access Oreburgh Gate dig spots without it. We DO NOT NEED ROCK CLIMB, we will use a route to totally avoid it. It’s boring, long and unnecessary. Minimum badge: We need the 7th badge to access the top of Mt Coronet. Optional tools we can use for our Dig Spots, Pokestops and Items: Smoke Ball (please, PLEASE bring one, because if you find a Diglett in a dig spot and it has Arena Trap and you have no moves to damage it, you’ll be stuck and forced to relog and will lose a LOT of time). Synch (equip Smoke Ball to it). I heavily suggest you change the synch sometimes from region to region, that you use the discord bot to check what synch can help with each individual dig spots section, as there are really, REALLY rare pokemon in some of them. With your Membership active, you can find Aegislash’s preevo and Larvitar in Mt Moon, and more rare pokemon elsewhere. I heavily recommend Adamant, Jolly, Brave, Careful, Impish, Relaxed and Sassy synchs. Bring them whenever you do dig spots. Always check spawns before you begin! Super Repels and Repels: Buy 100 Super Repels (in every account you will do dig spots) and 50 Repels. They will last for atleast 10 dig runs. 100 super repels = 50k. In 1 dig round you’ve already made up that cost easily, so do not worry. We will use them properly timed to avoid having to fight battles continuously. For example, we need two for Mt Moon, one for Rock Tunnel, one for Diglett Cave (this can be a normal repel), one for Dark Cave, one for Slowpoke Well, one for Mt Mortar (this can be a normal repel), one for Oreburgh Gate (normal repel if we relog to Jubilife, or super repel if you want to walk back), one for Ravaged Path (we can normal repel but going back to the exit might be annoying), and one for Mt Coronet (if you don’t have the dig spot unlocked in the top of the mountain, you’ll need 1 super repel to enter from below and get to the top to unlock it for future usage, or 1 normal repel that will barely let you go through the 4th floor, and another normal repel to go back from it). Thus, 10 super repels (or 8 supers and 2-3 normals). As mentioned above, you can bring any extra tools to avoid carrying too many HM slaves. I will link below the location of all hidden items and their respawn time in all regions in case you want to visit Hoenn to get shrooms and do excavations (don’t really recommend this personally, takes up daily time and it doesn’t always provide good rewards, it’s also a high investment if you don’t earn good stuff). I made a guide that you can use with pictures to check any of the places mentioned. Bring a Bike for Rare Candy in Route 16, or a mount to go fast, and a surf mount to avoid surfing slowly. https://pokemonrevolution.net/forum/topic/132722-url Let’s begin! From Viridian City, we want to pick up the Rare Candy at the southern bridge. This respawns every 7 days. We will also talk to the pokestop. Now, we will head to Viridian Forest, there’s a hidden Rare Candy next to the big tree to Viridian Maze (for some reason, this might respawn every 14 days and not 7, but I personally don’t know why). We will also talk to the Pokestop right to the east. We will leave from the south and use cut to skip the Forest through the Route 2 quick way. We will enter Pewter City’s pokecenter and we will go and talk to the pokestop in the Museum. Then, we’ll head back to Route 2, talk to the hole outside, enter Diglett Cave and use a Super/Normal Repel. We’ll get the 8 dig spots and talk to the Pokestop on the other side. When we leave, we’ll talk to the hole to leave it unlocked for future uses, and we’ll head east to Route 11 and south through Route 12. We’ll grab the Rare Candy here, which respawns every 7 days. We will continue south until Route 14, where we’ll dig the four spots, and we’ll then head west to dig a few more Route 15 spots. We’ll talk to any NPC to enter a fight, log out and be teleported back. Optionally here, you can travel and grab the Rare Candy in Route 16 (every week, requires a Bike), and the one time monetary items in Seafoam Island (make sure you find a map before you travel there!). We will now head to Route 3 and pick up the Stardust in one of the rocks and the dig spots just below the entrance. Then, we will reach the pokecenter and excavate the dig spots just below it. We will enter the pokecenter, and enter Mt Moon. Use your first super repel here. To the bottom left there’s 4 dig spots. We’ll then get the ones in the ladder in the middle (they’re at the end). If you see any pokeballs pick them up, the first one is a Star Piece (the second is just TM Water Gun). Go until the end down the ladder, pick up the dig spots, use your second super repel and go back to the main floor. Then, head northeast to the old man, excavate the dig spots, then go to the west until you see the next ladder. Go down, take all the dig spots, find an encounter and relog. We will now use the dig spot outside to teleport to the other side of Mt Moon (just talk to it from both sides to unlock it). We will surf northeast from Route 4, talk to the Pokestop in front of Cerulean Cave, go back, go to Route 5 below Cerulean to talk to the pokestop. Now, we’ll go east to Route 9 and then surf so we can quickly reach the Power Plant pokestop. There’s no need to repel here because until we enter Route 10, there are no water spawns. (No idea why this is like this). Surf back to Route 9, and go down to the pokecenter to heal up. Talk to the Pokestop outside, enter the cave, use your super repel, use flash and dig the 6 dig spots you’ll immediately see. Instead of going down the ladder, exit the cave and use the dig spot to teleport to the other side. (Pokecenter side) Immediately enter, go to the leftmost ladder, then go and pick the dig spots there. Find an encounter when your repel ends, relog, and teleport again (this is faster than trying to leave from the same exit). We’ll now head to Vermillion harbor and talk to the last Kanto pokestop there (aside from the Route 25 one, which we pick up at the end of the route), and jump on the boat to Olivine City! Enter the pokecenter and heal up. We will pick up the Pearl and Rare Candy hidden in Olivine and the Pokestop next to the lighthouse. We’ll now travel to Ecruteak and talk to the Pokestop. We’ll head east and in Route 42 we’ll enter Mt Mortar and use a normal repel. We will grab the dig spots, enter the next hole, then leave through the next one (they’re adjacent, don’t go up any stairs) and get the dig spots next to the hiker. When we leave the cave, surf left, enter the next cave there, grab the 4 dig spots and if you want to, you can go deep inside to get two Rare Candies, one in a pokeball and one hidden in Forest Pit (after you beat the Johto Elite Four). Another choice is to just enter a hole, grab the dig spots, leave and surf to the next one. I'll show the three entrances below. We will now head to Lake of Fury, talk to the Pokestop there, and head back and east until we reach Blackthorn. Teleport through Ice Path, and talk to the Pokestop in Dark Cave. Teleport to the other side (route 31), use a super repel inside, and use Flash, break the rocks, and go counter clockwise (left, down, east, north, then left again) to pick up all dig spots and try to head back to the route 31 exit. DON’T EXIT THROUGH THE SOUTH EXIT OF THE SMASHABLE ROCKS. Head to Violet City. Talk to the Pokestop and grab the Rare Candy behind the Gym Sign (you need surf). Head west to Route 36, then west and up to National Park. Talk to the Pokestop and then head south to Route 35. Pick up the Nugget, then head south to Ilex Forest and use a repel (if you want, not worth it much though). Talk to the Pokestop, head east to Slowpoke Well through Azalea Town and talk to the Pokestop. Don’t enter it though. First, go east to Union Cave and teleport through the dig tunnel. Talk to the Pokestop and go back. Now you can enter Slowpoke well. Use a super repel when you’re next to the first dig spot. You’ll be able to go through the entire two floors with a single one of them. Grab the first three, then go north and west continuously digging everything up. Then, head southwest for the last three and surf east to go down the ladder. Pick the two that are next to the ladder and then finally surf once west for three digspots and east for four of them. Find an encounter and log out. We’ll be in Olivine City! We will now grab the boat to Canalave. Surf south and find the big tree at the end, talk to it to find a Big Pearl. Enter the pokecenter in Canalave and heal up. We’ll now head to Jubilife and enter the pokecenter. From here, we’ll go east to Oreburgh Gate, and we’ll be using a Repel (not a Super) and trying to get all the dig spots in the depths. We’ll talk to the old man for a fight or find a wild pokemon and relog to Jubilife. We’ll then head north to Ravaged Path, the way to Floaroma town. We’ll use a super repel (or repel if you want, but on the returning way you might eat some encounters) and exit it. We’ll head to Floaroma and then to Eterna. The path splits here: if you’ve previously unlocked Mt Coronet’s dig teleport hole, we will simply excavate the dig spots in Route 211 and use the teleport hole, one repel and get the holes in the summit and teleport back. If you’ve not, I recommend you head south through the bike tunnel, then go east and when you see Mt Coronet’s entrance (to the other side you would reach Hearthorne), enter, use a super repel, surf, go upstairs, go around the area until you reach the northwestern door, then climb up until you get to the summit. Then, you just need to talk to the dig hole to unlock it. After you do all of that, head east to Celestic town and to Route 210. There’s a hidden nugget in one of the rocks. Continue east to excavate the five dig spots. Head south to the restaurant and go east until you reach Veilstone. Go south and in the route below enter the tunnel to the left. Dig the few spots and continue going left digging everything you see. Exit in Solaceon, head to the southern route (208), check the last dig spots and congratulations! You just finished the money route! From this point onwards, once you’ve practised this a bit, you can repeat this nonstop. Every week, keep getting the Kanto items I’ve indicated as they’re weekly (including the Rare Candy in Cerulean Cave’s entrance). I also heavily suggest you take a trip every two weeks to get the shrooms in Petalburg Forest. However, that’s already covered in my previous guides. Focus solely on Dig Spots and Pokestops for now! I hope you have enjoyed this guide and found a good use to it! Please, use the Monetary and Money guides I made to check out on all possible optional money items you can check out on if you take optional paths while you follow this guide. Remember some respawn and some others don't! You can also check their locations there if you can't find them in this guide.
  14. Welcome to my guide This Guide will help you out to find Best place to hunt Pokemon. Also if you are free , then which poke you should hunt? __________________________________ Good Luck for Hunting ;; As this guide may contain minor mistakes , feel free to contact me if you found any. You can contact in forum DMs or in discord ( Superb#3564). __________________________________ NOTE - 1. - Red named poke means it require MS. 2. M/D/N means Morning/Day/Night it's mentioned for all pokes. If not mentioned it means All day. 3.T means tier of the poke. __________________________________ Route - 13 1. Chansey ( T8)- All day + Ditto(T6) Recommended Sync - Bold __________________________________ Route 28 Heracross ( T9) + Sneasel ( T7)(N) Sync - Jolly __________________________________ Route 33 Shinx (T9)+ Heracross(T9) + Aipom(T6) Sync - Ada / Jolly __________________________________ Route 34 Pineco (T8)(N) + Togepi ( T8) Sync - Bold __________________________________ Route 39 Shinx ( T9) + Tauras ( T6) Sync - Ada / jolly __________________________________ Route 42 Aipom(T6) + Heracross ( T9) (M/D) Sync-Ada / jolly __________________________________ Route 45 Skarmory ( T9) + Gligar (T6) Sync - Impish , Careful __________________________________ Caves , Tunnel and Mt. Silver ______________________________ Cerulean cave 1. 1F Wobbuffet + Yamask (T8 both) Sync - Bold , Calm , Sassy , Relaxed 2. 2F Marowak + Skorupi (T8 both) Sync - Ada __________________________________ Victory Road 2F Drilbur + Marowak ( T8 both) Sync - Ada __________________________________ Rock Tunnel 1. Rock tunnel 1F Kangaskhan(T8) + Cubone(T6) Sync - Ada __________________________________ Mt. Silver 1. Mt. Silver lower mountainside Larvitar (M)(T8) + Aipom(T6) Sync - Ada / Jolly 2.Mt. Silver expert belt Larvitar + Pupitar ( T8 both) Sync - jolly / ada / Impish / Sassy / Relaxed / Careful 3.Mt. Silver 3F Absol (T9) + Larvitar (T8)(D) Sync - Ada/jolly 4.Mt. Silver exterior Zangoose (T7) + Sneasel (T6) Sync - Jolly 5. Donphan(T5) + Skarmory (M/D)(T9) Sync - Impish/Careful __________________________________ Trainers Valley 1. Unknown Place Zangoose ( T9) + Sneasel ( N)(T7) Sync - Jolly __________________________________ Sinnoh Region _________________________________ __________________________________ Route 207 Gligar(T8)(N) + Phanphy(T6) Recommended Nature - Impish / Careful __________________________________ Route - 209 Gastly(T1) + Ralts(T9) Recommended Nature - Timid __________________________________ Route 211 Swablu(T9)(D) + Meditate(T8) Recommended Nature - Ada / Jolly __________________________________ Route 213 Shellos(T7) + Pelliper(T3) Recommended Nature - Bold / Calm __________________________________ Route 214 Gliagar(T7) + Hippopotas(T8) Recommended Nature - Impish / Careful __________________________________ Route - 215 Helioptile(T9) + Houndour(T6)+Kadabra(T8)+Abra(T5) Recommended Nature - Timid/Modest __________________________________ Route 216 Cubchoo + Sneasel (T8 both) Recommended Nature - Jolly __________________________________ Route 223 Mantyke (T6) + Wingull(T2) Recommended Nature - Bold/Calm __________________________________ Route 224 Buizel(T6) + Hawluchaa (T8) Recommended Nature - Ada / Jolly __________________________________ Route 227 Skarmory(T9) + Gligar (T8) Recommended Nature - Impish/Careful _________________________________ Route - 228 Beldum(T9) + Rhydon(T6) Recommended Nature - Ada __________________________________ Route-229 Scyther(T8) + Pinsir(T8) Recommended Nature - Ada/Jolly __________________________________ Route - 230 Togepi(D)(T9) + Shellos(M/N)(T9) Recommended Nature - Bold/Calm __________________________________ Route 210 North Bagon(T8) + Scyther(T8)+Swablu(D)(T9) + Meditate(T8) Recommended Nature - Ada/Jolly __________________________________ Acuity lakefront Meditate(T8) + Sneasel(T6)(D) Recommended nature - Jolly __________________________________ Amity square Buneary(T6) + Shroomish(T7) Recommended Nature - Ada/jolly __________________________________ Cave of justice Absol (T8) + Growlithe(T4) Recommended Nature - Ada/Jolly __________________________________ Etherna forest Buneary(M/D)(T7) + Whirlipede(T8) Recommended Nature - Ada/Jolly __________________________________ Fuego ironworks Luxio(T8) + Shinx(T7) Recommended Nature - Ada / Jolly __________________________________ Victory Road - Sinnoh 1. 1F Medichamp(T8) + gabite (T9) Recommended Nature - jolly / ada 2. B1F Medichamp(T8) + Mienfoo(T8) Recommended Nature - Ada/Jolly __________________________________ Pal park Riolu(T8)(M) + Croagunk(T8 Recommended Nature - Ada/Jolly __________________________________ @ Hoenn Region @ __________________________________ Route - 105 Wailmer ( T6 ) + Pelliper (T6) Recommended Sync - Calm/Bold/Modest ___________________________________ Route 106 Clauncher ( T8 ) + Wailmer (T6) Recommended Sync - Modest For Clauncher Timid also works. ___________________________________ Route 109 1. Clauncher (T8) + Wailmer(T6) Recommended Sync - Modest 2. Magikarp/Gyaradose(T5) + Shellder(T6) Recommended Sync - Ada/Jolly ___________________________________ Route 110 Plusle(T8) + Minun(T8) + Electrike(T6) Recommended Sync - Timid/Modest ___________________________________ Route 114 Skorupi (T8) + Swablu(T9) + Zangoose (T9) Recommended Sync - Ada / Jolly ___________________________________ Route 116 Abra(T6) + Joltik(T9) Recommended Sync - Timid/Modest ___________________________________ Route 117 Tympole (T8) + Togepi(T8) Recommended sync - Modest/Bold ___________________________________ Route 118 Absol (T9) + Aipom(T6) Recommended sync - Ada/Jolly ========= Manetric(T8) + Electrike(T6) Recommended Sync - Timid ___________________________________ Route 119 ( A ) Carvanha(T5) + Sharpedo(T8) Recommended Sync - Ada( Jolly for boss) ___________________________________ Route 119 ( B ) Feebas(T7) + Pelliper(T5) Recommended Sync - Calm / Bold/Modest ___________________________________ Route - 126 Shellder(T5) + Magikarp(T2) + Clamperl(T6) Recommended Sync - Ada/Jolly ___________________________________ Route - 134 Alomomola (T6) + Wailmer (T6) Recommended Sync - Bold / Calm __________________________________ Victory Road ( Hoenn ) 1) 1F Aron(T8) + Lairon(T9) Recommended Sync - Ada , Brave , Impish , careful , relaxed , sassy 2. B1F Aron (N)(T9) + Mauwile (T8) Recommended Sync - Ada ___________________________________ Granite cave 1. B1F Aron(D) + Axew (M/N) (T8 Both) Recommended Sync - Ada ___________________________________ Moon Clefairy(T3) + Clefable(T8) + Togepi(T9) Recommended Sync - Calm/Bold _________________________________________ Thanks for visiting _________________________________________ Special THANKS of this guide to BHIMOSO
  15. Welcome, everyone! This is a basic quick guide on how to exactly start your pokemon hunting adventures. Since PRO differs a lot from the original games (no breeding, syncs, false swipes, etc), we have to plan out stuff beforehand. We have to keep in mind that most mechanics are kept as they originally were, including repel tricking (to some extent, as it is fully and properly implemented in PRO, unlike in the original handhelds), catch rates, and ball capturing percentage chances. However, we have to keep in mind that no original game contained more than 4 regions, extra areas, and no original game is nearly as big as PRO is (it’s like three or four entire original games combined, atleast). So, how do we start hunting any pokemon? Where do we begin? Well, there’s a lot of questions to start this. What do I have to bring with me? A pokemon with Surf? A Mount? A Bike? What fishing rods do I need? Do I need any pokeballs? What pokemon should I use to capture them? What tools do I need? Do I bring repels? What about escape ropes? Do I need membership active? There’s a lot of questions to tackle when you start hunting any pokemon, so we will go one by one! First of all, we have to choose the pokemon we want to hunt. There’s a lot to know first, but for example, let’s keep it simple: we’ll try to hunt for Sentret, since he is a pokemon which is often searched as we want him for bosses to work as a Baton Passer. He has access to really cool setting up moves we want to use for story. We know he’s a Normal type, he’s not very strong (so we don’t have to necessarily bring super high leveled pokemon to fight him), and we can check out his catchrate in Bulbapedia. We have to also guess or discover where he appears (not really, because we can just use the Pokedex or the Official Discord Server and investigate how we can get there, or if it is even accessible to you (catching requirements, boss defeating, region completion, membership required, etc). We can open our Pokedex and check the spawns of the specific pokemon we want to hunt. However, this has many issues: we cannot check it if we don’t have the Seen or Caught data of the pokemon, it does not display the rarity of the pokemon, if we can use repel to hunt it, and sometimes it is very confusing to look at the symbols. Aside from that, it also does not show if they spawn from dig spots or headbutt trees, which is an incredible downside. It also does not display at what level range it appears. You can join the Official Discord Server here: https://discord.gg/98pMNxq You can use the Reborn Bot to search for the spawn of a pokemon. There are multiple commands you can use such as ^s pokemonname (example: ^s sneasel) that will give you the list of spawns where a specific pokemon spawns. This can also be used to check the full spawnlist of any map in the game, such as ^s mapname (example: ^s Viridian Forest). The Discord Bot provides us with incredible information we can use in our hunt. We can know all areas where it spawns, the time frames where it spawns, the level, if it requires membership or not, the method (surfing, using a fishing rod, excavations, using dig, headbutting trees, just walking through grass, etc), if it can be repelled and at what levels, what other pokemon are in the same area… It just gives us literally everything we need. Tiers range from 1 to 9. The closest it gets to 9, it means that it’s harder to find. The closest to 1, the easier to find. We will start by studying catch rates. We’ll go from the official information and we’ll work on them: https://bulbapedia.bulbagarden.net/wiki/Catch_rate The level and rarity of the pokemon, contrary to popular belief, DON’T MAKE ANY DIFFERENCE ON THE CATCHING CHANCE. Catching a level 99 Sentret is as easy to catch and has the same probabilities as a level 3 Sentret. The only difference is that the level 99 Sentret might destroy your team because it’s so overleveled. Catch rates in pokemon go from 1 to 255. The closer it gets to 255, the easier it is to catch. The closer it gets to 1, the harder it is to catch. Sentret has a 255 catch rate, which means it’s extremely easy to catch. Thus, we don’t have to worry! Catch rates range really weirdly. Some pokemon such as Sentret are extremely easy to capture and we will make our lives easier if we lower his hp to the minimum and paralyse or make them sleep. However, this does not happen with pokemon such as Beldum, who know self-damaging moves and might accidentally faint themselves, and have catch rates than some legendaries (yes, that’s right, some normal pokemon are extremely hard to catch, even more than some legendaries. You’d rather lose a legendary than a Beldum sometimes). You can check the default catch rate of each pokemon by searching them up in Bulbapedia. For example, Sentret’s default catch rate is 43.9% (255). Catch rates increase when the pokemon has their HP lowered to below half (34 to 49%) or really low (1 to 33%). Below half is represented as orange in the HP bar, while really low is represented as red. Status conditions also affect the catch rate of a pokemon: if we poison, burn, or paralyse them, the chance of capturing the pokemon will increase. However, sleeping or freezing the opponent increases the catch rate drastically more than the aforementioned methods. The pokeball you use when you try to capture a pokemon also matters sometimes: Poke Balls have a x1 multiplier on the chance that you catch a pokemon. Great Balls have a x1.5 multiplier and Ultra Balls have a x2 multiplier. However, this does not mean that they’re cost effective: Six Pokeballs equate to one Ultra Ball. However, one Ultraball is just twice as good as a Pokeball, and not six times as good. You can see the issue here: most of the time, it’s a complete waste to use Ultraballs on pokemon whose catch rate is already high enough, as we can simply lower their HP to minimum levels and inflict a status condition onto them. Since the catch rate of certain pokemon will go over 100% when they have low HP and have a Status condition on them, it is a waste to use a Ball that boosts the normal chance of capturing a pokemon, because a 110% would make no difference There is a full list of pokeballs and you can study how their chance works here: https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Pok.C3.A9_Ball_effectiveness_rates For this guide, we will try to set different examples: We can hunt a Sentret (easy), a Pineco (medium) and a Beldum (hard). Sentret is a commonly used baton passer who is excellent at boosting its stats to later on Baton Pass them onto another pokemon so as to sweep the boss. Pineco is the best (arguably) hazard setter in Pokemon, as he can learn the main hazards for any team and also has Sturdy to back it up. Beldum’s evolution is Metagross, one of the most powerful and tank offensive PROwesses (see the pun haha I’m so funny) in the game. Each one of the three has different requirements. As you can see, the Spawns for each pokemon differ heavily: Sentret has way, way too many spawn places, it spawns as a tier 1 in some of them (and in some, his evolution also spawns, which means that we can also hunt it down when evolved too). Pineco also has many spawns most of these are prohibitive (hard to find and hard to access areas). Beldum is beyond repair: not only is he restricted to incredibly hard to get areas (which require having beaten multiple regions), but he is expensive as hell to catch due to his absurdly low catch rate, rarity and places to hunt it. It is now time to get our tools! The first clear tool to have is: Pokeballs. And for this, we will only focus on three types of pokeballs, as a main tool: Pokeballs (they’re extremely common, can be dug in dig spots, obtained in pokestops, they’re cheap and easily purchasable in any local shop), Ultraballs (these are a scam in my opinion, but PRO players will raise their pitchforks if I don’t post them). They are twice as effective than Pokeballs but six times as expensive. I guess you could also include Greatballs in the same category, one and a half times as good as a normal pokeball but three times the price. I simply don’t understand why they’re really used.) and finally, Master Balls. Master Balls can be purchased with PvP and PvE coins or traded from other players. In ALL situations you should always carry a Master Ball to be able to capture any Shiny Pokemon you may encounter. Even Tier 1 Shinies will be worth a Master Ball, so it is always worth to get one to three of these at a time to capture shinies. These should also be used against Beldum, because the chances of capturing it are lower than most legendaries you’d use a Master Ball for. The last optional balls you can carry are those such as Net Balls, Dusk Balls, Repeat Balls, Turn Balls, and more. These balls will situationally provide more benefits than Ultra Balls. A level ball will have up to an eight times (yes, you heard that right, EIGHT) higher chance to capture a pokemon whose level is atleast four times smaller than our pokemon’s. If we use a Magnemite at level 20 to capture a Sentret at level 3, as 3 x 4 = 12 and 12 is smaller than 20, Repeat Balls will be eight times more effective than a Pokeball, and four times more effective than an Ultraball. Love Balls will make your catching chances increase up to eight times if you use it with a wild pokemon who is the same species as yours, but the opposite gender (male Sentret vs female Sentret) Optionally, we may opt to bring as many Super Repels as possible for the job. If we want to repel trick for the pokemon that we want to hunt, we will really need a lot of Super Repels! Super Repels are the most economic ones and they’re the ones that last the longest while being cheaper than Max Repels, who are a scam as they cost more than what they’re cost-effective. We can also use a Black Medallion to increase our Hidden Ability chances to 25% instead of 5% and we can also activate a Membership Medallion if we need to find a MS only pokemon! If you want to read about Repel Trick, read this guide: https://pokemonrevolution.net/forum/topic/95034-url If you want to read about hunting for specific abilities, read this guide: https://pokemonrevolution.net/forum/topic/153453-url If you see that the pokemon is in an awkward area (such as Forest Pit), we will need to bring a HM Slave or a pokemon with the move Surf to navigate there. Other areas such as Meteor Falls might require Membership + Waterfall on one of our pokemon to hunt Deino. Other areas will require us to learn Dive and use it properly. Some pokemon will also need specific fishing rods! Get your proper HM Slaves before you start the job! I recommend Nidoking, Bibarel, Parasect (only Dry Skin or Damp) and Tentacruel for the job! After we have found our Pokemon tools, we now need a few things. The first one is a False Swiper! False Swipe is a move which will never lower the opponent’s max HP below 1. This is a move which we will abuse to reduce an opponent’s HP to the minimum so as to increase our chance of capturing them. However, this can severely backfire, as some pokemon are known to harm themselves with attacks such as Take Down, or even explode (yes, Graveler, I’m looking at you Exploding in Mt Silver). These are extreme issues and we must always be concerned when we hunt pokemon such as Chansey and Beldum as they will use recoil moves that will sometimes accidentally faint themselves. And what if they’re a shiny and they faint themselves? Well, then you cry because you lost millions and millions of pokedollars of that sweet cash that you could’ve earned from Trade Chat. Thus, we will be using different False Swipers as we have different options to choose from. We can choose the cheapest False Swiper in the game as Farfetch’d. He learns it at level 45 and is only around a Tier 3 pokemon which can be caught in Route 14 all day. He’s just your common and average Joe, lives his normal life, single, just fighting trainers daily on the bushes while going on his treechopping job. We will kidnap him to False Swipe wild pokemon for us! The next easy and normal option is to capture a Cubone, who is a Tier 6 and harder to obtain False Swiper. He learns it at level 27 and the main advantage is his tankiness: his base stats allow him to tank way more hits than Farfetch’d, who could barely stand a slap. We can use other pokemon such as Scyther, who also learns it, but he is way too hard to hunt. Then, we also have to consider: what can we do if the opponent uses a self damaging move? Well, we thankfully can breathe as all wild pokemon who have self-damaging moves are moves that will not damage Ghost types. Thus, we can safely use Shedinja for the task. The only hard issue is that Shedinja is extremely hard to obtain as we must have access to Hoenn and Nincada is a really hard and high tier pokemon to hunt. However, any Shedinja will work, since he is immune to almost all moves. Beldum, Phanpy and other pokemon will not be able to damage themselves anymore, and we’ll be able to capture them with ease. For Exploders, we can get a Pokemon with the ability Damp like Quagsire or Poliwag. After that, we need to get our Synchronise pokemon. If a Pokémon with Synchronize is in the first slot in the party when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. The other 50% of the time, it will still randomly choose one of the 25 Natures, so the total chance of getting a matching nature is 52%. We have three Synchronise pokemon we can use: Natu, who is a Tier 1, extremely easy to farm, Kadabra, who is harder to farm but has access to Role Play, which is a move that copies the opponent’s ability and shows us if it’s the ability we want, or Ralts, who can also have the ability Trace, which does the same as Role Play. As we’re treating it for newbies, we will use Natu, who can be headbutted and farmed in Kanto and Johto as a Tier 1, and we will use Kadabra to check the opponent’s ability. Finally, we need two extra tools: the first one is an obligatory one, which is a pokemon that can apply status. We DO NOT WANT TO BURN OR POISON THE WILD POKEMON. Remember that. If we do, we’re in a race against time to see if we can capture them before they faint. NEVER run any moves that can accidentally status them the wrong way nor use a pokemon with Effect Spore. They can cause poisoning and accidentally faint the opponent. We want a pokemon such as Vileplume to Stun Spore or Sleep Powder wild pokemon that we find so that they are easier to catch. Keep in mind some pokemon are immune to certain status. Fire is immune to Burn, Poison Steel to Poison, Electric is immune to all Paralysation related status moves, Ice is immune to Freeze. Some abilities also make the opponent immune to status: Immunity to Poison, Limber to Paralysis, Magma Armor to Freeze, Insomnia to Sleep and Water Veil to Burn. Study the pokemon’s abilities and typing to your advantage. Don’t use Thunder Wave against a Ground pokemon, use Stun Spore instead. Or make them asleep with Spore or Sleep Powder. Keep in mind that Grass Pokemon are also immune to Spore related moves. The last tool is to bring a Golduck with Soak if we want pokemon that are immune to False Swipe, which mainly is Ghost Types. Since they’re immune to the Normal Type, they cannot be False Swiped unless you use Soak on them. If you use this move, they’ll become a Water Type and we will be able to hit them! Time to hunt! We have now looked at Sentret. It shows us that he spawns all day in Route 39 as a Tier 1 and that Furret also spawns there as a Tier 2. Not only that, but Miltank and Pineco also spawn there! If we bring an Impish Sync, we can get four good pokemon in one go! We will head there and capture any of these. We’re looking for an Impish Sentret, Furret or Pineco for our Boss Team. We are also looking for the Defense, Special Defense and HP stat to be 20 or over 20. Miltank would also be a cool addition as I really like Gen 2 Pokemon! (It’s my favourite gen!) My team will look like this: First position – Impish Sync. This is ESSENTIAL. NEVER HUNT WITHOUT A SYNCH POKEMON. Second position – Anything you think can help out with the capture. I’ll bring Magnezone to paralyse these pokemon. Third position – Shedinja (False Swiper) I use Shedinja because Pineco has Take Down and can damage and faint itself. Fourth position – (Optional) Damp pokemon to avoid Pineco using Selfdestruct. Fifth position (Optional) Soak pokemon (Golduck, who learns the move Soak) for Ghost Types. We will look in the grass until we find our desired pokemon. Once we find it, we can start fighting and hunting it! We will first false swipe it once we find it. We will then status and capture it! If we’re satisfied with it, we’ll keep it. If you got lucky, congratulations! You now know how to hunt a pokemon! Keep this one or get a better one if you’re lucky or you want to try it more! I hope this guide has helped newbies throughout PRO to understand how basic hunting works!
  16. Welcome to my guide;; This guide is basically for those who doesn't have discord OR those who have discord but doesn't have access. for some time. ____________________________________ REQUIREMENTS 1. Have completed All Regions. ___________________________ For those pokes who can be caught by repel I will add one more section but pokes who can't be repeled I will only add best spawn area. ________________________________________ NOTE - This Guide Contain event map / Area only if the pokes doesn't have any spawn area (Regular). ____________________________________ For Repelable Pokes the details will be written with yellow colour whereas for non repels details will be written in orange colour. ____________________________________ As this guide may contain minor mistakes , feel free to contact me if you found any. You can contact in forum DMs or in discord ( Superb#3564). _________________________ GEN - 5 ________________________ SNIVY Best Area - Vulcan Forest ____________________________ TEPIG Best Area - Vulcan Path ____________________________ OSHAWOTT Best Area - Kalijodo Path ____________________________ PATRAT / WATCHOG Best Area - Leev Town Port / Dragons Den ____________________________ LILLIPUP Best Area - Abondoned Desert Path ____________________________ PURRLOIN Best Area - Lost Cave 1F3 ____________________________ PANSAGE / PANSEAR / PANPOUR Best Area -Safari Johto Grass and swamp Zone / Safari johto Mountain Zone / Safari Johri Wet zone ____________________________ MUNNA Best Area - Sleeping Path ____________________________ PIDOVE Best Area - Sinnoh Safari Area Zone 2 ____________________________ BLITZLE Best Area - Route 206 ____________________________ ROGGENROLA Best Area - Underground Sinnoh Repel Area - Fiery Path (18-23) ____________________________ WOOBAT Best Area - Trainers Valley Cave ____________________________ DRILBUR Best Area - Victory Road Kanto 2F Repel Area - Victory Road kanto 2F (44-45) ____________________________ AUDINO Best Area - Route 205 ____________________________ TIMBURR Best Area - Route 218 Repel Area - Route 218 (32-35) ____________________________ TYMPOLE Best Area - Guild Island Repel Area - Nap Forest (46-50) ____________________________ THROH / SAWK Best Area - Eumi Island Temple Enterence / Eumi Island Town ____________________________ SEWADDLE Best Area - Guild Island Forest ____________________________ VENIPEDE / WHIRLIPEDE Best Area - Sinnoh Safari Area Zone 3 / Eterna Forest Repel Area - Sinnoh Safari Area Zone 3 (29-33) ____________________________ COTTONEE Best Area - Petalsburg Woods Repel Area - Petalsburg Woods (8-13) ____________________________ PETILIL Best Area - Berry Forest Repel Area - Berry forest (51-56) ____________________________ SANDILE Best Area - Route 211 Desert Repel Area - Route 211 Desert (25-29) ____________________________ DARUMAKA Best Area - Jagged Pass Repel Area - Safari Johto Mountain (N)(22-25) ____________________________ MARACTUS Best Area - Route 214 ____________________________ DWEBBLE Best Area - Mt. Coronet 2F ____________________________ SCRAGGY Best Area - Iron Island B1F L ___________________________ YAMASK Best Area - Lost Cave 1F 10 Repel Area - Lost Cave 1F 10 (49-54) ___________________________ TIRTOUGA Best Area - Jura Cave ___________________________ ARCHEN Best Area - Route 226 ___________________________ TRUBBISH Best Area - Route 110 ___________________________ ZORUA Best Area - Mirage Island Summit ___________________________ MINCCINO Best Area - Route 213 North ___________________________ GOTHITA Best Area - Route 37 Repel Area - Route 37 )21-25) ___________________________ SOLOSIS Repel Area - Isolated Forest Repel Area - Isolated Forest (61-65) ___________________________ DUCKLETT Best Area - Oreburg Gate 1F ___________________________ VANILLITE Best Area - Diamond Domain Main Cave Repel Area - Diamond Domain Main Cave (26-31) ___________________________ DEERLING Best Area - Route 104 ___________________________ EMOLGA Best Area - New Mauville ___________________________ KARRABLAST Best Area - Eterna Forest ___________________________ FOONGUS Best Area - Ilex Forest Repel Area - Safari Johto Grass and Swamp Zone (M/N)(22-26) ___________________________ FRILLISH Best Area - Route 119A Repel Area - Route 119A (29-37) ___________________________ ALOMOMOLA Best Area - Olivine City Repel Area - Route 134 (37-41) ___________________________ JOLTIK Best Area - Sinnoh Safari Area Zone 4 Repel Area - Route 116 (10-13) ___________________________ FERROSEED Best Area - Valley Of Steel Eastern Peak Repel Area - Valley Of Steal Eastern Peak (M/D)(35-37) ___________________________ KLINK Best Area - Iron Island B2F R ___________________________ TYNAMO Best Area - Sinnoh Safari Area Zone 6 Repel Area - Safari Exclusive (26-31) ___________________________ ELGYEM Best Area - Moon B1F ___________________________ LITWICK Best Area - Pokemon Tower Underground Repel Area - Pokemon Tower Underground (17-21) ___________________________ AXEW Best Area - Dragons Shrine Repel Area - Granite Cave B1F (15-18) ___________________________ CUBCHOO Best Area - Mt. Coronet Summit Repel Area - Route 216 (38-42) ___________________________ SHELMET Best Area - Valor Lakefront ___________________________ STUNFISH Best Area - Sinnoh Safari Area Zone 6 ___________________________ DRUDDIGON Best Area - Meteor Fall 1F 1R Repel Area - Meteor Fall 1F 1R (21-25) ___________________________ GOLETT Best Area - Vermilion City Graveyard ___________________________ PAWNIARD Best Area - Iron Island B2F R Repel Area - Iron Island B1F R (37-41) ___________________________ BOUFFALANT Best Area - Route 113 ___________________________ RUFFLET Best Area - Mt. Coronet 6F ___________________________ VULLABY Best Area - Leev Town Repel Area - Leev Town (25-29)(M/N) ___________________________ HEATMOR Best Area - Route 227 ___________________________ DURANT Best Area - Mt. Coronet 6F Repel Area - National Park (N)(15-19) ___________________________ DEINO Best Area - Meteor Falls B1F 1R Repel Area - Meteor Falls B1F 1R (M/D) (21-30) ___________________________ LARVESTA Best Area - BCC ___________________________ If you want to hunt in pair of two pokes with Same sync and can be used in PvP You may check This guide. Hope this Guide will help you; Thanks for taking a look here.
  17. Welcome to my guide;; This guide is basically for those who doesn't have discord OR those who have discord but doesn't have access. for some time. ____________________________________ REQUIREMENTS 1. Have completed All Regions. ___________________________ For those pokes who can be caught by repel I will add one more section but pokes who can't be repeled I will only add best spawn area. ________________________________________ NOTE - This Guide doesn't Contain any event map / Area. ____________________________________ For Repelable Pokes the details will be written with yellow colour whereas for non repels details will be written in orange colour. ____________________________________ As this guide may contain minor mistakes , feel free to contact me if you found any. You can contact in forum DMs or in discord ( Superb#3564). _________________________ GEN - 4 ________________________ TURTWIG Best Area - Sinnoh Safari Area Zone 3 ________________________ CHIMCHAR Best Area - Sinnoh Safari Area Zone 1 ________________________ PIPLUP Best Area - Sinnoh Safari Area Zone 5 ________________________ STARLY / STARAVIA / STARAPTOR Best Area - Route 218 / Route 215 / Route 208 ________________________ BIDOOF / BIBAREL Best Area - Route 201 / Route 210 North ________________________ KRICKETOT / KRICKETUNE Best Area - Route 204 / Route 212 South ________________________ SHINX / LUXIO Best Area - Valley Windworks / Route 222 ________________________ BUDEW Best Area - Route 212 North Repel Area - Viridian Forest (M/D)(9-13) ________________________ BURMY / WORMADAM Best Area - Route 207 / Route - 226 ________________________ MOTHIM Best Area - Route 222 ________________________ COMBEE / VESPIQUEEN Best Area - Route 205 / Route 218 ________________________ PACHRISU Best Area - Valley Windworks Repel Area - Power Plant (D)(24-26) ________________________ BUIZEL / FLOATZEL Best Area - Route 205 / Sinnoh Victory Road B1F Repel Area - Route 45 (M)(35) ________________________ CHERUBI / CHERRIM Best Area - Route 211 / National Park ________________________ SHELLOS / GASTRODON Best Area - Route 213 / Route 224 Repel Area - Route 103 (5-7) ___________________________ DRIFLOON Best Area - Amity Sqaure ___________________________ BUNEARY Best Area - Amity Square Repel Area - Amity Sqaure (21-24) ___________________________ GLAMEOW / PURUGLY Best Area - Route 222 (Both) ___________________________ CHINGLING Best Area - Route 211 ___________________________ STUNKY / SKUNTANK Best Area - Route 206 / Route 221 ___________________________ BRONZOR / BRONZONG Best Area - Mt. Pyre Summit / Mt. Coronet 2F ___________________________ BONSLY Best Area - Sinnoh Safari Area Zone 6 ___________________________ MIME JR. Best Area - Route 209 ___________________________ CHATOT Best Area - Route 213 ___________________________ SPIRITOMB Best Area - Pokemon Tower Underground Repel Area - Old Chateau Dining Room (16-20) ___________________________ GIBLE / GABITE Best Area - Moon / Sinnoh Victory Road 1F Repel Area - Moon (24-33) ___________________________ MUNCHLAX Best Area - Secret Nap Area Repel Area - Pinkan Island Forest (M/N)(66-71) ___________________________ RIOLU Best Area - Route 203 Repel Area - Route 203 (M/N)(5) ___________________________ HIPPOPOTAS / HIPPOWDON Best Area - Hoenn Safari Zone Area 3 / Route 228 Repel Area - Desert Lagoon (M/D)(15-18) ___________________________ SKORUPI Best Area - Route 114 Repel Area - Route 114 (M/D)(20-25) ___________________________ CROAGUNK Best Area - Pal park Repel Area - Pal Park (26-33) ___________________________ CARNIVINE Best Area - Sinnoh Safari Area Zone 4 ___________________________ FINNEON Best Area - Battle Tower ___________________________ MANTYKE Best Area - Route 223 ___________________________ SNOVER / ABOMASNOW Best Area - Mt. Coronet Summit ( Both ) ___________________________ LICKILICKY Best Area - Route 208 ___________________________ FROSLASS Best Area - Snowpoint Temple B4F ___________________________ If you want to hunt in pair of two pokes with Same sync and can be used in PvP You may check This guide. Hope this Guide will help you; Thanks for taking a look here.
  18. Since the most recent change just a few days ago (hours, even), the quest to access Sinnoh has been completely replaced. If you were in the middle of the quest, about to start it or had beaten Hannah but not talked to her and teleported to Sinnoh, you'll have to start the new one from scratch. Good luck, trainer! VERY BIG WARNING: ONCE YOU ENTER ROUTE 101 TO FIGHT THE GRUNTS, DO NOT, I REPEAT, DO NOT GO BACK TO LITTLEROOT TOWN. IF THE NPCS DISAPPEAR AND YOU CANNOT PROGRESS, POST HERE: https://pokemonrevolution.net/forum/topic/871-url . THERE SEEMS TO BE A BUG WHERE, IF YOU GO BACK TO THE TOWN AND THEN REENTER ROUTE 101, THE GRUNTS COMPLETELY DISAPPEAR AND YOU CANNOT CONTINUE THE QUEST UNTIL YOU ARE HELPED BY PRO STAFF. WELCOME TO THE SINNOH ACCESS QUEST GUIDE! The quest will start once you speak to the NPC Paul in Lilycove City (Hoenn). You need to have 6 pokemon in your team that are at the very least level 80 or above. This can be acheived by training them in Mount Silver or in Cerulean Cave as the NPC says. However, getting access to Cerulean Cave is painful, so we can also borrow a friend's team. The pokemon do not have to be ours to be valid for the quest, so we can borrow 6 pokemon at level 80 from a friend or train them ourselves. He will then teleport us back to Littleroot Town. Once you exit your house, you'll find unwanted visitors: Team Galaxy Grunts! The villagers need help! You will then approach Stan, who stares at you, menacingly (yes, this is a Jojo's reference). He will fight you with strong pokemon. He has a level 70 Exploud, Hariyama, Crobat and Purugly. They will then Teleport and escape. Go north to route 101. More grunts will appear. The next one has a level 70 Mightyena, Dustox, Masquerain and Luxray. Grunt Bernie is next. He has a level 70 Mawile, Aggron, Electrode and Skuntank. Grunt Jack comes afterwards. this will take long... He has a level 70 Cacturne, Altaria, Whiscash and Bronzong. Grunt Mario has a level 70 Whiscash, Claydol, Banette, and Drapion. There's still more! Grunt Karina has a level 70 Medicham, Dusclops, Glalie and Toxicroak. The last Grunt, Vincent, has a level 70 Absol, Tropius, Flygon and Weavile. You will then reach Oldale Town. Heal up and try to go to Route 102. Stan will block the way and fight you with his level 100 Alakazam. When he's defeated, he will teleport you to Route 103. You'll see Mars, Saturn, Pluton and Birch. However, you'll hear a mysterious voice: Maxie and Archie will take care of two of them, while you'll fight Pluton. He is a tough one. Pluton has a level 100 Slowking who will spam Scald, a Rotom-Wash, a Porygon-Z, a Blaziken, a Sceptile and Swampert (the pokemon they forced to evolve, it seems). Since many people asked for help on this step, I will give you an example strategy of how you can beat this boss easily: 1.- Geodude with Sturdy + Stealth Rock (or any evolution, you can capture one in Mt Silver with the moveset ready as Graveler) 2.- Electrode with Eerie Impulse (you can get one at a high level already in Cerulean Cave) 3.- 1 Pokemon with a good setup move. Examples: Gyarados with Dragon Dance, Clefable with Cosmic Power, Slowbro with Calm Mind and Iron Defense, etc. For this boss, I recommend you either unlock the Mega Slowbro Stone or you use a Clefable, easy to farm and use. You begin by using Stealth Rock with Graveler and letting it faint. Then you Eerie Impulse multiple times against the Slowking and faint your Electrode. After this, switch in your pokemon with a setup move equipped with leftovers, set up until your stats are maxed and you will be able to sweep. Example: Clefable - Cosmic Power, Toxic, Softboiled, Moonblast Gyarados - Dragon Dance, Earthquake, Waterfall, Ice Fang Slowbro - Iron Defense, Calm Mind, Slack Off, Surf However, they will escape after you defeat him. You will talk to Birch and he'll actually tell you that the three Hoenn starters are lost in Route 101 and 102. Mudkip can be found just below Birch in the Route 103. You need Surf to pick him up here. Torchic will be hiding in the spot in front of me in Route 101. Interact with it to rescue the lost pokémon. Treecko will be hidden in front of me in this spot in Route 102. Interact with it as you did before. Once you have picked up the three Pokemon, talk with Birch. He will tell you to go and talk to Alakazam. He can be found in the Docks in Lilycove City (same place you can go and get the boat to go back to Vermillion and Olivine. Congratulations, you've now completed the new Sinnoh Quest! VERY BIG WARNING: ONCE YOU ENTER SINNOH, THERE IS NO GOING BACK. YOU MUST DEFEAT THE ELITE FOUR IF YOU WANT TO GO BACK TO THE PREVIOUS REGIONS. Special thanks to: @WhiteBaron (mr corsi handsome french boy) for helping me out and fixing the variables that bugged while I was doing the quest. @Donuts02 for lending me his level 100s so I could rush Hoenn to do a guide of the quest for forums. @jimmicha for rushing my account story in Silver so I could do more guides for forums.
  19. I have finally decided to make this guide after I've continuously seen newbies asking questions on: What are these orange numbers? And the blue numbers? So, how does this count? What does this amount to? Is my pokemon good? Hello, can you rate my pokemon? Is my ability good? Why is this ability not working? Is Hardy nature good? Why is this Brave Gengar so bad? And these questions are literally impossible to answer in a blue Help chat where we can only write about four or five lines at a time, when another newbie will ask another question, and another one, and another one, and so on. Most answers ingame are either short or just get an answer like "herp derp your pokemon does not have 31 ivs in everything thus it's trash even though it's a godly that would sell for a few millions" or really misinformed comments and arguments in All chat that only demotivate users instead of giving legitimate advice. How do we know if a pokemon is good? How do we rate it? Is everything below 20 IVs in everything bad or trash? Does everything really work for story or should we actually bother catching something decent that will not hinder our progress? How do we learn what is good and what is not? Who do we ask when we have doubts? In my opinion, it is better that you learn all these things yourself first, and then, ask people who you trust in, and not the first person you find anywhere. Theory Stats So, what are stats exactly? Stats are these white numbers you can find in your pokemon's description (or card, as you can say). These white numbers are total stats. These numbers are the sum of the EVs, IVs and the growth from the hidden Base Stats formula, which will make your pokemon's stats slowly increase as you level up. Otherwise, without any EV and with very low IV, your pokemon would stop growing after only around 10 to 20 levels. This mathematical formula does the job so you don't have to calculate or get a computer engineering degree to understand why do your pokemon not grow up as much as they should. If you just looked at any base stats and captured any low level pokemon (Caterpie, for example), you would ask: "Wait, why does my Caterpie only have 6 physical attack points at level 5? It has 30 base physical attack, it should start at 30 at level 1, right?" Well, no, son. If it worked like that, you could find a Deoxys Attack with 180 Attack, Special Attack and 150 speed at level 1. You could also find Shuckles with 230 in each Defense at level 1. Doesn't sound very fun to play against, right? Exactly, because it isn't. This formula scales with levels. Your stats start pathetically low and increase exponentially depending on your Base Stats. Shuckle, for example, will gain from 4 to 5 points in each defense stat per level up. You'll see this reflected in the white numbers (Total Stats). This growth will also slowly be affected by your Nature, EV and IV. However, we'll deal with that later :). Not all pokemon grow as fast as others. Higher Base Stats means they will grow faster. If a Pokemon has a really high Base Stat in one stat, that stat will naturally increase absurdly fast (Special Attack on Gengar, Speed on Ninjask, for example). So, how do we know the Base Stats of a pokemon, Bhimoso? If it's invisible, how can we check it? Well, there are people dedicated to datamining the original games and obtaining the number of each stat, or doing a rough calculation of their Base Stats based on their stat growth per level, IV, EV and Nature. Thus, the only thing you have to do to know the Base Stat of any pokemon is checking an online database. For example, we can use pokemondb, bulbapedia, wikidex, smogon... there's a lot of them. However, we will use Bulbapedia, because it also gives us the minimum and maximum stat ranges a pokemon can reach (we'll also deal with that later but, to summarise, it depends on natures, evs, ivs...). We can also use the Pokemon Showdown Calculator to know how many IVS, EVS and what Nature we need for a certain pokemon to reach the specific numbers in a stat we would like it to reach. Let's look at our little friend Bronzong, as an example (it's just an excuse to flex mine, but also for educative purposes). His Base Stats are: 67 in HP, 89 in Attack, 79 in Special Attack, 33 in Speed and 116 in both Defense and Special Defense. These stats are normally hidden unless you check an online database. This means Bronzong can reach 364 points in his Defense stat if he invests 252 EVs in Defense, he is lucky and has 31 IVs in Defense, and he has an Impish/Relaxed/Bold/Lax nature. He has the same Base Stat in both defensive stats: 116. Thus. the same would happen if we had the same conditions in Special Defense. However, not many pokemon happen to have mirrored stats (same Base Stat in two different areas, it is really rare). His Base Stat in HP is way lower: It's a pretty terrible 67. It's not the end of the world, but the poor dude could benefit from some more HP. Since there is no HP beneficial nature or powercreeping one, the only way to get a Max HP Bronzong is to capture one with 31 ivs in HP and invest 252 HP EVs in it. As you can see, since his Base Stat in Speed is very low, his Speed will grow extremely slowly through leveling. Even if we gave him 252 EV and tried to maximise his Speed, he would still be pathetically slow. Thus, there's no point in giving him more Speed, as he is an immortal tank that can set up Light Screens and can benefit from the move Gyro Ball more, which powers him up the slower he becomes. His HP is also a bit depressing, but since his defensive stats are so high, we can still somewhat fix that. In this picture, you can see the Total Stats, IVs, EVs that my Bronzong has. At level 100, he has 334 hp (out of the 338 max he can have, as he is missing 4 IV in HP), 206 Attack, 322 Physical Defense, 102 Speed, 169 Special Attack, 300 Special Defense. His Physical Attack (or Attack) IV is 23, his Defense IV is 31, his Speed IV is 31, his Spatk IV is 25, his Spdef (or Special Defense) IV is 24 and his HP IV is 27. Aside from that, he also has 102 EV in Def, 156 EV in Spdef and 252 EV in HP. As you can see, you cannot see the Base Stats of a Pokemon. But, how do we know he will reach that threshold 100% of the time? Can we see how a pokemon grows over time? Yes, we can! We will see this later in the guide Natures What are Natures? A Nature is a common trait in a Pokémon that in the original games played along some side minigames in Pokémon Emerald and other versions where, depending on their Nature, they would participate in contests and win or lose depending on what they were. For example, the Docile nature used to never want to fight and would almost always lose. However, this is not implemented in PRO (and I hope it never will, because that minigame was an RNG fiesta). The main function of Natures is to boost one stat by 10% and to decrease another stat by 10%. There are 25 natures in total: 5 natures are neutral (because they raise and decrease the same stat. Thus, they have no real use. They give no benefits nor decrease anything, and we don't want to have pokemon without good beneficial natures). No nature increases or decreases HP, so HP only depends on IVs and EVs. (Thank god, because that would be adding a few more natures into this). We can check the table from bulbapedia or learn them alternatively: Attack increasing natures: Adamant, Lonely, Naughty, Brave. Defense increasing natures: Impish, Bold, Lax, Relaxed. Spatk increasing natures: Modest, Mild, Rash, Quiet. Spdef increasing natures: Careful, Sassy, Gentle, Calm. Speed increasing natures: Jolly, Hasty, Naive, Timid. We also have to learn which natures decrease each stat. Attack decreasing natures: Bold, Modest, Calm, Timid. Defense decreasing natures: Lonely, Mild, Gentle, Hasty. Spatk decreasing natures: Adamant, Impish, Careful, Jolly. Spdef decreasing natures: Naughty, Lax, Rash, Naive. Speed decreasing natures: Brave, Relaxed, Quiet, Sassy. In PRO, you will see the natures highlighted like this. The Impish nature benefits Defense and decreases Special Attack. The stat which will be increased is highlighted in green, and the one being decreased is highlighted in orange. (Some people say this is red or brown, but I have eyesight issues and I cannot actually tell which colour this is). If the nature is a neutral one (Serious, Hardy, Quirky, Docile, Bashful), all stats will appear white. You will also be able to see the Nature in the Nature section of your pokemon information (Wow, who wondered?). How do we know the best nature for our pokemon? We should study their Base Stats, Movesets, and what are they good at. Are they really good fast sweepers who don't care about defenses and just want to wipe out anything in their path? Then we'll choose an offensive nature. (Modest, Rash, Mild, Timid, Hasty, Naive Gastly). Are they really good tanks who don't care about physical damage, or they just want to stall you until the end of your existence? (Bold, Calm, Sassy, Relaxed, Careful, Impish Chansey). There's a lot of natures and choices to have and you are the one who makes the decisions. You can run mixed damage sets with natures that decrease Spdef or Def and increase Atk or Spatk, there's physical attackers, stallers, wallbreakers... Study the base stats and movesets that the pokemon you want to train has, and then decide. You're the one who has to make the choices. If you want others' opinions on each pokemon's nature, ask for it! Abilities What is an Ability? An Ability is an inherent power all pokemon have. All pokemon have an ability. Some of them only have one (Gastly with Levitate), others only have two (Bulbasaur with Overgrow and Chlorophyll) and sometimes they have three (Bronzong with Heatproof, Levitate and Heavy Metal). All pokemon come with an ability when captured. If a pokemon only has one ability, it will always have that one. There's no going around it. If a pokemon has two abilities, it will have these two, and if a pokemon has three, then three. Some abilities are more useful than others. As you can see, Bronzong has three abilities. The ability Levitate, for example, makes a pokemon immune to Ground Type attacks. Lightningrod does the same to Electric moves, but also increases your Spatk by one stage after being hit by one. Flash Fire does the same but for Fire Types. Volt Absorb and Water Absorb make a pokemon immune to Electric, Motor Drive does the same... you see the point. Some abilities are insanely good because they help out a lot of pokemon to defend against their weakness. Some abilities make them immune to certain status (Limber, Immunity, Own Tempo, Insomnia). However, there are also some abilities that are completely useless. Truant is an ability that makes you only be able to attack once every two turns (you attack, you do nothing, you attack, you do nothing, you attack, you do nothing), Illuminate literally does NOTHING in battle, and so on. There are really broken abilities like Sturdy or Mold Breaker, and there are stupid abilities that you wonder how they even exist. So, how are we going to hunt for the right ability for our pokemon? Well, we need to study which of the abilities can our pokemon have, and which one helps it better. For example, Guts in Rattata is way better than Run Away, Levitate is way better in Bronzong than Heatproof, Lightningrod is way better than Static in Pikachu. Search and look at what each ability in your pokemon can do and choose which one you want to use. EVs EVs or Effort Values are the blue numbers in any pokemon you see. These values can be modified, increased, reset, reduced, fixed, changed... they're amazing. They work as a modifier for all of your pokemon in order to improve them as much as you want. You gain EVs for defeating wild pokemon, trainer pokemon, using proteins or vitamins in your pokemons. Every 4 EV in one stat, your stat will get increased by 1 at level 100. You can have a max of 510 EV between all stats of your pokemon. In a single stat, the maximum amount of EV you can allocate is 252. Thus, at level 100, if you allocate 252 EV in that stat, it will increase by 63. (252 divided by 4). You can decide how to change these whenever you want. You can modify them as you wish by using EV Reducing berries. These can be found in any route, in Viridian Maze and in the Safari EV Zone. These are: Pomeg Berry, which will reduce your HP EV by 10. Qualot Berry, which will reduce your Defense EV by 10. Kelpsy Berry, which will reduce your Atk EV by 10. Grepa Berry, which will reduce your Spdef EV by 10. Hondew Berry, which will reduce your Spatk EV by 10. Tamato Berry, which will reduce your Speed EV by 10. Example of berries in my bag. As you can see, my Bronzong has 102 EV invested into Defense, 156 into Special Defense and 252 into HP. Divide each one by 4 and you'll be able to find out how much it adds up at level 100. All wild Pokemon, once defeated, will grant you 1, 2 or 3 EV in one stat. Some grant 1 EV in 1 stat and another one in another. There are really weird combinations. They always give an EV of their highest overall Base Stat. For example, Snorlax gives HP EVs, while Gengar gives Spatk EVs. Evolved forms usually give more EVs than unevolved forms. As I said, these 2 give 3 HP EVs and 3 Spatk EVs, respectively. If you hold a Macho Brace, the EVs you gain will be doubled. If the EV in one stat is 99 or below, you can use a vitamin to increase that stat's EVs by 10. However, if you try to use a vitamin once that stat's EV are atleast 100, or the Pokemon already has the maximum amount of EVs (510), you will not be able to. They can be purchased in department stores. These vitamins are: HP UP, which will increase your HP EV by 10. Protein, which will increase your Atk EV by 10. Iron, which will increase your Def EV by 10. Zinc, which will increase your Spdef EV by 10. Calcium, which will increase your Spatk EV by 10. Carbos, which will increase your Speed EV by 10. Example of vitamins in my bag. IVs IVs or Individual Values are these orange numbers you see on a pokemon when you capture them. These points, once the pokemon is captured, CANNOT BE CHANGED IN ANY WAY. These are NOT like EVs. Once you capture the pokemon, the IVs will remain there FOREVER. FOREVER! They can ONLY be changed in Legendary Pokemon through the use of Reroll Tickets. These can be obtained through the Solaceon or the Pewter Museum quests. Once you catch the pokemon, start praying for the love of god that it has good IVs. IVs range from 1 to 31. 1 to 5 is qualified as horrendous, 5 to 10 really bad, 10 to 15 is bad, 15 to 20 is acceptable in some circumstances, 20 to 25 is epic to super good, 25 to 28 is godly and 28 to 31 is legendary. It's how I personally qualify them, but it's a basic way to understand the ranges of what we can call good IVs. Example of an incredibly good IV Bronzong. Example of an error in the Matrix where my luck completely ran out and I found the worst IVs ever. IVs will slowly add up to your stats upon level-ups and upon reaching 100, they will apply fully. What I mean by this is: once your pokemon hits 100, if they had 30 IV in attack, their attack will have increased by 30, being added up as you went along leveling it up. At level 5, it's obvious that you wouldn't get suddenly 30 in attack. It will increase as you level up. For example, if you have 31 IV in HP, you would gain an extra point every 3-4 levels, until you reached 100 and all the 31 points were all applied to the stat. Clearer Example: Pokemon A has 15 HP at level 2. At 5, he might have 20 (Base Stats formula + any EVs + 1 IV out of these 31). This repeats while he grows: at 8, he might have 25 or 26, and the same thing happens. If you still don't understand this, I will leave an example on two pictures: Shuckle with only 1 IV at level 100. His HP would otherwise be 150 without any EV investment. Shuckle with 31 IV at level 100. As you can see, the extra 30 points in HP IVs made it go from 151 to 181: Exactly 30. These 30 will slowly add up as you level up. Stat Growths After having read all the wall of text before, let's do some experimentation! We will do this with Pikachu. This is a great example as Pikachu is the most famous Pokémon and he is a great example. We will do some tests with him. We will be using the following calculator to know his stats at any level we want. https://calc.pokemonshowdown.com/ We will assume your Pikachu is complete garbage. Your Pikachu has a neutral nature (thus, does not increase or decrease any stat). His IV are 1 in everything (the lowest possible in PRO), he has no EV training and he is at level 5. You can already notice how much faster his Speed increases in comparison to his other stats. Now, let's assume you go around leveling it up. You fight random pokemon in the wild and you level up to level 20 and get some random EV in random stats. Well, our little Pikachu is now growing! This is pretty nice. He's still a bit garbage, but atleast he is somewhat usable. Let's check him at levels 50, 75 and 100! Wow, he's getting better! His stats are still a bit terrible, though. Here, his stats actually start looking decent. That's not bad! One final push for level 100! We finally have him at 100, nice! Though... his stats are a bit disappointing. His EVs are all spread around making no sense, he has no benefitial nature, he doesn't even hold an item, his IVs are pathetic. This pokemon is basically worthless aside from helping you out to defeat the Elite Four or to rush Story. You wouldn't really be able to sell this for even 20k in any Pokémon Market. You can notice how Base Stats are making certain stats grow faster over time. Even though his Spatk has more EV invested into it than his Speed EV, he has the same IV in both stats, and his Speed is WAY better than his Special Attack. Man, this is disappointing. We want a better Pikachu! We will now grab a Rash Synch and go to Viridian Forest until we catch another good one. And we find an almost Godly one! Compare this one with the one we caught. This one has 25 IV in everything, it holds a Light Ball, its ability is amazing and it has a really good nature. The one that was garbage had 18 HP, 10 Attack, 9 Defense, 10 Spatk, 10 Spdef and 14 Speed. This one has 19 HP, 11 Attack, 10 Defense, 12 Spatk, 9 Spdef and 15 Speed. The nature helps it a bit: it has a bit less Special Defense but more Special Attack. At just level 5, we already have a noticeable difference. Now, we will carefully EV train it and level it to 25, 50, 75 and 100. We will give it 252 EV in Spatk, 252 EV in Speed and 4 in ATK. Let's see how it grows! See the monstruosity that has now our Pikachu become: With the right nature, correct EV spread, nice IVS, ability and leveling. our Pikachu has 205 HP (4 more than the garbage one), 141 Attack (5 less than the garbage one), 110 Defense (10 more than the garbage one), 212 Spatk (way more than the 148 of the garbage one), 117 Spdef (just 5 less than the garbage one) and 273 Speed (way more than the garbage one too). We can use this calculator to literally check what any pokemon will have at any level, with any items, test out EV, IV and nature combinations to know if we reach the Speed we need, what nature we can use, what will our stats look like at 100 in the future when we have fully trained our Pokemon and how we need to train it to reach that point. We should use this to plan ahead what we will train and how we will train in order to make our Pokemon absurdly overpowered. Stat Stages Now that you’ve read this, you should take a look at how stat increases and drops work. Each stat drop or increase in Attack, Defense, Special Defense, Special Attack, Speed is a 50%. If your stat is lowered or increased, it’s by one stage. If it says sharply, it’s by two stages (whether down or up) or three stages. Growl would lower our Attack by one stage (50%), but then we could Swords Dance, which would increase our Attack by two stages. Our Attack would go first to 0% (neutral) and to 50%, since it would’ve gone from -50% to 50% increase. Still confused? Well. let’s explain it better. You start at 0 stage drops or increases. Moves or abilities such as Intimidate can lower or increase your stats in battle (Defiant, Intimidate, Lightninrod, Speed Boost, Weak Armor, etc). The limits are 6 stage drops or 6 stage increases. Thus, you can have your stats lowered or increased up to 6 stages. For example, if I growl an opponent 6 times, his Attack will be decreased by 300%. However, if he uses Swords Dance once, his Attack will go back to having been decreased only 4 stages (-200% Attack, or -4, as we can say it). If he uses it once more, he’ll be at -2 stages, and if he uses it again, he’ll be back at 0 stage drops. It’s quite easy to understand if you just count up and down. They don’t work on real percentages: Stage Drops (and %) are not very real. If your stat is increased by a stage, each stage is a multiplier or a divider by .5. So you can understand it properly: +6 stages = x4 to the stat that has been increased by that amount of stages. +5 stages = x3.5 to the stat that has been increased by that amount of stages. +4 stages = x3 to the stat that has been increased by that amount of stages. +3 stages = x2.5 to the stat that has been increased by that amount of stages. +2 stages = x2 to the stat that has been increased by that amount of stages. +1 stages = x1.5 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = /1.5 to the stat that has been decreased by that amount of stages. -2 stages = /2 to the stat that has been decreased by that amount of stages. -3 stages = /2.5 to the stat that has been decreased by that amount of stages. -4 stages = /3 to the stat that has been decreased by that amount of stages. -5 stages = /3.5 to the stat that has been decreased by that amount of stages. -6 stages = /4 to the stat that has been decreased by that amount of stages. Imagine Golem has 100 Speed. He uses Rock Polish once. He goes to 2 Stages, and his Speed goes to 200. (x2 multiplier). Now the enemy uses Mud Shot and drops your Speed by one stage. He goes at 150 Speed (x1.5 multiplier, you went from 2 stages to 1 stage). Now he Rock Polishes again and he jumps to 3 stages (x2.5 multiplier). His Speed is now 250. See? % don’t apply properly. If it was a %, a 100% increase would’ve meant that his Speed would’ve gone from 150 to 300. It works by Stages, so it goes to 250 instead. % only work based on the TOTAL STAT you see in the numbers in your pokemon’s description. The multiplier will always work on that stat, and it will not work as a %. If it worked on percentages, the 100% increase (or x2 in our real world) would’ve made 150 go to 300, instead of 250. Otherwise, we could exploit this to infinitely increase our stats in battle. Now comes the stupid part. Stages DON’T HAVE THE SAME EXACT MULTIPLIERS WHEN IT COMES TO Evasion and Precision. I put it in caps SO YOU READ IT BETTER. Probably because Evasion and Precision are pure RNG based mechanics and they’d be WAY too broken with classic stat changes (we would abuse Fissure lol). Stages in these two stats work like this: +6 stages = x3 to the stat that has been increased by that amount of stages. +5 stages = x2.6 to the stat that has been increased by that amount of stages. +4 stages = x2.3 to the stat that has been increased by that amount of stages. +3 stages = x2 to the stat that has been increased by that amount of stages. +2 stages = x1.6 to the stat that has been increased by that amount of stages. +1 stages = x1.3 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = x0.75 to the stat that has been decreased by that amount of stages. -2 stages = x0.6 to the stat that has been decreased by that amount of stages. -3 stages = x0.5 to the stat that has been decreased by that amount of stages. -4 stages = x0.42 to the stat that has been decreased by that amount of stages. -5 stages = x0.375 to the stat that has been decreased by that amount of stages. -6 stages = x0.33 to the stat that has been decreased by that amount of stages. https://bulbapedia.bulbagarden.net/wiki/Statistic I suggest you give the entire thing a read. Obtaining the right Nature. So, how do we control the Nature we get when we capture any pokemon? Quick answer: we don't. We try our best against the RNG Gods. If we have no Synchronise pokemon, we will just battle or obtain wild pokemon. These pokemon will have a 4% chance of having any nature. (Since there are 25 natures, each one has a 4% chance of appearing in a pokemon in the wild). Thus, if you capture 25 of the same pokemon without a Synchronise pokemon, it's possible that 20 or more of these don't share a common nature. I heavily suggest you get Synchs as earliest as possible and you synch everything you can for story to progress much easier. If you don't have Synchs, try to only use good nature pokemon for story, or you'll suffer. A Natu with the Synchronise ability. How do we then obtain beneficial natures for us, then? Well, Synchs! What are Synchs, you may ask? Well, we are talking about Pokémon with the ability Synchronise. This ability is really rare: only a few pokemon have this nature. However, Natu is an incredibly common pokemon which may also posess this nature. Synchronise has two effects, one inside of battle and one outside of battle. The ability Synchronise will allow your pokemon to apply the same status condition you are afflicted by if your opponent uses a status move on you. Example: Natu goes in a battle. Duskull uses Will-o-wisp. Oh no, Natu is burned! Then, Synchronise activates and Duskull will also be burned. This is a neat ability! However, it has many issues, but it's actually just one. Synchronise inside of battle will have NO effect against an opponent who is immune to the same status you are inflicted by. For example, if a Fire Pokémon burns your Natu, the Fire Pokémon won't be burned. If a Poison or Steel Pokémon poisons your Natu, the Poison or Steel Pokémon will not be poisoned. If an Electric type paralyses your Natu, the Electric pokemon will not be paralysed. Synchronise cannot freeze or make the opponent fall asleep. Also, Synchronise will ONLY activate inside of battle in the same turn you're afflicted by a status condition. Thus, you can't paralyse your Natu on purpose in a wild battle, then flee, and then summon it to instantly paralyse the wild pokemon you want to catch. It doesn't work like that. However, we're interested in its out of battle effect: If a pokemon with the ability Synchronise is in the first slot of our party, 50% of all wild pokemon will have the same nature as this Pokemon. This also works if the pokemon is in the second slot of our party. However, if that's the case, the first pokemon must be fainted for this to work. For example: If Natu is in the first slot of your party, 50% of wild pokemon will share the same nature. If it's Modest, 50% of the wild pokemon will be Modest. However, if Natu is in the second slot, the ability will not work UNLESS the first pokemon is defeated. If it's fainted, it will work. If the pokemon is healthy, Synchronise WON'T WORK. Thus, if we want to hunt Gastly with a Timid nature, we will organise our team like this: Example of a synch. 1st Slot: Synchronise Pokemon 2nd Slot: Thunder Wave / Stun Spore / Spore / Whatever you want to use 3rd Slot: False Swiper. (Optionally, fuse 2 and 3 into one by using Breloom with Spore). If we want to repel trick: (There are guides on forums on how to do this already) 1st Slot: Pokemon with the level we want to repel trick (Must be fainted) 2nd Slot: Synchronise Pokemon 3rd and 4th Slot: Same as above 2nd and 3rd slot. And that's it. Good luck hunting! Small note: You can change the nature of a Legendary Pokemon through the use of a ticket to any nature you wish. This is not available for normal Pokemon, however. How to hunt for Abilities So, how do we hunt the ability we want? Well, it can be either simple and perfectly easy (Gastly, for example, only has one ability. Thus, we don't need to worry. It will always have the same ability), a bit hard (one ability and one ha) and a nightmare (two abilities + ha). If a pokemon only has one ability, it will always have it (it can change when it evolves though, Gastly's Levitate becomes Cursed Body on Gengar.) However, if we're trying to hunt anything else, we will have to check if it's a normal ability or a hidden ability. If it's a normal ability, we have to check if the pokemon has two, or just one. Then, we factor in the chances. The normal chances of finding a Hidden Ability pokemon are just a measly 5% of the times you'll encounter the pokemon. Thus, if the pokemon has just one more normal ability, it will have a 95 % of having the normal ability and a 5% of having its hidden one. If it has two normal abilities and a hidden one, each normal ability will have a 47.5% chance, and the hidden one will still have a 5% chance of appearing. You can check the abilities of each pokemon in the pokedex. The normal abilities will be found in the first two slots in a blue font, while their hidden ability is found on an orange font. Example of a pokemon with a single ability. (100% chance) Example of a pokemon with a normal ability and a hidden ability. (95% and 5% chance respectively, with BMS 75% and 25%). Example of a pokemon with two normal abilities and a hidden ability (47.5% for both of the normal ones, 5% for the hidden one, 32.5% for the normal ones and 25% for the hidden one with BMS). Then, how do we increase our chances? Well, we can purchase a Black Medallion (or BMS) from the Coin Shop for just 40 Coins so that for the next 72 hours we use the item, we will have a 25% chance of finding a hidden ability on any wild pokemon we find. However, this is bad if we actually want to hunt the normal ability of a pokemon, since we will decrease the normal abilities' chance to get a higher chance of hunting a hidden ability. We can buy a Coin Capsule from other players to purchase a Black Medallion or we can also donate to the game to keep it going Abilities can also ONLY be changed in a legendary pokemon through the use of an Ability Capsule. How to train EVs Now that we know what EVs are, we now need to focus on training. We first will aim towards what we want to train. We have to consider: Are we training a Gastly? Or a Slowpoke? Do we want to train it offensively or deffensively? Are we trying to build a tank or an offensive steamrolling monster? Let's take an example. We want to train our cool Arcanine as a physical sweeper. We want it to be fast and strong offensively. Our idea is to invest 252 EVs into Attack and 252 EVs into Speed. We will leave the 4 other Evs into HP, as we need to fill something out for an extra point. We now will decide if we want to use any vitamins to increase the stat's EVs into 100. If we want, we will use Proteins and Carbos until they reach 100 EV in each stat. If not, we will learn to do it the Classic Way. We will first equip a Macho Brace. We will google what pokemon give Attack and Speed EVs. We see that Digletts and Dugtrios and Zubats in Diglett Cave give us Speed EVs. This is pretty nice, they normally faint in a single hit and, even though they're fast, we will also gain EVs upon defeating them. If we equip Macho Brace to double our EV gain in exchange for temporarily having our pokemon be slower, we will gain 2 Speed EVs per Diglett and Zubat and 4 Speed EVs per Dugtrio. Make the maths to count how many pokemon it will take us to get these stats to 252 EVs each. The Macho Brace can be obtained by talking to one of the people in front of Goldenrod Pokecenter and giving them a Drowzee for it. A Macho Brace. However, when we go and do the same in Tohjo Falls vs Goldeen and Seaking who give us Attack EVs, we think: man, this is so painful and slow. Can't we make this faster? We can! We will go to Fuchsia City and enter the Safari Zone. We will now talk to the Guard and ask him to pay to enter the EV Zone Training. While this may be a bit expensive, we will quickly notice the difference: All wild pokemon are level 10 pokemon which give 3 EVs each. If we equip a Macho Brace, we gain 6 EV per pokemon. Doing simple maths, we find out that we only need to defeat 42 of the same pokemon or the same EV pokemon to reach the maximum amount of EVs in a single stat. Fuchsia's Safari Zone Entrance. Option 3: EV Training Area EV Training Area 1 EV Training Area 2. We will level up our pokemon to around 40 or 50 so he can faint everything in one hit. We will use EV Berries to remove any unwanted EVs in our pokemon. (Those berries can be obtained in Viridian Maze and other places around the world. Also, they're also present to be picked up in the EV Zone Training Area in Safari). We will now enter the Safari EV Zone Training Area. In the first area we spawn, we can talk to the guard to teleport to the second area or we can purchase healing items in case we forgot and we want to stay training for a long time. We can also purchase a 24 hour pass to make the EV training incredibly cheap and be able to use it all day for an absurdly low price. The area to the south in the first area is the Attack zone. The pokemon in the Grass there only give Attack EVs. The pokemon in the northeastern area give Speed EVs. The pokemon in the northwestern one give Spdef EVs. You can read the signs and also pick up the berries next to them: they indicate which EVs each zone gives. Talk to the guard to teleport to the second area. The small grass above the small lake is the Defense EV training zone. The area to the southeast to it is the HP EV Zone. Finally, the area to the north of the HP EV zone is the Spatk one, the final one of the place. This is the best area in the entire game by far to try and grind up your pokemon. Getting bad IVs: what can we do? Can we fix them? Quick answer: you can't. If you got bad IVs, you have two choices: you cry and stop hunting, or you overcome it, throw the pokemon into a bin, and move on. Life is not fair, luck is not a controllable factor and you have to continue even if RNG kicks you in the face. I've had a 28+ IV pokemon in everything ruined because its most important stat was 01. It's just a roulette. You can get incredibly unlucky. So, how do we work around this? Well, we examine the pokemon and what it really needs. If we are looking for a pokemon for PVP, it must have the highest IVs it possibly can in all important areas, 99.9% of the time. For example, to PVP with a Gengar, we need it to have a +speed nature and 31 IV in Speed, and 252 speed EVs. Why? Well, because a Gengar with that combination will be the maximum and perfect speed for its speed tier (speed tier = a common speed that some pokemon in PVP might share. Imagine you're facing another Gengar in PVP. Your Gengar has 30 IV in speed, +speed nature, 252 ev in speed and at 100. The enemy Gengar has 31 IV in speed, +speed nature and 252 ev in speed. What will happen? You will ALWAYS lose that fight. Because he is just a single point faster. But a single point in speed can mean everything from losing or winning a PVP game. This is not as present or important as in the other attack stats (though it's still an important factor). Speed IV are the most important IV in the majority of pokemon. This factor is only ignored on extremely slow pokemon that, no matter what you do, they'll be slower than a turtle or my hair growth as I'm balding every single day more than the day before. Some pokemon actually want to be slower: Tanks that use the move Gyro Ball (which powers up the slower you are) want to be super slow to literally oneshot some stuff by surprise. (I mean, most of the time, you won't, but it hurts a LOT.) For PVP, my suggestion is that all important IV are either 20 or above. If you need speed and you run a Speed nature, it must be 31. ALWAYS. The only exception if you need to lower your Speed IV value to use a certain IV like HP Fire at 30 speed IVs. If you use an offensive nature (modest, adamant, etc), you should have the focused stat on atleast 25+ ivs. If you're on a tank, its defenses should all be 20+ together with HP. Then, come the exceptions. There are sweepers who don't care about defenses such as Gengar, Infernape or others, whose defenses are paper frail. Their only interest is to steamroll through you and hit before you do. These pokemon don't care about their bulk: they only need the maximum amount of Attack, Spatk and Speed IVs as much as they can. These have a bit of flexibility when it comes to defensive stats. There are pokemon like Ferrothorn or Steelix who want -speed natures and low speed IVs so as to deal more damage spamming Gyro Ball, whose damage increases the slower you are. For Bosses, my suggestion is that only the most important IVs are either 20 or above too. For example, you don't need to worry about Chansey having a decent Speed IV to outspeed other tanks in PVP as you're just fighting an NPC, or Clefable having a decent Speed tier against another pokemon for the same reason. If you run Tanks in bosses, just worry about having 20+ in each defense and HP, and a decent nature. And that's everything you need for them. For offensive pokemon, it might depend: If you use a Destiny Bond Gengar, you only need a high speed and a good nature. And that's it. You'll only want it to be fast and die in one hit so it is sacrificed and you can freely kill anything the boss might throw at you. It all depends on the pokemon. Check what function each pokemon does and decide if the Defense or the Attack IVs are necessary or not. Chansey does not need Atk, neither does Gengar. Very different pokemon can share similarities when it comes to needing certin IVs or not. For PVE content and story, try to have all important IVs above 15 or 20 with a decent/good/useable nature. The rest of the IVs can be worked around. It's always better to have them as high as possible, though. In my honest opinion: You should only EV train and focus on pokemon that have good natures, decent or good IVs, will be usable for E4, Bosses or sidequests or PVP after the 4th Kanto Badge. However, remember that Pokemon is supposed to play for fun, and you should be playing for fun. You don't have to use Meta Pokemon always, or only PvP viable pokemon and never use anything else. You must use what you love and you have fun with. Otherwise, you'll last two or three days playing this game. Focus on having fun. and enjoying the game. Not all pokemon are bad. That a Gastly is Timid with 20+ IV in everything doesn't make it bad, it's just not usable in PVP. Some pokemon are near perfection, but due to a single point, they can no longer sometimes be used in PVP. However, it doesn't make it become trash for no reason. The pokemon is still godly. You should still train these pokemons and try to sell them. Or maybe make an army of pokemon and have fun and play with whatever you love the most. If you're playing through Story, try to get decent natures in your pokemon. Try to capture good pokemon with good natures, abilities and IVs so that you can either EV train them later on or level them to 100 and use them for any purpose. Bad pokemon are also fun to use. Who would think that a bad pokemon like Furret would end up becoming a godly and essential part of most Boss Teams? Many bad pokemon will surprise you! I hope you have enjoyed this guide. This has taken me many days to write and release, but I hope this reaches to as many people as possible. I am now satisfied with this enough to publish it.
  20. So as you've probably noticed your Android experience has changed, hopefully this thread will explain the new input mechanism and how it differs from the old one. New dpad Old
  21. Since I've seen some confused people, this could help. Good luck
  22. This will be a simple guide to aid newbie players who have issues using trade chat and trading with other players without being scammed or finding that the pokemon they got traded was from another region, etc etc etc. It will also link rules for forums and ingame trades. I will not cover auctions on this one, I'll try covering auctions in another guide. I want to make a fast trade guide since I see a lot of newbie players with no clear idea on how to use the trade function ingame. Trading in Pokemon Revolution Online Only requirement: You must have obtained the Rainbow Badge in Kanto (4th badge in Kanto, the first region). From that point onwards, you can ALWAYS trade inside of any pokecenter or Pokemon League building, even if you just entered a new region and have no badges. You'll be able to trade pokemon from that region. However, if you are traded a pokemon from another region, it will remain locked in your PC until you either enter that region for the first time or you ask a Trade Moderator o a Staff Member to trade it back in the appropriate post: https://pokemonrevolution.net/forum/topic/129049-url You will get this pop-up. Be careful! It will remain locked until you complete that region. Both pokemon and items can be traded in the same way. Before you start trading with random people, I suggest you read the Trade rules and the Trade chat rules in case you want to use the Ingame Trade Channel. Also, normal chat rules apply, so don't be rude when asking to buy stuff! Trade chat rules: https://pokemonrevolution.net/forum/topic/29538-url General chat rules: https://pokemonrevolution.net/forum/topic/62159-url You've earned that 4th badge. You are now looking to buy some useful pokemon in Trade Chat. You spot a pokemon that catches your eyesight: Wow, a Bidoof! I really want that! He's a god pokemon! You check that it has the ability you want, the nature, the hidden power (if it's needed), and if it's from the Region you have completed. In this situation, you see Bhimoso has posted a GODLY BIDOOF (just kidding, it's garbage.) and you want to trade with him. You right click on his name and select the message option, and you politely ask him to trade it. After you see each other, you may now rightclick the user and press the trade option. A pop-up window will appear. If you're on phone, you just have to tap their player. A pop-up window to Trade will appear. You may here place your pokemon in your team (thus, put the pokemon you want to sell in your team first) and any items you want to trade. Beware that legendary pokemon and certain key items cannot be traded or it would not allow you to progress through the story, such as trading HM or the Silph Scope. You can also put the money by writing the amount you want to pay and pressing the Set button afterwards. After you have checked everything is right, you may now press Accept in both sides and confirm the trade. You will get a pop-up asking to make everything sure before you do. If you click Accept, the trade will be confirmed and there will be no going back from this point on. If you want to cancel the trade, you can press the X button in the rop right corner of your screen. This time, however, you notice something. That is not a GOD bidoof, that is a GOD bibarel! You're being scammed! That is not the pokemon you wanted! You bring it up to the seller. You give him a second chance to try and trade again. The trade might've been successful now. However, what happens if he was actually trying to scam you again? These situations may arise sometimes. In this situation, we have to take screenshots of the trade and the conversation and post them in the report section of the forums with the correct form. dramatisation king btw, not even Shakespeare could match my skills We will now open the Report Center section in forums and report this scammer. https://pokemonrevolution.net/forum/index.php?forums/report-center.39/ We will also choose the server we play in (I play both, but this is happening in Gold Server, so we will post it there. As suggested by Ehkoe (Trade Moderator), you should take a look at the rules as written by Logan to file a report: https://pokemonrevolution.net/forum/topic/39923-url We will now file our report and make sure everything is right. Do not worry, we can edit the report later if our evidence is not posted properly the first time! Now we can select the "Post Thread" option and wait for a response! You can bump your post there every 24 hours if you don't receive a response. Beware that Trade Moderators are also real people like you and me who also play this game, we all have a life and we all make mistakes. Respect the rules! If you are unsure and want to contact a Trade Moderator to buy a pokemon from forums in the same way as you did using this guide, you can find them here in forums and you can send them a private message to answer your doubts: I hope this guide has been useful for you to understand how to trade your pokemon and what to do, and if you feel you have been scammed or a rule has been broken, you can file a report! Read the Trade rules properly, since there are many infractions you may accidentally (or not) find when you sell or buy pokemon! If you ever need advice, help or need to ask questions, you should probably ask them in the Help chat ingame so another user helps you out, a Guild member or someone on the official discord. https://discord.gg/98pMNxq I wish you good luck when trading and this guide will only be edited to fix any mistakes, add extra information and cover Lend Trading when it is fixed. For now, this guide is complete
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