Darksun20 Posted July 27, 2018 Share Posted July 27, 2018 (edited) One of the problems with hunting is getting the right ability, it may not be as much of an issue due to Role-play being in the game but sometimes you either want to change the ability because the poke has another good ability for a different set, you don't have a roleplay poke or in an extreme case say your Vivillion didn't get Compound Eyes upon evolution as it randomly gets either Shield Dust or Compound eyes upon evolving, and I cannot stress how frustrating that is. So to make this balanced what I propose is have it work the same as Ability Capsule in regular games only for non H.A abilities, you can't change it to an H.A ability, and can only be obtained in the PvP shop for say..50-75 coins? might be a bit much but I'm not just thinking for myself here obviously something like this should have some sort of restriction. Edited July 27, 2018 by Darksun20 1 Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/ Share on other sites More sharing options...
Prehax Posted July 27, 2018 Share Posted July 27, 2018 As long as H.A is not included +1 ♦ Spawn-Changelog ♦ | ♦ Pokémon Spawn related - Suggestions | Feedback | Requests ♦ ♦ Paradox Guild ♦ Quote random number generation An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'. Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572611 Share on other sites More sharing options...
Theakalli Posted July 27, 2018 Share Posted July 27, 2018 +1 if h.a not included Married to Shaymin Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572614 Share on other sites More sharing options...
Darksun20 Posted July 27, 2018 Author Share Posted July 27, 2018 Yeah not for H.A that would be pretty busted Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572624 Share on other sites More sharing options...
Chaotiik Posted July 27, 2018 Share Posted July 27, 2018 great idea i would love this Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572699 Share on other sites More sharing options...
Judgement Posted July 27, 2018 Share Posted July 27, 2018 I think if we start implementing changes to abilities we can then ask for nature changing, then IV changing and so on. Yes, getting the wrong ability is annoying but that's part of the hunting process. Keeping in mind that not all Pokemon require their Hidden Ability. -1. Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572743 Share on other sites More sharing options...
Prehax Posted July 27, 2018 Share Posted July 27, 2018 Keeping in mind that not all Pokemon require their Hidden Ability. The suggestion does not include Hidden ability ♦ Spawn-Changelog ♦ | ♦ Pokémon Spawn related - Suggestions | Feedback | Requests ♦ ♦ Paradox Guild ♦ Quote random number generation An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'. Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572750 Share on other sites More sharing options...
Judgement Posted July 28, 2018 Share Posted July 28, 2018 Excluding hidden abilities only removes a select group of Pokemon that require them. More Pokemon require their primary abilities and that's why I mentioned the hidden ability section. If an at best 47.5% chance of the correct ability needs changed, there's a problem. I just think that this is a change PRO doesn't need, that is all. Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572809 Share on other sites More sharing options...
Prehax Posted July 28, 2018 Share Posted July 28, 2018 Excluding hidden abilities only removes a select group of Pokemon that require them. More Pokemon require their primary abilities and that's why I mentioned the hidden ability section. If an at best 47.5% chance of the correct ability needs changed, there's a problem. I just think that this is a change PRO doesn't need, that is all. Does it hurt PRO though, that's the question. ♦ Spawn-Changelog ♦ | ♦ Pokémon Spawn related - Suggestions | Feedback | Requests ♦ ♦ Paradox Guild ♦ Quote random number generation An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'. Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572815 Share on other sites More sharing options...
Smogking Posted July 28, 2018 Share Posted July 28, 2018 Once mega get launch.... Does ability even matters anymore?? Link to comment https://pokemonrevolution.net/forum/topic/101756-ability-changer/#findComment-572830 Share on other sites More sharing options...
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