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PRO Viability Rankings (PVP)


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Re: PRO Viability Rankings (PVP) v0.95.9

 

<r><QUOTE author="idkup"><s>

</s><POST content="341395"><s></s>341395<e></e></POST> <QUOTE author="PreHax"><s>
</s><POST content="341368"><s></s>341368<e></e></POST> <QUOTE author="idkup"><s>
</s><POST content="340736"><s></s>340736<e></e></POST> weezing - what exactly does this accomplish again, poison is an okay defensive typing i guess and levitate is nice but its damage output and bulk are just lacking

<e>

</e></QUOTE>

 

<br/>

Weezing @ Leftovers <br/>

Ability: Levitate <br/>

EVs: 252 HP / 252 Def / 6 SpA <br/>

Bold Nature <br/>

- Thunderbolt <br/>

- Sludge Bomb <br/>

- Flamethrower <br/>

- Pain Split<br/>

<br/>

<U><s></s>Weezing vs. Azumarill <e></e></U><br/>

0 SpA Weezing Sludge Bomb vs. 92 HP / 0 SpD Azumarill: 204-242 (56 - 66.4%) -- guaranteed 2HKO (OHKO after Belly)<br/>

+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 148+ Def Weezing: 219-258 (65.5 - 77.2%) -- guaranteed 2HKO after Black Sludge recovery (Azu is slower in most cases if not heavily invested in SPD )<br/>

<br/>

<U><s></s>Weezing vs. Gyarados<e></e></U><br/>

0 SpA Weezing Thunderbolt vs. 0 HP / 0 SpD Gyarados: 224-268 (67.6 - 80.9%) -- guaranteed 2HKO (8/10 cases its OHKO in PRO)<br/>

+1 252 Atk Gyarados Waterfall vs. 252 HP / 148+ Def Weezing: 132-156 (39.5 - 46.7%) -- guaranteed 3HKO after Black Sludge recovery <br/>

+1 252 Atk Gyarados Crunch vs. 252 HP / 148+ Def Weezing: 88-104 (26.3 - 31.1%) -- 12.2% chance to 4HKO after Black Sludge recovery<br/>

+1 252 Atk Gyarados Ice Fang vs. 252 HP / 148+ Def Weezing: 72-85 (21.5 - 25.4%) -- possible 5HKO after Black Sludge recover<br/>

<br/>

<U><s></s>Weezing vs. Scizor <br/>

<e></e></U>0 SpA Weezing Flamethrower vs. 248 HP / 0 SpD Scizor: 272-324 (79.3 - 94.4%) -- guaranteed 2HKO (8/10 cases its OHKO in PRO)<br/>

+2 252+ Atk Technician Scizor Bullet Punch vs. 252 HP / 148+ Def Weezing: 148-175 (44.3 - 52.3%) -- guaranteed 3HKO after Black Sludge recovery<br/>

<br/>

<U><s></s>Weezing vs. Talonflame<e></e></U><br/>

0 SpA Weezing Thunderbolt vs. 248 HP / 0 SpD Talonflame: 154-182 (42.8 - 50.6%) -- 2.3% chance to 2HKO <br/>

252+ Atk Talonflame Brave Bird vs. 252 HP / 148+ Def Weezing: 109-129 (32.6 - 38.6%) -- 4.2% chance to 3HKO after Black Sludge recovery<br/>

<br/>

<U><s></s>Weezing vs. Tangrowth<e></e></U><br/>

0 SpA Weezing Sludge Bomb vs. 244 HP / 0 SpD Tangrowth: 294-348 (73.1 - 86.5%) -- guaranteed 2HKO<br/>

0 SpA Tangrowth Giga Drain vs. 252 HP / 0 SpD Weezing: 59-69 (17.6 - 20.6%) -- possible 7HKO after Black Sludge recovery<br/>

<br/>

<U><s></s>Weezing vs. Weavile<e></e></U><br/>

0 SpA Weezing Flamethrower vs. 0 HP / 0 SpD Weavile: 130-154 (46.2 - 54.8%) -- 57% chance to 2HKO<br/>

252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 148+ Def Weezing: 134-160 (40.1 - 47.9%) -- guaranteed 3HKO after Black Sludge recovery<br/>

252 Atk Life Orb Weavile Ice Punch vs. 252 HP / 148+ Def Weezing: 105-125 (31.4 - 37.4%) -- 0% chance to 3HKO after Black Sludge recovery<br/>

<br/>

<U><s></s>Weezing vs. Bisharp <e></e></U><br/>

0 SpA Weezing Flamethrower vs. 0 HP / 0 SpD Bisharp: 152-180 (56 - 66.4%) -- guaranteed 2HKO<br/>

252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 148+ Def Weezing: 152-179 (45.5 - 53.5%) -- 2.3% chance to 2HKO after Black Sludge recovery<br/>

252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 148+ Def Weezing: 125-148 (37.4 - 44.3%) -- guaranteed 3HKO after Black Sludge recovery<br/>

252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 148+ Def Weezing: 109-130 (32.6 - 38.9%) -- 7.8% chance to 3HKO after Black Sludge recovery<br/>

<br/>

<br/>

Weezing is an overall okish tank and has some good checks in PRO for some meta pokemons, it is of course not a S+ tier smogon pokemon or whatever but in PRO it works perfectly fine and deserves its A- tier

<QUOTE author="idkup"><s>

</s><POST content="340736"><s></s>340736<e></e></POST> ambipom - technician fake out does not make a pokemon viable<e>
</e></QUOTE>

 

Ambipom @ Life Orb <br/>

Ability: Technician <br/>

EVs: 252 Atk / 4 SpD / 252 Spe <br/>

Jolly Nature <br/>

- Fake Out <br/>

- Double Hit <br/>

- Low Kick <br/>

- Ice Punch <br/>

<br/>

<U><s></s>Ambipom vs. Machamp<e></e></U><br/>

252 Atk Life Orb Technician Ambipom Fake Out vs. 172 HP / 0 Def Machamp: 129-152 (35.4 - 41.7%) -- guaranteed 3HKO<br/>

252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 172 HP / 0 Def Machamp: 220-266 (60.4 - 73%) -- guaranteed 2HKO (9/10 cases its OHKO in PRO)<br/>

<br/>

<U><s></s>Ambipom vs. Galvantula<e></e></U><br/>

252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 0 Def Galvantula: 161-191 (57.2 - 67.9%) -- guaranteed 2HKO<br/>

252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 0 HP / 0 Def Galvantula: 280-330 (99.6 - 117.4%) -- approx. 93.8% chance to OHKO<br/>

<br/>

<U><s></s>Ambipom vs. Garchomp<e></e></U><br/>

252 Atk Life Orb Ambipom Ice Punch vs. 0 HP / 4 Def Garchomp: 369-437 (103.3 - 122.4%) -- guaranteed OHKO<br/>

<br/>

<U><s></s>Ambipom vs. Goodra<e></e></U><br/>

252 Atk Life Orb Technician Ambipom Fake Out vs. 212 HP / 0 Def Goodra: 142-169 (37.9 - 45.1%) -- guaranteed 3HKO<br/>

252 Atk Life Orb Ambipom Ice Punch vs. 212 HP / 0 Def Goodra: 239-283 (63.9 - 75.6%) -- guaranteed 2HKO<br/>

<br/>

<U><s></s>Ambipom vs. Medicham<e></e></U><br/>

252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 4 Def Medicham: 134-160 (51.3 - 61.3%) -- guaranteed 2HKO<br/>

252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 0 HP / 4 Def Medicham: 234-276 (89.6 - 105.7%) -- approx. 25% chance to OHKO<br/>

<br/>

<U><s></s>Ambipom vs. Togekiss<e></e></U><br/>

252 Atk Life Orb Technician Ambipom Fake Out vs. 6 HP / 0 Def Togekiss: 110-133 (35.2 - 42.6%) -- 88.2% chance to 3HKO after Leftovers recovery<br/>

252 Atk Life Orb Technician Ambipom Double Hit (2 hits) vs. 6 HP / 0 Def Togekiss: 194-228 (62.1 - 73%) -- guaranteed 2HKO after Leftovers recovery<br/>

<br/>

<U><s></s>Ambipom vs. Mamoswine<e></e></U><br/>

252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 4 Def Mamoswine: 129-152 (35.7 - 42.1%) -- guaranteed 3HKO<br/>

252 Atk Life Orb Ambipom Low Kick (120 BP) vs. 0 HP / 4 Def Mamoswine: 338-400 (93.6 - 110.8%) -- 62.5% chance to OHKO<br/>

<br/>

<U><s></s>Ambipom vs. Tyranitar<e></e></U><br/>

252 Atk Life Orb Ambipom Low Kick (120 BP) vs. 0 HP / 4 Def Tyranitar: 525-619 (153.9 - 181.5%) -- guaranteed OHKO<br/>

<br/>

<U><s></s>Ambipom vs. Excadrill<e></e></U><br/>

252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 4 Def Excadrill: 79-94 (21.8 - 26%) -- 7.6% chance to 4HKO<br/>

252 Atk Life Orb Technician Ambipom Low Kick (60 BP) vs. 0 HP / 4 Def Excadrill: 320-377 (88.6 - 104.4%) -- 31.3% chance to OHKO<br/>

<br/>

<U><s></s>Ambipom vs. Dragonite<e></e></U><br/>

252 Atk Life Orb Technician Ambipom Fake Out vs. 0 HP / 4 Def Multiscale Dragonite: 55-66 (17 - 20.4%) -- possible 5HKO<br/>

252 Atk Life Orb Ambipom Ice Punch vs. 0 HP / 4 Def Dragonite: 369-437 (114.2 - 135.2%) -- guaranteed OHKO<br/>

<br/>

Ambipom is like weezing, of course not a S+ tier smogon pokemon but it does a good job in PRO and deserves in my opinion even a better tier than B<br/>

<br/>

<br/>

<br/>

______________________________________________________________________________________________________________________________________________________<br/>

<br/>

These are obviously all theoretical scenarios but they happen quite often in PRO and Ambipom has some good checks for a few meta pokemons as well as Weezing<e>

</e></QUOTE>

 

re: weezing - it's outclassed by tentacruel for most purposes, it's a decent mon yea but tenta takes down everything bar earthquake gyarados more reliably and isn't cm bait for clefable...<br/>

<br/>

re: ambipom - you switch to something to tank the fake out and then pivot out immediately baiting an ineffective attack, rendering it essentially useless and granting you a free turn. furthermore, using galvantula and medicham for defensive calcs? and assuming it's ever going to get a low kick off on excadrill? past the first turn on the field ambipom is basically death fodder, especially with your set where it can hardly touch ghosts at all (like it or not, gengar is still a prominent force in the meta)<e>

</e></QUOTE>

 

<br/>

medicham/galvantula (possible leads, same goes for Machamp) <br/>

<br/>

everything has a counter that's why ambipom isn't a S tier/A+ tier pokemon but in the scenarios I mentioned, it will win <br/>

<br/>

excadrill without sandstorm ofc, was just an example<br/>

<br/>

on top of that, I am referring to PRO pvp and not to actual PVP on showdown or something, I played a lot of ambipom and well (just look at my signature ) with success, it works in PRO and it's not as trashy as you want it to be</r>

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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Re: PRO Viability Rankings (PVP) v0.95.9

 

<t>2:1 w/l is not what i would call success, especially on this abomination of a ladder.<br/>

<br/>

medicham and galvantula are pretty bad leads tbh, crappy matchups everywhere... if someone sends in exca on ambi chances are sandstorm is up or you've already won anyways</t>

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Re: PRO Viability Rankings (PVP) v0.95.9

 

<r><QUOTE author="idkup"><s>

</s><POST content="341432"><s></s>341432<e></e></POST> 2:1 w/l is not what i would call success, especially on this abomination of a ladder.<br/>

<br/>

medicham and galvantula are pretty bad leads tbh, crappy matchups everywhere... if someone sends in exca on ambi chances are sandstorm is up or you've already won anyways<e>

</e></QUOTE>

 

keep telling that yourself won't change the fact that this is PRO and not showdown <br/>

<br/>

being top25 isn't success for you, well then what is? 100-0? lmao</r>

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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Re: PRO Viability Rankings (PVP) v0.95.9

 

<r><QUOTE author="PreHax"><s>

</s><POST content="342057"><s></s>342057<e></e></POST> <QUOTE author="idkup"><s>
</s><POST content="341432"><s></s>341432<e></e></POST> 2:1 w/l is not what i would call success, especially on this abomination of a ladder.<br/>

<br/>

medicham and galvantula are pretty bad leads tbh, crappy matchups everywhere... if someone sends in exca on ambi chances are sandstorm is up or you've already won anyways<e>

</e></QUOTE>

 

keep telling that yourself won't change the fact that this is PRO and not showdown <br/>

<br/>

being top25 isn't success for you, well then what is? 100-0? lmao<e>

</e></QUOTE>

 

id say around 3:1 is reasonably good and 5:1 would be justification based on a single use</r>

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Re: PRO Viability Rankings (PVP) v0.95.9

 

<r><QUOTE author="idkup"><s>

</s><POST content="342131"><s></s>342131<e></e></POST> <QUOTE author="PreHax"><s>
</s><POST content="342057"><s></s>342057<e></e></POST> <QUOTE author="idkup"><s>
</s><POST content="341432"><s></s>341432<e></e></POST> 2:1 w/l is not what i would call success, especially on this abomination of a ladder.<br/>

<br/>

medicham and galvantula are pretty bad leads tbh, crappy matchups everywhere... if someone sends in exca on ambi chances are sandstorm is up or you've already won anyways<e>

</e></QUOTE>

 

keep telling that yourself won't change the fact that this is PRO and not showdown <br/>

<br/>

being top25 isn't success for you, well then what is? 100-0? lmao<e>

</e></QUOTE>

 

id say around 3:1 is reasonably good and 5:1 would be justification based on a single use<e>

</e></QUOTE>

 

I went 50-5 with my second team after I swapped something around and like 30-5 with my first time after I swapped to togekiss, go justify a win-lose ratio based on 2-3 pokemons</r>

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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Re: PRO Viability Rankings (PVP) v0.95.9

 

<r><QUOTE author="idkup"><s>

</s><POST content="342165"><s></s>342165<e></e></POST> first Top25 team (21. PreHax 520 - 217 - 147)<br/>

<br/>

second Top25 team (21.PreHax 519 - 94 - 48)<br/>

<br/>

from your sig<e>

</e></QUOTE>

 

and now? sorry but there is no point in discussing with you here anymore</r>

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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Re: PRO Viability Rankings (PVP) v0.95.9

 

<r><QUOTE author="Water01"><s>

</s><POST content="342169"><s></s>342169<e></e></POST> Guys what's your opinion about Metagross lead in this game?<e>
</e></QUOTE>

It's decent. I usually don't prefer it but I've seen it on some successful teams.</r>

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Re: PRO Viability Rankings (PVP) v0.95.9

 

<r><QUOTE author="TR3Y"><s>

</s><POST content="342185"><s></s>342185<e></e></POST> <QUOTE author="Water01"><s>
</s><POST content="342169"><s></s>342169<e></e></POST> Guys what's your opinion about Metagross lead in this game?<e>
</e></QUOTE>

It's decent. I usually don't prefer it but I've seen it on some successful teams.<e>

</e></QUOTE>

 

it does have a good matchup against common leads like breloom, togekiss, and tyranitar.</r>

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