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Concerning rare Pokemon spawn rate.


Skipo

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I actually like this idea too. Its well thought out and that would.mean we wouldnt have to give rates or 'rarity' bands, just its star rating.

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I ran into this feeling of crazy before while testing the spawn for Houndour, I didnt know if it is just really rare or just not spawning properly.

 

Plus you would get a boost knowing you just caught a rare Pokemon.

This is exactly what I wanted. Players deciding about the rarity among themselves resulting in many positive things. Now you know that say Houndour is rarer spawn and you told to few people and spread the word around. THat is exactly what I wanted. As for knowing you caught a rare Pokemon, I also wanted that not to visible. However, I can tell you small hint. I am not planning on changing any important rarity anytime soon because it is damaging for both players effort based wealth and general economy. That being said, I want you players to determinate the value of a Pokemon based on its rarity or viability. Get the picture now? You see one Magikarp and a Dratini on a map? Guess which one is rarer? You see 10 of various Pokemon you can narrow down and ask around which is what I wanted when I started working on spawns.


As long as there are those that remember what was, there will always be those that are unable to accept what can be.

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i agree with red...if players decide rarity by their own whole playerbase gets an idea and value of every pokemon that you will catch..At beggining you may find it little hard..But believe me as red said for sake of player wealth value and economy it becomes really crucial to have pokemon its correct wealth value...no one would love to see depression in game economy...so we leave value of pokemon in your hands..this serves purpose too..Giving maximum freedom of choice to players in gameplay :)

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Thanks Somes for Sig

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