Namelesshero27 Posted March 24, 2019 Share Posted March 24, 2019 I think people have full rigths to try play thier games to the very end. And you can't really go ahead and ban/report intentions.. Full Dex Service seller: Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos / NH27 Lending Shop Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678388 Share on other sites More sharing options...
Perfectmistake Posted March 24, 2019 Share Posted March 24, 2019 Instead of Arguing about banning a core pvp entity of pp stalling, you guys needs to consider implementing a Forfeit function for every match, if a user wants to forfeit thinking that he doesnt have chance to win a match, he can choose the option to quit. No one deserves to be banned for pp stalling, and think for 1 min about why gamefreak made abilities (ex : Pressure). Let me give you guys an Example : Imagine if opponent has only Chansey left in team and you are stuck with 2-3 spatkers or Bulky special tanks(tangrowth or so) , there is a good amount chance that Chansey player will win the game with access to toxic and softboil , you cant ban a player because he is spamming toxic , softboil just to kill your team. Think about it :) If you guys really care about Pvp scenario and community , Think about making a Forfeit option rest is up to you guys Farewell :) 5 Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678417 Share on other sites More sharing options...
Gamerseignvs Posted March 24, 2019 Share Posted March 24, 2019 what if the person you played again was a noob (forgive me for my language) but still people like that dont know that a certain move that got boosted can fully kill, and with the crit ratio in the game you can never be to sure when you can get 1 hit KOed by earthquake 1 Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678421 Share on other sites More sharing options...
Meen2 Posted March 24, 2019 Share Posted March 24, 2019 Agree with @PerfectMistake. Adding forfeit option can easily solve this problem. I sell all TMs and provide egg move service. I sell synchronize Pokemons. I provide a complete generation 1-3 Pokedex service. I sell miscellaneous items. Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678436 Share on other sites More sharing options...
Belzebel Posted March 25, 2019 Author Share Posted March 25, 2019 Consider the implications such rule would have. 'time stalling' can come from several other factors which have nothing to do with toxicity. To name a few: slow internet, screen-sharing with friends, using calculators to check the exact amount of damage... and the most important one > ignorance. How many people in this game have absolutely no idea what they are doing? They barely know the basic types mechanics, figures what a random poke with a random set does to another. It could be that that player wanted a sure win, hence the calm mind spam. Is it annoying for you? Of course, but it is part of the game. Don't like it? Don't play it. Same goes for PP stalling. The Struggle mechanic is in place to enforce a hard-cap in regards of time, so there you go they can not stall you forever. I have won 3 battles thanks to Struggle, when 'on paper' and had the other guy used a different move-set i i would have surely lost. Took me a while to set up, was extremely frustrating for him and took a long time, but i had used PP-ups on even rapin-spin and his 2 pokes struggled before my single one. I won the battle fair and square utilizing mechanics. Now, if a rule such as yours is implemented, it would leave everything up to interpretation. It would make everything black or white, and at the end of the day innocent people might get punished for not having an as deep game knowledge as yours or factors outside their control You said you had lost the game either way, i presume 12 to 15 turns can be very close to 10 minutes. So why not just dc, grab a cup of tea and come back? TLDR: happens, it is normal. Securing a win or styling should not be punishable. You don't like it? Don't PvP. Suggestion: why don't you play Hyper-offensive teams and have super short games like i oftentimes do? Playing hyper offensive team, weather team, stall team... it doesn't matter. PP stall is part of a strategy. Using Calm Mind and Softboil 6 times against a Gastrodon doesn't make sense. That's an act to waste your time on purpose and ruin the fun of the game. You guys are thinking Im crying over a regular stall player when I have no problems playing against these type of players. I was just suggesting a rule to avoid people from ruining the fun of the game. As I said before, if you have the power to change it, use it. Don't be like other games just because they are lazy. Anyway, the forfeit option would solve the problem. Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678568 Share on other sites More sharing options...
Nechrit Posted March 25, 2019 Share Posted March 25, 2019 Calm minding 6 times to guarantee a victory is completely normal, I don’t know where the issue is. Once again, because you know you run a relaxed gastro with no spdef investment and/or you know how much you can tank does not mean the other does aswell. Different thing would have been a 20calm minds spam, I’ll give you that, but 6 to reach maximum potential of the poke...come on. Clefable Moonblast: 252 HP / 252+ SpD Gastrodon: 81-96 (19 - 22.5%) -- possible 6HKO after Leftovers recovery I would have calm minded aswell. Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678653 Share on other sites More sharing options...
Johncampita211 Posted March 25, 2019 Share Posted March 25, 2019 Playing hyper offensive team, weather team, stall team... it doesn't matter. PP stall is part of a strategy. Using Calm Mind and Softboil 6 times against a Gastrodon doesn't make sense. That's an act to waste your time on purpose and ruin the fun of the game. You guys are thinking Im crying over a regular stall player when I have no problems playing against these type of players. I was just suggesting a rule to avoid people from ruining the fun of the game. As I said before, if you have the power to change it, use it. Don't be like other games just because they are lazy. Anyway, the forfeit option would solve the problem. Bel frustrating and annoying your opponent are always present in every game even in basketball if you think you dont have stand a chance quit in pvp and wait for 10 mins that is easy and simple. 1 Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678663 Share on other sites More sharing options...
Belzebel Posted March 25, 2019 Author Share Posted March 25, 2019 Bel frustrating and annoying your opponent are always present in every game even in basketball if you think you dont have stand a chance quit in pvp and wait for 10 mins that is easy and simple. All the games also have the forfeit option, so you don't need to waste your time with people who are there just to frustrate you. If I had no mentality to play this game, I wouldnt be in the ladder 12 times in a roll. If you are here to be a hater instead of truly put your opinions out, you came to the wrong place. You can visit my channel, hate me there and give me views. Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678687 Share on other sites More sharing options...
Belzebel Posted March 25, 2019 Author Share Posted March 25, 2019 Calm minding 6 times to guarantee a victory is completely normal, I don’t know where the issue is. Once again, because you know you run a relaxed gastro with no spdef investment and/or you know how much you can tank does not mean the other does aswell. Different thing would have been a 20calm minds spam, I’ll give you that, but 6 to reach maximum potential of the poke...come on. Clefable Moonblast: 252 HP / 252+ SpD Gastrodon: 81-96 (19 - 22.5%) -- possible 6HKO after Leftovers recovery I would have calm minded aswell. If you think a Gastrodon with choice specs locked in earthquake is a threat to Clefable and needs to calm mind 6 times to kill me, your opinion won't be relevant. But thanks for your participation. 1 Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678688 Share on other sites More sharing options...
Teerav Posted March 25, 2019 Share Posted March 25, 2019 First off Belz, you and I have already privately discussed how you didnt give all the details to the situation which is causing a lot of confusion. For anyone that hasnt re-read the original post, you will see that Belzebel's Gastrodon was choice tricked and wouldnt have been possible to recover. Second, you and I have both exercised "flexing" on our opponents a few extra turns before finishing them off. And this isnt the only time it has happened to you, or I. So I can completely relate how frustrating it can be. For example, I only had a Life Orb Gengar vs a Blissey who continuously spammed Softboil and Stealth Rock when I knew he had flamethrower in his moveset. This thread is quickly turning into a "add a surrender button" suggestion thread. And for the record, this has been suggested several times. https://pokemonrevolution.net/forum/topic/66282-url https://pokemonrevolution.net/forum/topic/57943-url (Tie Button, a little different) https://pokemonrevolution.net/forum/topic/51343-url https://pokemonrevolution.net/forum/topic/48084-url https://pokemonrevolution.net/forum/topic/45328-url/?do=findComment&comment=279764 (Remove disconnect penalty) https://pokemonrevolution.net/forum/topic/43862-url/?do=findComment&comment=272942 https://pokemonrevolution.net/forum/topic/43243-url https://pokemonrevolution.net/forum/topic/42675-url/?do=findComment&comment=266658 https://pokemonrevolution.net/forum/topic/31283-url/?do=findComment&comment=204466 (Suggested in the official PvP Rules thread) https://pokemonrevolution.net/forum/topic/41641-url/?do=findComment&comment=261390 https://pokemonrevolution.net/forum/topic/39471-url (More of a discussion than a suggestion) https://pokemonrevolution.net/forum/topic/29889-url https://pokemonrevolution.net/forum/topic/30818-url https://pokemonrevolution.net/forum/topic/26703-url/?do=findComment&comment=177236 (Suggested in a pvp rewards discussion) https://pokemonrevolution.net/forum/topic/7855-url To sum it up, the surrender suggestion has had overwhelming support by the community for several years. However, the main deterrent staff and nay-sayers keep repeating is "it can be abused for pvp coins." However, some staff members voted to allow alt accounts into pvp even when that is abusable. And honestly, I dont think alt accounts being abused has been a huge problem. I have heard several stories of people getting banned for "boosting" their own accounts or friends. If moderators can successfully moderate pvp boosting, why cant they handle surrender abusing? 1 Link to comment https://pokemonrevolution.net/forum/topic/122769-rule-for-pvp/page/3/#findComment-678707 Share on other sites More sharing options...
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