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How Megas should be done

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Hey PRO staff,

 

The inclusion of megas will bring a huge shift in pvp as it brings more excitement and spice to the pvp scene here but it will all come down to how mega stones are obtained. IF you guys make it a long grindy quests like legendaries then you already lost interest in majority of players here, as many of us dont have time to grind all day. If you guys make it a requirement to have hundreds of evos then same thing, you lose interest in majority of the player base. OT is also dumb as hell. IF PRO staff wants to have increased interest in the game and hope other players will return to this game, then make it a win win situation. For both PRO and its player base make the mega stones purchaseable by pokedollars and real cash in the item store. This way the game gets some $$ for including this into the game to help pay for future updates to the game as well as giving $$ to those staff who helped make this possible. Those players who dont use real cash in this game also have a chance to get them for pokedollars. Everyone wins in this scenario and it evens the playing field in PVP (since those will 20+ legendaries have been breaking the game.)

 

-For legendaries fine, continue making long quests to obtain them since they are more trophies then anything else. However, Megas are mainly used for PvP purposes so why not make the stones obtainable in pvp and pve shops for 50 points? There are numerous megas in the game so including them as a slot under "mega stones" at the pvp/pve npc vendors would be the best scenario. This way you still have to "mmo" grind to get them and pvp is balanced and fair.

Edited by Seoulmate

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  • Okay, I tried to read the opening post without having my last brain cells die (if I still have any at this point).   One of the main points of any MMO is to offer quests that can be easy, hard, shor

  • Popinsmoke
    Popinsmoke

    Imagine complaining about farming in an Mmo.

So basically you’re telling them to make the game p2w? Yeah...no.

yeah, just make the game pay to win

 

-1

 

why not just have a small quest to obtain each mega stone?

I disagree with this suggestion. Forcing players to buy such items (which will most likely be untradeable) means that the game will have more pay2win content and it will hugely impact the current economy. Quests or some other form of obtaining them would be optimal so that they are not extremely easy to obtain (Keep in mind this is an mmo and the grind is part of the experience) and players will also be able to make use of guides or other ways to fast forward the process. Evolutions, caught pokemon or hour requirements should in my opinion (which people may disagree with) be set so that again they are not accessible immediately by everyone.

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Making a free game P2W is a bad idea that will lose even MORE players than adding a quest or grinding challenge

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  • Author

sigh. then please dont do a stupid "must have 400 evo" requirement, those are all super lame. Also please make the quest similar to the beasts ones (landorous, etc) that quest had a reasonable length. 99% of your legendary quests are garbage even for a MMO lol. Make quests where its more battling less bull shit, some of us have lives, jobs, family, etc we dont have time to sit and grind for days for one thing.

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  • Author

Also its not pay to win if there is an npc selling the mega stones for pokedollars. what is the difference between grinding for pokedollars and wasting time on lame quests? Time is money. If you are able to get mega stones via ingame currency then it is not pay to win. Its still a grind without using real cash.

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