Leafbolt8 Posted November 10, 2020 Share Posted November 10, 2020 (edited) As I played PRO I noticed some NPC's disappearing out of nowhere after having a dialogue with them. So my suggestion is, NPC's should walk rather than disappearing out of nowhere. They should walk until they are not visible to the player's screen. While the NPC is walking out, the player cannot move until they are not visible in the screen. Their walk should range from 2-5 seconds. This will add a little bit of creativity in the game.... So that's it! I hope you like my suggestion. Also feel free to reply down below if you have feedbacks  Edited November 10, 2020 by Leafbolt8 1 Pokemon Revolution Online IGN: Leafbolt8 Discord ID: yourdog#4342 Pokemon Showdown IGN: Leafbolt8 Link to comment https://pokemonrevolution.net/forum/topic/163858-npcs-should-walk-rather-than-disappearing-out-of-nowhere-after-a-dialogue/ Share on other sites More sharing options...
Ainfranky9 Posted November 10, 2020 Share Posted November 10, 2020 +1 This suggestion is creative! I hope the game developers add this feature! Link to comment https://pokemonrevolution.net/forum/topic/163858-npcs-should-walk-rather-than-disappearing-out-of-nowhere-after-a-dialogue/#findComment-911373 Share on other sites More sharing options...
G3n3r4l Posted November 10, 2020 Share Posted November 10, 2020 good idea, but i think there just isn't enough map space to make this possible everywhere, some of the much smaller maps would have a hard time having the npc leave Link to comment https://pokemonrevolution.net/forum/topic/163858-npcs-should-walk-rather-than-disappearing-out-of-nowhere-after-a-dialogue/#findComment-911615 Share on other sites More sharing options...
Bhimoso Posted November 10, 2020 Share Posted November 10, 2020 I'd like this idea, although it may be somewhat restricted (maybe?) for scripters. +1 https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSAÂ <- Youtube channel with guides! https://pokemonrevolution.net/forum/forum/13-game-guide/Â <- Check my game guides (and other's guides) here! Link to comment https://pokemonrevolution.net/forum/topic/163858-npcs-should-walk-rather-than-disappearing-out-of-nowhere-after-a-dialogue/#findComment-911616 Share on other sites More sharing options...
Leafbolt8 Posted November 10, 2020 Author Share Posted November 10, 2020 (edited) 4 hours ago, g3n3r4l said: good idea, but i think there just isn't enough map space to make this possible everywhere, some of the much smaller maps would have a hard time having the npc leave I suggest that maps that do not have enough space or do not have any space to walk will not be included in this feature Edited November 10, 2020 by Leafbolt8 2 Pokemon Revolution Online IGN: Leafbolt8 Discord ID: yourdog#4342 Pokemon Showdown IGN: Leafbolt8 Link to comment https://pokemonrevolution.net/forum/topic/163858-npcs-should-walk-rather-than-disappearing-out-of-nowhere-after-a-dialogue/#findComment-911680 Share on other sites More sharing options...
Leafbolt8 Posted November 25, 2020 Author Share Posted November 25, 2020 Bump Pokemon Revolution Online IGN: Leafbolt8 Discord ID: yourdog#4342 Pokemon Showdown IGN: Leafbolt8 Link to comment https://pokemonrevolution.net/forum/topic/163858-npcs-should-walk-rather-than-disappearing-out-of-nowhere-after-a-dialogue/#findComment-917011 Share on other sites More sharing options...
Comrader Posted November 25, 2020 Share Posted November 25, 2020 Pretty sure this is included in alot of the latest content as they had a view range update some time back (staffview removed from public). Applying this to previously released content would be very time consuming and not worth in the end as there is thousands of npcs, and it wouldn't be clear what they are doing before you look at their individual scripts which takes even more time. I project a storm A whirlwind of gales and torrents A cosmic array so vibrant Born emerging from heat and flames Tempered by violent rays ~ Link to comment https://pokemonrevolution.net/forum/topic/163858-npcs-should-walk-rather-than-disappearing-out-of-nowhere-after-a-dialogue/#findComment-917078 Share on other sites More sharing options...
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