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Hello everyone,

 

As we all know, the current system of IVs rerolls for the legendaries can be pretty frustrating : It is 100% RNG-based, and there are no ways to make sure that you'll get a decent and/or epic legendary after X amounts of tries.

 

It is also known that IVs rerolls are pretty expensive, as one piece usually costs between 750-800k.

You can only get some from the PvE shop (250 coins) / PvP shop (150 coins) / Solaceon Daily Quest. (at the end of day 7, RNG based)

 

Therefore, we can all agree to say that IVs rerolling is an end-game mechanic which is little to not accessible to new / poor players.

I usually have no problems with end-game ressources aimed towards the old players. However, I can see an huge issue with it : It benefits A LOT the PvP players which can afford to buy some.

 

Let's take a look at Smogon's ORAS OU :

 

- Azelf OverUsed
- Heatran OverUsed
- Jirachi OverUsed
- Landorus-Therian OverUsed
- Latias OverUsed
- Latios OverUsed
- Manaphy OverUsed
- Mew OverUsed
- Raikou OverUsed
- Thundurus OverUsed
- Tornadus-Therian OverUsed
- Volcanion OverUsed
- Zapdos OverUsed
- Thundurus-Therian UUBL

 

- Keldeo OverUsed - Not released in PRO yet
- Kyurem-Black OverUsed - Not released in PRO yet
- Victini UUBL - Not released in PRO yet
- Zygarde UUBL - Not released in PRO yet

 

18 overused legendaries - 4 of them aren't released yet.

 

Now let's take a look at the new legendaries which were considered to be overused in US/UM :

 

- Magearna OverUsed

- Tapu Fini OverUsed

- Tapu Bulu OverUsed

- Tapu Koko OverUsed

- Tapu Lele OverUsed

- Hoopa-Unbound UUBL - Not released in PRO yet (didnt count it in ORAS as it was UBER)

 

6 overused legendaries - 1 of them is not released yet.

 

IMPORTANT : I do not consider Ultra-Beasts to be legendaries. If they are released in PRO as such, you can add a LOT of them in the list above.

 

And don't forget about the likes of :

 

- Suicune

- Kyurem

- Celebi

- Cresselia

- Uxie ...

 

Now, let's count the exact number of OU Pokemons in Smogon's ORAS :

 

51 OUs + 17 UUBLs = 68.

 

Out of 68 pokemons, 22 of them are legendaries.

 

22/68 x100 = 32,35 %.

 

Legendaries make up over a THIRD of the entire ORAS Overused metagame. I'm not even going to discuss their viability, we all know a lot of them are really good at what they do, and legendaries are known to often shape the way a metagame is played.

 

What I'm trying to say here is that a player without legendaries is bound to be HEAVILY limited in terms of team-building. I'm not telling that you cannot play without one of them, but we have to be aware of how strong legendaries are.

 

All of this wouldn't be a problem IF rerolls weren't so expensive. A new / poor player cannot afford to buy a lot of them, and will more likely focus on buying regular Pokemons instead.

 

A regular (good) Pokemon usually costs between 1 and 10 millions. (depends of the rarity, etc.)

A good legendary can cost you more than 50+ millions if you are unlucky. I know some players which rerolled 50+ times a single legendary in order to get the desired IVs / Hidden Power type.

 

And this issue is going to be bigger in the future :

 

One day, the Tapus will be released. The result will be a huge metagame shift were the four of them are mandatory in most of the teams you build.

Now, tell me how can an average player play in such metagame if he has to reroll 15+ times per Tapu ?

 

The current system only benefits rich and old players in the long run. A new player will struggle a lot to get started, and most of them would just simply stop playing the game after realising it.

I know PRO is a farming game with a lot of RNG. I know legendaries are meant to be end-game content (and thus, expensive). But right now the current price of rerolls are insane.

 

 

I thought of the following idea :

 

What if rerolls had a "pity" system ?

The reroll mechanic reminds me of gacha games : You're trying spawn an very rare "unit" from a limited pool of various units. The interesting part is that in some gacha games, you are forced to get the said unit after X tries.

I could really see a similar system implemented in the IV rerolling mechanic :

 

"After X rerolls you are forced to spawn a legendary with X IVs"

 

For example, (i'm not trying to balance it so don't pay too much attention to the numbers i'll say) After 10 rerolls, you are forced to get a 120+ IVs legendary.

If you manage to implement a similar system + another ways to get IVs rerolls, it would surely ease a lot the PvP experience of players who couldn't afford these tickets before.

 

Any feedback is appreciated ! I'd really like to see other suggestions. I'm not against constructive criticism as well.

 

Thanks for reading

Keabu

Edited by Keabu
  • Like 2

+1 Pretty much agree with all that, more and more legendaries so more and more rerolls needed , and more and more people lookin for rerolls, so prices can only raise if nothing change.
Making rerolls 120+ ivs after 10 rerolls is a bit too much imo , but i like the idea, maybe for example after 5 rerolls -> 50 ivs mini, 10 rerolls -> 75 ivs mini, and maybe a cap to 100+ ivs, considering u will not have necessary the spd or stats u want, still will be hard to get ivs you want with the proper hidden power , otherwise i think we need more ways to get tickets.

+1 as we have seen in the recent days the rerolls price rising and is no chance in its decreses when the forces of nature we first released in pro the prices of rerolls went up from 600-650k to 750-800k as every rich player wanted a epic pvp usable legendry so here is my suggestion apart from pvp and pve shop i think there should other ways to access them or the chances of geting them from bosses should be increased as stated above there are atleast 22 legendries rerolling them all till it is godly would take like 150-200 rerolls if you are lucky 

DragonHunter.png.49b156cff15201717eb66788b2a8eee6.png.718e48f058d6deb3c92440411cf931a6.png

 

Discord :-Shinota#7777

The thing is, for a good team you dont need 22 good legendaries.
For many legends you also need no perfect ivs to be very good. I think at this point the current system is fine imo.

 

What sucks are hidden abilities (See this topic) and some 31 stats (Latios/as 31 speed, Suicune 31 hp e.g.). And this points suck so hard that there is pvp some fun missing for most players as its almost impossible to aim for those stats without investing 100 of millions.

PvP is kinda incomplete imo if you see a Zapdos and stay in with your Gliscor because you know there wont be a hp ice comming or switch your Lando in a opponents Lando all day without any fear. Same with Latios/as vs Gengar e.g..

 

 

 

 

  • 7 months later...

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