Avatarash Posted September 20, 2021 Share Posted September 20, 2021 (edited) PRO currently uses the generation 3 calculation for determining a pokemon's hidden power. I suggest that instead, hidden power determination be updated to the gen 7 mechanic where a pokemon's hidden power is independent of its ivs. I do not mean implement bottle caps. What I mean is that each pokemon should be given a HP number that is a randomly generated number between 1-15 that corresponds to a specific hidden power. Reasonings: 1. Competitive Viability: It is very important for many pokemon to have 31 speed ivs in order to compete viably in PVP. This is to ensure a speed-tie with other pokemon in its speed tier as well has outspeed unboosted pokemon below its speed tier. However, with the gen 3 HP mechanic certain hidden powers are mathematically impossible on a 31 speed pokemon. These include: HP-fighting, rock, fire, and psychic. Also notable HP-fighting, flying, poison, fire, water, and grass are all mathematically impossible on a pokemon with 31 SpAtk. I would like to draw special attention to HP fire which is one of the most-if not the most-common, influential, and sought after hidden powers which cannot exist on a pokemon with either 31 speed or 31 SpAtk. On the flip side, the gen 7 mechanic allows for any iv-hp combination. So a 31/31 HP fire mon becomes attainable. 2. Uneven distribution: Under the gen 3 mechanic, certain hidden power are more prevalent than others. Specifically, HP fighting, bug and grass are all more common than any other type showing up on 7.8% of pokemon each, meanwhile HP dark shows up on a measly 1.6% of pokemon. Under gen 7 mechanics, there would be an even spread of hidden powers. 3. Consistency: PRO on a whole is moving towards gen 7 mechanics. This includes but is not limited to: nerfed gale wings, addition of several gen 7 pokemon and alolan forms, the planned addition of z-moves. In game that is updating to gen 7 it makes sense to update other battle mechanics such as hidden power. Edited September 20, 2021 by AvatarAsh Signature made by Cydippe Link to comment https://pokemonrevolution.net/forum/topic/184779-update-hidden-power/ Share on other sites More sharing options...
Developer Eaty Posted September 20, 2021 Developer Share Posted September 20, 2021 Hello, we won't implement Bottle Cap and Gold Bottle Cap. See this suggestion as denied. Link to comment https://pokemonrevolution.net/forum/topic/184779-update-hidden-power/#findComment-1038508 Share on other sites More sharing options...
Starlight Posted September 21, 2021 Share Posted September 21, 2021 On 9/20/2021 at 9:52 PM, Eaty said: Hello, we won't implement Bottle Cap and Gold Bottle Cap. See this suggestion as denied. Looks like it has been clarified, it's not about implementing bottle caps Link to comment https://pokemonrevolution.net/forum/topic/184779-update-hidden-power/#findComment-1039045 Share on other sites More sharing options...
Developer Eaty Posted September 21, 2021 Developer Share Posted September 21, 2021 2 hours ago, Starlight said: Looks like it has been clarified, it's not about implementing bottle caps According to what I read the Hidden Power is set and does not adjust after changing IVs and that's the only way to get Hidden Powers not fitting the IVs. Link to comment https://pokemonrevolution.net/forum/topic/184779-update-hidden-power/#findComment-1039097 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now