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Game-Breaking Bugs in Dungeon

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Hello there,

 

as "kindly" requested by Norex, I´d like to report the dungeon bugs here once more as

they make one of our main-content unplayable.

 

We don´t encounter these bugs every run, but surely often enough to be annoyed about the time we wasted.

 

Lavender Dungeon (normal runs+heroic):

- No healing bug: One player (random) can´t heal.

- Barrier-Teleport: Sometimes a player can pass the first light-barrier in the boss-room, even though the other player are still fighting their boss.

image.pngimage.png

 

Victini Dungeon:

Victini barriers never despawn, even if we faint the kyurems/zekroms in perfect sync.

-> trapped in room, only way out is to surrender the fight and use the "Exit-NPC".

image.png.6ee81e36b837cd6da293347e719a839e.png

 

If you need any further information let us know.

 

With kind regards, Uxxel.

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We also had a lot of issues with the dungeon. In the Victini Dungeon in almost every run we had if we kill Kyurem white and black at the same time one of the barriers (most of the time the Kyurem black barrier) didnt dissapear. Also Kyurem respawned always at the bottom of the room with full health. We also had the issue that we had to defeat Victini 4 times to exit the dungeon (the player who defeated the third victini could leave the dungeon, but Victini respawned for all other players). 

image.gif.dc2a9e1df545a9ae18a3cec5697f29de.gif

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