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Rewards for nr 1 guild total ( in all 3 dungeons combinded ) 

Better rewards f or victini dungeon its like so not worth to do 

Dungeons are a big part of pro but not alot of guilds are trying to find strats and going for points run
Make the rewards better and fix some of the many  buggs there are and maybe there would be actually a contest for number1 

Edited by Presuid
  • Like 4
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https://pokemonrevolution.net/forum/topic/229894-dungeon-rewards/
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only reason to do the crater town dungeon is to get Victini for new players or do 1 run each month for the shadow area.

Here is the list of the top guilds in silver server last month:

image.png.4c9d6b5cc0a46dfea0e4c3260bf10376.png 

Only 3 Guilds finished at least 1 run, and the runs done arent even that great.

It doesnt make sense, that you get with 1 lavender run, which you can do in about 15 min, better rewards than in a whole Victini run, which is way harder and takes like 40 min.

Also Victini is the dungeon with the most bugs of them all, which also decreases the motivation in doing that dungeon.

Some ideas for better rewards:

 

increase the pve coins you get to 20 at least

2 reroll shards at least

more drops of sellable items like nuggets,pearls etc

make mons to catch syncable and better (some of them are not even rare iirc)

maybe some sort of currency(like glitter) with that you can buy interessting stuff like chromas or other cosmetics

image.gif.dc2a9e1df545a9ae18a3cec5697f29de.gif

+1 for increasing the rewards part

I do like the Glitter suggestion by @Exzxay i Dont necessarily agree with the chroma idea but maybe implement something similar but unique with the Glitter in retrospect to the Artifact Points in Excavation. Something similar to that

Sync pokes
in-game Item shop
cosmetic shop
revive fossils
etc..
 

Edited by Jqs
  • 7 months later...

I totally agree about Better Rewards for Dungeons,i finished Lavender's one with 3 Portals and i get 19 Glitters - 1 Pearl - 9 PvE Coins (Really?😫)

 

Dungeons are a very good idea because they're long and hard,but with trolling rewards like that...it's a big no,change it please,it's random so sometimes it's a bit more,sometimes a bit less but Dungeons Rewards should be like that imo :


The more effort we put into it before finishing = The more rewards we should get.


So for example in Lavender's one :


If we finish it with just the first room made (Rotoms & Unknown Shade Boss) = Minimum Rewards


If we finish it with One Portal made = Increase Rewards


If we finish it with Two Portals made = Increase Rewards +


If we finish it with Three Portals made = Increase Rewards ++


If we finish it with Four Portals made = Maximum Rewards


It makes more sense like that because doing portals also adds more boss to battle in the final room(so it means harder to finish + more pp trouble),ok you'll tell me that every player have the choice to do a portal or not yeah,but for those who made that choice,they should obviously be rewarded more for that,and i also think that Random Rewards for a Dungeon is a bad idea,they should be the same for each Effort Tier Made,and we should get 3 Items Rewards all the time (Tier 1-4),the 4th Rare Item only in Tier 5 :


Tier 1 = Minimum Rewards  // 20 Glitters + 15 Randomly Given Between Item Maniac Items  + 8 PvE Coins


Tier 2 = Increase Rewards  // 25 Glitters + 20 Randomly Given Between Item Maniac Items  + 12 PvE Coins + 1 Syncable Poke


Tier 3 = Increase Rewards + // 30 Glitters + 25 Randomly Given Between Item Maniac Items + 16 PvE Coins + 2 Syncable Pokes


Tier 4 = Increase Rewards ++ // 35 Glitters + 30 Randomly Given Between Item Maniac Items + 20 PvE Coins + 3 Syncable Pokes


Tier 5  = Maximum Rewards  // 45 Glitters + 40 Randomly Given Between Item Maniac Items + 30 PvE Coins + For the 4th Rare Item (1-2 Quantity Of Mysterious or Reroll Shard or 1 Quantity Train Pass or Bigger Safari Pass) + 4 Syncable Pokes

 

And also lowering the quantity of glitters given by Trials Mini-Boss in the first room to balance all that !


(If you have others ideas for the 4th Rare Item?)


For The Syncable Pokes = Randomly given Between any starter - Any Alolan - Scyther - Porygon - Sableye - Bagon - Beldum - Gible - Riolu - Rotom - Timburr - Ferroseed - Pawniard - Honedge - Carbink - Klefki - Bergmite - Mimikyu - Jangmo-o


(If you have others ideas for syncable pokes?)


(For sync part we get instantly teleported to center after taking items in reward room,so we can come back to catch pokes now with our sync,when all sync battles finished we again get instantly teleported but to the entrance of dungeon this time,we usually like to check things with the NPC's)


Let's not make dungeons a waste,they need Better Rewards for the Effort They Ask. 😃

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