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+1

 

Very good ideas,I totally agree about Dedicated Dungeon Shop part,Dungeons need boosted rewards yeah,for Shadow Zones,i have never been there so i can't say anything.

 

For Hoopa Dungeon,i think that we should get 2 Rerolls Shards instead of 1(and a bit more of Pearls-Mushrooms kind of things + Pve Coins)when we activate Domain Expansion,because it's a double run in one,and also it's more difficult because on the second run,enemies have more levels,and even if us too of course,we must think about new strats for "if it's Fire-Steel-Psychic-Water in second",and it's also random so for all that,Domain Expansion Runs should be more rewarding in this Dungeon imo.

 

(Finished Pinkan Dungeon and i also think that we should get 2 Rerolls Shards on this one because of how hard and stressful it is)

Edited by Xouman
  • Like 3
  • 2 weeks later...

Hi Swer,
Overall, -1 (but because dungeons problems are not there).

 

1. Why not
Dungeon shop: It depends on the cost of each reward, nothing to say about that.
Shadow Form Legendary Pokémon: Could be available in the Nesting Grounds (with a very high rarity rate), or via dungeon currencies (Rings of Desires, etc.).

 

2.
The first problem with Shadow spawns is that they are fundamentally buggy! For example, no Shadow Slowpoke were encountered between Valentine's Day and June. As soon as a forum post was made about this, “coincidentally,” Shadow Slowpoke reappeared! (Surely an incredible statistical coincidence!! 🙂)
The first step would be to fix the Shadow spawns, which seem to be affected by events, etc...

 

The time limit in Nesting Grounds is fine as it is. 40 minutes max is great.

Unlimited (or purchasable) time for Shadow Forms would make no sense. Their rarity is due to a performance that gives access to a reward.

 

Even though some dungeons can be completed solo, the PvP Dungeons ranking system rewards team strategies for achieving the best scores, and that's what's great about it: teamwork ! (finding the best teams, the best synergies, the right interactions, etc.). And it's only natural to be rewarded for that.


By the way, I think staff should have access to 20 minutes (or whatever) per day (as a staff reward), but should not be able to compete as members of competitive guilds in PvP Dungeons.

 

3.
Changing spawns in Nesting Grounds could be an interesting idea, but it must be consistent with the Pokémon encountered in the dungeons! (but adding variety should be good)

 

 

 

Even though I don't necessarily agree with these proposals, thank you for putting forward something well-argued and well-written.

Have a nice day!

 

 

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