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New Repetitive Content as alternative to Hunting in the wild

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Pokémon Tower - Concept Overview

A repeatable PvE game mode where players battle through an infinite tower of trainers. The difficulty increases every 20 floors, providing progressively harder challenges while rewarding long-term progression.

Entering the Tower

Before starting a run, the player selects:

  • 3 Pokémon species they want to farm.

  • Preferred Nature for those Pokémon.

The encounter rates are based on the rarity of the selected Pokémon:

  • Common: Eligible every floor.

  • Uncommon: Eligible every 10 floors.

  • Rare: Eligible every 20 floors.

The system also checks whether the player has an active BMS to determine the Hidden Ability rate:

  • 5% HA by default.

  • 25% HA with an active BMS.

Tower Progression

  • The tower has infinite floors.

  • Every 20 floors, the difficulty increases.

  • Players continue until they lose.

Pokémon Rewards

Every 20 floors, the player receives one Pokémon based on their selected farming list.

The generated Pokémon follows the normal encounter mechanics:

  • Hidden Ability chance:

    • 5% normally.

    • 25% with an active BMS.

  • 50% chance for Synchronize to match the player's selected Nature.

Tower Tokens

When the tower run ends (the player loses), they receive Tower Tokens based on their progression.

Tower Shop

Tower Tokens can be spent in a dedicated Tower Shop, offering exclusive rewards and long-term progression items.

Potential rewards include:

Cosmetics

  • PvE-exclusive Chromas.

  • Exclusive outfits, titles, mounts, or other cosmetics.

Utility

  • Reroll Tickets.

  • New TMs.

  • PvE and PvP consumables/items.

Pokémon Encounters

Players can purchase special Pokémon encounters rather than receiving the Pokémon directly. These would behave similarly to wild encounters.

Standard Encounter (Cheaper)

  • 5% Hidden Ability chance.

  • 50% Synchronize chance.

Premium Encounter (More Expensive)

  • 50% Hidden Ability chance.

  • 100% Synchronize chance (guaranteed preferred Nature).

This creates an additional token sink while allowing players to chase specific Pokémon without making them guaranteed rewards.

Long-Term Goals

The Tower could also feature extremely expensive milestone rewards, such as:

  • Exclusive Pokémon unavailable elsewhere.

  • A Legendary encounter locked behind significant Tower progression.

image.png.20003f8f638525f195519655e118e2e0.png

+1 i like the idea but there should be some type of entry fee, since if it's instantly repeatable the loot could lower the market

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