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Ban Baton Pass - Boss Rework - Make Battles Fun

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-1 you have major of PVE contents beside bosses. If you want to be creative in making team, solving issue I suggest go play dungeon/PVP/quest.

Nothing to do with the current system, they've reworked it many times and Baton Pass was never called.

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  • Ban this guy from making any suggestions.

  • +1 to the general idea, the ban Baton Pass part probably could've been said in a better way, just judging from some of these replies. The suggestion isn't to ban Baton Pass and keep the bosses exactly

  • -1 , it is already hard to defeat boss without a perfect sequence move. Baton pass helps a lot very much. If Baton Pass is removed , we have to use PvP Pokes to fight bosses, PvP pokes are mad expensi

-1
with all due respect, who asked you to come up with this? is this some kind of ragebait?

Edited by Thachstar12

-1

The rewards for the boss battles arent exceptionally good enough to justify making the battles even harder and giving players even more headaches, especially since they're already quite time consuming. If you want more strategically challenging battles, you can simply play PvP instead or just not use batton pass by yourself.

Edited by Jacotrica

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Well, since I didn't get an answer to my question I assume you haven't tried any other boss strat besides Baton Pass.

Bosses (or in other words a daily/weekly repetitive way of getting decent income) is a very normal part of every MMO.
There will always be a "best strat" for such content.
There will always be a "best" strat on how to beat a boss in a raid, on how to beat a certain team, on how to beat a certain wave of enemies etc. For PRO, as of right now, it is the Baton Pass strat.

And even the Baton Pass strat can fail due to human error or insanely bad RNG.
The strat I can fully agree with which needed to be gone was the 6x Sharpedo DBond team. This one was simply not coded well and was genuinely just stupid.

On 9/22/2026 at 6:30 PM, Lugario said:

The important part is that the player should have to adapt to the Boss, rather than bringing essentially the same team to every Boss Battle.


I feel like you haven't even tried to come up with another strat to beat hardmode bosses. Since there are quite a few strats which, while still not as good/fast as Baton Pass, do work and are pretty consistent, as long as you know what you are doing.

To simply name a few here:
- Dbond Strat. (Yes it still works. It simply needs some adjustment and some boss team knowledge.)
- Hazard + Dbond
- Stall
- Hazard without Dbond
- Setup without Baton Pass (Mega Slowbro for every boss, Mega Blaziken for Prof. Birch, Cloyster for Koichi, Volcarona for Erika/Bugsy)
etc.
- Some bosses simply lose to 1 or 2 pkmn
You can even cheese some bosses with lvl15 shell bell sturdy pkmn. (Yes, this strat is only for very few bosses).
Just to give you some examples.
The pokemon within each team are also replacable to some extend.

You might think: "Ok, then simply make the boss AI unpredictable?"
If you make the boss AI unpredictable then every single fight just becomes a full fledged RNG fight, which would be extremely unhealthy for the game/income.

On 9/22/2026 at 6:30 PM, Lugario said:

The problem is when raw stat inflation becomes such an important part of the encounter

This is also a very normal way to balance hard content, not just for pokemon but games in general. For pokemon you can't really add a lot more to boss fights besides giving them extremely high stats. Especially in pokemon you simply can't add a lot more to make fights difficult in general besides stats/restrictions.

On 9/22/2026 at 6:30 PM, Lugario said:

The important part is that the player should have to adapt to the Boss, rather than bringing essentially the same team to every Boss Battle.


This will simply not work like you think it would, because for this idea you would need to ban A LOT of different moves, pokemon, items and abilities.
It also requires ppl to have 40+ pkmn to simply farm a daily/weekly content for some income. Not only does it make the requirements and the boss fights way more tedious and annoying, it also, ultimately, changes absolutely nothing. People will figure out the best strat for beating Brock and then bring this exact team every single time, then for Bugsy, etc.

You also automatically raise the entrance level for new players for bosses absurdly high. They would need 40+ pkmn, which would need decent - good stats minimum, which need to be fully ev trained, fully leveled, need full movesets, might even need very specific stats (31spd).
Ev/leveling will take a ton of time if u don't pay for the EV safari/trainer tower.

The biggest issue bosses have are alt accounts. The rewards can't really be balanced as long as you can do bosses with more than just 1 account.

I'm sorry to say but I feel like there wasn't really any thought put in to this suggestion other than the fact that you don't like to bring the same team to every single boss. You are not forced to bring the same team to every boss, you can figure out quite a lot of different strats for different bosses if you simply take the time.
Yes I agree it is very repetitive. However that how all the PvE content looks like. Dungeons are the same, so is Mono Tournament, so is any other PvE content which doesn't require RNG (as in hunting for example.)

If you wish to figure out different teams for specific content and be rewarded for it then you might wanna look in to dungeons.
Ton of possible team options, all dungeons besides Victini (due to mechanics) are soloable as well.

Also on a side note - quite a lot of those bosses actually do follow a certain theme.
As example Lorelei uses some of her iconic pkmn and overall a fully themed ice team.
Some bosses which represent Staffs use their chosen team/favourite pkmn.
I do understand your point of giving specific bosses certain themes, don't get me wrong.



Bosses can be reworked yes, however this would be A LOT easier once the merge happened.
Banning Baton Pass is simply nonsense.
All in all a big -1.

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