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Things i don't like in PRO


Blackdarkness

  

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259672 My friend and i will quit if this changed to 1 month required to level 100, not everyone is no-life trainer. I have life, i have to work and spend time with family. Daily i only play 2hours. I love the way its and decided spend money on this game, hope this game not just for no-life but also think for people who have real life busy with limit time to play.

Ratata requirement for Hoen only need level 80 at the moment. Here is tips:

 

Step 1: catch ratatat at lvl 50 at mt silver

Step 2: teach it thunderbolt

Step 3: grind in dragon den for a few hours

 

GG thunderrat

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1: I do not agree with you at all on this. Exp given is very low. Or Exp requirement is very high. Not everybody has the time to play PRO for 5+ hrs a day. Finding a good enough Pokemon already is challenging, training it should not be taking this long. I, for instance, want to have all sorts of different Pokemon with different builds. I can easily think of 200+ Pokemon builds that I would love to use in this game. But unfortunately, I cannot do that because finding and training the Pokemon takes a lot of time. It took me around 3hrs to train a Rattata for Hoenn and that was only till lvl 80.

 

At the moment PvP is all about building the strongest team and beating everyone. This game has a wider PvP aspect than it currently does. I do like having a strong team that I can rely on and that is my priority. I'm trying to build a main team as we speak. But I also like to try out unconventional builds just for giggles. Who cares if I lose, I would laugh my bottom off if I could KO one Pokemon using my Special Raticate. But I cannot do that because finding and training it is taking too much of my time. Times that by 200 other builds I want to try out, I'll have grand kids.

 

The current exp system is limiting players, limiting the potential fun factor of the game. The PvP aspect of the game should mean a lot more than bragging rights.

 

EV training is also worth mentioning under this. Macho Brace is indeed very helpful, but it still takes me around ~2hrs per Pokemon, depending on the EV I'm training and the level of the Pokemon, too. Power Items are necessary, it'll reduce the time needed from ~2hrs to 40 mins or so and you won't need to travel to 2 different places since (e.g.) you can get 4xDef EVs while killing Slowpokes for 1xHP EVs.

 

 

2 and 3: The game has a lot of content to explore. Headbutting every available tree takes a good 2+ hrs. There are some daily quests too. Boss battles, digging and probably some other stuff I can't think of. And of course catching & training Pokemon. That's already a considerable amount of hrs per day; gone! It would be cruel to make more things time consuming. The game should be balanced b/w people who have all day to play and people who only have a few hrs a day. For me, it's pretty balanced except what I explained above about Exp and EVs.

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248265 :x I just don't like that Running shoes haven't been added and Hoenns already added to the game. It wouldn't hurt at all really. Add the shoes by giving people typical running speed of a midget (a 10 yr old) and give mounts a bit more of a speed boost to even it out. There are other games out there just like this that have it and still get by. Plus we'd still be rewarded because we're still on the ground running through patches of grass and battling pokes.

You already run at 1.5x the normal walking speed from handhelds. If you want to go faster get the bike or a mount. I know it sucks indoors, but yea. That's how it is.

[glow=red]The threats of a goldfish do not concern a shark.[/glow]

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@chameleon That's some good valid points you brought there, but the worst of them all are the NPCs that are still forcefully resetting. I really couldn't believe it when staff coded those useless teleport Pokemons that even charge money instead of making the NPCs battle you by talking to them after the first battle and after their cooldowns reset. Those teleport Pokemons didn't help at ALL with the problem that is if we are in that route, it means we want to use it's resources (headbutt, dig, hunting in grass/water, etc) and we already have our means of jumping from a different city. The NPCs that are in routes don't provide any challenge at all and we should be given the option to choose when we'll fight them to earn the little money/exp they give... They even considered my suggestion topic about this implemented with the teleport mons and I really couldn't argue about it because it got locked, cmon...

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267354 @chameleon That's some good valid points you brought there, but the worst of them all are the NPCs that are still forcefully resetting. I really couldn't believe it when staff coded those useless teleport Pokemons that even charge money instead of making the NPCs battle you by talking to them after the first battle and after their cooldowns reset. Those teleport Pokemons didn't help at ALL with the problem that is if we are in that route, it means we want to use it's resources (headbutt, dig, hunting in grass/water, etc) and we already have our means of jumping from a different city. The NPCs that are in routes don't provide any challenge at all and we should be given the option to choose when we'll fight them to earn the little money/exp they give... They even considered my suggestion topic about this implemented with the teleport mons and I really couldn't argue about it because it got locked, cmon...

I agree, most of the NPCs just waste your time and you're forced to battle a team of Lvl 20s with your high levelled Pokemon. I understand that the staff can't do much about this, I've just read that they would need to re-write every NPC script, individually, and it's probably not worth their effort at this stage. But their solution (i.e. teleport Pokemon) could have been more helpful. In my opinion, it's very unnecessary to have a Teleport user in your party as well as the cost. It should be free, because NPCs resetting is a bad game design. We shouldn't have had teleport Pokemon in the first place, it shouldn't have been a 'feature'. Teleport Pokemon should only be there to compensate the bad game design.

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