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Confuse Ray Just 1 turn ????

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then why I always get at least 2 turns of confuse =.= normally 3 but sometime I got luck, it reduce to 2 :Crazy:

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284371 -snip edited by Pixiu-

 

Why u complain sableye use confuse ? that ability his prankster so that how u need to play it.. why u not complain to make magic guard work ?

 

And is ok if confuse just 1 turn, but not always..

 

 

 

ECD4AC69-7C0E-45F7-990F-917974AFBA1A.gif

 

Why u complain sableye use confuse ? that ability his prankster so that how u need to play it.. why u not complain to make magic guard work ?

 

And is ok if confuse just 1 turn, but not always..

Just FYI. The only reason people used Confuse Ray on Sableye was BECAUSE it lasted LONGER than it was supposed to. I'm not sure why this was the case in PRO, but it was. It always lasted at least 3 turns. Instead of randomly snapping out of confusion between 1-4 turns.

 

And for the record. I'm all for having abilities coded like magic guard or magic bounce, defiant, protean etc etc. the list goes on. But PRO devs have already stated there is NO ETA on when they will be coded.

284387

 

Why u complain sableye use confuse ? that ability his prankster so that how u need to play it.. why u not complain to make magic guard work ?

 

And is ok if confuse just 1 turn, but not always..

Just FYI. The only reason people used Confuse Ray on Sableye was BECAUSE it lasted LONGER than it was supposed to. I'm not sure why this was the case in PRO, but it was. It always lasted at least 3 turns. Instead of randomly snapping out of confusion between 1-4 turns.

Yes. The fact that they got 3 turns for free EVERY time before the change was why people complained in the first place.

284385 then why I always get at least 2 turns of confuse =.= normally 3 but sometime I got luck, it reduce to 2 :Crazy:

they NERF but maybe not coded as intended, who knows :3

In regards to some of the behavior shown in this post, please be respectful in your responses. I'd like to note that our Rules do apply to the forums. We want discussions to remain civil and on-topic. It's fine to critique or voice opinions on game mechanics that you're not fond of, but don't derail the conversation with non-constructive comments, or single other users out. All related posts have been edited and/or deleted.

 

Confusion mechanics have been checked by Shane already and should indeed be working as intended. For reference, here's how Confuse Ray and the Confusion status are meant to work.

PIquvgo.png

 

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284391 In regards to some of the behavior shown in this post, please be respectful in your responses. I'd like to note that our Rules do apply to the forums. We want discussions to remain civil and on-topic. It's fine to critique or voice opinions on game mechanics that you're not fond of, but don't derail the conversation with non-constructive comments, or single other users out. All related posts have been edited and/or deleted.

 

Confusion mechanics have been checked by Shane already and should indeed be working as intended. For reference, here's how Confuse Ray and the Confusion status are meant to work.

Thank you for your response and thank you for fixing it :D It will definitely have a positive impact on the healthiness of PvP. :Cool:

yup! confuse ray should be 1-4 turn, not just always one turn or just always 4 turn. If ppl hate meet confuse user its they fault, pokemon balance it with ability "own tempo" and lum berry.

yeaaaa.... confuse should be able 1 - 4 turn random, but why in PRO confuse only can one turn ?? help return game as in his normaly pokemon game :Angry:

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