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Hello everyone,

 

these suggestions are most likely very simple and yet would improve the game a whole lot. :D

 


 

[glow=green]Excavation Sites Exit[/glow]IMPLEMENTED -->

 

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[glow=green]Safari Pass[/glow]IMPLEMENTED -->

 

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[glow=green]Excavation Site NPC prices[/glow] IMPLEMENTED -->

 

Focus Sash price was changed to 30 for 5 instead of 300 for 1 :Smile:

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[glow=red]Focus Sash and Weakness Policy seller[/glow]DENIED

 

Arnie is not allowed to add that sadly; there is no real understandable explanation given by Shane though.

 

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[glow=red]Masterballs[/glow] DENIED<i></i>

 

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[glow=green]Kyogre Mount[/glow] IMPLEMENTED -->

 

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[glow=purple]Transit Pass seller</SIZE>[/glow]

 

I suggested similar with the PVP Coin master 4 months ago ( Add a Coin-Master (PVP Store) in every region! )

 

I faced the situation more than enough that my Transit pass ran out and I had to pay 10k+ just to get there to buy a new one which equals 10% of the actual price of the Transit pass.

I suggest to put them in Lilycove City and in Goldenrod City or Olivine City

 

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[glow=yellow]Boss improvements[/glow] up to Arnie to decide

 

This suggestion is especially for [mention]Thor[/mention] since he did most of the Boss NPC's.

Most of the newly added boss fights and most of the older ones have currently the system of "random reward" till you hit the 3. win a row when you can choose between some good rewards like new pokemon and things like that; those pokemon have a shiny chance of 1/4096 (basically the half of the wild shiny chance).

I really like the idea of having a shiny chance for the selectable rewards but I want more diversity in that and more anomalies.

The Jessie and James boss is a good example for that, while they don't have a selectable third reward; their reward mixes up with good items (Silver Disc/complete Rocket Set) and previously unobtainable pokemon such as Foongus + if a pokemon is rewarded they have a shiny chance of 1/2048 (4 times less than the wild shiny chance).

My suggestion is here to add more diversity in that; mix it up a bit; make some bosses with higher shiny chances after 6 wins in a row or no selectable rewards at all but an increased shiny chance like the one from Jessie & James.

 

The second suggestion I have for bosses is the combination with Membership; currently ONLY the Naero Boss has an increased shiny chance (1/1000 instead of 1/2000) and a reduced cooldown (6 days instead of 12 days) in combination with MS. I suggest to change that; add more reduced cooldowns, higher shiny chances for new bosses without a selectable reward like the Naero boss. I personally used MS for a few months just for the Shiny Munchlax chance on the Naero boss (which is basically the reason why I still have MS (I have hope :Frown: )).

 

My third and last suggestion regarding bosses is to increase the mixed movesets; I know suggested that to you already but just wanna make sure that idea isn't off the table. :P I suggest to use the Ravine NPC as an example as it has a few pokemon who use mixed movepools (spatk moves and atk moves).

 


 

[glow=yellow]add a mention option to the forum toolbar[/glow] up to Red to decide

 

this suggestion is mainly aimed to [mention]Red[/mention] as he does the forum related things

 

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[glow=yellow]add more spawn level diversity[/glow]<SIZE size="150"> up to Red to decide

 

I highly recommend that PRO supports the Repel Trick more.

The reason why I suggest this is pretty simple; it would act as a money sink and would make farming less annoying while still not being overpowered.

The current spawn ranges of some areas are pretty much the same; while having zero diversity in it for example the Vulcan Forest. The spawns there are for every pokemon the same (20-26). My suggestion is to support this Repel Trick by making rare spawns appear at higher levels than the other ones in that area.

 


 

If you made it this far; thanks for reading! :)

Have a nice week :Smile:

  Quote
  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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Re: Simple suggestions that would make the game better

 

<r>WOW nice list of suggestions mate. Agreeing with every single one of them, especially the transit pass but would like to see a notification informing us of it's expiry date/hour as an addition also. <E>:Shy:</E></r>

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Re: Simple suggestions that would make the game better

 

<t>FYI the safari pass is impossible. the timer is hardcoded to the map name, not a script.<br/>

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the best i could do with that is add a 12 hour pass where u coild keep going in and out for 12 hours without paying more than once!</t>

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Re: Simple suggestions that would make the game better

 

<t>[mention]Thor[/mention], what about the other suggestions? :p</t>

  Quote
  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

Expand  

Re: Simple suggestions that would make the game better

 

<t>Secondary effects in abilities. <br/>

I'm really trying to find light ball on pikachu, but it's jusr too difficult. If compound eyes or static outside battle effects could work, that would make it a bit easier</t>

Re: Simple suggestions that would make the game better

 

<r>[mention]KioshiKaminari[/mention], they should remain at 5% either way that's not a suggestion I made here :P <br/>

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[mention]elyas2016[/mention], [mention]Akutowa[/mention], [mention]Furtifk[/mention] and [mention]Sabo[/mention], thanks guys <EMOJI seq="1f604">:smile:</EMOJI></r>

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  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

Expand  
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