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Suggestion about Phione


Namelesshero27

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Now, I know it is in the game as a "thanks" for people who donate, and it's ok, it make sense that is MS only and it make sense that it's not like Dogs (100% spawn after 4 win). Totally agree with this.

 

But, having it 12/13% like it is now, make it too much depending on luck, and very frustrating for unlucky player that will probably end up trying infinite time without catching it.

 

So, my suggestion is to make a system that make Phione more catchable and worth a MS. I don't know others, but I'm one of the players planning to activate MS only to get it, and I'm already buying them.

Of course the point is to not make it easy, or 100% like Dogs, so here it is my suggestion:

 

The first 2 time is 12% like now.

3rd win make it 16%.

6th win make it 20%.

9th win make it 25%.

12th win make it 30%.

15th+ win make it 40%. Then it stop, will stay 40% until you get it. Of course, after you catch one the % resets, and start from the beginning.

 

I don't think this would make it too easy or decrease MS buyers because we are still talking about 15 win, 150 days, around 5 months. Au contraire, making it a little easier to farm than it is now, will probably increase MS buyer. Because they actually got real chances.

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+1, love the idea

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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Yeah good idea.

And the cooldown is so long aswell,so you have only 2 chances per MS..

 

But the rewards are realy nice. I totaly agree with the high cooldown.

Of course I'm talking to myself, sometimes I have to talk with an intelligent person.

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TP4L

 

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[mention]TheAkalli[/mention], the 3rd win rewards include 15 day MS and a masterball :p The high cooldown has a reason

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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While I like the idea of an increased possibility for reward for Phione, I don't think it needs to be increased that much. I think it should be a flat percentage that's just higher overall. Phione isn't a game breaking pokemon by any means, it literally exists to fill up a dex slot. It's a cool poke to show off to people in chat or to your friends. I might also be biased, as I got Phione on my second battle. I'm not sure.

 

 

 

 

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Well, I am a player with 1000+ hours who calls himself unlucky in chances. I have never found a single shiny. I have never found an Xmas poke or a pink poke or a clone. I remember clones had a 10% chance of being found. If I failed to find a clone after catching 20 Charmander with my luck and go with the same luck for Phione which has almost the same chances, I am screwed (20 encounters which occur every 2 weeks)... So I totally agree and support this idea.

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