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Hello, with Gen 7 Pokemon and Mechanics being added to the game sometime soon, I just want to make a little post mentioning exactly what changes we should expect to be coming to PRO such as, Stat changes, Abilities, Moves etc..

 

 

rsz_1rsz_macho-brace.png STAT CHANGES rsz_1rsz_macho-brace.png

 

 

The Following Pokemon received stat changes in Generation 7!

 

 

024.png Arbok - Attack 85 -> 95

051.png Dugtrio - Attack 80 -> 100

083.png Farfetch'd - Attack 65 -> 90

085.png Dodrio - Speed 100 -> 110

101.png Electrode - Speed 140 -> 150

103.png Exeggutor - Sp. Def 65 -> 75

164.png Noctowl - Sp. Atk 76 -> 86

168.png Ariados - Sp. Def 60 -> 70

211.png Qwilfish - Def 75 -> 85

219.png Magcargo - HP 50 -> 60, Sp. Atk 80 -> 90

222.png Corsola - HP 55 -> 65, Def 85 -> 95, Sp. Def 85 -> 95

226.png Mantine - HP 65 -> 85

277.png Swellow - Sp. Atk 50 -> 75

279.png Pelipper - Sp. Atk 85 -> 95

284.png Masquerain - Sp. Atk 80 -> 100, Speed 60 -> 80

301.png Delcatty - Speed 70 -> 90

313.png Volbeat - Def 55 -> 75, Sp. Def 75 -> 85

314.png Illumise - Def 55 -> 75, Sp. Def 75 -> 85

337.png Lunatone - HP 70 -> 90

338.png Solrock - HP 70 -> 90

358.png Chimecho - HP 65 -> 75, Def 70 -> 80, Sp. Def 80 -> 90

527.png Woobat - HP 55 -> 65

558.png Crustle - Attack 95 -> 105

614.png Beartic - Attack 110 -> 130

615.png Cryogonal - HP 70 -> 80, Def 30 -> 50

 

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rsz_1rsz_1rsz_star.png ABILITY UPDATES rsz_1rsz_1rsz_star.png

 

 

The following Pokemon received ability additions or changes in Generation 7!

 

 

614.png Beartic - Gained Slush Rush

524.png525.png Roggenrola and Boldore - Gained Weak Armor

526.png Gigalith - Gained Sand Stream

094.png Gengar - Levitate -> Cursed Body

279.png Pelipper - Gained Drizzle

324.png Torkoal - Gained Drought

584.png Vanilluxe - Gained Snow Warning

243.png244.png245.png Legendary Dogs - Hidden Abilities changed -> Inner Focus

 

 

 

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rsz_1rsz_open-book_1f4d6.png ABILITY DIFFERENCES rsz_1rsz_open-book_1f4d6.png

 

 

The following abilities have been updated in Gen 7!

 

Aerilate:

 

The power boost has been decreased from 30% to 20%

 

Gale Wings:

 

The ability only activates when the Pokémon has 100% of its Hit Points remaining

 

Parental Bond:

 

Second hit only does 25% of the first hit's damage rather than 50%.

 

Pixilate:

 

The power boost has been decreased from 30% to 20%

 

Prankster:

 

When targeting a Dark-type opponent, the move with priority now fails. The move will still work on Ally Dark-type Pokémon

 

Refrigerate:

 

The power boost has been decreased from 30% to 20%

 

Weak Armor:

 

The Speed stat now increases by two stages

 

And these are all the new abilities!

 

 

Battery - Powers up ally Pokémon’s special moves.

 

Battle Bond - Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.

 

Beast Boost - The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

 

Berserk - Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

 

Comatose - It’s always drowsing and will never wake up. It can attack without waking up.

 

Corrosion - The Pokémon can poison the target even if it’s a Steel or Poison type.

 

Dancer - When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.

 

Dazzling - Surprises the opposing Pokémon, making it unable to attack using priority moves.

 

Disguise - Once per battle, the shroud that covers the Pokémon can protect it from an attack.

 

Electric Surge - Turns the ground into Electric Terrain when the Pokémon enters a battle.

 

Emergency Exit - The Pokémon, sensing danger, switches out when its HP becomes half or less.

 

Fluffy - Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

 

Full Metal Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

 

Galvanize - Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

 

Grassy Surge - Turns the ground into Grassy Terrain when the Pokémon enters a battle.

 

Innards Out - Damages the attacker landing the finishing hit by the amount equal to its last HP.

 

Liquid Voice - All sound-based moves become Water-type moves.

 

Long Reach - The Pokémon uses its moves without making contact with the target.

 

Merciless - The Pokémon’s attacks become critical hits if the target is poisoned.

 

Misty Surge - Turns the ground into Misty Terrain when the Pokémon enters a battle.

 

Power Construct - Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

 

Power of Alchemy - The Pokémon copies the Ability of a defeated ally.

 

Prism Armor - Reduces the power of supereffective attacks taken.

 

Psychic Surge - Turns the ground into Psychic Terrain when the Pokémon enters a battle.

 

Queenly Majesty - Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

 

Receiver - The Pokémon copies the Ability of a defeated ally.

 

RKS System - Changes the Pokémon’s type to match the memory disc it holds.

 

Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

 

Shadow Shield - Reduces the amount of damage the Pokémon takes while its HP is full.

 

Shields Down - When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.

 

Slush Rush - Boosts the Pokémon’s Speed stat in a hailstorm.

 

Soul-Heart - Boosts its Sp. Atk stat every time a Pokémon faints.

 

Stakeout - Doubles the damage dealt to the target’s replacement if the target switches out.

 

Stamina - Boosts the Defense stat when hit by an attack.

 

Steelworker - Powers up Steel-type moves.

 

Surge Surfer - Doubles the Pokémon’s Speed stat on Electric Terrain.

 

Tangling Hair - Contact with the Pokémon lowers the attacker’s Speed stat.

 

Triage - Gives priority to a healing move.

 

Water Bubble - Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

 

Water Compaction - Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.

 

Wimp Out - The Pokémon cowardly switches out when its HP becomes half or less.

 

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rsz_0095.png MOVE CHANGES rsz_0095.png

 

The following moves have been changed in Generation 7!

 

 

Tackle:

50 power -> 40 Power

 

Leech Life:

20 power -> 80 Power

15PP -> 10 PP

 

Swagger:

90 Accuracy -> 85% Accuracy

 

Sucker Punch:

80 Power -> 70 Power

 

Dark Void:

80% Accuracy -> 50% Accuracy

 

Ally Switch:

+1 Priority -> +2 Priority

 

Flying Press:

80 Power -> 100 Power

 

Fell Stinger:

30 Power -> 50 Power

 

Parabolic Charge:

50 Power -> 65 Power

 

Diamond Storm:

50% chance for +1 Defense for the user -> 50% chance for +2 Defense for the user

 

Water Shuriken:

Physical -> Special

 

Mystical Fire:

65 Power -> 75 Power

 

Thunder Wave:

100% Accuracy -> 90% Accuracy

 

The following pokemon have has moves given to them in Generation 7

 

 

 

Kanto

 

Butterfree - Air Slash

Wigglytuff - Stockpile

Clefable - Spotlight

Mankey - Power Trip

Primeape - Stomping Tantrum

Growlithe - Burn Up

Dodrio - Jump Kick & Swords Dance

Marowak - Stomping Tantrum

Starmie - Spotlight

Gyarados - Hurricane

Snorlax - High Horsepower

Zapdos - Magnetic Flux

Moltres - Burn Up

Mewtwo - Laser Focus

 

 

 

Johto

 

Typhlosion - Burn Up

Furret - Coil

Noctowl - Moonblast

Leadian - Air Slash

Ariados - Swords Dance & Toxic Thread

Pichu - Electric Terrain

Bellossom - Quiver Dance

Sudowoodo - Head Smash & Tearful Look

Dunsparce - Air Slash & Dragon Rush

Sneasel - Throat Chop

Corsola - Liquidation

Delibird - Drill Peck

Mantine - Roost

Suicune - Sheer Cold

 

 

Hoenn

 

Swellow - Hurricane

Surskit - Lunge

Carvanha - Psychic Fangs

Wailord - Noble Roar

Grumpig - Belch

Spinda - Spotlight

Flygon - Dragon Dance

Seviper - Swords Dance

Whiscash - Belch

Lunatone - Power Gem

Solrock - Flare Blitz

 

 

 

Sinnoh

 

Bibarel - Swords Dance & Aqua Jet

Wormadam - Quiver Dance & Bug Buzz

Mothim - Lunge

Ambipom - Dual Chop

Skuntank - Sucker Punch

Lucario - Laser Focus

Probopass - Magnetic Flux

Froslass - Will-O-Wisp

 

 

 

Unova

 

Watchog - Nasty Plot

Lillipup - Psychic Fangs

Simisage - Frenzy Plant

Simisear - Blast Burn

Simipour - Hydro Cannon

Musharna - Psychic Terrain

Throh - Mat Block

Basculin - Head Smash

Krookodile - Power Trip

Tirtouga - Liquidation

Emolga - Speed Swap

Alomomola - Play Nice

Klinklang - Gear Up

Beheeyem - Psychic Terrain

Golurk - High Horsepower & Stomping Tantrum

Heatmor - Fire Lash

 

Kalos

 

Litleo - Flare Blitz

Pancham - Power Trip

Pangoro - Bullet Punch

Diancie - Power Gem

 

These are the new moves!

 

 

Accelerock rock.gifphysical.png PP 20 / BP 40 / ACC 100 - The user smashes into the target at high speed. This move always goes first.

 

Anchor Shot steel.gifphysical.png PP 20 / BP 80 / ACC 100 - The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

 

Aurora Veil ice.gifother.png PP 20 / BP -- / ACC -- - This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

 

Baneful Bunker poison.gifother.png PP 10 / BP -- / ACC -- - In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

 

Beak Blast flying.gifphysical.png PP 15 / BP 100 / ACC 100 - The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.

 

Brutal Swing dark.gifphysical.png PP 20 / BP 60 / ACC 100 - The user swings its body around violently to inflict damage on everything in its vicinity.

 

Burn Up fire.gifspecial.png PP 5 / BP 130 / ACC 100 - To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

 

Clanging Scales dragon.gifspecial.png PP 5 / BP 110 / ACC 100 - The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user's Defense stat goes down after the attack.

 

Core Enforcer dragon.gifspecial.png PP 10 / BP 100 / ACC 100 - If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability.

 

Darkest Lariat dark.gifphysical.png PP 10 / BP 85 / ACC 100 - The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.

 

Dragon Hammer dragon.gifphysical.png PP 15 / BP 90 / ACC 100 - The user uses its body like a hammer to attack the target and inflict damage.

 

Fire Lash fire.gifphysical.png PP 15 / BP 80 / ACC 100 - The user strikes the target with a burning lash. This also lowers the target's Defense stat.

 

First Impressionbug.gifphysical.png PP 10 / BP 90 / ACC 100 - Although this move has great power, it only works the first turn the user is in battle.

 

Fleur Cannonfairy.gifspecial.png PP 5 / BP 130 / ACC 90 - The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.

 

Floral Healingfairy.gifother.png PP 10 / BP -- / ACC -- - The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.

 

Gear Upsteel.gifother.png PP 20 / BP -- / ACC -- - The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

 

High Horsepowerground.gifphysical.png PP10 / BP 95 / ACC 95 - The user fiercely attacks the target using its entire body.

 

Ice Hammerice.gifphysical.png PP 10 / BP 100 / ACC 90 - The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.

 

Instructpsychic.gifother.png PP 15 / BP-- / ACC -- - The user instructs the target to use the target's last move again.

 

Laser Focusnormal.gifother.png PP 30 / BP-- / ACC -- - The user concentrates intensely. The attack on the next turn always results in a critical hit.

 

Leafagegrass.gifphysical.png PP40 / BP 40 / ACC 100 - The user attacks by pelting the target with leaves.

 

Liquidationwater.gifphysical.png PP 10 / BP 85 / ACC 100 - The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

 

Lungebug.gifphysical.png PP 15 / BP 80 / ACC 100 - The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.

 

Moongeist Beamghost.gifspecial.png PP5 / BP 100 / ACC 100 - The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

 

Multi-Attacknormal.gifphysical.png PP10 / BP 90 / ACC 100 - Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.

 

Nature's Madness fairy.gifspecial.png PP 10 / BP -- / ACC 90 - The user hits the target with the force of nature. It halves the target's HP.

 

Pollen Puffbug.gifspecial.png PP 15 / BP 90 / ACC 100 - The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

 

Power Tripdark.gifphysical.png PP 10 / BP 20 / ACC 100 - The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.

 

Prismatic Laserpsychic.gifspecial.png PP 10 / BP 160 / ACC 100 - The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.

 

Psychic Fangspsychic.gifphysical.png PP 10 / BP 85 / ACC 100 - The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

 

Psychic Terrainpsychic.gifother.png PP 10 / BP -- / ACC -- - This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

 

Purifypoison.gifother.png PP 20 / BP -- / ACC -- - The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.

 

Revelation Dancenormal.gifspecial.png PP 15 / BP 90 / ACC 100 - The user attacks the target by dancing very hard. The user's type determines the type of this move.

 

Shadow Boneghost.gifphysical.png PP 10 / BP 85 / ACC 100 - The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.

 

Shell Trapfire.gifspecial.png PP 5 / BP 150 / ACC 100 - The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.

 

Shore Upground.gifother.png PP 10 / BP -- / ACC -- - The user regains up to half of its max HP. It restores more HP in a sandstorm.

 

Smart Strikesteel.gifphysical.png PP 10 / BP 70 / ACC -- - The user stabs the target with a sharp horn. This attack never misses.

 

Solar Bladegrass.gifphysical.png PP 10 / BP 125 / ACC 100 - In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.

 

Sparkling Ariawater.gifspecial.png PP 10 / BP 90 / ACC 100 - The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

 

Spectral Thiefghost.gifphysical.png PP 10 / BP 90 / ACC 100 - The user hides in the target's shadow, steals the target's stat boosts, and then attacks.

 

Speed Swappsychic.gifother.png PP 10 / BP -- / ACC -- - The user exchanges Speed stats with the target.

 

Spirit Shackleghost.gifphysical.png PP 10 / BP 80 / ACC 100 - The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.

 

Spotlightnormal.gifother.png PP 15 / BP -- / ACC -- - The user shines a spotlight on the target so that only the target will be attacked during the turn.

 

Stomping Tantrumground.gifphysical.png PP 10 / BP 75 / ACC 100 - Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

 

Strength Sapgrass.gifother.png PP 10 / BP -- / ACC 100 - The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.

 

Sunsteel Strikesteel.gifphysical.png PP 5 / BP 100 / ACC 100 - The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

 

Tearful Looknormal.gifother.png PP 20 / BP -- / ACC -- - The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.

 

Throat Chopdark.gifphysical.png PP15 / BP 80 / ACC 100 - The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

 

Toxic Threadpoison.gifother.png PP 20 / BP -- / ACC 100 - The user shoots poisonous threads to poison the target and lower the target's Speed stat.

 

Trop Kickgrass.gifphysical.png PP 15 / BP 70 / ACC 100 - The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.

 

Zing Zapelectric.gifphysical.png PP 10 / BP 80 / ACC 100 - A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

 

Some pokemons level up movesets have been updated in ULTRA SUN and MOON these changes can be found here: https://serebii.net/ultrasunultramoon/movesetchange.shtml (Thank you Sviper!) I Plan on adding all these SoonTM

 

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Mechanic Changes

 

Burn Damage per turn was lowered from 12% -> 6% (thank you Akalli!)

 

Confusion chance 50% -> 33%

 

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NEW POKEMON!

 

Lets be real, it would be a ton of work to list every single Gen 7 Pokemon on a single thread, maybe ill update it one day but for now here a link to the pokedex!~

 

Link: https://www.serebii.net/sunmoon/pokemon.shtml

 

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I hope this helps new players or maybe some veterans remember exactly what the changes were in Gen 7, this is a W.I.P and if i missed anything or something isn't correct please let me know and I will add it!~

 

Thanks for reading :RowletHeart:

Edited by Burdy
  • Like 7

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