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+1 have to agree what others have said this system is just bad, u can match vs any random rating guy just cap max or min win/loss rating properly like when a high rating player(HRP) is pitted against low rating player(LRP)

If HRP wins he gets X rating and LRP losses X/2 rating if it's below one just round out to 1

If LRP wins he gets X rating and HRP losses X/2 rating

This "X" could be any random number depending on the difference between both players rating.

  • Like 1

The system is there because of the people that q up for PVP, there aren't a lot. You would wait wait too long to find a match if you only face against opponents that are around your rating,

Believe it or not but I think there already is a system in place but just the playerbase isn't suitable for another system.

 

As for loosing too many points against someone with 0 rating, yeah I can support that idea but you surely shouldn't gain a lot out of it if you win.

  • Like 1

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

I agree on that you shouldn't be able to queue up vs players that have such a huge difference in rating, but I disagree on that you shouldn't lose more rating vs lower rated players and earn less as well. If you as a 300+ rated player beat a 0 rated player you should obviously get less rating than if you beat someone with 400. What I'm trying to say is that someone with 0 rating is either new/bad at pvp or hasn't started for the season. You shouldn't be able to farm easy rating vs low rated players like that. If anything is unfair then that would be it. So it's a good thing that the game rewards you more for beating higher rated players. Either way, I agree that the queue system should improve so +1 on that.

The system is there because of the people that q up for PVP, there aren't a lot. You would wait wait too long to find a match if you only face against opponents that are around your rating,

Believe it or not but I think there already is a system in place but just the playerbase isn't suitable for another system.

 

As for loosing too many points against someone with 0 rating, yeah I can support that idea but you surely shouldn't gain a lot out of it if you win.

Yea oc we shouldnt gain a lot . But losing a bit less would be amazing .

The system is there because of the people that q up for PVP, there aren't a lot. You would wait wait too long to find a match if you only face against opponents that are around your rating,

Believe it or not but I think there already is a system in place but just the playerbase isn't suitable for another system.

 

As for loosing too many points against someone with 0 rating, yeah I can support that idea but you surely shouldn't gain a lot out of it if you win.

 

We are not talking about a too narrow range obviously. The ridiculous thing is that you can matched up with a dude with 0 rating when you have 500+. But a match-up between let's say a 180 rating and a 320 rating should still sound ok, same goes for like 400 vs 550 or 80 vs 200.

I think that if there would be a +/-120~150 rating player pool you can get matched-up with, it would already be a lot better.

 

Please consider it, whoever will read this post =)

The system is there because of the people that q up for PVP, there aren't a lot. You would wait wait too long to find a match if you only face against opponents that are around your rating,

Believe it or not but I think there already is a system in place but just the playerbase isn't suitable for another system.

 

As for loosing too many points against someone with 0 rating, yeah I can support that idea but you surely shouldn't gain a lot out of it if you win.

What i think it could be changed is the points system, because if you have 400 points, go against a 300 one u win like 8-12 points, if u go vs a <100 points win 5, and 1 rating u win 2 points. BUT if you lose u lose 16-20 ; 20-24; 27-30 respectively. I would say change the system, because some <100 are unpredictable, and lets face reality, RNG doesnt help you either, when ur latios miss 2 draco's in a row :PixiuShush:

image.png.20003f8f638525f195519655e118e2e0.png

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