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Elgatoloco9 started following wts vulpix shiny kanto
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300k
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TURTWIG 30X4 25+ - OVERGROW - JOLLY
Oachlkass replied to Whitty161's topic in Selling Pokémon - Silver
1.5m -
Good day @Mochi00 I am glad to hear that things are sorted out now. I will be closing this thread now. If you have any further questions or concerns, do not hesitate to reach out. Regards, Bitterblade
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Hey man thanks for the answer. I would disagree on the argument that inflation would hurt the players younger players more, because also regular trainer fights (talking about hour 0-100 of gameplay) would give more money aswell. After that most already got a boss team and benefit from the inflation on those NPC`s. Yes, the prices would spiral, but that is the goal tbh. the faster the prices go up, the faster the gap between new players and old players closes, if the old players dont keep up with playing. It would work ingame. Adding more money sinks was also an idea but the last money sink, the trainer towers, are no real sinks, aswell as the train tickets for example, who are cheap for people with 4 acc. if you got another idea for a catch-up mechanic feel free to share
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2m2
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Pokehunter279 started following [PVP AUCTION] H.A. JOLLY BRELOOM, SEMI EPIC
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[PVP AUCTION] H.A. JOLLY BRELOOM, SEMI EPIC
Pokehunter279 replied to Jbadman17's topic in Selling Pokémon - Gold
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I get where you're coming from, but I think this idea is fundamentally flawed. You're absolutely right that the gap between older players and newer players has grown, and that accessibility to meta Pokemon is a real issue. But adding heavy inflation to NPC systems is not just a questionable fix - it’s very likely to make things worse. Inflation doesn’t magically help newer players. It disproportionately benefits players who are already efficient at generating money. If bosses give more rewards, experienced players will simply scale their income even faster, while newer players - who can’t farm as efficiently - fall further behind. At the same time, increasing NPC costs (transport, services, etc.) directly punishes those same newer players you're trying to help. So instead of closing the gap, this system would stretch it even more. Also, suggesting a 2.5% weekly inflation rate is extremely unrealistic. Compounded over time, that’s massive and would very quickly destabilize the entire economy. Prices wouldn’t just “adjust” - they would spiral. The core issue here isn’t that the currency needs to lose value. The real problem is that access to good Pokemon is too limited relative to demand. You're trying to fix a supply problem with a monetary solution, and that mismatch is where this idea breaks down. If the goal is to help newer players catch up, then the solution should focus on: Increasing the availability of usable/meta Pokemon (events, rerolls, better drops) Adding proper catch-up mechanics for newer players Creating stronger money sinks that primarily target wealthy players, instead of inflating the entire system Right now, this proposal feels like treating the symptoms while amplifying the disease. I agree with the problem you’re pointing out — but this solution is going in the wrong direction.
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i think that might be a bit tooo much tbh. and total time played doesnt always mean a lot of money. i would rather want to see a slow progress. But good idea!
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Liyakey joined the community
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We should scale it with total time played
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Pappadolqq started following [PVP AUCTION] H.A. JOLLY BRELOOM, SEMI EPIC
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Mrsthododile started following TURTWIG 30X4 25+ - OVERGROW - JOLLY
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TURTWIG 30X4 25+ - OVERGROW - JOLLY
Mrsthododile replied to Whitty161's topic in Selling Pokémon - Silver
1.3 -
first time getting cosmetics as a payment